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RE: Beginner box, there's an adventure you can download online that continues the beginner adventure (as well as a few more premade characters to choose from) if you want a bit more content after running that beginner box adventure but still aren't sure if you want to dive in head first. As for "levels" of campaign books, I'm actually curious about that too. Obviously there's no levels in the game, but players that have played longer and have gained more XP will be more powerful than players that are starting out with the base from the book. How can you tell if a campaign is going to be too hard or too easy for your players?
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# ? Jun 8, 2015 16:17 |
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# ? May 9, 2024 21:28 |
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BottleKnight posted:I am a very lazy DM so my thoughts were None of the pre-made adventure books (Jewel of Yavin or Beyond the Rim) are really all that great compared to just running with what your crew wants to do. Lords of Nal Hutta is just better at giving you a strong set of things to do with the party in terms of little side-quests and interesting NPCs/background.
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# ? Jun 8, 2015 16:20 |
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I ran the adventure in the back of the core book and then used Lords of Nal Hutta to keep my players faffing around in Hutt space.
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# ? Jun 8, 2015 16:25 |
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FISHMANPET posted:I ran the adventure in the back of the core book and then used Lords of Nal Hutta to keep my players faffing around in Hutt space. Oh yeah, "Trouble Brewing" is the exception, it is really great and shows off a ton of stuff EotE does real well. No complaints about it
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# ? Jun 8, 2015 17:36 |
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FISHMANPET posted:So a player in my group, this is his first time playing an RPG, wheras the rest of us have all played before. He's not super familiar with Star Wars either, so we have to kind of hold his hand through a lot of story stuff. I've decided to make the source of his Obligation a pseudo villain for the party (also another player is basically his Chewbacca so two players share this obligation). Anyway, the player in question, he's a Scoundrel - Thief. The obligation is debt - an imperial officer is holding his family hostage/for ransom. I asked him in our Facebook group what he did to the guy to make him abduct his family, and he just responded with "housing market collapse." So this is what I settled on, in a fit of inspiration: The Imperials were going to have a diplomatic conference with the Hutts to have them "formally" join the Empire. Part of this conference was a large gift of art and jewels and other such valuables that the Imperials would be giving to the Hutts as a token of good will in accordance with Hutt customs. The player in question, the thief, worked with a crew to steal this gift. It was enough for the player to acquire his own ship, but the Hutts were incredibly offended by the lack of a gift and the talks fell apart. The Imperial "nemesis" holding the player's family was an imperial bureaucrat that was assigned to oversee the development of Teth and the Hutt conference. When the Hutts became a part of the empire, Teth would have become a huge trading hub full of wealth, causing a rush in speculative housing. When the talks fell through, the housing market collapsed, and the nemesis was assigned permanently to Teth to fix the problem (and he is the type of guy that would rather be living on Coruscant or Eriadu) so he's unhappy about his posting and blames the player for his current assignment.
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# ? Jun 8, 2015 18:20 |
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F&D Beginner Game moved to shipping now
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# ? Jun 8, 2015 18:30 |
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After the Escape game update! So the PCs are contacted by Jarael Joneekree's personal bodyguard and Securiat, Galada. Galada tells them the funeral for Jarael's uncle, the late senator of Arkanian and forefront fighter against all things slavery, will be going on on Arkanian soon. She wants them there in the crowd as covert operatives, able to do what they're told but not actually 'employed' by the Joneekree family. No money will be exchanging hands, and they are mostly acting independently. They leave for Arkania independent of Jarael, CEO of Liyanomiks (17th largest Arkanian company, and the 63rd largest in the galaxy) and head to Adascpolis, capital of the planet. They also ask for a list of guests so they can prepared. They buy some stealthier weapons, too. In transit, they contact Mon Mothma. See, the last adventure they rescued two kids who turned out to be Mothma's niece and nephew. They're supposed to be returning them to her. Turns out she's on the list of guests (she can Joneekree were both against slavery and she's a former senator, too, so why not?). She says they can stop by her hotel. They do and they explain that the kids were with their parents on what amounts to a safari on Jarael's property. Mother, father, older brother, and "uncle" who turns out to be the father's best friend. Mother and "uncle" were sleeping together and planned to kill the father, Mothma's brother. It went wrong and everyone ended up dying except the two kids from wild animal attacks. Mothma tells them the "uncle's" brother and sister-in-law should be there too, and to steal their datapads to see if they have any information saying they knew about the plot on there. If they succeed, she may have work for them later, because "the galaxy will need people like you soon." At the party, the PCs are milling around meeting people. Imperial delegates, high ranking Arkanians (Lord Adasca himself is here!), diplomats, Imperial Senators, etc. A lot of well-connected but uneasily impressed people. Eventually Galada contacts them through ear-mics and says there's a big, HUGE problem outside. They start to go handle it when she contacts them again and says, oh no, something huge is running through the suites of the mansion and her soldiers are not responding. Team Gun decides to go handle the big thing. Team Talk and Mech handles the thing outside. Team Talk and Mech pass another problem on their way out the door. At the top of the steps, being announced by the seneschal, is Besgos the Hutt. Besgos is Teemo's uncle and hugely infringing on the slave trade in Hutt space. He's also the guy responsible for hiring Trex, the trandoshan bounty hunter in the beginner game, and the guy that put the bounty on Senator Joneekree's head. He pretty much killed Jarael's uncle by proxy. Team Talk asks Galada if they can help with Besgos, and she says, "Only if you think you can embarrass him." She figure they probably can, so they decide to help Jarael with that. Team Mech goes outside. Outside is a massive sail barge, the top of which is lined with about 200 well-armed soldiers. Team Mech decides the best thing to do is steal this ship. They try to break in. How? "I try to open the door?" "It opens." Players look at me. "What? Who the gently caress would try to steal a Hutt crime lord's ship? He doesn't need to lock it. He's got 200 people on board." The two astromech droids begin crawling through the air vents. The selonian is too big and has to crawl through the sewer/Hutt slime drainage pipes. Team Gun is running through the mansion to find the big thing. They call security and have them start shutting blast doors, but leave them a path to the thing. Eventually , they have them dim the lights, too, thinking their nightvision will help them. They're rounding their way near Jarael's room when the door explodes outward and something massive slams them against the wall. Team Talk is walks around Besgos. Besgos is a massive Hutt. He's a good 900+ years old, and he's just ridiculously large, like a bus. But he's still crawling under his own power because 1) it shows something to be that big but big enough to move and 2) it leaves a disgusting slime trail and he thinks that's funny. He moves towards the PC's patron, Jarael, and begins speaking in Huttese. His Ishi Tib majordomo begins translating into Galactic Basic. Standard Hutt, really. Jarael smiles and calmly starts speaking in this odd, purring language, figuring the Ishi Tib likely doesn't speak Farghul. She is correct, causing the Ishi Tib to have to admit defeat. He tells Besgos and Besgos smiles. "Fine. We'll do this in your language." What follows is basically a lot of double entendre as Besgos takes credit for the senator dying and Jarael says she's going to murder him. The crowd is very enthralled, but the conversation isn't moving much either way. Team Gun realize eventually that what they're fighting, even though it's hard to see, is a fairly lithe Hutt in a suit of stealthed battle armor. The big worm-thing moves at lightning speed in armor powered with stealthed repulsors and begins attacking them with Vamblades. Punch-guy starts fighting it one-on-one but can't get past the soak. Sniper-guy starts sniping, but can't do enough damage either. Eventually punch-guy starts breaking the Hutt's vamblades, but Hutt knocks him out and threatens to blow up his unconcious body. Sniper lets the Hutt go without any further problems and the Hutt places the armed mine by the body and speeds off. Sniper guy wakes up punch guy after disarming the mine, but realizes he doesn't know where the Hutt went. Team Mech make it to the cockpit and realize Besgos apparently takes some sort of pride in flying in his own ship, so the sewer tube leads right to his cockpit. Thanks to her ridiculous series of Triumphs, I decide the ship uses an olfactory identifier and since the selonian smells like poo poo and Hutt slime, the ship says, "Greetings, Besgos. Orders?" And she tells the ship to fly back to Teemo's palace and crash into it. (I established a few months ago that Besgos and Teemo hate each other). She tells it to do this in 30 seconds, but first to arm the escape pod and lock the top deck so the guys up there can't get back in. It turns out the cockpit itself is the escape pod, because who does a Hutt care about saving besides himself? Cockpit says, "Oh. Are we initiating plan X-Dosh-JAlpha?" Selonian, without thinking, says, "Yes. Of course." Computer says, "Accepted. Dialing Bossk now." The cockpit wrenches out of the ship and the ship flies up, blowing a hole in the dome of the city. (Arkania is an ice planet. They live in temperate domes, though). Team Talk is competing against Besgos to make him look like an idiot while he's doing the same to Jarael. Jarael is saying little, just smirking while the human and the drall do all the work. Eventually, the human decides that in the Senator's honor, since it is his funeral, a charity needs to be made that exists solely to fund open rebellion against slavers in the outer reaches of the galaxy for the betterment of all peoples. While he's doing this, Jarael makes the charity an actual thing and hands him the holochip and the holostylus to prove it. The PC begins walking a circle aorund Besgos and person after person donates to the cause and signs the holoscreen with the stylus. Eventually, he gets back to Besgos and rolls some triumphs on his Negotiaion/Charm/Intimidation rolls (can't forget which) and manages to make the crowd start chanting "Sign it! Sign it!" I roll 1d20 and get a 2, so Besgos donates 2 million. Then Jarael donates 3, just to show him up. Then she tells the human who to talk to and in order of 'rank' of Arkanian house hold, and they all donate accordingly to one up each other, ending with Lord Jenraux Adasca himself, who donates 20 million. They carry the holo screen back to Jarael, $150 million richer for having just shown up the Hutt by having the galaxy, AND HIM, publicly unite against the slave trade. He's embarassed, of course, and has lost all sway with the crowd. THEN THERE'S THIS BIG CRASH OUTSIDE AS SOMEONE SHATTERS PART OF THE DOME. Thanks to the selonian's third or fourth Triumph, I decided it was the part of the dome right above Lord Adasca's castle. He asks Jarael if he can recquisition her guards, to which she says yes, and Lord Adasca says, "Besgos Gorensla Malarik, you are under arrest for the destruction of public and private property." He tells the guards to escort the Hutt, on foot, to the jail. It should only take a few hours and he can use the weight loss. So all in all, it was a pretty fun, epic game.
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# ? Jun 9, 2015 23:44 |
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Desperate Allies and F&D Beginner Game should be in stores by Friday
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# ? Jun 17, 2015 01:22 |
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So I'm running my FLGS's weekly Wednesday night public games. This month is Iron Kingdoms, but next month is Age of Rebellion. I have extensive experience in running EotE, and I know that the system is (basically) the same, but can anyone suggest a good entree to AoR that would be able to be run as up to four discrete sessions while still having a complete story told? I've toyed with the idea of an Imperials game, set sometime between ESB and RotJ, with Imps hunting down the Mon Cal fleet before they can rendezvous at Parsec 13.
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# ? Jun 17, 2015 21:15 |
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Don't play an imperial game if you want to give an introduction to AoR. A big part of AoR is that individual heroes are important to the Rebellion because they need these big heroes as faces of victory, because they're still outnumbered 1000 to 1. The game's themes do not work well when you suddenly put players into the situation where they're in an organization with vastly more power than their enemies. It can be fun as an 'advanced' game/reskin of it, but it doesn't work particularly well for a first game for running for other people. Even EotE works better than AoR for running Imperial stuff, because you can just handwave that you're all mercenaries and not part of the actual imperial navy. The best AoR game I was in was actually a founding of the rebellion game, where we were the only core team when the Rebellion was first starting up, but that was more of a long game, so I can't help much with that. We had a lot of fun dealing with hutts and making probably bad deals to keep everything working though.
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# ? Jun 17, 2015 22:10 |
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I'm thinking about running a short Star Wars campaign for my group while some of the regulars are out of town. If I just want to run the premade adventure out of a beginner box, which box should I get?
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# ? Jun 18, 2015 23:29 |
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DrOgreface posted:I'm thinking about running a short Star Wars campaign for my group while some of the regulars are out of town. If I just want to run the premade adventure out of a beginner box, which box should I get? Trouble Brewing from the back of the EotE book is really fun and good and hits all those notes. Don't expect your players to rescue the wayward rookie bounty hunter on the asteroid, though.
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# ? Jun 18, 2015 23:39 |
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Everblight posted:Trouble Brewing from the back of the EotE book is really fun and good and hits all those notes. Don't expect your players to rescue the wayward rookie bounty hunter on the asteroid, though. I just saw that the core book has an adventure too. Is getting that and a dice set or two the way to go?
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# ? Jun 18, 2015 23:51 |
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DrOgreface posted:I just saw that the core book has an adventure too. Is getting that and a dice set or two the way to go? Yeah. You'll want two sets of dice, one to live with the GM, one for the players. Also the GM screen is really, really good in terms of what it has on it. Mostly good charts, only the gun-shopping-page one is out of place
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# ? Jun 19, 2015 00:04 |
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Damnit to hell my monthly AoR game is tomorrow and Dangerous Allies isn't out until Thursday next week My agitator could do with a bit of love.
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# ? Jun 19, 2015 21:54 |
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Foxtrot_13 posted:Damnit to hell my monthly AoR game is tomorrow and Dangerous Allies isn't out until Thursday next week It got to my FLGS yesterday I don't know what I was expecting from F&D Beginner Game, but the adventure is kind of ho hum. I don't want to spoil anything but it's... super beginnerish. Almost no typical Jedi morality etc in it.
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# ? Jun 19, 2015 22:38 |
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I remember using a digital dice roller once for this game, but I can't find it. Does anyone know of a digital dice roller for this game? Also, what happens when everything cancels out in a roll? Like how do you adjunct that?
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# ? Jun 19, 2015 22:45 |
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For Android, I use RPG Dice Roller: https://play.google.com/store/apps/details?id=com.visttux.empireedgediceroller&hl=en There's an option to use Star Wars dice, and it'll automatically total up what you get and display a summary (in addition to the results of the individual dice). Dunno if there's one for iOS.
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# ? Jun 19, 2015 22:59 |
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Covok posted:I remember using a digital dice roller once for this game, but I can't find it. Does anyone know of a digital dice roller for this game? Also, what happens when everything cancels out in a roll? Like how do you adjunct that? I was going to make fun of you for not even looking at their page to find it, but it's not immediately obvious. Products > Star Wars > the product at the bottom of the page.
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# ? Jun 19, 2015 23:12 |
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There's also an official FFG Star Wars Dice app, it includes dice for all the FFG Star Wars games (not just the RPG but Xwing and Armada and any other game that uses dice). It can also do "regular" RPG dice and it has cool sounds. As far as everything cancelling out, I don't think I've ever had everything cancel out, but I guess if I did then the action would fail but there are no other reprecussions. Kind of boring narratively, but not every common either. "You miss, and the blaster bolt hits a durasteel wall, causing no damage." "The Twi'lek dancer isn't interested in your story about pod racing, but she's still hanging off every word you say." Kinda stuff like that. The success or failure plus threat and advantage is pretty much a but/and. "You are successful and another good thing happens." "You don't suceed but a good thing happens." "You succeed but a bad thing happens." You don't suceed and a bad thing happens." No result is just null. "You don't succeed but/and nothing else happens."
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# ? Jun 19, 2015 23:16 |
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Desperate Allies has a holo net pirate array modification for ships and a ton of awesome protocol droids
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# ? Jun 20, 2015 03:32 |
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Has there been any hint at all as to when we might be getting the Bounty Hunter book? My droid will cry oily tears if I end up having to wait until after the Technician one. I don't even entirely know what I would want out of it in terms of new specializations or gear, but I'm dying to know what they might come up with.
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# ? Jun 20, 2015 15:10 |
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alg posted:It got to my FLGS yesterday Here in Britain the F&D beginner game was only thing avliable this week. Had to blow my characters cover today. He is a Agitator/Medic/*cough*Makashi*cough* and we were going to rendition a high up member of the Inquisition for crimes against the Allaince (we are about a year and a half post Endor) and I stepped blind into a room that I thought I could bluff my way through (I was wearing dark robes and had a lovely badly made red lightsabre on my hip). Turns out the silent alarm had been triggered and an Inquisition rival with a lightsabre was waiting for me. Luckily I saw him Me: I draw my blue lightsabre from my sleeve and stab him Pilot/Melee : Blue lightsabre Gand/Findsman-light : Blue lightsabre I assemble my dice pool of one yellow and two greens Pilot/Melee : Wait your brawn is two, that means you have the skill and a tree Gand/Findsman-light : There is a bit of history between the two other players as the Pilot was a jedi in a long lost D6 game and just ninja'd everything and the Gand couldn't keep up so had some schadenfreude Unfortunalty I have only been able sink 25 xp into Makashi so I am not very good but managed to tag him and disengaged so the others coming in could shoot him.
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# ? Jun 20, 2015 19:34 |
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Judgement posted:Has there been any hint at all as to when we might be getting the Bounty Hunter book? My droid will cry oily tears if I end up having to wait until after the Technician one. I don't even entirely know what I would want out of it in terms of new specializations or gear, but I'm dying to know what they might come up with. I dunno, but I'm hoping for a specific Mandolorian specialization with some hybrid ranged and melee skills, plus a few special talents that operate around their whole honor code and clan sigil or something. That would be neat.
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# ? Jun 20, 2015 19:57 |
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Beef Hardcheese posted:For Android, I use RPG Dice Roller: https://play.google.com/store/apps/details?id=com.visttux.empireedgediceroller&hl=en There's an option to use Star Wars dice, and it'll automatically total up what you get and display a summary (in addition to the results of the individual dice). Dunno if there's one for iOS. homullus posted:I was going to make fun of you for not even looking at their page to find it, but it's not immediately obvious. Products > Star Wars > the product at the bottom of the page. Thanks, but do you know any that could work on a computer for online games?
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# ? Jun 21, 2015 19:09 |
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Covok posted:Thanks, but do you know any that could work on a computer for online games? Orokos has a EotE dice function, for what it's worth.
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# ? Jun 21, 2015 20:24 |
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Covok posted:Thanks, but do you know any that could work on a computer for online games? We use this thing.
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# ? Jun 22, 2015 00:31 |
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homullus posted:We use this thing. Seems legit. Wonder if anyone on SA would be ok with hangouts, though.
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# ? Jun 22, 2015 14:50 |
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Covok posted:Seems legit. Wonder if anyone on SA would be ok with hangouts, though. Fantasy Grounds really does work for Star Wars I like fantasy grounds - I want to kill it at times, but its still the best online virtual tabletop I've found. The module is now pretty good, and automates a lot of things like the counting, speeding things up.
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# ? Jun 23, 2015 11:49 |
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Roll20 looks a lot nicer, costs less, rolls dem dice, and integrates with hangouts
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# ? Jun 23, 2015 11:58 |
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Roll20 is just really, almost weirdly elegant. It makes no sense, and then you watch that 20 min video and it becomes the best thing ever.
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# ? Jun 23, 2015 12:45 |
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BottleKnight posted:Roll20 is just really, almost weirdly elegant. It makes no sense, and then you watch that 20 min video and it becomes the best thing ever. There are a few things that it can do that an unaugmented tabletop game can't even do -- taking the players to a new scene via a new screen with an establishing image is great for setting tone, and better than just holding up a picture. Revealing a map slowly as it's explored, without having to draw it as it's explored, is great too. There are downsides obviously and it changes the nature of a tabletop game, but it is a truly excellent way to replace your "bad gaming" or "no gaming" with "good gaming."
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# ? Jun 23, 2015 14:35 |
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homullus posted:There are a few things that it can do that an unaugmented tabletop game can't even do -- taking the players to a new scene via a new screen with an establishing image is great for setting tone, and better than just holding up a picture. Revealing a map slowly as it's explored, without having to draw it as it's explored, is great too. There are downsides obviously and it changes the nature of a tabletop game, but it is a truly excellent way to replace your "bad gaming" or "no gaming" with "good gaming." I don't personally get on with Roll20, but I agree it and FG are pretty much the best way to game if there are no geeks in your area. I've gone from no gaming to having two sessions a week with people who I now consider friends - we have a skype chat that just keeps on going. They are a massive step up from IRC, mainly because you can share images, tokens and keep track of a lot more data easily. The Age of Rebellion game I'm running now has a running selfie joke, and I'm able to photoshop the character in in real time and share it with the group. There is no way I could do that in a tabletop game. Of course, you lack the physical presence of a bunch of people around a table, and people talking over each other is a bit of problem, but its a viable solution in the 21st century - no longer does anyone have an excuse not to game, as long as they don't have a schedule that is somehow out of whack with the entire planet.
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# ? Jun 23, 2015 15:14 |
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I'm trying to find a Star Wars game here at London, to no avail. Do you guys know of any games currently running in the city? I'll have to join in to roll20 if I don't get lucky…
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# ? Jun 24, 2015 14:32 |
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Yggdrassil posted:I'm trying to find a Star Wars game here at London, to no avail. Do you guys know of any games currently running in the city? I'll have to join in to roll20 if I don't get lucky…
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# ? Jun 25, 2015 16:49 |
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I'm not a RPG player but, as a SW fan, thank you very much all of you guys for giving all your hard-earned space-money to FFG so they can commission awesome art like this. (No seriously FFG products have brought up a wave of baller art at least on par with the Essential Guides/Atlas/Warfare. It is awesome.)
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# ? Jun 26, 2015 02:55 |
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How do the force sensitives in Force and Destiny play out now? Just curious, cause last time I checked they were weaker than regular careers.
NutritiousSnack fucked around with this message at 05:16 on Jun 29, 2015 |
# ? Jun 29, 2015 04:14 |
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NutritiousSnack posted:How do the force sensitives in Force and Destiny play out now? Just curious, cause last time I checked they were weaker than humans. Force trees get to pick one less free career skill rank at chargen. Once you get up into higher XP expenditures, I think that Force users are a bit overpowered...but thankfully the narrative focus of the system mitigates that somewhat.
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# ? Jun 29, 2015 04:18 |
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NutritiousSnack posted:How do the force sensitives in Force and Destiny play out now? Just curious, cause last time I checked they were weaker than regular careers. The carriers tend to be a bit weaker as they have Force bits in them but when you add in force powers it tends to even things out in the non-combat stuff. For high XP combatants a force user will be better thanks to the lightsabre, the buckets of parry/reflect, the top level talents (ie Makashi crit murder machine) and move/enhance but the non force users will be a bit more rounded.
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# ? Jun 29, 2015 18:32 |
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# ? May 9, 2024 21:28 |
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OK, longish post, but I need ya'll's help. My players just crested 200XP each, so I'm looking at the end-game for my EotE campaign (15 months, a decent run). A few months ago, while exploring some underground ruins, they awakened a Sith Lord who they then fled from as the "underground ruins" came online and the Victory-class Star Destroyer freed itself from its underground standby. The players, now on Nar Shaddaa, found out from a pirate that "It's like Life Day out there, man, you can steal anything!" because the bulk of the Imperial fleet is massing around some pissant planet called Hoth for a military exercise or something, while the Sith Lord has begun enslaving planets and putting his 'subjects' to work in his fleet, expanding his empire. I wanted to do something like the Galactic Readiness Map from Mass Effect 3 as the players spend the next 12 sessions or so winning support and materiel from systems that are neutral, with some sort of subsystem in place for that. Witness: The Galaxy Control Map! Or rather, this is what it looks like, printed out and placed in sleeves, then in two binder pages taped together: The three categories (top to bottom) that the systems are ranked in are
I also wanted to have each system have a special ability, though I have no idea how to implement them, and maybe some sort of "you can spend 3x a system's ratings to auto-conquer it rather than doing a side quest," but honestly that whole part is still half-formed. The pieces are in sleeves so I can write who controls them currently on wet-erase. Thoughts?
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# ? Jul 1, 2015 00:41 |