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Wa11y
Jul 23, 2002

Did I say "cookies?" I meant, "Fire in your face!"
Man, Rooster was a DICK to those two Exalt!

Pump shotguns that don't have a box magazine like most rifles do have to be loaded one cartridge at a time into the magazine tube.

I could imagine Rooster just giving them both a steely stare has he methodically loads round after round into the magazine. Then when it's full, he pumps it once, loading a fresh shell into the chamber. With a smirk, he looks at the Exalt soldiers and says, "G'on and run, rabbit!" while holding the shotgun ready.

The stare down continues between the two Exalt and Rooster, until one of them decides to run for cover. BOOM! Rooster smokes him with his first shot, while the second Exalt tries to use the distraction to make it to cover, and BOOM! He's down too.

Yeah, here comes the Rooster. You know he ain't gonna die.

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ModeWondershot
Dec 30, 2014

Portu-geezer
So, while in Europe, I heard a story about a guy in the barracks named "Rooster" who went nuts in the middle of an extraction op. Apparently he ran into the middle of an enemy field of fire, killed three men, then ran off and reloaded right in front of two other guys before killing them, and then finished off a sixth guy right in front of his friends before snapping out of it.

That is the kind of story that makes me wonder, and my most important question is this: does he have a sibling, and can we recruit them into the air force?

ProfessorBooty
Jan 25, 2004

Amulet of the Dark

This post makes me sad that the thread didn't like the name 'Rooster' and its changing.

Wa11y
Jul 23, 2002

Did I say "cookies?" I meant, "Fire in your face!"

ProfessorBooty posted:

This post makes me sad that the thread didn't like the name 'Rooster' and its changing.

Well, I mean maybe if there were precedent for people named "Rooster" being a badass...

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

Could I be in as well, please? Any class is fine, but I'd like a British accent.

Just caught up with the LP too, it's been a fun ride :). Not sure if it's enough to make me try Long War myself, but I might finally give Classic a go on vanilla XCOM after having been a wimp doing two Normal runs (one with EU, one with EW)

Paul.Power fucked around with this message at 21:03 on Jun 12, 2015

legoman727
Mar 13, 2010

by exmarx

ProfessorBooty posted:

This post makes me sad that the thread didn't like the name 'Rooster' and its changing.

Okay, fine, it can stay. :black101:

Kidney Man
Aug 30, 2014
Hey all, I've got some news! Booty's live and testing out streaming this evening. Feel free to stop by and say hello :)

http://www.hitbox.tv/professorbooty

Right now he's just starting a No-Estus Dark Souls run, because it doesn't require as much deep thought as Xcom. That said, Xcom streaming is likely a thing in the near future!

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
That was a pretty smooth mission, I was nervous with that missclick but it worked out pretty well for you in the end Prof!

Panboy
May 20, 2010

Le'me tell ya'll about them Apples.
Press space rather than click, miss click problems reduced.

Also if you still want more rookies for fodder feel free to add me to the line.

El Cerebro
Jun 3, 2008
I've been following - good stuff - if you need another rookie, I'm in.

Valahmalah
Jul 22, 2011

Who are you people?
This thread is great. Going to install Long War the moment my exams are over, looks so much more fun than beating my head against a wall with impossible ironman in regular xcom.

If you need more meat for the alien grinder sign me up.

Valahmalah fucked around with this message at 06:04 on Jun 14, 2015

Mootiman
May 9, 2005
God, I know how misclicking that transmitter feels since that pretty much happened to me every time until I started just using spacebar to avoid all chances of it happening.

It's been really entertaining watching this mod as it forces you into such a different play style compared to vanilla. Usually, I'd just go full offense when playing on classic since I figured the best status effect was death in pretty much any case, so why bother using smoke or suppression or the like? It doesn't seem like destroying each pod before they get a turn is much of an option anymore - at least until you get to that last pod. There are just so many more pods per map in this mod that charging forward with an assault seems like it pretty much guarantees an activation.

seaborgium
Aug 1, 2002

"Nothing a shitload of bleach won't fix"




Mootiman posted:

God, I know how misclicking that transmitter feels since that pretty much happened to me every time until I started just using spacebar to avoid all chances of it happening.

It's been really entertaining watching this mod as it forces you into such a different play style compared to vanilla. Usually, I'd just go full offense when playing on classic since I figured the best status effect was death in pretty much any case, so why bother using smoke or suppression or the like? It doesn't seem like destroying each pod before they get a turn is much of an option anymore - at least until you get to that last pod. There are just so many more pods per map in this mod that charging forward with an assault seems like it pretty much guarantees an activation.

How do you use spacebar to click on the transmitter? Just hit it when someone is next to the transmitter? I know I've misclicked meld before which is always annoying as well.

Kaislioc
Feb 14, 2008
The animated banner was a nice touch. Cool angle as well. (Totally unbiased. :v:)

Dee Ehm posted:

That mission worked out hilariously well. Legoman is terrifying.

If I've learned one thing from this LP it's that close combat specialist is amazing. Well, when it works that is.

ProfessorBooty
Jan 25, 2004

Amulet of the Dark

Kaislioc posted:

The animated banner was a nice touch. Cool angle as well. (Totally unbiased. :v:)

Now that I found out its super easy to get GIMP to add transparency to the original banner I make, I'm going to start doing more things like that for the banner. Not sure if they'll all be animated. Optimizing a banner that big to less than 2 MB while still looking passable is kind of time consuming given my limited knowledge.

EggsAisle
Dec 17, 2013

I get it! You're, uh...
:stonk:

Been catching up over the last few days. I don't even know what to make of my alter ego's last mission. Was she kidnapped at gunpoint from a coffee shop as a child and can't properly function whenever she sees one now? Sheesh.

ProfessorBooty
Jan 25, 2004

Amulet of the Dark


Youtube Link

This map is considered one of the more difficult maps to get in XCOM:EW, because its extremely cramped. Typically I try to take the roof, but our starting location was extremely awkward and we couldn't seem to unstick ourselves. Thankfully the alien types aren't so hard yet. There have been times I set down on this map and after two turns say 'NOPE', and just bug out.

Speaking of bugging out, the art of running with your tail between your legs is an extremely important skill, especially in Long War - the ability to see when things are going downhill fast and its better just to run away (one or two turns before half your squad is panicking, and the other half is nearly dead). Unfortunately, like all skills, this requires practice, and what worked for me in single player campaigns is after engaging a pod for more than two turns to sort of think 'Should I just run away?' It hasn't occurred to me much in this run, though in retrospect it should have a few times at the least. Just thought I'd share that little tidbit; in classic and normal difficulties it is okay to bug out on a few missions in the campaign.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby
Van Doorn reminds me of Sektor from Mortal Kombat.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?
Once again, Van Doorn delivers his rockets exactly where he means to. Maybe you should stop aiming these rockets and just let him do it, Professor.

General Antares
Sep 5, 2011

There be corundium up in them thar asteroids!!!
Yay! I'm back! I really don't like most of the starts they added in long war, they all tend to be like that.

ProfessorBooty
Jan 25, 2004

Amulet of the Dark

General Antares posted:

Yay! I'm back! I really don't like most of the starts they added in long war, they all tend to be like that.

Well, to be fair, there's no such thing as a 'good start' on that map. Some maps have really good starts, there's only like three or four in recollection that I absolutely dread, and one of them is a vanilla start.

FraudulentEconomics
Oct 14, 2007

Pst...
Van Doorn is loving wrecking poo poo. Goddamn he's doing exceptionally well. Looking forward to seeing the new crew! Secretly (well not so much anymore) hoping I'm part of the next batch of rookies.

ModeWondershot
Dec 30, 2014

Portu-geezer
I also have to say that I like how the air force is turning out, being able to bring down the opposition with a minimum of damage received.

It does also get me wondering, though, how it is possible for transfers to and from Europe to take whole days during which no repair progress can be made. We clearly have some sort of high-speed aircraft carrier able to make this happen, so why does it not have facilities to enable even slowed basic repairs?

I am seriously questioning the infrastructure of this project, Commander.

ProfessorBooty
Jan 25, 2004

Amulet of the Dark

ModeWondershot posted:

I am seriously questioning the infrastructure of this project, Commander.

Less questioning and more wrenchioning.

Evil Kit
May 29, 2013

I'm viable ladies.

Mother trucking Van Dorn giving zero shits about Seekers again. It's a real shame you can't change his nickname.


Also now Puuko and I can exchange stories about how that one goddamn floater managed to hit us after dodging bullets so long. drat cybernetic bastards.

Evil Kit fucked around with this message at 22:15 on Jun 16, 2015

grandalt
Feb 26, 2013

I didn't fight through two wars to rule
I fought for the future of the world

And the right to have hot tea whenever I wanted
Well, I'm a decent solder. I do what I'm asked to do, but nothing exceptional.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

ModeWondershot posted:

I also have to say that I like how the air force is turning out, being able to bring down the opposition with a minimum of damage received.

It does also get me wondering, though, how it is possible for transfers to and from Europe to take whole days during which no repair progress can be made. We clearly have some sort of high-speed aircraft carrier able to make this happen, so why does it not have facilities to enable even slowed basic repairs?

I am seriously questioning the infrastructure of this project, Commander.

The better question is, why does it take over a week to change the weapons?

Critic of the Dawn
Jun 5, 2011

Critic of the Dawn used Whine at the GM.
You gain a level!

ModeWondershot posted:

I also have to say that I like how the air force is turning out, being able to bring down the opposition with a minimum of damage received.

It does also get me wondering, though, how it is possible for transfers to and from Europe to take whole days during which no repair progress can be made. We clearly have some sort of high-speed aircraft carrier able to make this happen, so why does it not have facilities to enable even slowed basic repairs?

I am seriously questioning the infrastructure of this project, Commander.

Presumably these interceptors operate by boosting into the high stratosphere and engaging at hypersonic speeds powered by conventional rockets. I would assume that they (like most interceptors) have a very short operational range before their fuel is exhausted and they must return to base (this also explains why engagements typically last ~10 seconds). So you can't just fly them to Europe because they don't have the payload to make it that far. Similarly, the rockets required to rapidly get them to suborbital altitudes are probably large enough that you can't just load the whole aircraft up into a C-130 or whatnot - you actually have to disassemble the aircraft, crate it up, fly it over, and reassemble everything. The AN-225 might actually be big enough to haul one, but it's 30 years old and there's only one of them, plus it's currently owned by Ukraine which is not a Council Nation.

Speaking of questioning logistics, however, I'm not quite understanding why we're conducting this transfer of damaged aircraft.

In North America, we have 4 Aircraft being repaired, which will be done in >1 day, 4 days, 5 days, and 6 days.

In Europe we have 2 Aircraft being repaired, which will both be done in 6 days.

The stated reason for transferring aircraft is so we will have 6 conventionally armed aircraft active in North America while the ones in Europe are converted to Phoenix Cannons. However, this doesn't really make sense mathematically.

If we move the Aircraft under repair with 5 and 6 days remaining, the transfer to Europe adds 2 days to the process. This means that we can begin rearming the fighters in Europe in 7 and 8 days respectively. Similarly, we move the Aircraft with 6 days remaining to repair back from Europe to North America, which adds 2 days to the process. By doing this, 6 Aircraft with conventional weapons will be active in North America in 8 days, and Rearming will begin in Europe on day 7 and day 8. Once Rearming is complete, we will need to transfer them back to swap out the conventionally armed Aircraft for Phoenix Cannon-equipped ones, which adds a further 2 days before everything is where we want it.
Total time for this scenario = Reloading time +10 days. 6 Interceptors active in NA on day 8.

If we leave the aircraft where they are, we will have 6 conventionally armed fighters in North America in 6 days, and Rearming will begin in Europe on Day 6. We will then need to transfer two conventionally armed Aircraft from North America to Europe and bring the Phoenixes to North America, which will add another 2 days to the process.
Total time for this scenario = Reloading Time + 8 days. 6 interceptors active in NA on day 6.

Critic of the Dawn fucked around with this message at 06:06 on Jun 17, 2015

ProfessorBooty
Jan 25, 2004

Amulet of the Dark
Let's look at Eeepies:

6 days until repaired, 7 days to rearm, 4 days if we decide to transfer (2 if we leave them in Europe) = 17 days.

Now Mode Wondershot:

6 days until repaired, 2 days to transfer (we will transfer again if the interceptor is heavily damaged) = 8 days.

If we leave Eeepies in NA: 6 days until repaired, 7 days to rearm, therefore 13 days.

I made the choice based on having interceptors ready to fight sooner in NA, not on Phoenix Cannons ready in NA. Interceptors will be damaged and may have to be transferred anyway, not to mention I might want Phoenix cannon interceptors available in Europe after satellites go up at the end of the month.

It is to my advantage to have the interceptors with the most kills to get the better weapons, because they have a higher percent-chance to hit. Does this make sense at all? I might be completely wrong, but I will say that (in the future) when the weapons are installed the interceptors still had about 4 days of repairs in Europe, while Mode Wondershot was taking to the skies in NA (if we left Eeepies in NA then he'd still have 2 days of repairs during the interception).

Veloxyll
May 3, 2011

Fuck you say?!

I wondered about it at first, but it makes sense in the end.

The Phoenix'd interceptors will take longer to get ready than the two Euro-interceptors. And transferring them early isn't going to delay them being ready. It means as soon as the Euro interceptors are repaired, they're good to fly. It means it's 2 more days for Phoenix Cannons, but missiles are still servicable for the moment. I mean, if he'd waited till after that UFO attack maybe he could've gotten things ready sooner, but it's not going to be the death of X-Com

Critic of the Dawn
Jun 5, 2011

Critic of the Dawn used Whine at the GM.
You gain a level!

ProfessorBooty posted:

I made the choice based on having interceptors ready to fight sooner in NA, not on Phoenix Cannons ready in NA. Interceptors will be damaged and may have to be transferred anyway, not to mention I might want Phoenix cannon interceptors available in Europe after satellites go up at the end of the month.

But it doesn't actually give you a full load of conventional interceptors in North America sooner?

Unless repair continues during transfer (my impression is that it does not), if you had not ordered the transfers, you would have all 6 conventional interceptors repaired in North America in 6 days.

By moving them, you will have a full load of conventional interceptors in North America in (6 Days to Repair + 2 Days to Transfer) = 8 Days.

quote:

It is to my advantage to have the interceptors with the most kills to get the better weapons, because they have a higher percent-chance to hit. Does this make sense at all? I might be completely wrong, but I will say that (in the future) when the weapons are installed the interceptors still had about 4 days of repairs in Europe, while Mode Wondershot was taking to the skies in NA (if we left Eeepies in NA then he'd still have 2 days of repairs during the interception).

Okay, if you're prioritizing the Phoenix Cannons going on your best pilots' Interceptors, I can see why you'd want to shift them to maintain a full roster in North America during the week long retrofit. Thanks for clarifying. :)

Really digging this LP, BTW.

Samovar
Jun 4, 2011

When I want to relax, I read an essay by Engels. When I want something more serious, I read Corto Maltese.


Thanks for getting me mildly carbonized there - I didn't like my skin that much, anyway.

ModeWondershot
Dec 30, 2014

Portu-geezer

The Casualty posted:

The better question is, why does it take over a week to change the weapons?

I was going to guess shortage of air crew due to the nightmarish security clearance process involved with working at XCOM. Knowing the Commander and asking him nicely is sort of a fast-track, but otherwise it involves mountains of paperwork and the Commander is too hard at work from one day to the next to not delegate the minutiae of the staffing process to someone else. From what I hear there are many, many forms to fill out and witness statements to take, including a two-decade work history, all aimed at definitively proving that the applicant is not actually a Thin Man.

Sadly, the bureaucracy of the process is such that the eye exam is one of the last tests involved. Could save a lot of time on security clearances if you did that one first.

ProfessorBooty
Jan 25, 2004

Amulet of the Dark
Pretty embarrassing that time we hired a thin man.

Staticpulse
Nov 1, 2010

Herein I have explained the operation of the sun.
As far as I can tell, conventional missiles only take maybe 12 hours to arm while its researched weaponry that takes forever.

ModeWondershot
Dec 30, 2014

Portu-geezer

ProfessorBooty posted:

Pretty embarrassing that time we hired a thin man.

No bureaucracy is perfect, Commander. And even then at least he showed up on time every day and got some actual paperwork done before Vice--Commander Kidneyman caught him trying to spit acid into the coffee machine.

Critic of the Dawn
Jun 5, 2011

Critic of the Dawn used Whine at the GM.
You gain a level!
Please understand, we aren't just strapping a modular gun pod onto a fighter's hardpoint here. We are redesigning high tech, cutting edge stuff with custom-built, non-modular components.

What we are doing is essentially removing the large and sophisticated radar missile guidance system from the nose of our Interceptor and replacing it with an A-10's Gatling gun which has been retrofitted to fire Alloy slugs, then covering it in a closable nose-cone compartment to avoid compromising the Interceptor's flight characteristics (even a tiny bit of extra drag is a huge problem at hypersonic speeds unless we don't mind the Phoenix cannon melting and exploding), and finally rewiring the entire Interceptor's electronics system to support the new gun and a smaller wing-mounted radar array.

In only 7 days.

Have some respect for our engineers, you monsters. :colbert:

The Evil Thing
Jul 3, 2010
What's the Firestorm's excuse?

Phrosphor
Feb 25, 2007

Urbanisation

Nice to see the air game starting to turn around a little bit, those repair times even for light damage are so restrictive.

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Critic of the Dawn
Jun 5, 2011

Critic of the Dawn used Whine at the GM.
You gain a level!

The Evil Thing posted:

What's the Firestorm's excuse?

The Firestorm's excuse for long rearming times is the same - advanced weapon systems are large and complex systems which need to be re-integrated into the design of the aircraft.

The Firestorm's excuse for long transfer times is that the pilots are incapable of taking them on long range flights without buzzing every airbase on the way and doing crazy loop-de-loops at night in the middle of nowhere with their running lights on to scare rednecks.

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