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Sharkopath posted:If the remnants of the remnants of the remnants enclave show up again but this time you can join them and lead them to victory it will be the best of all possible fallouts. The Enclave is your only hope of survival from both the Brotherhood floating in from DC and THE CANADIAN MENACE invading from the north.
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# ? Jun 18, 2015 02:33 |
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# ? May 23, 2024 12:37 |
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I love the new character creation. The FO3/FNV system was.... awful. It'd look OK when you were still looking in the little screen but then you'd get in the wasteland and a girl who looked reasonably alright looks like THIS ingame Hopefully the new char creator will help prevent such awful mishaps from occurring
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# ? Jun 18, 2015 02:33 |
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khy posted:I love the new character creation. Ensuring that your character doesn't look like they've taken a shovel to the face is something I hope they've worked out as well.
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# ? Jun 18, 2015 02:36 |
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It looks, if the trailer is to be believed, like Bethesda has gone and borrowed from some of the more innovative FO3/FNV mods. Before the E3 announcement I was just thinking about how the story would be rear end, but now that's totally taken a back seat to how psyched I am for creating my own wasteland empire and tower-defense-ing the poo poo out of some raiders.
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# ? Jun 18, 2015 02:44 |
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You think that's worse Oblivion Face in the old engine? You should have seen the freaks that walked D.C. with different colored heads on their bodies. This poor girl is scarred for life.
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# ? Jun 18, 2015 02:49 |
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Geostomp posted:Ensuring that your character doesn't look like they've taken a shovel to the face is something I hope they've worked out as well. The problem is now I have to make two people look presentable at character creation, no I don't care if the other one is only in the game for two minutes.
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# ? Jun 18, 2015 02:51 |
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Crabtree posted:You think that's worse Oblivion Face in the old engine? You should have seen the freaks that walked D.C. with different colored heads on their bodies. Christ, if there's one thing it bugged me the hell out about Fallout 3 is that, it looks so loving bad
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# ? Jun 18, 2015 02:54 |
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Everyone is actually an android is actually perfect cover for the robot android character models.
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# ? Jun 18, 2015 02:58 |
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Reminder that Fallout 4 is Chris Avellone Approved
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# ? Jun 18, 2015 03:01 |
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frajaq posted:Christ, if there's one thing it bugged me the hell out about Fallout 3 is that, it looks so loving bad That's kinda spergy. You could just ignore it since it's the artists vision.
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# ? Jun 18, 2015 03:08 |
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Sharkopath posted:If the remnants of the remnants of the remnants enclave show up again but this time you can join them and lead them to victory it will be the best of all possible fallouts. You find the Enclave headquartered in a cramped office in downtown Boston, run by the Enclave's Associate Deputy Outreach Coordinator for the Greater Boston Metropolitan Area. Desperate for relevancy, he hires you as an unpaid intern and tasks you with improving the American government's image. Over the course of your quest, you will be asked to walk around the streets of Boston in a barely functioning If you complete all of these duties successfully, you will be rewarded with a freshly made Enclave t-shirt (+1 Charisma). QuoProQuid fucked around with this message at 03:14 on Jun 18, 2015 |
# ? Jun 18, 2015 03:09 |
Jack Ketch posted:There also seems to be a Brotherhood airship/command carrier I assume, called Prydwen falling out of the sky in the video. Those smuggo bastards, naming their airship after King Arthur's boat.
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# ? Jun 18, 2015 03:21 |
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I dont suppose whether or not we have any word regarding paid mods yet, do we?
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# ? Jun 18, 2015 03:21 |
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SunAndSpring posted:Those smuggo bastards, naming their airship after King Arthur's boat. Do we know it was Brotherhood? I would be amused if it was the British invading again.
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# ? Jun 18, 2015 03:36 |
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Bholder posted:I think since everybody was crying how the Brotherhood are supposed to be assholes not good guys, they are going to be the one of the enemies this time. I'm about to revisit the Brotherhood on my latest playthrough, but were the Brotherhood that bad even in New Vegas? I mean they had geek-cred celebrity Felicia Day voicing a perky, friendly Brotherhood member and she was all "we're just so misunderstood, living in the past, maybe you can help my people see the error of their ways!". I mean, I'm doing an NCR run (only because I haven't done one yet, I hate Colonel Moore only slightly less than Caesar) and they're asking me to Kill 'Em All and I'm pre-emptively feeling bad about it. But maybe I'll be reminded why they're so bad once I do that whole questline.
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# ? Jun 18, 2015 03:37 |
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At that point, the Brotherhood are basically beaten in the West, so killing them is kind of kicking an old dog, even if it's a dog that used to be the size of a small bear and eat people. Lots of people resent them for putting a bomb collar on your neck and making you run errands if you didn't have Veronica to vouch for you.
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# ? Jun 18, 2015 03:39 |
Lotish posted:Do we know it was Brotherhood? I would be amused if it was the British invading again. I dunno, but you can bet the quest to destroy it will refer to the Boston Tea Party.
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# ? Jun 18, 2015 03:45 |
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Wait I know what I'll do, I'll play Dead Money before I go into the Hidden Valley bunker. Then I'll want to loving destroy anybody in blue robes or power armor.
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# ? Jun 18, 2015 03:46 |
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King Vidiot posted:Wait I know what I'll do, I'll play Dead Money before I go into the Hidden Valley bunker. Then I'll want to loving destroy anybody in blue robes or power armor. Or you could talk to Hsu and negotiate a treaty between the NCR and the Brotherhood. That really pisses off Moore. I also consider the fan mod that lets you convince House not to blow up the Brotherhood to be canon.
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# ? Jun 18, 2015 03:51 |
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If you help out the Brotherhood in New Vegas, their ending slide has them mugging travelers and traders for their energy weapons and other technology. The Outcasts in FO3 are the ones who stayed true to what the Brotherhood is SUPPOSED to be. In FO1 the Brotherhood send you on a suicide mission, as a joke, for daring to ask to join them. They have no constructive goals, their entire motivation is stealing and hoarding technology to 'protect' the uneducated savages outside from it. The only reason they aren't overtly villainous is that there is always a bigger threat (Super Mutants or the Enclave) to play them against. Personally I'd love it if they were the bad guys in this one, would dovetail especially well with the almost-certainty that you're an android.
Random Asshole fucked around with this message at 03:57 on Jun 18, 2015 |
# ? Jun 18, 2015 03:52 |
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The BoS are clearly assholes from the lore in FNV (plus in FO and FO2, but just talking about FNV here). They waged a totally unnecessary and bloody war against the NCR following FO2 and then once the NCR got back on its feet and got the BoS under control, they nuked the NCR's gold stockpile to get back at them. The BoS lore (outside of FO3) is nothing but hoarding technology, exclusivity and/or outright hostility, and despite being flush with resources, manpower, and know-how absolutely refusing to help anyone or do anything creative/positive.
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# ? Jun 18, 2015 03:53 |
Random rear end in a top hat posted:If you help out the Brotherhood in New Vegas, their ending slide has them mugging travelers and traders for their energy weapons and other technology. The Outcasts in FO3 are the ones who stayed true to what the Brotherhood is SUPPOSED to be. In FO1 the Brotherhood send you on a suicide mission, as a joke, for daring to ask to join them. They have no constructive goals, their entire motivation is stealing and hoarding technology to 'protect' the uneducated savages outside from it. The only reason they aren't overtly villainous is that there is always a bigger threat (Super Mutants or the Enclave) to play them against. Personally I'd love it if they were the bad guys in this one, would dovetail especially well with the almost-certainty that you're an android. Hell, even the good ending where they ally with the NCR has them force the NCR to give them back all the power armor they took for them sending one guy to the dam in a lovely T-45D to give token support to the fight. It'd be cool if the BoS in this act like the BoS in Tactics: imperialistic and holier than thou, but accepting of outsiders and willing to help those who bend the knee.
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# ? Jun 18, 2015 04:03 |
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The BoS lost their goal a long time ago, at the moment that something like the NCR rises they have no goal anymore. One fallout game scenario I imagine was in the middle of an agreement where the BoS, the remnant of the enclave and NCR is trying to become something akin to what the US government was back then to fight a new threat.
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# ? Jun 18, 2015 04:03 |
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Seashell Salesman posted:The BoS are clearly assholes from the lore in FNV (plus in FO and FO2, but just talking about FNV here). They waged a totally unnecessary and bloody war against the NCR following FO2 and then once the NCR got back on its feet and got the BoS under control, they nuked the NCR's gold stockpile to get back at them. The BoS lore (outside of FO3) is nothing but hoarding technology, exclusivity and/or outright hostility, and despite being flush with resources, manpower, and know-how absolutely refusing to help anyone or do anything creative/positive. Where was there talk about nuking a gold stockpile? I don't remember that.
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# ? Jun 18, 2015 04:06 |
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Seashell Salesman posted:The BoS are clearly assholes from the lore in FNV (plus in FO and FO2, but just talking about FNV here). They waged a totally unnecessary and bloody war against the NCR following FO2 and then once the NCR got back on its feet and got the BoS under control, they nuked the NCR's gold stockpile to get back at them. The BoS lore (outside of FO3) is nothing but hoarding technology, exclusivity and/or outright hostility, and despite being flush with resources, manpower, and know-how absolutely refusing to help anyone or do anything creative/positive. One thing I liked about New Vegas a lot was that it showed that the Brotherhood's own policies are going to guarantee their extinction. Since societies of meaningful power and organization are starting to take hold again, they can't bully people around with impunity like before. As new research is taking place in those real societies while the Brotherhood is still pouring over centuries old blueprints with little innovation, their technological advantage is shrinking. Their insular nature means that they only gain new recruits from children of previous ones (or the very rare wastelander), so their already small numbers are shrinking even further. The slow restoration of the world is a death knell for their little club and they know this, but can't bring themselves to break away from tradition enough to actually change things even when game changing technology is practically gift wrapped for them as Veronica's attempts showed. Meanwhile, the DC branch is thriving because they tossed out the rulebook and actually decided to do something useful instead of wasting away in a hole. Seashell Salesman posted:The BoS are clearly assholes from the lore in FNV (plus in FO and FO2, but just talking about FNV here). They waged a totally unnecessary and bloody war against the NCR following FO2 and then once the NCR got back on its feet and got the BoS under control, they nuked the NCR's gold stockpile to get back at them. The BoS lore (outside of FO3) is nothing but hoarding technology, exclusivity and/or outright hostility, and despite being flush with resources, manpower, and know-how absolutely refusing to help anyone or do anything creative/positive. I'd like to see them cross the line into full on villainy. Let some leader realize that the times are passing the Brotherhood by and try to stop the advancement so they could become relevant again, bringing in all the remaining outposts (aside from the DC branch) to do it while they still have enough combined power. They only work if everyone else is an uneducated scavenger in a dead world, so they'll drat well do something to reset the clock to suit their era. Basically I want them to become the Enclave 2.0. Geostomp fucked around with this message at 04:11 on Jun 18, 2015 |
# ? Jun 18, 2015 04:08 |
DJ Dizzy posted:I dont suppose whether or not we have any word regarding paid mods yet, do we? Nothing confirmed. Bethesda and/or Steam (can't remember whose representative said it) said that they had to pull the paid mods for Skyrim because it "wasn't the right crowd" and the Skyrim community was too established to implement it in, so some are taking this to mean that Fallout 4 will be when they start with paid mods from the get-go. But again, nothing has been confirmed either way. It's also not like they wouldn't already be doing it with an "established community", since I bet the majority of Fallout 4 players will have already played 3 or New Vegas beforehand.
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# ? Jun 18, 2015 04:09 |
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counterfeitsaint posted:Where was there talk about nuking a gold stockpile? I don't remember that. I don't think it's mentioned in the game anywhere (may be cut dialogue) but the lead dev mentioned it a couple of times; it's mainly just a bit of Lore to help explain why the NCR dollar is falling out of favour and everyone uses caps.
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# ? Jun 18, 2015 04:13 |
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chitoryu12 posted:Nothing confirmed. Bethesda and/or Steam (can't remember whose representative said it) said that they had to pull the paid mods for Skyrim because it "wasn't the right crowd" and the Skyrim community was too established to implement it in, so some are taking this to mean that Fallout 4 will be when they start with paid mods from the get-go. It has been confirmed, there will be no paid mods. Fallout Shelter is making more money than Candy Crush Saga. http://venturebeat.com/2015/06/17/fallout-shelter-app-passes-candy-crush-saga-on-the-top-grossing-mobile-games/
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# ? Jun 18, 2015 04:16 |
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counterfeitsaint posted:Where was there talk about nuking a gold stockpile? I don't remember that. I think it was sometime between 2 and 3? Might be mentioned in NV, but yeah. That's why you stuck to NCR Funbucks for all of FO2, then go right back to bottle caps. 2house2fly posted:I don't think it's mentioned in the game anywhere (may be cut dialogue) but the lead dev mentioned it a couple of times; it's mainly just a bit of Lore to help explain why the NCR dollar is falling out of favour and everyone uses caps. Or this, yeah. Cut dialogue or Word of God. Edit: Yaos posted:It has been confirmed, there will be no paid mods. Jesus gently caress, a game where you sim a doomed vault outdoes a game about candy.
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# ? Jun 18, 2015 04:16 |
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On thing I really, really hope they include is the faction system from NV, and not the good/ evil karma bullshit. I want to work with the Outcasts and not be labeled an rear end in a top hat or whatever and get rejected by a town 50 miles away. This is one feature that if not included will actually hamper my enjoyment of the game.
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# ? Jun 18, 2015 04:36 |
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I'd like that if they iterate the idea a bit more so you don't get murdered by an entire town if your rep is even one degree into the red (also maybe adjust some values so just killing one dude (who deserves it, even) doesn't send you all the way to max negative rep). Ditto firing squad for the offense of picking up a soda off a desk.
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# ? Jun 18, 2015 04:42 |
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Walking 'cross the desert, when suddenly Boone caps someone I don't even see, and suddenly I'm Khan enemy number 1.
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# ? Jun 18, 2015 04:45 |
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ToxicAcne posted:On thing I really, really hope they include is the faction system from NV, and not the good/ evil karma bullshit. I want to work with the Outcasts and not be labeled an rear end in a top hat or whatever and get rejected by a town 50 miles away. This is one feature that if not included will actually hamper my enjoyment of the game. Keep in mind, there was Karma in NV as well. It was just (conveniently) not connected to much outside of a few dialogue choices(I think) and the Level 50 perk you got. But yeah, more things where Karma is meaningless in the longshot, please. Oddly enough, I did find sabotaging Joshua Bright's rockets fun.
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# ? Jun 18, 2015 04:48 |
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Lotish posted:Walking 'cross the desert, when suddenly Boone caps someone I don't even see, and suddenly I'm Khan enemy number 1. They deserve it
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# ? Jun 18, 2015 04:48 |
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The Fallout 4 crew was doing more panels and interviews during E3. http://www.reddit.com/r/Fallout/comments/3a830j/i_met_todd_howard_again_today_talked_about_voice/ Confirmed customizable playlist for your base, hopefully your pip-boy. The app for your phone has a real time map other games have had, and can control everything just like the in-game pipboy. Your dialogue choices change your character personality, although it's not clear what this means; maybe replacement for karma? They teased Fallout Shelter in a Fallout 3 trailer. This was confirmed by Todd Howard so it's not some crazy fan theory unless he's just trolling. Edit: Somebody else noticed your responses are color coded according to the Bone gamepad buttons. Green is nice, Red is mean, yellow is a question, blue is neutral. Yaos fucked around with this message at 04:53 on Jun 18, 2015 |
# ? Jun 18, 2015 04:49 |
Lotish posted:I'd like that if they iterate the idea a bit more so you don't get murdered by an entire town if your rep is even one degree into the red (also maybe adjust some values so just killing one dude (who deserves it, even) doesn't send you all the way to max negative rep). Ditto firing squad for the offense of picking up a soda off a desk. It feels like it would be best with a mixture of karma and reputation, with both balancing to determine whether you're hostile and get penalties or bonuses from the locals. It should be possible to be respected for helping a town, but still greatly disliked and distrusted for also being a thieving bastard when you're there.
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# ? Jun 18, 2015 04:50 |
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Yaos posted:Your dialogue choices change your character personality, although it's not clear what this means; maybe replacement for karma? Oh my god, it's the Dragons Age 2 personality system. This is loving hilarious.
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# ? Jun 18, 2015 04:57 |
The disconnect between what Todd Howard wants (a good story that meshes perfectly with open-ended and open-world gameplay) and what Todd has done (forced the player to have a set voice and restrictive backstory, as well as restricting dialogue to just 4 buttons) is about as wide and vast as the Grand Canyon.
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# ? Jun 18, 2015 05:00 |
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Everything about that new info sounds cool and good
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# ? Jun 18, 2015 05:04 |
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# ? May 23, 2024 12:37 |
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SunAndSpring posted:The disconnect between what Todd Howard wants (a good story that meshes perfectly with open-ended and open-world gameplay) and what Todd has done (forced the player to have a set voice and restrictive backstory, as well as restricting dialogue to just 4 buttons) is about as wide and vast as the Grand Canyon. shitler
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# ? Jun 18, 2015 05:04 |