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Xolve posted:I've always enjoyed Thrasher 'to the death' roams, but this is more of a fun thing than anything else. I've never actually gone into a battle thinking about my killboard stats or even the overall efficiency if things went sideways; I did unplug a set of HG Snakes once but only because the only person shooting me was a supreme asshat and I didn't need him having that kind of bragging material. I do hope to get into larger fleet engagements because it's still on my Eve bucket list but goons next door I'm not sure I want to commit to that yet. I'd join up a combined fleet in a heartbeat though, but that's way down the line until Fountain stabilises post-fozsov.
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# ? Jun 19, 2015 03:52 |
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# ? Jun 4, 2024 05:40 |
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What about Logi ships being more similar to Command ships, just instead of giving bonuses for being in the same fleet you give bonuses to allied ships within a certain distance when you activate a module. Nobody gets to double dip, so if they are right next to 10 logi with effects active they don't get anything extra and you can have a bunch of effects like dps, tracking, range, speed, regen (both armor and shields), resists etc. You could make logi still be valuable and keep the ability to top people up after fights without allowing them to make individuals invulnerable.
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# ? Jun 19, 2015 04:19 |
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Night Shade posted:my weekend is full of family stuff I can't get out of Father's day weekend probably wasn't the best weekend to schedule burn jita. 1001 Arabian dicks fucked around with this message at 04:36 on Jun 19, 2015 |
# ? Jun 19, 2015 04:26 |
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avatarinwin posted:Father's day weekend probably wasn't the best weekend to schedule burn jita.
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# ? Jun 19, 2015 04:44 |
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avatarinwin posted:Father's day weekend probably wasn't the best weekend to schedule burn jita. but we are not burning jita so who cares
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# ? Jun 19, 2015 05:33 |
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I can agree that logi needs a change but I don't really trust CCP not to make a complete hash of it. I'd rather they focus on content patches to invite more people into the game.
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# ? Jun 19, 2015 05:43 |
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avatarinwin posted:Father's day weekend probably wasn't the best weekend to schedule burn jita. Father's day is the first Sunday of September
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# ? Jun 19, 2015 05:45 |
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abigserve posted:I can agree that logi needs a change but I don't really trust CCP not to make a complete hash of it. I'd rather they focus on content patches to invite more people into the game. Yeah, this is my biggest fear about anything CCP tries to fix. For the most part, I enjoy playing eve. Stop loving it up constantly.
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# ? Jun 19, 2015 07:55 |
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So when is CCP going to upgrade servers or what is thier excuse for not doing so?
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# ? Jun 19, 2015 13:00 |
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I think they already have the best hardware they can get all the lovely performance is due to how they coded everything.
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# ? Jun 19, 2015 13:03 |
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Welcome to Burn Amarr
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# ? Jun 19, 2015 13:24 |
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Eonwe posted:what about cutting water bottles I can see why he kills all the water, none of that stuff has ever passed his fat lips, he probably has a soda tap in his house that he just sucks on whenever he's thirsty.
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# ? Jun 19, 2015 13:43 |
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https://forums.eveonline.com/default.aspx?g=posts&m=5831259 Missile updates
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# ? Jun 19, 2015 13:48 |
avatarinwin posted:Father's day weekend probably wasn't the best weekend to schedule burn jita. In regards to logichat, I too am a fan of the resist-increase logi, or any other method of logi that helps to increase survivability without being a flat healer. Would removing capchaining do anything to ameliorate the situation? Make it so that a cap transfer always takes more cap than it sends, then logi can't be on the field forever.
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# ? Jun 19, 2015 13:53 |
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Is there a place that those of us stuck at work can watch the burn amarr kills rolling in? I would use zkillboard but it shows all of the catalyst and rookie ship losses so it's really hard to sort through just the freighters.
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# ? Jun 19, 2015 14:16 |
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I'm pretty sure it's being streamed on twitch by a bunch of different people.
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# ? Jun 19, 2015 14:17 |
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avatarinwin posted:Is there a place that those of us stuck at work can watch the burn amarr kills rolling in? I would use zkillboard but it shows all of the catalyst and rookie ship losses so it's really hard to sort through just the freighters. You can sort by kill types. https://zkillboard.com/kills/freighters/
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# ? Jun 19, 2015 14:19 |
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ChickenWing posted:Would removing capchaining do anything to ameliorate the situation? Make it so that a cap transfer always takes more cap than it sends, then logi can't be on the field forever. I always thought creating free energy out of space magic was one of the dumbest ideas CCP has ever had. Healers without resource management, what could possibly go wrong?
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# ? Jun 19, 2015 14:20 |
Full Metal Boxers posted:I always thought creating free energy out of space magic was one of the dumbest ideas CCP has ever had. Healers without resource management, what could possibly go wrong? I'm personally completely opposed to the concept of space healers, period, but they're sorta an established part of the whole shebang at this point (and also there's a soft place in my heart for the entire concept of triage carriers)
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# ? Jun 19, 2015 14:23 |
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Also SIEGFRIED COHENBERG is the ganker of my heart, yesterday he convinced three freighters to duel his alt, under the guise of wanting to save them. He has been doing this on and off for a couple months and so far has killed 19 freighters and orcas.mpaarating posted:You can sort by kill types. https://zkillboard.com/kills/freighters/ This is actually perfect, thanks.
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# ? Jun 19, 2015 14:49 |
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Wow, nearly 9.5% bump to explosion velocity, explosion radius, missile velocity and missile flight time for 35 CPU, 1 PG and a mid-slot.
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# ? Jun 19, 2015 14:52 |
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Dr. Pangloss posted:Wow, nearly 9.5% bump to explosion velocity, explosion radius, missile velocity and missile flight time for 35 CPU, 1 PG and a mid-slot. Sounds nice for the Sacrilege. Just fill up your mids with 1-2 of the computer things and you can give your HAMs either Heavy Missile like range against larger targets and if you're plagued by frigates, just change scripts. And if you prefer Heavy Missiles, the Sacrilege suddenly turns into a nice PVE-boat. And oh god the Cerberus. If you can squeeze in one or two besides your shield mods, you probably could reach out to 200+ km range with mods and rigs combined. With the proposed nerf on firewalls coming, maybe we'll see some more missile-ships in large fleet doctrines? Edit: Also CCP decided to troll their players. The comments are just precious. Libluini fucked around with this message at 15:19 on Jun 19, 2015 |
# ? Jun 19, 2015 15:16 |
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Libluini posted:Sounds nice for the Sacrilege. Just fill up your mids with 1-2 of the computer things and you can give your HAMs either Heavy Missile like range against larger targets and if you're plagued by frigates, just change scripts. the issue, from a solo perspective, is that painters are really good and only use 15 cpu for pwnage compared to 35 for the missile tc
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# ? Jun 19, 2015 15:34 |
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Night Shade posted:What about making most of RR range be falloff? So instead of having a ball of logi 60km away landing full strength reps, you can have a ball of logi anchored with the main fleet landing full strength reps - but vulnerable to getting shot - or sitting 60km away and only applying maybe 1/3 of their max power. Personally, I would favor an idea like this one over pretty much anything that has been proposed so far. If logi's had to sit closer to the main ball, they would end up being a lot more vulnerable, and it would be easier to take them off the field. It would give FC's a bit more options when they arrive on field. Currently, the way it works is easy: Arrive on field, try to blap ships. If you can't break them in 2 volleys, you lose your fleet. If you can, they lose their fleet. Pretty much sums it up in a simplistic way, right? With Logi's sitting inside the ball, FC's would have a choice to make: 1- They can try and blap ships off the field, then move to logi's if they can't. 2- They can try and blap ships off the field, and keep doing so if they can. 3- They can blap logi's right away. In the case of #3, the FC always runs the risk that they already had enough alpha to blap ships, and waste previous time taking out logi's off the field rather than DPS. It definitely isn't a perfect solution, and would need tinkering.. but I think it beats most other options out there. But then again, I am terrible at this game so what do I know ChickenWing posted:I'm personally completely opposed to the concept of space healers, period, but they're sorta an established part of the whole shebang at this point (and also there's a soft place in my heart for the entire concept of triage carriers) Even if they found a way to fix them?
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# ? Jun 19, 2015 15:42 |
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FruitNYogurtParfait posted:the issue, from a solo perspective, is that painters are really good and only use 15 cpu for pwnage compared to 35 for the missile tc Painters can't give more range, though They don't make missiles faster, either
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# ? Jun 19, 2015 15:45 |
Dalael posted:Even if they found a way to fix them? Yeah. I'm against it for fluff reasons mostly, not balance or anything.
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# ? Jun 19, 2015 15:47 |
Full Metal Boxers posted:I always thought creating free energy out of space magic was one of the dumbest ideas CCP has ever had. Healers without resource management, what could possibly go wrong? It would make more sense were the cap chain to balance cap levels between all ships. You could even have one ship whose entire job is to generate new cap to put into the chain but then cannot repair (other than say drones)
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# ? Jun 19, 2015 15:49 |
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Space magic? I always assumed it was cold fussion or something.
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# ? Jun 19, 2015 15:58 |
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HELLFISH88 posted:Space magic? I always assumed it was cold fussion or something. No it's twisted space-time.
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# ? Jun 19, 2015 16:09 |
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Libluini posted:Painters can't give more range, though solo, not usually an issue and who gives a gently caress about sacs for pve when tengus exist
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# ? Jun 19, 2015 16:52 |
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FruitNYogurtParfait posted:solo, not usually an issue and who gives a gently caress about sacs for pve when tengus exist I do because Tengus are loving ugly I don't fly ugly ships
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# ? Jun 19, 2015 17:00 |
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Libluini posted:I do because Tengus are loving ugly nobody gives a poo poo because everyone else plays zoomed out
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# ? Jun 19, 2015 17:15 |
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Having remote reps apply heat to the target, having remote reps have falloff ranges, having them increase resists--thus boosting a local tank--, and/or having remote reps have charges are all good ideas. CCP just needs to do something other than allowing a binary system of "you are alpha'd" or "you are invincible" to continue. While we're at it, have remote cap transfers actually transfer cap, rather than making it out of thin air. Maybe they get to use cap boosters too, just for good measure.
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# ? Jun 19, 2015 17:16 |
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FruitNYogurtParfait posted:nobody gives a poo poo because everyone else plays zoomed out Well you see I think this argument is loving stupid, but I don't actually care, so let's all be happy together again. It's not like I even care about what other players do as long as they aren't shooting at me. Also I almost always have my camera as close to my ships as possible, as I am a vain bastard. Ynglaur posted:Having remote reps apply heat to the target, having remote reps have falloff ranges, having them increase resists--thus boosting a local tank--, and/or having remote reps have charges are all good ideas. CCP just needs to do something other than allowing a binary system of "you are alpha'd" or "you are invincible" to continue. Honestly, this all sounds good. Now CCP has just to be convinced, too.
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# ? Jun 19, 2015 17:22 |
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This thread is depressing. Sometimes I regret comming to the sausage factory.
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# ? Jun 19, 2015 17:23 |
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Ynglaur posted:While we're at it, have remote cap transfers actually transfer cap, rather than making it out of thin air. Maybe they get to use cap boosters too, just for good measure. We could call them Yesferatu.
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# ? Jun 19, 2015 17:35 |
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In Burn Amarr news: So far there has been 3 billion spent on reimbursements, and the speed of catalyst suicide has reached a rate which surpasses my ability to poopsock payments.
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# ? Jun 19, 2015 17:41 |
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Nietzschean posted:In Burn Amarr news: So far there has been 3 billion spent on reimbursements, and the speed of catalyst suicide has reached a rate which surpasses my ability to poopsock payments. How much is a fully fitted catalyst used for this event?
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# ? Jun 19, 2015 17:47 |
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HELLFISH88 posted:This thread is depressing. Sometimes I regret comming to the sausage factory. then
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# ? Jun 19, 2015 17:48 |
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# ? Jun 4, 2024 05:40 |
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Ynglaur posted:
Tesla coil I believe increases voltage via using a larger object as an antenna than the original antenna to create a bigger antenna. In history lore Tesla already made this possible but blew up Colorado's powergrid. So not magic.
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# ? Jun 19, 2015 17:50 |