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Mikedawson
Jun 21, 2013

I just really want to be a dad. I'll wear a fedora, a sweatervest, and smoke a cherrywood pipe. I'll make a nice house with a den and a room for my child with a plaque that reads "I love my son". I will listen to the radio while drinking a mug of coffee and reading a pre-war newspaper. I will also build a nice big town so I am also Mayor Dad. That is my character for playthrough 1.

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Spaceman Future!
Feb 9, 2007

Octo1 posted:

Or he just keeps finding new bugs :v:

I dont think bethesda finds those...

Bicyclops
Aug 27, 2004

Howard has confirmed that the dog doesn't die in a cruel fashion.

I think as long as the crafting system is good, this game is going to be really fun to play. I can see myself getting bogged down in piecing together frankenweapons and building huge settlements.

I want to make a mod where I record new voice acting for every line for the male PC as either Droopy Dog, Professor Farnsworth, or Mickey Mouse, but I will probably be too busy playing the game.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Mr Tastee posted:

I just really want to be a dad. I'll wear a fedora, a sweatervest, and smoke a cherrywood pipe. I'll make a nice house with a den and a room for my child with a plaque that reads "I love my son". I will listen to the radio while drinking a mug of coffee and reading a pre-war newspaper. I will also build a nice big town so I am also Mayor Dad. That is my character for playthrough 1.

same

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Minorkos posted:

That's true, but player freedom and "writing your own story" wasn't all that important in the old games. The only real way you could finish Fallout 1 is by getting the water chip, killing master and leaving the vault. You had a family in Fallout 2 and again, the only real ending (if I recall correctly) was to blow up Enclave. Your character even talks by themselves in Fallout 2, mostly to snark and stuff (not a huge problem unless you really want to roleplay a no-bullshit kinda guy)

I'm fairly sure "player freedom" as a word started getting thrown around when Bethesda came into the mix, ironically.
So I am just imagining the whole slideshow dealie at the end of every game detailing the choices you made in every settlement?

That was a pretty big deal in terms of stating consequences over the course of the games.

Bicyclops
Aug 27, 2004

Mr Tastee posted:

I just really want to be a dad. I'll wear a fedora, a sweatervest, and smoke a cherrywood pipe. I'll make a nice house with a den and a room for my child with a plaque that reads "I love my son". I will listen to the radio while drinking a mug of coffee and reading a pre-war newspaper. I will also build a nice big town so I am also Mayor Dad. That is my character for playthrough 1.

Name your character Richard Wilkins.

ThePhenomenalBaby
May 3, 2011
So wait you can't kill the dog you find???

void_serfer
Jan 13, 2012

Bicyclops posted:

I want to make a mod where I record new voice acting for every line for the male PC as either Droopy Dog, Professor Farnsworth, or Mickey Mouse, but I will probably be too busy playing the game.
Nonsense. This is a Bethesda game, so naturally you'll spend more time modding the game than actually playing it.

Sharkopath
May 27, 2009

Oh dang they hired Bungie dudes to help with the combat remodel.

Bicyclops
Aug 27, 2004

Maybe I really will think of like ten voices I can do and see which one people would actually download, and find advice on how to turn it into a mod.

Spaceman Future!
Feb 9, 2007

Bicyclops posted:

Maybe I really will think of like ten voices I can do and see which one people would actually download, and find advice on how to turn it into a mod.

Are the options "nerd voice" and "nerd with cockney accent"?

ThePhenomenalBaby
May 3, 2011
Listen if I can't kill the dog its fine, but they better just let me dismiss it and roll with two humanoid companions because dogmeat in F3 was not only rear end but also wasn't Charon while also taking up a companion slot automatically the moment you start the game, basically forcing my hand.

Fallout 3 had some retarded poo poo in it thinking back

Minorkos
Feb 20, 2010

Mordaedil posted:

So I am just imagining the whole slideshow dealie at the end of every game detailing the choices you made in every settlement?

That was a pretty big deal in terms of stating consequences over the course of the games.

Yeah but those slideshow dealies only changed in regards to how you did the side quests, and you've always been able to do whatever the heck you wanted with side quests. That trend will probably continue in Fallout 4. The point was that it's not the first time a Fallout game railroads you in regards to the main quest. Even if Fallout 4 forces you to care about your family in order to achieve the real ending, it will still be on par with the previous Fallout games. Reminder that you went to blow up Enclave's base because your family got kidnapped by them, and there's no way to ignore them and still finish the game.

I don't even want to defend Fallout 4 in regards to this because I love player freedom, and I'd rather not have a backstory spelled out for me. But it's not really correct to say "Fallout 4 is not like its predecessors in regards to the main storyline and your backstory"

Bicyclops
Aug 27, 2004

Spaceman Future! posted:

Are the options "nerd voice" and "nerd with cockney accent"?

No, I have a face made for radio, made by Gamebryo engine probably, but fortunately, I also have a voice made for radio.

Sharkopath
May 27, 2009

ThePhenomenalBaby posted:

Listen if I can't kill the dog its fine, but they better just let me dismiss it and roll with two humanoid companions because dogmeat in F3 was not only rear end but also wasn't Charon while also taking up a companion slot automatically the moment you start the game, basically forcing my hand.

Fallout 3 had some retarded poo poo in it thinking back

You never had to find dogmeat, he's always in a junkyard until you come to pick him up the first time.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

ThePhenomenalBaby posted:

Listen if I can't kill the dog its fine, but they better just let me dismiss it and roll with two humanoid companions because dogmeat in F3 was not only rear end but also wasn't Charon while also taking up a companion slot automatically the moment you start the game, basically forcing my hand.
You will be forced to escort the dog through the whole game because it has the brain of your dead babby. If it gets shot, even once, you have to reload. Five hours in, the dog gets a voicebox, and its constant panting changes to the wails of a colicky infant.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Minorkos posted:

Yeah but those slideshow dealies only changed in regards to how you did the side quests, and you've always been able to do whatever the heck you wanted with side quests. That trend will probably continue in Fallout 4. The point was that it's not the first time a Fallout game railroads you in regards to the main quest. Even if Fallout 4 forces you to care about your family in order to achieve the real ending, it will still be on par with the previous Fallout games. Reminder that you went to blow up Enclave's base because your family got kidnapped by them, and there's no way to ignore them and still finish the game.

I don't even want to defend Fallout 4 in regards to this because I love player freedom, and I'd rather not have a backstory spelled out for me. But it's not really correct to say "Fallout 4 is not like its predecessors in regards to the main storyline and your backstory"

Alright, fair enough, though I don't think the previous entries went as far as to tell you your own personality before giving you control.

ThePhenomenalBaby
May 3, 2011

Sharkopath posted:

You never had to find dogmeat, he's always in a junkyard until you come to pick him up the first time.

IIRC the base game on release Dogmeat took up one of the two companions slots automatically from the beginning of the game whether you found him or not. This might have changed later because he got buffed and they fixed his general bugginess.If you recruit him at max level he is literally the hardest thing to kill in the game in later patches.

The specifics escape me now though because i played it almost 10 years ago.
He still offers no value of over Charon and Fawkes though. Besides...dog value.

Also your baby is the leader of the Boston Super Mutants. Or is an immortal cyborg who is bad. Yea those are safe predictions.

Bholder
Feb 26, 2013

A. Beaverhausen posted:

Yes, but they don't tell you what kind of person you were, and they don't dictate how you respond to things by color coding them and weighting your responses exactly like freaking Dragons Age 2. You had a purpose and an origin sure, but your personality was never perfectly defined.

A couple pages back, but WRONG.

Actually, there was a perk that did exactly that.

Mordaedil posted:

The first Fallouts and nearly no RPG ever (that I've ever played, but I hate the Witcher so ymmv) has put you into a relationship at the beginning of the game, given you an off spring that is yours and essentially forced a religion on you.

Also wrong.

It is quite common for RPGs to give you some manner of backstory so the character is not just an outsider. Even in Morrowind you are forced to be an orphan from unknown parents so the prophecy fits.
Even better when you would think you had the agency to make up your backstory only the game telling you "HAHA, those are fake, you were this guy all along" *cough* Baldur's Gate, KOTOR, Planescape *cough*

Bicyclops
Aug 27, 2004

Mordaedil posted:

tell you your own personality before giving you control.

I don't think it's going that far.

Zzulu
May 15, 2009

(▰˘v˘▰)
I prefered the protags with a backstory in the dragonage games over the generic Warden in the first game. I also liked Commander Shephard in the Mass Effect games

There's nothing wrong with backstory..

Marx
Oct 24, 2003

This was the greatest day of my life. Finally I could stand on my soapbox and tell you American scum that you got exactly what you deserved.
P.S. Sorry Osama that Americans were not compassionate enough to take you in peacefully. You deserved better.
I just hope that I can eventually make my shanty town look like life has moved on in the several hundred years since the end of the world. But it will probably just be corrugated sheet metal for everything.

Moridin920
Nov 15, 2007

by FactsAreUseless
it was the worst of games, it was the best of games

OwlFancier
Aug 22, 2013

Mr Tastee posted:

I just really want to be a dad. I'll wear a fedora, a sweatervest, and smoke a cherrywood pipe. I'll make a nice house with a den and a room for my child with a plaque that reads "I love my son". I will listen to the radio while drinking a mug of coffee and reading a pre-war newspaper. I will also build a nice big town so I am also Mayor Dad. That is my character for playthrough 1.

Yessssss.

Sweatervests on everything.

I demand sweatervest for dog mod.

Dadman and daddog dadding around the wastelands looking for a nice dadwoman to start a dadfamily with.

OwlFancier fucked around with this message at 16:30 on Jun 18, 2015

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell

Marx posted:

I just hope that I can eventually make my shanty town look like life has moved on in the several hundred years since the end of the world. But it will probably just be corrugated sheet metal for everything.

The homebuilding feature is going to have so many mods. Think of all the playerhome mods for FO3/FNV/Skyrim and the build your own towns mods like Helgen reborn & Wasteland/Tundra Defense. All those modders are now going to be working on enhancing the new built in features instead of trying to MacGuyver them in with chewing gum and shoelaces.

And with the pre-war prologue, there are already tons of models and textures they can re-use or tweak. I'll bet we'll see a pre-war construction mod even before the CK drops.

OwlFancier
Aug 22, 2013

The E3 footage showed houses that were built out of cool hemicylindrical tunnel sections. I don't think everything has to be made of bits of wood hammered together with turds and rust.

Minorkos
Feb 20, 2010

I think I'd much rather create a vault instead of a house. I hope that's a possibility.

Bicyclops
Aug 27, 2004

OwlFancier posted:

Yessssss.

Sweatervests on everything.

I demand sweatervest for dog mod.

Dadman and daddog dadding around the wastelands looking for a nice dadwoman to start a dadfamily with.

Brotherhood of Steel: You have returned to us without the chip. You're playing with fire, courier. I don't mind telling you, I'm furious!
PC: (hitting the shoulder button to respond with an option outside of the listed four): Hi furious, I'm Dad, haha!

JohnnyOso
Oct 9, 2007

a more refined age

Mordaedil posted:

Alright, fair enough, though I don't think the previous entries went as far as to tell you your own personality before giving you control.

They don't do this in FO4, though? And the entire point of the session with Doc Mitchell and the ink blots in NV, as well as the G.O.A.T. in F3 was to set your personality.

There's nothing stopping you (from what we've seen) from going forth as the world's worst dad/spouse, someone who gives a poo poo that our family's dead or someone who spends 80 hours building Camp Molerat Tits East.

This is literally all we know about the PC:

1. They were in the military
2. They were married
3. They almost got blown up
4. They are in the future, relative to what they were doing in the intro.

Everything else is something that everyone else in the thread complaining about personality is projecting onto this based on how Todd Howard played the PC in the demo.

For example, everyone's crapping on ME's background options, but for the Earthborn gang member you could play that either a repentant press-ganged member, a psychotic rear end in a top hat who more or less ran the gang, or someone just trying to distance themselves from the whole thing depending on what you wanted to do.

You had history in most every game in Fallout. The only thing that's different now is you have a more detailed history, with which you are free to do what you want during the game.

Phlegmish
Jul 2, 2011



What if...all of your dialogue was dad jokes, making it superior to Bethesda's usual writing

Bholder
Feb 26, 2013

Zzulu posted:

I prefered the protags with a backstory in the dragonage games over the generic Warden in the first game. I also liked Commander Shephard in the Mass Effect games

There's nothing wrong with backstory..

But you do have a backstory in Origins, that is the reason it has that silly subtitle

Romes128
Dec 28, 2008


Fun Shoe

Phlegmish posted:

What if...all of your dialogue was dad jokes, making it superior to Bethesda's usual writing

Only option for body type is "Dad Bod"

Female characters get a selection of mom jeans to chose from.

Pwnstar
Dec 9, 2007

Who wants some waffles?

Witcher 3 is a game where you are a dad and you get to make dad jokes, coincidentally it is the GOTY.

OwlFancier
Aug 22, 2013

Minorkos posted:

I think I'd much rather create a vault instead of a house. I hope that's a possibility.

Conceivably it would be possible to use the same building system from the inside, adding more sections simply removes the rock wall cap over any exposed ends in the structure.

You could also just let people build in a big cave somewhere.

Volkerball
Oct 15, 2009

by FactsAreUseless

Pwnstar posted:

Witcher 3 is a game where you are a dad and you get to make dad jokes, coincidentally it is the GOTY.

Fallout comes out in November tho.

MikeRabsitch
Aug 23, 2004

Show us what you got, what you got

Marx posted:

I just hope that I can eventually make my shanty town look like life has moved on in the several hundred years since the end of the world. But it will probably just be corrugated sheet metal for everything.

On the plus side this means we can rebuild Chipotles all over the game world.

Bicyclops
Aug 27, 2004

Every time you exit a menu from the shop, your PC pats his belly and says "Do you have a doggy bag? Haha!"

frajaq
Jan 30, 2009

#acolyte GM of 2014



Jesus christ this is gonna be the best game ever

Father Wendigo
Sep 28, 2005
This is, sadly, more important to me than bettering myself.

JohnnyOso posted:

And the entire point of the session with Doc Mitchell and the ink blots in NV, as well as the G.O.A.T. in F3 was to set your personality.

Those determine which skills get tagged, not personality.

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SunAndSpring
Dec 4, 2013
Still dunno why there's only 4 options to pick in dialogue. Was it that hard for console players to go up and down a menu with complete sentences on it? It wasn't when I played the Xbox version of it.

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