|
dog kisser posted:
This looks good, nice job! So are you making an entire new race? I think you might've accidentally left a part overlapping another on the final tier ship, just above the engines. On Friday I worked on the parallax backgrounds so the forests actually look like forests now. I'll do a little more work on Monday so the trees always match up.
|
# ? Jun 14, 2015 17:44 |
|
|
# ? Jun 3, 2024 22:27 |
|
Supernorn posted:This looks good, nice job! So are you making an entire new race? I think you might've accidentally left a part overlapping another on the final tier ship, just above the engines. Yeah - fixed error on T8 ship. And Peglaci race is already made, just porting over. They have all tiers of armor and weapons, 25 tiered guns, objects, tiles and descriptions for all ingame objects. No villages yet, waiting for Tiled!
|
# ? Jun 14, 2015 18:39 |
|
Supernorn posted:This looks good, nice job! So are you making an entire new race? I think you might've accidentally left a part overlapping another on the final tier ship, just above the engines. This looks great! Man, this game has so much good art attached to... Whatever the game part of this game is intended to be.
|
# ? Jun 14, 2015 18:50 |
|
Supernorn, if you manage to get Chucklefish to donate $100 to Bernie Sanders' campaign, I will never post anything negative about Starbound anywhere on the internet ever again. pwnyXpress fucked around with this message at 22:49 on Jun 14, 2015 |
# ? Jun 14, 2015 20:33 |
|
pwnyXpress posted:Supernorn, if you manage to get Chucklefish to donate $100 to Bernie Sanders' campaign, I will never post anything negative about Starbound anywhere on the internet ever again. Even though you've barely made less than 15 posts in this 59 page thread, I liked your proposal. But you didn't even it. Come on, man.
|
# ? Jun 14, 2015 21:00 |
Supernorn posted:Even though you've barely made less than 15 posts in this 59 page thread, I liked your proposal. But you didn't even it. Come on, man. I'll toxx it for $50
|
|
# ? Jun 14, 2015 21:08 |
|
Why are you so weirdly bitter
|
# ? Jun 14, 2015 21:12 |
Cicadas! posted:Why are you so weirdly bitter is this a question for me
|
|
# ? Jun 14, 2015 21:13 |
because if so im not?????
|
|
# ? Jun 14, 2015 21:13 |
|
No, the other guy. His statement just came off super bitter to me for some reason. He probably isn't. And he draws nice trees.
|
# ? Jun 14, 2015 21:13 |
i just post things and i try to make myself laugh its not like i wake up every morning and think CHUCKLEFUCK!!!!!!!!!!!! I spent $20 or whatever on a game that i got a good amount of playtime on, but it STILL IS MISSING A LOT OF CONTENT IM REALLY MADDDDDDDD
|
|
# ? Jun 14, 2015 21:14 |
Cicadas! posted:No, the other guy. ohhhhhhhh
|
|
# ? Jun 14, 2015 21:14 |
|
Eonwe posted:i just post things and i try to make myself laugh its not like i wake up every morning and think CHUCKLEFUCK!!!!!!!!!!!! I spent $20 or whatever on a game that i got a good amount of playtime on, but it STILL IS MISSING A LOT OF CONTENT IM REALLY MADDDDDDDD Also owns E: Supernorn posted:On Friday I worked on the parallax backgrounds so the forests actually look like forests now. I'll do a little more work on Monday so the trees always match up.
|
# ? Jun 14, 2015 21:18 |
|
this was a poor decision
Cicadas! fucked around with this message at 21:36 on Jun 14, 2015 |
# ? Jun 14, 2015 21:26 |
|
Cicadas! posted:Why are you so weirdly bitter I'm not bitter at all! Sorry if you're reading it that way. Let's keep that criticism pointed at the game though, okay. Thanks for the tree comments. Pretty happy with how it's looking, just need to expand on it a bit further. Eonwe I looked it up and I have to be an American to donate. Am I going to be arrested in the middle of the night if I make a donation? Kernel Monsoon fucked around with this message at 21:49 on Jun 14, 2015 |
# ? Jun 14, 2015 21:46 |
|
Supernorn posted:I'm not bitter at all! Sorry if you're reading it that way. Let's keep that criticism pointed at the game though, okay. I edited in my toxx. Also, I'm sure you have an American friend you can funnel the money through. Wouldn't want foreigners buying our elections when multinational corporations can. :bernget:
|
# ? Jun 14, 2015 22:52 |
|
Ships added for Peglaci.
|
# ? Jun 15, 2015 07:00 |
|
Supernorn posted:I'm not bitter at all! Sorry if you're reading it that way. Let's keep that criticism pointed at the game though, okay. Does the background change with the density of foreground trees? I think Terraria does this and I'm sorta mixed on it; it seems cool until you have this thicket of trees that changes the biome for half a second while you run past it.
|
# ? Jun 15, 2015 13:16 |
|
What did they do to asteroid fields? I admit it's been a couple of years since I last played, but I remember them being filled with hard monsters, top ores and hidden bases with insane guns. It was always about seeing how much you could grab before you ran out of air, and tricking the monsters into falling off the asteroids. Now there's nothing there. Can't believe I did those quests to get FTL travel. And it gives you unlimited air?
|
# ? Jun 15, 2015 21:10 |
|
I guess you weren't progressing the way you were supposed to, grinding each tier one at a time.
|
# ? Jun 15, 2015 21:18 |
|
JerikTelorian posted:Does the background change with the density of foreground trees? As you said, I think Terraria does it because you're transitioning through the biomes, whereas this parallax only appears on forest planets. So no background changes, it'll be dense forest all the way across the surface. Already started with the canopy alternatives:
|
# ? Jun 15, 2015 23:32 |
|
Those look pretty nice! Would clear-cutting a planet and introducing a different tree desing from another planet also change the canopy design?
|
# ? Jun 15, 2015 23:52 |
Supernorn posted:I'm not bitter at all! Sorry if you're reading it that way. Let's keep that criticism pointed at the game though, okay. you might and that would be bad dont get in trouble on account of a forum
|
|
# ? Jun 15, 2015 23:56 |
|
Supernorn posted:On Friday I worked on the parallax backgrounds so the forests actually look like forests now. I'll do a little more work on Monday so the trees always match up. This looks drat good. Helps tremendously with the immersion and knowing "Oh im in a loving forest, not a copse of poo poo-trees"
|
# ? Jun 16, 2015 00:45 |
|
I like the forest parallax, looks pretty cool. oh, im supposed to make some sort of joke against starbound, let me think. I find the fact that this game has only two very defined genders as male and female to be very problematic.
|
# ? Jun 16, 2015 00:51 |
|
Rrussom posted:I find the fact that this game has only two very defined genders as male and female to be very problematic. A polite applause and laughter from the audience. A single individual even goes so far as to "Woo!" in support.
|
# ? Jun 16, 2015 00:52 |
|
Dandywalken posted:A polite applause and laughter from the audience. A single individual even goes so far as to "Woo!" in support. I would have also accepted "YOU SUCK MCBAIN".
|
# ? Jun 16, 2015 01:16 |
|
ScorpioMajesty posted:So what do, YOU people! Think should be done to better the game known as Starbound? IronicDongz posted:the actual problem is that monsters all fill very similar roles.
|
# ? Jun 17, 2015 09:25 |
|
QUACKTASTIC posted:Now is the winter of our discount content
|
# ? Jun 17, 2015 09:26 |
|
yeah gently caress it I'll start back in on the mantizi ships, I had 5 tiers done already anyway I'll also work on updating the OP, if you've got a mod or a server or whatever you want me to add to it, let me know
|
# ? Jun 18, 2015 04:26 |
|
We're putting some more work into weapons, It's coming along nicely and now we can do way more interesting stuff that wasn't possible before:
|
# ? Jun 23, 2015 15:30 |
|
Supernorn posted:We're putting some more work into weapons, It's coming along nicely and now we can do way more interesting stuff that wasn't possible before: Can't wait to resprite that to shoot birds at rockets instead! edit: What I'd really like to see is projectiles that can force the camera to follow them. Some sort of scouting drone or grenade would be excellent, and allow for all sorts of secondary uses. Off the top of my head, traps you can set in your base that pull the camera to it if they receive a signal. Dog Kisser fucked around with this message at 15:40 on Jun 23, 2015 |
# ? Jun 23, 2015 15:36 |
|
Supernorn posted:We're putting some more work into weapons, It's coming along nicely and now we can do way more interesting stuff that wasn't possible before: This should be a starting weapon, gently caress birds. I would really, really love something like this for mining, like a Ghostbusters positron beam that just churns through rock. Mining is tedious as hell but if I could dig awesome, natural looking tunnels with something like this it would become really cool. JerikTelorian fucked around with this message at 15:43 on Jun 23, 2015 |
# ? Jun 23, 2015 15:38 |
|
dog kisser posted:Can't wait to resprite that to shoot birds at rockets instead! The problem is chunk generation speed can't keep up with anything faster than normal movement speed, back in the day when bubble flight was infinite you used to run into problems of unloaded chunks.
|
# ? Jun 23, 2015 15:55 |
|
Supernorn posted:We're putting some more work into weapons, It's coming along nicely and now we can do way more interesting stuff that wasn't possible before: *drains all energy forcing you to swap to melee*
|
# ? Jun 23, 2015 16:07 |
|
ColHannibal posted:The problem is chunk generation speed can't keep up with anything faster than normal movement speed, back in the day when bubble flight was infinite you used to run into problems of unloaded chunks. Then have the projectile travel at normal movement speed! And in the case of camera traps, you'll de facto put them in places you've already been.
|
# ? Jun 23, 2015 16:19 |
|
Supernorn posted:We're putting some more work into weapons, It's coming along nicely and now we can do way more interesting stuff that wasn't possible before: Yesssss Really liking all the weapon mechanics changes I'm seeing so far, it looks like it'll add a lot of flexibility for both you and modders. There better be a wealth of joke weapons like the gnaremoob, because that gif sold me on the game again. Two questions, though. 1: I notice the missiles' homing is a sort of "active" tracking, as in you guide them with your mouse cursor. I prefer being able to steer them yourself, but would it also be possible to implement passive tracking; IE the missile homes in on its own? 2: What is the green bar and light that turns red when you shoot? Have you finally decided to ditch energy reliance for ranged weapons and given them clip/cooldown reloads? Please say yes.
|
# ? Jun 23, 2015 16:44 |
|
Cicadas! posted:2: What is the green bar and light that turns red when you shoot? Have you finally decided to ditch energy reliance for ranged weapons and given them clip/cooldown reloads? Please say yes. I'm pretty sure that's in the sprite - like it's being pushed back from the recoil. That in itself is interesting, because I don't think that sort of animation was possible beforehand. Also I REALLY hope that the lua animation changes don't break all my guns animations! But they're based off Bow animations, so as long as those stay similar I can just copy them over, somehow!
|
# ? Jun 23, 2015 16:55 |
|
Bleremiah posted:What did they do to asteroid fields? I admit it's been a couple of years since I last played, but I remember them being filled with hard monsters, top ores and hidden bases with insane guns. It was always about seeing how much you could grab before you ran out of air, and tricking the monsters into falling off the asteroids. This was the change I was most heartbroken over. Between the monsters and the terrain, asteroid mining was tricky even with the 'air vents produce oxygen' mod. I still miss my sweet 'two asteroids connected by a glass and steel walkway' base that I slowly carved out and filled a cool science lab. If there was a way to roll back to Enraged Koala, I'd do it in a heartbeat just to get all the cool modded biomes back.
|
# ? Jun 23, 2015 17:07 |
|
|
# ? Jun 3, 2024 22:27 |
tell desi to make the mod again
|
|
# ? Jun 23, 2015 17:10 |