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Kai Tave
Jul 2, 2012
Fallen Rib
Scum Kath is generally my go-to for a Firespray though I've also tried making her Imperial counterpart work. Part of it, I think, is that I'm trying to rush forward with it but 10 hitpoints just doesn't hold up very long even with 2 green dice natural. But I also need to figure out how to fly her since, as you pointed out, the trick with the Scum version at least is to catch people with the rear arc. I may try PtL next time, I already use the K4 as a standby crew upgrade.

I played around with Emon a bit but ehhhh, a bomber specialist with only PS 6 seems a bit tricky to use well outside of slingshotting proximity mines into people. Which, don't get me wrong, is sweet when you can do it, but otherwise of limited usefulness I feel.

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Chill la Chill
Jul 2, 2007

Don't lose your gay


Thanks for all the advice, gate. I'm guessing IG88 is much easier since i move afterwards.

As for the fire spray, I can't speak for it but only how I find it effective to play against them. A lot of players will try and do something fancy with them and approach at 45deg or some other weird thing that causes them to be shot at from the blind spot a turn or two later (usually cuz it's close enough to k turn at least one Z into arc when it banks again and the boost either doesn't get it into arc or is too close to work). I find it much harder to fight against with Zs when they just plain joust. Of course you can't do that against Bs but I imagine that's when the 45deg approach works best: bank around and engine boost if needed. Try and keep it at range vs Falcons since I would love if you attempted to get near so I can engine boost out of arc. When Paul ran a scarlet at store champs, he did some weird boost that allowed Han to get alongside it and just escort it to death.

Chill la Chill
Jul 2, 2007

Don't lose your gay


I would make diagrams if I didn't phone post all the time. If there's an easy app that could do that, LMK.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Chill la Chill posted:

I would make diagrams if I didn't phone post all the time. If there's an easy app that could do that, LMK.

Yeah, that would be helpful, but I think the closest thing is Vassal which would be a huge PITA to use for diagrams.

IG-88's aren't too bad. If they have VI they can cause issues for Dash since they're able to boost so far being large bases. But at the same time, Dash kicks out damage and is still too fast for them to always be on top of. Usually, if you can't shoot one, you can shoot the other at least. Corran does well against them, you just have to make sure you don't get caught and hit by both, because the cannon rerolls from B can really gently caress him up. Once you're past the initial joust though, it's usually fine. I think it really comes down to the build they're using. If they have HLC's and manage some good rolls, the 4 dice shots can hurt Dash a lot faster than most ships, but mostly you see Manglers which isn't so bad.

Edit: Dash is also great at blocking the 88's if they have VI, thanks to their large bases. Blocking them is great, especially if they lack AdvSensors.

Orvin
Sep 9, 2006




I have found that Scum Bobba Fet is very durable. His ability makes him ideal when in the thick of things. At all times you want to be within range 1 of at least 1 ship, if not more. 2 defensive dice with a reroll (and a focus of you take recon specialist) is very durable, as you should get at least 1, if not 2 evades often.

using push the limit on Bobba is nice, as it will let you take the evade action when your opponent has a heavy hitter or two lined up for a shot.

Kai Tave
Jul 2, 2012
Fallen Rib
Well while I figure out what to do re: Firesprays, here's something that occurred to me the other night. I've been messing around with Starvipers looking for a decent list to use one in, I experimented with things like Xizor + 2x Syndicate Thug but wasn't too impressed with how it turned out. Then while I was poking around my squad builder app I realized that I could take my standard Kavil + Palob + Drea list and sub Drea out for a Starviper and it fit pretty well pointswise. This is what I came up with:

Kavil
-R4 Agromech
-Blaster Turret
-Veteran Instincts

Guri
-Autothrusters
-Virago
-Sensor Jammer
-Veteran Instincts

Palob
-Blaster Turret
-K4 Security Droid
-Moldy Crow
-Veteran Instincts

Three ships at PS 7/7/9, two chunky turrets, all the usual stuff that's done me pretty well so far, only instead of poor Drea who somehow always winds up dying first there's Guri. I know that Advanced Sensors is the traditional Systems upgrade but it occurred to me that it actually plays well off of Palob's ability to strip focus away from people...if someone doesn't have a focus to spend then Sensor Jammer is effectively "nullify one hit result" in a majority of cases (barring things like Marksmanship or Glitterstim). I haven't tried the K4 out on Palob yet but it seems like a natural fit given how often I wind up slow-moving him along, I might as well pick up a free target lock for my troubles.

MRLOLAST
May 9, 2013
I just realised that scum y- wings with unhinged astromechs are better dog fighters then almost anything head to head. Just played vs 2 with the title and ion cannons and vs kavil with expert handling ( really good on him). Frigging y wing arc dodgers doing green 3 turns and the kavil barrel rolling around.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.



https://www.fantasyflightgames.com/en/news/2015/6/22/lightning-reflexes/

article is 404ing but its neat



current x-wing status: owned.

alg fucked around with this message at 16:05 on Jun 22, 2015

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
No 1 forward, no hard three, no astromech slot to make all 1 and 2s green. I like 1 hard, b ut it isn't a game breaker not to have. I'll take the X-wing every day with the same lack of reposition options.

Orvin
Sep 9, 2006




The Lightning reflexes card looks to be kinda useful. At 1 cost, I could see including it on some of the less manuverable ships to give some options. Especially in a stress heavy build, as you can perform this even while stressed.

It took me a second to see why the stress was added after check pilot stress. Otherwise a green manuver would result in effectively no stress.

Strobe posted:

No 1 forward, no hard three, no astromech slot to make all 1 and 2s green. I like 1 hard, b ut it isn't a game breaker not to have. I'll take the X-wing every day with the same lack of reposition options.

It also trades the forward 1 for an extra K-turn. The extra 2 speed green Manuvers are nice, but not particularly critical.

I think the best thing is that it gives the scum a mid cost 3-attack ship. It's not spectacular on its own, but I can see uses for it until the scum options get fleshed out more.

Orvin fucked around with this message at 16:30 on Jun 22, 2015

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Double post.

Veritek83
Jul 7, 2008

The Irish can't drink. What you always have to remember with the Irish is they get mean. Virtually every Irish I've known gets mean when he drinks.
I like Lightning Reflexes a lot- for 1 pt it seems like maybe it sees some play on those odd generics that have the EPT slot. A-Wings maybe?

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Veritek83 posted:

I like Lightning Reflexes a lot- for 1 pt it seems like maybe it sees some play on those odd generics that have the EPT slot. A-Wings maybe?

It's another issue of opportunity costs. There's a lot of things that can go in EPT that are hard to pass over for a once per game effect. It's pretty good, but it really seems like it would work best on a high PS pilot that can really get the most out of choosing when to flip around, and those pilots often want a stronger EPT I think.

Still, for 1 point it's not bad, and like inertial dampers it will force your opponent to play around it until it's used.

Chill la Chill
Jul 2, 2007

Don't lose your gay


It would be great if at least for one of the rebel y wings had an EPT so you could play a hog and allow it to remain relevant longer.

Veritek83
Jul 7, 2008

The Irish can't drink. What you always have to remember with the Irish is they get mean. Virtually every Irish I've known gets mean when he drinks.

The Gate posted:

It's another issue of opportunity costs. There's a lot of things that can go in EPT that are hard to pass over for a once per game effect. It's pretty good, but it really seems like it would work best on a high PS pilot that can really get the most out of choosing when to flip around, and those pilots often want a stronger EPT I think.

Still, for 1 point it's not bad, and like inertial dampers it will force your opponent to play around it until it's used.

Good point on PS. That said, I think this is probably a better 1 pt. option on Green Squadrons running A-Wing Test Pilot than VI. Not that the meta is thick with those in the first place, but I wouldn't be shocked to see 2 of them with a 54 pt. Mango-Dash. Seems like it might be fun.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Chill la Chill posted:

It would be great if at least for one of the rebel y wings had an EPT so you could play a hog and allow it to remain relevant longer.

Yeah. I understand why they didn't have EPTs originally, and why they don't like errata, but man the named pilots really should have one.

Chill la Chill
Jul 2, 2007

Don't lose your gay


I have decided to paint the YT2400 with a scheme similar to Sabrine Wren's tie fighter and armor. It will look fabulous.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Talonbane is pretty cool and I can actually see a lot of use out of him. Graz is okay I guess, but his special is just so underwhelming :geno:

EDIT: Talonbane Cobra sounds like a Star Wars character I dreamed up when I was 12.

Orvin
Sep 9, 2006




I kinda want to try arc dodging interceptors. I only have 2 auto thruster cards, so I was going to make a build with Soontir and Carnor. What is good to fill out the other 30+ points left over? The meta at my game store is currently large Rebel turret ships if that matters.

I was going to just drop some named TIEs in there, but figured if I am good with arc dodging, the TIEs will be dead pretty quick as they would be the only targets.

Kai Tave
Jul 2, 2012
Fallen Rib

Orvin posted:

I kinda want to try arc dodging interceptors. I only have 2 auto thruster cards, so I was going to make a build with Soontir and Carnor. What is good to fill out the other 30+ points left over? The meta at my game store is currently large Rebel turret ships if that matters.

Omicron Group Lambda Shuttle + HLC + Darth Vader.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD
Omicron Group Pilot + Vader + Gunner. Don't have room for the Accuracy Corrector trick, but an initiative bid is the better way to go anyway. You don't care that the shuttle is going to go down under heavy fire, since it's not going to turn around anyway.

MRLOLAST
May 9, 2013

Orvin posted:

I kinda want to try arc dodging interceptors. I only have 2 auto thruster cards, so I was going to make a build with Soontir and Carnor. What is good to fill out the other 30+ points left over? The meta at my game store is currently large Rebel turret ships if that matters.

I was going to just drop some named TIEs in there, but figured if I am good with arc dodging, the TIEs will be dead pretty quick as they would be the only targets.

2 bombers! Thats 12 hitpoints of blocking goodness.

Kai Tave
Jul 2, 2012
Fallen Rib

Poopy Palpy posted:

Omicron Group Pilot + Vader + Gunner. Don't have room for the Accuracy Corrector trick, but an initiative bid is the better way to go anyway. You don't care that the shuttle is going to go down under heavy fire, since it's not going to turn around anyway.

It's not so much that the shuttle is going to do down under enemy fire as it is that Darth Vader is going to tear it apart flinging bits of it at whatever you're attacking..

Orvin
Sep 9, 2006




Poopy Palpy posted:

Omicron Group Pilot + Vader + Gunner. Don't have room for the Accuracy Corrector trick, but an initiative bid is the better way to go anyway. You don't care that the shuttle is going to go down under heavy fire, since it's not going to turn around anyway.

What is the accuracy corrector trick? Add a gunner and don't add the two hits on the accuracy corrector for the first shot to get two hits with Vader? Wouldn't it be better to just try and see if the accuracy hits get through?

WorldIndustries
Dec 21, 2004

I made a crappy version of the maneuver card for the Kihraxz fighter, compared to the X-Wing. I find it easier to compare this way then reading the dial directly.

banned from Starbucks
Jul 18, 2004




Not loving the 1 shield 4 hull trend of scum fighters

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Booyah- posted:

I made a crappy version of the maneuver card for the Kihraxz fighter, compared to the X-Wing. I find it easier to compare this way then reading the dial directly.



Yeah, X-wing every day. I'm not convinced by the utility of a 5K over a 1 forward, and as far as I'm concerned for jousters a hard 3 is superior to a hard 1 in the first place. Without a green 2 and reposition options you're not going to be dodging anything or out-turning anything of note anyway, and I'd rather be able to get distance while continuing a hard turn than pivot in place.

Madurai
Jun 26, 2012

zVxTeflon posted:

Not loving the 1 shield 4 hull trend of scum fighters

I'm sensing a new lease on life for ion weapons.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD
But ion weapons don't care about shields. :confused:

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Poopy Palpy posted:

But ion weapons don't care about shields. :confused:

Yeah, I'm confused. Unless he means since they only have 2 evade dice they'll be easy to hit?

Floppychop
Mar 30, 2012

I don't get the hardcore comparison of the Kihraxz and the X-wing. I mean, I know they fulfill similar roles and all that, but Kihraxz is Scum only and X wing is Rebel only. It's not like you'll have to choose between one or the other when building a squadron.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
They're just similar ships that fulfill similar roles, so comparison is natural.

Personally the fact that the PS5 one has an EPT makes it a ton more interesting to me.

Madurai
Jun 26, 2012

Poopy Palpy posted:

But ion weapons don't care about shields. :confused:

The game's been out for what, two years now? And suddenly I've just learned I've been playing wrong all this time. Well holy poo poo, ion weapons just got an even bigger upgrade!

Kai Tave
Jul 2, 2012
Fallen Rib

The Gate posted:

They're just similar ships that fulfill similar roles, so comparison is natural.

Personally the fact that the PS5 one has an EPT makes it a ton more interesting to me.

I don't know if the PS5 is cheap enough to dabble in even with an EPT to sweeten the deal, X-Wing lists seem to largely be comprised of either very expensive elite ships or the cheapest mooks you cna find with very little in-between. That said I think the Kirahxz or whatever it's spelled like is interesting because, like the article points out, you get illicit upgrades and missiles which, in my experience, have more interesting options that torpedoes if you're of a mind to use secondaries, plus Glitterstim or Inertial Dampeners are nice upgrades. And a PS9 Scum pilot with a nice, solid ability is nothing to sneeze at.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I was gonna say that TALONBANE COBRA is the the stupidest, most EU Star Wars name eve, but then I learnt about SAVAGE OPPRESS.

Kai Tave
Jul 2, 2012
Fallen Rib

Tekopo posted:

I was gonna say that TALONBANE COBRA is the the stupidest, most EU Star Wars name eve, but then I learnt about SAVAGE OPPRESS.

Talonbane Cobra, still a better name than Count Dooku.

Archenteron
Nov 3, 2006

:marc:
That thing looks like the space winnebago from spaceballs

MRLOLAST
May 9, 2013

Madurai posted:

The game's been out for what, two years now? And suddenly I've just learned I've been playing wrong all this time. Well holy poo poo, ion weapons just got an even bigger upgrade!

Ion cannon cares about shields in the sense that you remove one for the damage. Would be cool if it by passed shields and did the damage straight to the hull.

mellowjournalism
Jul 31, 2004

helllooo
This Kihraxz poo poo is kinda funny because I was just going to ask what y'all think of a chaardan astro. -1 wouldn't really do the trick but -2 would probably be too much. -1 + system slot?

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Strobe
Jun 30, 2014
GW BRAINWORMS CREW
System slots are really loving good. Zero plus slot would be enough for me. Hell, I'd take a point plus a slot if it wasn't unique.

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