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Bolow posted:Is it just me or is the statistics screen completely hosed? I've been trying to keep track of how many games I played so I can see how far I'm away from the 49 game cutoff for that battleship but it's only showing me that's I've played 11 games. I'm drat near level 6 and almost Tier 4 in the US so I've played far more than that. You've been playing real battles and not bot battles, right?
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# ? Jun 18, 2015 21:06 |
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# ? May 12, 2024 11:52 |
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NTRabbit posted:You've been playing real battles and not bot battles, right? Yeah been playing random battle the entire time EDIT: I actually can't even queue for Co-Op battles so I have no idea what the gently caress
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# ? Jun 18, 2015 21:14 |
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I don't get the Nagato haters, sure it has terrible AA but it looks awesome and has cool secondaries that will put a wall of fire between you and those pesky destroyers, even with my still in training captain.
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# ? Jun 18, 2015 21:24 |
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yomisei posted:Too bad WoWS doesn't have replays yet. This battle was insane. Started off nearly getting destroyed by 5 ships chasing me after the initial rush, then blasting distracted enemies one by one until one carrier was left who even torped me down to 1k health. When I finally reached him one gun and torpedo salvo oneshotted him It does have replays, they just don't have a way to turn them on via the UI, because Wargaming. It's in this thread in one of my earlier posts, I'll see if I can find it. While I'm hunting for it, here's another invite code for someone to use. F93KN-E84BD-74H8U-NMRUS
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# ? Jun 18, 2015 21:30 |
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Here it is:The Locator posted:Replays!
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# ? Jun 18, 2015 21:32 |
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The Locator posted:Here it is: Cheers. Will travel back in time and post replay
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# ? Jun 18, 2015 21:34 |
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Burno posted:They have said all ammo will be limited eventually.
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# ? Jun 18, 2015 21:56 |
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cheese posted:This would actually make the game more interesting. Right now, there is zero penalty really for firing even low percentage shots and you should pretty much always be firing if you have something you can hit, even if you probably wont land a single hit. If they changed the shell characteristics a touch, and made it so you want to shoot HE at boats smaller than you and AP at same or larger boats, and you had to select an AP/HE shell mix, it could add another dimension. Unfortunately I have a hard time believing Wargaming would limit ammo in a way that didn't hit small guns a lot harder than large guns
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# ? Jun 18, 2015 22:02 |
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Ammo should stay unlimited, but using any of it should incur a fixed rearmament cost at the end of the battle - with the exception of gold rounds purchased with gold. Those should need to be manually reloaded, or at the very least have a box that warns you if you set it to auto-resupply with gold still selected.
BIG HEADLINE fucked around with this message at 22:08 on Jun 18, 2015 |
# ? Jun 18, 2015 22:04 |
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Beside torpedoes, wouldn't ships have enough ammo to fire non stop for an hour or so ?
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# ? Jun 18, 2015 22:11 |
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BIG HEADLINE posted:Ammo should stay unlimited, but using any of it should incur a fixed rearmament cost at the end of the battle - with the exception of gold rounds purchased with gold. Those should need to be manually reloaded, or at the very least have a box that warns you if you set it to auto-resupply with gold still selected. You do pay for ammo, check the experience and credits part of the post-game stats. It's negligible however, but we do have increased income with the closed beta. Limited ammo is dumb, especially when everyone is travelling at several hundred miles per hour. Didn't most ships also have enough ammo to shoot for an hour or something? So it won't really matter at all?
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# ? Jun 18, 2015 22:12 |
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Dunno-Lars posted:You do pay for ammo, check the experience and credits part of the post-game stats. It's negligible however, but we do have increased income with the closed beta.
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# ? Jun 18, 2015 22:30 |
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Yeah but targeting in WoT is basically point and click. The only class of vehicle where hitting is an issue has a low RoF and high target acquisition time so you probably won't run out of ammo. Also most tanks in wot pack enough ammo that even if you just kept firing all match, you wouldn't run out. Ammo there is mostly a strategic/cost aspect with regards to premium ammo.
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# ? Jun 18, 2015 22:37 |
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Ammo from guns should be unlimited torps should be limited to an acceptable number for fights but not unlimited so you can spam the map.
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# ? Jun 18, 2015 22:56 |
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Tanks ammo is in theory derived from how many rounds the tanks actually could carry. If the do the same in WoT, there is really no point in limited ammo at all, at least for the big guns. Iowa class battleship 16" ammo: quote:10) There are conflicting accounts about the number of rounds that could be carried by the Iowa class. The following numbers are taken from notes and sketches made by a chief gunner's mate for USS Missouri BB-63 just before she was decommissioned in February 1955. From here: http://www.navweaps.com/Weapons/WNUS_16-50_mk7.htm According to that same site, the Farragut had 560 rounds per 5" gun. They don't have any information on other ships from before the 1950's though.
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# ? Jun 18, 2015 23:04 |
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They are releasing patch 0.4.0 for "public test" (as in beta for a beta) for a few days. http://worldofwarships.eu/en/news/common/public-test-040/ Looks like Open Beta material.
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# ? Jun 18, 2015 23:13 |
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The Locator posted:Tanks ammo is in theory derived from how many rounds the tanks actually could carry. If the do the same in WoT, there is really no point in limited ammo at all, at least for the big guns. Most US cruiser turrets were designed to have ~150-200 rounds per gun.
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# ? Jun 18, 2015 23:18 |
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I hope its not too soon im at 20 battles I want to kewp chugging.
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# ? Jun 18, 2015 23:20 |
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cheese posted:What? Look at your distance traveled versus time next game, if I remember right battleships average something like 200 knots top speed once you take acceleration and turning into account. For extra fun, airplane and torpedo speeds aren't in the same units as ship speeds (the slowest surface ship torpedo is faster than the fastest ship, but you could outrun them last I checked), ship sizes are way out of scale with everything else, and everything has varying (huge) degrees of vertical exaggeration. Of course the weird scaling is necessary for it to be playable but there's no good reason to list torpedo, airplane and ship speeds in different units. I'd rather just have meaningful shell costs than ammo limits.
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# ? Jun 18, 2015 23:29 |
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I'd be ok with unlimited normal ammo with a limited amount of "gold" ammo.James Garfield posted:For extra fun, airplane and torpedo speeds aren't in the same units as ship speeds (the slowest surface ship torpedo is faster than the fastest ship, but you could outrun them last I checked) Maybe the aerial torpedoes, but you're not going to out-run torpedoes fired from a ship.
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# ? Jun 18, 2015 23:30 |
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Bolow posted:Is it just me or is the statistics screen completely hosed? I've been trying to keep track of how many games I played so I can see how far I'm away from the 49 game cutoff for that battleship but it's only showing me that's I've played 11 games. I'm drat near level 6 and almost Tier 4 in the US so I've played far more than that.
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# ? Jun 19, 2015 00:02 |
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F93KA-EW75B-PHHDV-5BGAV
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# ? Jun 19, 2015 00:10 |
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Crash74 posted:F93KA-EW75B-PHHDV-5BGAV Thank you!!!! code used and works!
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# ? Jun 19, 2015 00:19 |
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I have been waiting months to play this and now that I can I have no idea what is a good newbie ship to start. Help?
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# ? Jun 19, 2015 00:23 |
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Anyone else having an issue accessing the client download?
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# ? Jun 19, 2015 00:24 |
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James Garfield posted:Look at your distance traveled versus time next game, if I remember right battleships average something like 200 knots top speed once you take acceleration and turning into account. Oh right, ya I got ya. A ship going 30 kmph doesn't take 20 minutes to close on a ship that is 10km away Shell costs seems like a bad fix as it just forces premium.
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# ? Jun 19, 2015 00:25 |
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Doomsday Jesus posted:I have been waiting months to play this and now that I can I have no idea what is a good newbie ship to start. Help? You only have two anyway. Just go for cruisers. Balanced and fun. Everything else is meh.
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# ? Jun 19, 2015 00:39 |
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Just keep in mind, the first couple cruisers on both trees kinda suck dick. It gets better. Although a fully upgraded st louis was fun for sheer number of guns.
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# ? Jun 19, 2015 00:57 |
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I've spent today wishing fellow players a happy ramadan which has led to some funny chats! all the more funny too after a white dude went into a black church to murder people the day before.
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# ? Jun 19, 2015 00:58 |
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cheese posted:Oh right, ya I got ya. A ship going 30 kmph doesn't take 20 minutes to close on a ship that is 10km away Shell costs seems like a bad fix as it just forces premium. Except it does? I hope you're being sarcastic and I'm missing the joke.
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# ? Jun 19, 2015 01:01 |
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SoggyGravy posted:Anyone else having an issue accessing the client download? Close your broswer wait 5 min then click the link.
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# ? Jun 19, 2015 01:10 |
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orange juche posted:Except it does? I hope you're being sarcastic and I'm missing the joke.
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# ? Jun 19, 2015 01:12 |
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El Disco posted:Maybe the aerial torpedoes, but you're not going to out-run torpedoes fired from a ship. Doomsday Jesus posted:I have been waiting months to play this and now that I can I have no idea what is a good newbie ship to start. Help? cheese posted:Shell costs seems like a bad fix as it just forces premium. Bit of a moot point since wargaming wouldn't do that. James Garfield fucked around with this message at 01:30 on Jun 19, 2015 |
# ? Jun 19, 2015 01:27 |
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How much better is the Aoba than the Furutaka?
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# ? Jun 19, 2015 01:39 |
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tater_salad posted:Close your broswer wait 5 min then click the link. Thanks this worked! Now I will shoot ships.
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# ? Jun 19, 2015 01:40 |
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cheese posted:In real life it does. In game it takes only a few minutes. Well, ships in the game are not measured in km/h anyways, their speed is measured in knots. 35 kts is 64.82km/h, which means that you would close at a little over a kilometer per minute. 30km/h is 16.07 kts, which is painfully loving slow in this game.
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# ? Jun 19, 2015 01:46 |
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F93KP-VTX63-2GCRY-8ZEKY Please quote when you take it.
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# ? Jun 19, 2015 02:16 |
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orange juche posted:Well, ships in the game are not measured in km/h anyways, their speed is measured in knots. tl;dr Ships in game are definitely going faster than their paper speed.
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# ? Jun 19, 2015 02:25 |
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I just got into this beta a couple days ago. I've played maybe 8 games so far. Maybe. I just unlocked rank 3 I think? Something about daily missions. Also, I used a key that gave me 6 days of premium time and a (level 5?) Russian ship. I just learned how to use the Shift key to zoom in and actually target poo poo. I also figured out how to watch my mini radar to see where my guns are pointing, and how long it will take them to point at what I'm looking at. Holy poo poo that made a difference. It also illustrates just how dumb I am at this game so far. With that in mind, what kind of advice do you have for a newbie to this thing? Where should I be spending my ShipBux at? What should I be trying to do in battles? Is there some stupid newbie trap that I should avoid?
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# ? Jun 19, 2015 03:35 |
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# ? May 12, 2024 11:52 |
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wdarkk posted:How much better is the Aoba than the Furutaka? If you wish turrets would actually spin (instead of crawl) towards where you aim, start playing US destroyers instead.
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# ? Jun 19, 2015 03:54 |