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I'm enjoying the US Cruiser line, currently working on unlocking the Cleveland, and I'm wondering how effective the AA modifications are? I had a game where our carriers went full torpedo/dive bomber and someone (me) had to escort them and protect them from the big bad Everything (I shot down some planes and eventually went down to a pack of destroyers but whatever I was a speed bump par excellence and we won.) With that experience in mind, would specializing my mods for AA work be effective? Losing the torpedoes next tier seems like it would make a defensive escort focus more appealing, but I don't really know how things actually play out when Yamatos and Essexes are wrecking house.
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# ? Jun 19, 2015 19:42 |
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# ? May 29, 2024 10:01 |
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Don't grind too hard, apparently Wargaming were telling people at E3 that the Also they had an E3 party, with a Sherman called 'Hangover' parked out the front. Photos look like every CCP party I've ever been to. NTRabbit fucked around with this message at 19:57 on Jun 19, 2015 |
# ? Jun 19, 2015 19:51 |
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Servicio en Espanol posted:I'm enjoying the US Cruiser line, currently working on unlocking the Cleveland, and I'm wondering how effective the AA modifications are? I had a game where our carriers went full torpedo/dive bomber and someone (me) had to escort them and protect them from the big bad Everything (I shot down some planes and eventually went down to a pack of destroyers but whatever I was a speed bump par excellence and we won.) With that experience in mind, would specializing my mods for AA work be effective? Losing the torpedoes next tier seems like it would make a defensive escort focus more appealing, but I don't really know how things actually play out when Yamatos and Essexes are wrecking house.
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# ? Jun 19, 2015 19:53 |
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Servicio en Espanol posted:I'm enjoying the US Cruiser line, currently working on unlocking the Cleveland, and I'm wondering how effective the AA modifications are? I had a game where our carriers went full torpedo/dive bomber and someone (me) had to escort them and protect them from the big bad Everything (I shot down some planes and eventually went down to a pack of destroyers but whatever I was a speed bump par excellence and we won.) With that experience in mind, would specializing my mods for AA work be effective? Losing the torpedoes next tier seems like it would make a defensive escort focus more appealing, but I don't really know how things actually play out when Yamatos and Essexes are wrecking house. To be honest it's a blessing when you lose the torpedoes. The damage isn't honestly going to be worth it to get close enough to land a decent salvo. The Cleaveland is an excellent ship, one of the funnest to play in my opinion. While it's guns don't match up to the Tier 6 Japanese Crusier in size it does have a poo poo load of them and it can traverse/fire them very quickly. Having said that I still think it's worth it to spend your mods on AA improvement when you can. You have a poo poo load of AA guns and escorting a battleship will get you quite a bit of take downs on planes. Above all though you are a absolute nightmares for destroyers. With your speed, traverse, reload and amount of guns any destroyer who gets in your range is going to wish they didn't very quickly. Cleveland is very good at dodging lazy torp patterns and can even take a few torp hits and still keep on shooting. Normally I try to stay with the smaller pack of my team or that one battleship that loves to flank the entire map. Destroyers love hunting these guys down so you have your pick of engagements. Use your range to your advantage and don't be afraid to fire your guns sequentially. If you time it right you can almost get a constant stream of fire going. Good luck using your speed Mr. Destroyer when I never stop firing.
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# ? Jun 19, 2015 19:53 |
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The best Cleveland trick I can recommend is swapping to AP when you're within approx 5km of ships you think you can pen (cruisers, mostly). I took on a New Orleans from full and sunk him with 5 consecutive citadels while only losing about 2/5 of my health to his HE spam. Otherwise, just maximize shooting time and minimize getting shot at time.
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# ? Jun 19, 2015 20:01 |
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Other news for 0.4: Atago (Takao-class) will be introduced as a T8 premium IJN cruiser. And firing your guns now creates shockwaves churning the water next to your ship.Aesis posted:+15% turret traverse speed and +10% reload time, so it lets you rotate turret faster at the cost of extra reload time. I just don't see any use for it apart from maybe Yamato, because that would cut its turret traverse time from 72 to 61.2 seconds at the cost of 3 seconds extra reload time. That upgrade or aiming expertise is pretty drat near mandatory if you want to use the Yamato at distances below 20km. I'd go with Aiming Expertise over it, though because two points on your captain is pretty affordable and it's actually more effective, bringing the turret rotation down to ~56 seconds.
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# ? Jun 19, 2015 20:01 |
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My second Cleveland game just now, we randomly had a tier 9 Iowa and the other team had a tier 8 Japanese Carrier. I stayed near the Iowa and even though I died about halfway through, my after action report said I had shot down 10 dive bombers and 10 torpedo bombers. At one point, a torp squad was going to fly over me on its way to hit the Iowa, I clicked on the planes to target them and activated my cruiser special ability. Shot down 4 of them before they could launch. Of course, our Iowa was terrible, but still.
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# ? Jun 19, 2015 20:02 |
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I have not played destroy very much, in a Minekaze, I just hit a BB with 1 torp for 42k damage, sinking him. He was the second BB I took down. I'm assuming that I must have hit something important, I have a x2 devastating strike. Netted me 10k exp. 86k damage on 6 hits.
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# ? Jun 19, 2015 20:07 |
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Torp probably hit a magazine under a turret, yeah. I was going to get back onto the test server to take a closer look at the new captain skill layout, but there was a 997 person queue. The downside of putting EU, RU, and US on the same server.
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# ? Jun 19, 2015 20:17 |
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grrarg posted:Torp probably hit a magazine under a turret, yeah. At least it accepts your login details!
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# ? Jun 19, 2015 20:22 |
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So now that beta is opened am I out a frww ship? Ive got 20 gsmes in.. was going to grind 10 a day this weekend to make 50.
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# ? Jun 19, 2015 20:46 |
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tater_salad posted:So now that beta is opened am I out a frww ship? Ive got 20 gsmes in.. was going to grind 10 a day this weekend to make 50. The beta is not opened yet. The patch that will probably be open beta is available on the test server. Closed beta is still running on the regular server.
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# ? Jun 19, 2015 20:52 |
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Gordong Dongbay posted:
Confirming this. Holy poo poo, my first match in the Cleveland I ran into a destroyer and mauled it with the first go of my guns. Pretty pleased with the AA too, my AA guns were chattering away and brought down about a squadron while I was covering our battleships.
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# ? Jun 19, 2015 21:00 |
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cheese posted:When does AP on BB's start becoming the go to ammo? I'm at tier 4 American BB's now and it just feels better to always shoot HE.
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# ? Jun 19, 2015 21:31 |
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gently caress AP, HE's the go to ammo for BB. Getting tired of 0 citadel crit with AP while enemy BB shooting HE not only takes huge chunks of hp off but set fire + knock stuff out. e: Still, doing 13k damage from AP shell is satisfying Aesis fucked around with this message at 22:33 on Jun 19, 2015 |
# ? Jun 19, 2015 22:22 |
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Aesis posted:gently caress AP, HE's the go to ammo for BB. Getting tired of 0 citadel crit with AP while enemy BB shooting HE not only takes huge chunks of hp off but set fire + knock stuff out. Congrats on an opinion so wrong even NTRabbit would think twice about posting it. Do not fire HE from battleships, you are gimping yourself and your team. Learn to aim with AP instead.
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# ? Jun 19, 2015 22:56 |
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rossmum posted:Congrats on an opinion so wrong even NTRabbit would think twice about posting it. e: Do shoot HE against DD though. Otherwise shoot AP and hope for the best as AP and HE + fire do roughly the same damage per shot without crit hits. Aesis fucked around with this message at 23:23 on Jun 19, 2015 |
# ? Jun 19, 2015 23:13 |
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Magni posted:Other news for 0.4: Atago (Takao-class) will be introduced as a T8 premium IJN cruiser. And firing your guns now creates shockwaves churning the water next to your ship. That's an... interesting choice for a premium. You'd think they'd either go for the name ship, unless they plan to make part of a separate standard branch at some later point, or Maya, which had a significant conversion done to it mid-war. Cannot find anything particularly exceptional or unique about Atago.
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# ? Jun 19, 2015 23:21 |
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Lord Koth posted:That's an... interesting choice for a premium. You'd think they'd either go for the name ship, unless they plan to make part of a separate standard branch at some later point, or Maya, which had a significant conversion done to it mid-war. Cannot find anything particularly exceptional or unique about Atago. It seems to be a Tier 7 cruiser with Tier 8 torps.
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# ? Jun 19, 2015 23:42 |
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From what I've seen, it's a tougher Myoko with T8 torps and better torp angles than other IJN heavy cruisers. Mogami still has a better turret layout and is more manueverable, though.
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# ? Jun 19, 2015 23:58 |
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Could someone with 4.0 installed post the new skill tree? I'm curious about the new skills.
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# ? Jun 20, 2015 00:09 |
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I did good guys, right? To be fair I straight up stole the Kongo and the Omaha kills, but I spotted and torpedoed the Indy very early in the game and then solo'ed the Ryujo to finish the game so I feel that I earned my keep.
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# ? Jun 20, 2015 00:12 |
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X to follow a torpedo target and following the grey line gave me three kills in the first game using it. Thanks!
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# ? Jun 20, 2015 00:28 |
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I can login to the server... it boosted me through the first 8 player levels, however, the game just freezes after that... guess I won't be testing.
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# ? Jun 20, 2015 00:48 |
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Aesis posted:http://worldofwarships.com/en/news/common/post-e3-madness/ So, if I buy a bunch of slots while they are 50% off will they transfer over to open beta/launch?
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# ? Jun 20, 2015 01:50 |
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the changes in 0.4 own
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# ? Jun 20, 2015 01:50 |
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So did they drastically up the credits and xp needed in .4? New Orleans is 110k and 8.9 million credits... wow.
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# ? Jun 20, 2015 01:53 |
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Haerc posted:So, if I buy a bunch of slots while they are 50% off will they transfer over to open beta/launch?
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# ? Jun 20, 2015 01:55 |
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jownzy posted:So did they drastically up the credits and xp needed in .4? xp on the test server is 45x for your first win in a ship scaling to like 30x 25x Dunno if it goes below 25x, I haven't played any ship more than one or two matches before getting the next.
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# ? Jun 20, 2015 01:58 |
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Burno posted:xp on the test server is 45x for your first win in a ship scaling to like 30x 25x Yeah, I get that... but the required research/economy is a little bit scary if this is what it will be come open beta. I get that we can move very fast in this 3 day period. They're basically doubling the requirements for obtaining ships.
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# ? Jun 20, 2015 02:11 |
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jownzy posted:Yeah, I get that... but the required research/economy is a little bit scary if this is what it will be come open beta. I get that we can move very fast in this 3 day period. Welcome to every game Wargaming has made.
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# ? Jun 20, 2015 02:19 |
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NA beta key if anybody still needs one: ohsosad fucked around with this message at 07:24 on Jun 21, 2015 |
# ? Jun 20, 2015 02:25 |
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Can anyone tell me how to fix the issues I'm having surrounding the audio stuttering in this game? I see a couple threads about it on the WoWs official forums with no useful fix. edit: nevermind, i'm dumb. figured it out. M.C. McMic fucked around with this message at 03:08 on Jun 20, 2015 |
# ? Jun 20, 2015 02:41 |
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Insert name here posted:Could someone with 4.0 installed post the new skill tree? I'm curious about the new skills. Skills are categorized Artillery, Secondary Armament, Ship Survivability, Concealment and Acquisition, Aircraft, and Special Skills. I'm interested to see what skills and upgrades people are going to run on cruisers now that they have catapult fighters instead of the AA cooldown.
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# ? Jun 20, 2015 02:49 |
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M.C. McMic posted:Can anyone tell me how to fix the issues I'm having surrounding the audio stuttering in this game? I see a couple threads about it on the WoWs official forums with no useful fix. how though
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# ? Jun 20, 2015 03:14 |
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So trying to go through the Battleship tree is absolutely loving miserable
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# ? Jun 20, 2015 03:30 |
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Bolow posted:So trying to go through the Battleship tree is absolutely loving miserable And it's going to be worse post-launch, because of doubled XP requirements for everything
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# ? Jun 20, 2015 03:32 |
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orange juche posted:And it's going to be worse post-launch, because of doubled XP requirements for everything Really its going to be doubled? Oh boy that's going to be rough.
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# ? Jun 20, 2015 03:46 |
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I'm just really confused why my Tier 3 Cruiser has a longer range than my Tier 3 Battleship
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# ? Jun 20, 2015 03:48 |
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# ? May 29, 2024 10:01 |
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jownzy posted:So did they drastically up the credits and xp needed in .4?
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# ? Jun 20, 2015 03:52 |