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That Gamespot author is already getting death threats for only giving the game a 70% (which seems perfect from what I've experienced so far). As we all expected the first time you use the batmobile is very well done, every other time is really blatant "we made a batmobile, gotta use it as much as possible" padding moment.
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# ? Jun 21, 2015 11:41 |
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# ? Jun 3, 2024 21:52 |
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ImpAtom posted:Never buy season passes beforehand. Never. This is so true buying a season pass has never worked out for me
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# ? Jun 21, 2015 12:11 |
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Has there been any word on pre-loading on Steam for this?
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# ? Jun 21, 2015 12:40 |
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Mr. Funktastic posted:Got the season pass off of Steam for $30, should I be feeling buyer's remorse already? Kinda seems like at least the DLC this time might provide some more substance than the previous games but is it even worth it? No it's a loving stupid thing to do but it's too late now.
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# ? Jun 21, 2015 12:58 |
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Dapper_Swindler posted:
Is that console footage? If so it looks a hell of a lot better than I thought it would.
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# ? Jun 21, 2015 13:04 |
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poptart_fairy posted:Is that console footage? If so it looks a hell of a lot better than I thought it would. Most of the footage has been console. It's a drat good looking game on all systems.
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# ? Jun 21, 2015 13:26 |
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Jesus, I hope they let us preload. I do not look forward to downloading 45+ GB on launch day with my 2.2 MB as second internet.
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# ? Jun 21, 2015 13:29 |
lmao 45 gigs? Even a game this huge and pretty can't justify that.
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# ? Jun 21, 2015 13:35 |
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Ekster posted:lmao 45 gigs? Sure it can. Uncompressed files!
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# ? Jun 21, 2015 13:42 |
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Games are only getting bigger. I picked up Shadows of Mordor off this summer's steam sale and that motherfucker was 42 gigs. It didn't even have the decency to look really pretty for it.
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# ? Jun 21, 2015 13:42 |
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They should do a thing where you can get some kind of rebate on a bigger HD or something if you buy tons of PSN or big disk games. I know gouging on memory was the way to $$$ for all of the console makers at one point or another (except for the Vita which even today ) but like the ONLY purpose of a big hard drive is that it makes it easier to spend money and download more stuff.
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# ? Jun 21, 2015 13:51 |
I'm not a (professional) programmer by any means but have they never heard of lossless compression or something?
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# ? Jun 21, 2015 14:11 |
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Welcome to 2013, when modern AAA video games stopped being less than 20 GB
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# ? Jun 21, 2015 14:16 |
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Hakkesshu posted:Welcome to 2013, when modern AAA video games stopped being less than 20 GB Admittedly, Witcher 3 which was one of the biggest games I've ever played was only 21~ Gigabytes. Compression and good asset use is a thing, but I suspect some developers don't/can't be bothered?
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# ? Jun 21, 2015 14:31 |
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Pierson posted:EDIT: I've been hearing from friends the only part of this game that doesn't measure up might be the Batmobile itself. Any truth to this? Literally every review of the game is explicity saying this. Great Batman game, probably the definitive Batman experience, Batmobile sections are repetitive and boring and they keep making you do them.
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# ? Jun 21, 2015 14:45 |
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Funky Valentine posted:Jesus, I hope they let us preload. I bought it off the. Xbox store yesterday and it preloaded immediately, if that's a comfort.
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# ? Jun 21, 2015 14:51 |
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Crappy Jack posted:Literally every review of the game is explicity saying this. Great Batman game, probably the definitive Batman experience, Batmobile sections are repetitive and boring and they keep making you do them. Vehicle sections being a drag???? who could have predicted this
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# ? Jun 21, 2015 14:52 |
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I've only been playing for a few hours so far, but I don't mind the batmobile stuff at all. It's not the best part of the game, but it's not bad either.
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# ? Jun 21, 2015 14:56 |
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So, at the start of the game, based off that cinematic, it's at Pauly's diner. I was replaying Asylum today, and in the opening cutscene, the batmobile drives by Pauly's diner. Nice tiny callback.
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# ? Jun 21, 2015 15:00 |
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bunnyofdoom posted:So, at the start of the game, based off that cinematic, it's at Pauly's diner. I was replaying Asylum today, and in the opening cutscene, the batmobile drives by Pauly's diner. Nice tiny callback. It's a reference to Paul Dini
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# ? Jun 21, 2015 15:03 |
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ayn rand hand job posted:It's a reference to Paul Dini *shrug* I guess
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# ? Jun 21, 2015 15:15 |
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Gunder posted:I've only been playing for a few hours so far, but I don't mind the batmobile stuff at all. It's not the best part of the game, but it's not bad either. From what I've read their biggest sin is being boring and too common. I haven't heard much saying "Yea this is bad and lovely" just "Yea this is a really simple, boring, system that they kept making me do, that wasn't fun". But yea aside from the shoehorned in batmobile poo poo being bad (that no one ever could have predicted at all of course) the fact that this is basically a near perfect refinement of past Arkham systems makes up for it so at least they didn't sacrifice the real game to give us crappy tankfights. The driving itself did look fairly fun, though. They showed off a Firefly chase that looked neat, it seems the main boredom is the tank poo poo proper because it's just hopping around avoiding super obvious blue lines and hitting 'shoot' until your special gauge fills.
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# ? Jun 21, 2015 15:19 |
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Dapper_Swindler posted:
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# ? Jun 21, 2015 15:33 |
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Weren't they bragging that the Batmobile's model took more space than the entirety of Arkham Asylum? That doesn't scream "awesome" to me, but rather "but the gently caress did you do wrong?"
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# ? Jun 21, 2015 15:43 |
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Tatum Girlparts posted:From what I've read their biggest sin is being boring and too common. I haven't heard much saying "Yea this is bad and lovely" just "Yea this is a really simple, boring, system that they kept making me do, that wasn't fun". "Feature creep" is probably the best way I've seen the Batmobile described. Does there look to be much replay value or is there simply a poo poo load of content in the main game to begin with?
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# ? Jun 21, 2015 15:44 |
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Rorus Raz posted:Weren't they bragging that the Batmobile's model took more space than the entirety of Arkham Asylum? A 6.7 gigabyte model? How the hell would you manage that. (In a release format. I guess uncompressed with super high quality textures would make sense)
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# ? Jun 21, 2015 15:58 |
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poptart_fairy posted:"Feature creep" is probably the best way I've seen the Batmobile described. Yeah, thats pretty much what i have been hearing. Its not bad and it controls pretty well, but its overused and feels forced.
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# ? Jun 21, 2015 16:09 |
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The (rather abrupt) ending of the Harley Quinn story DLC. Just a fight against Nightwing, who's functionally a stun baton enemy.
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# ? Jun 21, 2015 16:16 |
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iGestalt posted:A 6.7 gigabyte model? How the hell would you manage that. (In a release format. I guess uncompressed with super high quality textures would make sense) It was in terms of poly count, but I can't remember what the comparison was between.
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# ? Jun 21, 2015 16:18 |
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Ekster posted:I'm not a (professional) programmer by any means but have they never heard of lossless compression or something? Blueray gives you 54Gb to stream from at insane bandwidths without the need to decompress and we're in a console world now. Also 'lossless' in compression contexts is about perceptual quality loss, you'd still nail some cycles decompressing.
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# ? Jun 21, 2015 16:24 |
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iGestalt posted:Admittedly, Witcher 3 which was one of the biggest games I've ever played was only 21~ Gigabytes. Compression and good asset use is a thing, but I suspect some developers don't/can't be bothered? The biggest offender is usually large video files more than anything else. inFamous Second Son is gorgeous and detailed, but it's only 24GB because only 4 of its cutscenes are pre-rendered videos. Witcher 3 is the same - outside of the gameplay it's all art slides and real-time cutscenes. Big games are usually big because their cutscenes are prerendered - TLOUR, Wolfenstein, etc. GTAV is the only exception I can think of - it's all real-time but is like 55GB because... well... GTA. Shadow of Mordor also has video cutscenes, although I believe it's still about 35-37GB without them. Sometimes it's bad use of compression and stuff, but generally I think games will shrink in size overall if more devs go with real-time. Does anyone know if Arkham Knight uses pre-rendered cutscenes?
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# ? Jun 21, 2015 16:25 |
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BreakAtmo posted:Does anyone know if Arkham Knight uses pre-rendered cutscenes? I don't think it does. Someone mentioned all of them being in-engine now, so your outfit choices will show up.
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# ? Jun 21, 2015 16:26 |
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BreakAtmo posted:GTAV is the only exception I can think of - it's all real-time but is like 55GB because... well... GTA. It's got a ridiculous amount of audio (including a 400+ song soundtrack.) Sound can take up a lot of space. I think a bunch of Mordor's space is similar.
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# ? Jun 21, 2015 16:35 |
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iGestalt posted:I don't think it does. Someone mentioned all of them being in-engine now, so your outfit choices will show up. Hmm, that's interesting. I guess it may actually be sheer weight of assets. Good to hear about skins appearing in cutscenes though. Honestly I think an Asylum/City/Origins remastered collection would be best if they actually went to the effort of making all the cutscenes real-time to allow for that - the Arkham games have so many goddamned skins. Mokinokaro posted:It's got a ridiculous amount of audio (including a 400+ song soundtrack.) Sound can take up a lot of space. I think a bunch of Mordor's space is similar. Of course, I can't believe I didn't think of that.
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# ? Jun 21, 2015 16:50 |
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Neo Rasa posted:That Gamespot author is already getting death threats for only giving the game a 70% (which seems perfect from what I've experienced so far). As we all expected the first time you use the batmobile is very well done, every other time is really blatant "we made a batmobile, gotta use it as much as possible" padding moment. Another example that if you just bullshit and give it a 10, people will write death threats later, and if you give it a 7, they'll do it today. I knew they would just pretty much batmobile batmobile batmobile in your face, the arkham insider was loving annoying at portraying that.
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# ? Jun 21, 2015 16:53 |
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Almost done with the main story thread. My only major complaint is that there are a lot of "puzzles", usually Batmobile or gliding-centric, where I know what they're asking me to do and I just can't make it happen with the physics/controls. I get it eventually, but it doesn't feel very badass to smack the Batmobile face-first into walls a dozen times before I succeed. Batman is incredibly stiff in dialogue scenes. Just because the cowl didn't allow for head movement in the movies doesn't mean the CG game character can't move even a little. Swapping between Robin and Bats and picking off enemies while they trade one-liners is fantastic, and I want a lot more of it.
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# ? Jun 21, 2015 17:57 |
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Ville Valo posted:Almost done with the main story thread. My only major complaint is that there are a lot of "puzzles", usually Batmobile or gliding-centric, where I know what they're asking me to do and I just can't make it happen with the physics/controls. I get it eventually, but it doesn't feel very badass to smack the Batmobile face-first into walls a dozen times before I succeed. yeah, batman has always been stiff in the arkham games. though he was a little better in origins. So i am not surprised.
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# ? Jun 21, 2015 18:12 |
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really impressed with how loving great this looks on console. been hearing it's completely smooth too, which is a welcome change from the buggy as gently caress releases like Bloodborne/MKX/Witcher 3 we got earlier this year
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# ? Jun 21, 2015 18:34 |
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MKX was a perfectly smooth 60FPS at launch though? But yeah. 30FPS doesn't bother me if the game can actually stick to it. Bloodborne and the Witcher 3 were really hurt by the noticeable dips in smoothness, which I could've dealt with if they weren't so reliant on timing and the like.
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# ? Jun 21, 2015 18:55 |
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# ? Jun 3, 2024 21:52 |
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SPOILERS That explains a lot
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# ? Jun 21, 2015 19:22 |