Can I play ttw as a samurai high on turbo and slayer everything to death at light speed as limbs go flying because of bloody mess? I'm using signature armor and weapon in my current nv game with a katana thst attacks as fast I can click and Chinese stealth armor because I am a cyber ninja I guess. Basically would signature armor and weapon work with ttw?
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# ? Jun 25, 2015 06:28 |
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# ? May 28, 2024 12:43 |
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cheesetriangles posted:Can I play ttw as a samurai high on turbo and slayer everything to death at light speed as limbs go flying because of bloody mess? I'm using signature armor and weapon in my current nv game with a katana thst attacks as fast I can click and Chinese stealth armor because I am a cyber ninja I guess. Basically would signature armor and weapon work with ttw? Yes. The signature mods aren't limited to vanilla assets, so they should work with pretty much anything. Sticking to mod added weapons you won't notice any difference. You would only be missing out on Signature Weapon's functionality for handling unique weapons. The mod "knows" that the uniques from vanilla NV are versions of their respective normal weapons, and applies the bonuses to them as well. I don't think it ever applied to anything from the DLC's, so I can't imagine it would work for FO3's uniques. Basically, if you make your signature weapon a combat knife, it will apply any earned perks to Chance's Knife (since it's from vanilla New Vegas) but would not apply them to (Fallout 3's) Occam's Razor. In your case, just keep using your same Katana; you just might need to give it to yourself via console if there isn't a TTW version of the mod.
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# ? Jun 25, 2015 07:57 |
I console spawned the katana and mods and apparently fallout 3 has a samurai armor so I gave that to myself as well. Now I am a true samurai. Need to get some turbo though.
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# ? Jun 25, 2015 08:33 |
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Arcsquad12 posted:Im running Project Nevada, would Nevada Skies or Realistic Lighting Overhaul work better? I had to disable Nevada Skies weather effects because running them with Project Nevada makes the weather go haywire and you get a new Radstorm or dust storm every time you exit a building into the main game world. Project Nevada shouldn't be messing with any weather at all, it is purely gameplay features. Here is the best version of Nevada Skies to try - http://www.moddb.com/mods/nevada-skies-urwl
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# ? Jun 25, 2015 20:26 |
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cheesetriangles posted:I console spawned the katana and mods and apparently fallout 3 has a samurai armor so I gave that to myself as well. Now I am a true samurai. Need to get some turbo though. Pair the katana with a suit, guitar and thick-rimmed glasses or gtfo
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# ? Jun 25, 2015 20:44 |
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Do the reavers/albinos/rednecks/aliens continue to level with you past 30 in TTW?
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# ? Jun 25, 2015 21:18 |
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Gyshall posted:Project Nevada shouldn't be messing with any weather at all, it is purely gameplay features. Project Nevada tweaks the timescale of the game to make days and nights slightly longer. This has the side effect of making storms go crazy in Nevada Skies. How would Realistic Wasteland Lighting or Project reality stack up?
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# ? Jun 26, 2015 05:57 |
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The mod simply wouldn't let me turn weather effects off at one point, which was my first experience of the battle of Hoover Dam. It was really poo poo not being able to see more than 1 foot in front of me. The discussion with Lanius was completely obscured and I couldn't see him, the same with Oliver afterwards (I didn't see all the securitrons behind him).
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# ? Jun 26, 2015 07:56 |
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I've searched online and can't really find a satisfactory answer for this, but I'm having a problem where I can load up a saved game just fine (I use CASM autosave), but every time I die in the Capital Wasteland in TTW now it sticks me with that infinite loading screen bug. My load order for what it's worth: quote:FalloutNV.esm
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# ? Jun 26, 2015 16:41 |
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Other than "don't die" I'll ask the obvious: Are you running NVAC if so
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# ? Jun 26, 2015 18:45 |
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Well on my latest game, it was actually loading my saves on dying, eventually, but it took like 5 times longer than it did when I started my Tale of Two Wastelands game. Then when I tried reloading a CASM save later on, it hung up for like 10 minutes or so so I gave up. If I load up my other profiles I don't have that problem at all, so it feels like something related to the Capital Wasteland. Also yeah, I have NVAC but I installed a lot of poo poo since then, I guess I could try re-applying it and see if that works for some weird reason.
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# ? Jun 26, 2015 18:59 |
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Getting back into this, redoing everything, is there a nice easy standalone version of Wrye Bash (or something else) to create a bashed patch for everything I can run through ModOrganizer?
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# ? Jun 26, 2015 19:08 |
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Mr. Crow posted:Getting back into this, redoing everything, is there a nice easy standalone version of Wrye Bash (or something else) to create a bashed patch for everything I can run through ModOrganizer? Yeah, http://www.nexusmods.com/newvegas/mods/35003 There is also a dev version a few pages back I posted as well.
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# ? Jun 26, 2015 19:46 |
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King Vidiot posted:I've searched online and can't really find a satisfactory answer for this, but I'm having a problem where I can load up a saved game just fine (I use CASM autosave), but every time I die in the Capital Wasteland in TTW now it sticks me with that infinite loading screen bug. Exact same thing happened to me. Are you running any LOD mods?
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# ? Jun 26, 2015 19:46 |
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Mosnar posted:Exact same thing happened to me. Are you running any LOD mods? Nope, the only appearance mods I'm using are NMC's textures, Redesigned and Character Overhaul. Might not be playing nice with the Capital Wasteland, I dunno. It's weird though that the initial load takes like 40 seconds, but subsequent loads take forever or just hang up completely. If it were save corruption or whatever, it probably wouldn't even load that first time.
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# ? Jun 26, 2015 22:07 |
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King Vidiot posted:Nope, the only appearance mods I'm using are NMC's textures, Redesigned and Character Overhaul. Might not be playing nice with the Capital Wasteland, I dunno. It's weird though that the initial load takes like 40 seconds, but subsequent loads take forever or just hang up completely. If it were save corruption or whatever, it probably wouldn't even load that first time. Are you using the TTW Options file? If so did you download the hotfix?
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# ? Jun 26, 2015 22:53 |
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Pwnstar posted:Are you using the TTW Options file? If so did you download the hotfix? Well the hotfix didn't fix anything at all (it may have even made it worse), but disabling TTW Options fixed the poo poo out of it. I mean it loads in like 5 seconds now, so thanks for drawing that .esp file to my attention!
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# ? Jun 27, 2015 00:50 |
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Anyone know where lombard station is supposed to be?
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# ? Jun 27, 2015 00:51 |
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UberJumper posted:Anyone know where lombard station is supposed to be? Up the road from Goodsprings, past the gas station where Ringo hides. \/\/\/ Thats a bug then. The body should be there with the key(?) and some dynamite for the rocks. You can obviously find other sources of dynamite, but if there isn't a key I'd just use the console to unlock the door. Hobo on Fire fucked around with this message at 01:53 on Jun 27, 2015 |
# ? Jun 27, 2015 01:02 |
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Hobo on Fire posted:Up the road from Goodsprings, past the gas station where Ringo hides. Thanks, managed to figure out where to get the first 3 notes. But i am confused about the last note. It seems to imply he died in the shack, but there is no body.
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# ? Jun 27, 2015 01:39 |
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Does anyone have any experiance using Jsawyer's mod with Powered Power Armor? When I activate Jsawyer certain sets of armor (in this case the T-45d which works fine without Jsawyer) no longer show up any of the PPA options like energy usage, mods etc. The T-51b set works just fine though. Is there a comparability issue?
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# ? Jun 27, 2015 04:51 |
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TTW is the best thing.
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# ? Jun 27, 2015 05:05 |
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maev posted:Does anyone have any experiance using Jsawyer's mod with Powered Power Armor? Yeah powered power armor isn't compatible with jsawyer or vicious wastes... There is a project Nevada patch though. I can see about making a patch for jsawyer
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# ? Jun 27, 2015 05:10 |
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Gyshall posted:Yeah powered power armor isn't compatible with jsawyer or vicious wastes... There is a project Nevada patch though. I can see about making a patch for jsawyer That'd be great!
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# ? Jun 27, 2015 05:49 |
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maev posted:Does anyone have any experiance using Jsawyer's mod with Powered Power Armor? PPA probably checks if an armour is supposed to be Power Armour with the IsPowerArmor function, instead of comparing it to a list. Load up FNVEdit and try adding that flag back to the power armours. Raygereio fucked around with this message at 09:42 on Jun 27, 2015 |
# ? Jun 27, 2015 09:36 |
I decided I wanted to mod Oblivion earlier tonight which took a good 3-4 hours to get a good base down and that all works great. Then I decided I would do some fixing up on my NV install while I was at it. Managed to totally break my hud somehow. Everything else worked perfectly except the hud.
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# ? Jun 27, 2015 09:47 |
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Raygereio posted:If I were the hazard a guess, it's because JSawyer removes the "Power Armor" flag from power armours. Ropekid's intention was for you to be able to wear it without the Power Armor Training perk, but only get benefits - like the armour being effectively weightless - if you have that perk. I'll give it a go. The whole weightless power armour thing makes wearing power armour constantly the only thing to do with Jsawyer, so having a mod like PPA really helps add some flavour to it. Though armour sets like the 51b being effectively unlimited in power kind of removes the downside even then.
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# ? Jun 27, 2015 11:18 |
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Have anyone here tried out the Ragdolls mod yet? I'm about to try it out, but I wanted to hear some opinions on it, especially regarding the optional download which adds animal headtracking and limited inverse kinematics, which would be amazing if it works as advertised.Ragdoll Mod Maker posted:Headtracking - enables creatures to turn their head towards player, enemies, corpses, etc...Works well on creatures, but not on robots because of some technical limitations I've encountered. You'll probably want that.
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# ? Jun 28, 2015 01:47 |
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Yeah it works as advertised.
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# ? Jun 28, 2015 02:39 |
cheesetriangles posted:I decided I wanted to mod Oblivion earlier tonight which took a good 3-4 hours to get a good base down and that all works great. Then I decided I would do some fixing up on my NV install while I was at it. Managed to totally break my hud somehow. Everything else worked perfectly except the hud. What's wrong with the HUD?
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# ? Jun 28, 2015 04:12 |
Ah I dunno I already fixed it though I just rejiggered things in mod organizer til it worked. Also I'm not sure what mod I installed let's me get an actual dog as a follower instead of a robot dog but I'm digging it. He is called guts and he helps me kill big horners.
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# ? Jun 28, 2015 07:18 |
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I'm thinking about installing the radar mod but I'm not sure if I'll have to install aHUD, oHUD, universal HUD, or if it'll work okay with my current setup. I'm easily intimidated by modding and it took me five attemps to get all this working together without crashing my game or having display issues in game. I'd like to use the radar mod, but more so I don't want to have to delete my FONV installation, all my mods, and put this list back together again. Does anyone have any insight for me? FalloutNV.esm=1 TribalPack.esm=1 MercenaryPack.esm=1 ClassicPack.esm=1 CaravanPack.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 Project Nevada - Core.esm=1 Project Nevada - Cyberware.esp=1 Project Nevada - Equipment.esm=1 Project Nevada - Rebalance.esp=1 Weapon Mod Expansion.esm=1 WME - GRA.esm=1 DarNifiedUINV.esp=1 Fellout.esp=1 The Mod Configuration Menu.esp=1 SimpleStreetLights.esp=1 SimpleStreetLights (Extra Lights).esp=1 FactionIDCards.esp=1 dD - Enhanced Blood Main NV.esp=1 IMPACT.esp=1 SignatureArmor.esp=1 SignatureWeapons.esp=1 CRL9K_ThisMachineSound.esp=1 WME - GRA - Arenovalis.esp=1 WME - GRA - Complete.esp=1 WME - GRA - Just Guns.esp=1 WME - GRA - Unique Integration.esp=1 WME - GRA - Vendor Reform.esp=1 WME - GRA - Weapon Integration.esp=1 WME - GRA - All Weapons.esp=1 Weapon Mod Expansion.esp=1 EVE FNV - ALL DLC.esp=1 FOVSlider.esp=1
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# ? Jun 28, 2015 13:17 |
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It only seems to require NVSE and MCM, which you have. I'm intimidated by modding myself, my advice is to make a backup of your current installation and then go hog wild. cheesetriangles posted:Ah I dunno I already fixed it though I just rejiggered things in mod organizer til it worked. Also I'm not sure what mod I installed let's me get an actual dog as a follower instead of a robot dog but I'm digging it. He is called guts and he helps me kill big horners. I've got a quest to find unique gnomes all over the wasteland. I don't know how I got that quest since I didn't install any quest mods at all. I assume it's the Monster Mod, but... why??
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# ? Jun 28, 2015 15:43 |
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Wildtortilla posted:I'm thinking about installing the radar mod but I'm not sure if I'll have to install aHUD, oHUD, universal HUD, or if it'll work okay with my current setup. I'm easily intimidated by modding and it took me five attemps to get all this working together without crashing my game or having display issues in game. I'd like to use the radar mod, but more so I don't want to have to delete my FONV installation, all my mods, and put this list back together again. Does anyone have any insight for me? Word of warning about the radar mod. If you have an ENB it will really screw it up and render it more or less unreadable.
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# ? Jun 28, 2015 16:03 |
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2house2fly posted:It only seems to require NVSE and MCM, which you have. I'm intimidated by modding myself, my advice is to make a backup of your current installation and then go hog wild. If you installed New Vegas Interiors, it's that. Why they added that quest, I don't know. I have a tendency to switch to it when I'm just exploring the Wasteland so I'm tracking one less thing on my hud.
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# ? Jun 28, 2015 17:20 |
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2house2fly posted:I've got a quest to find unique gnomes all over the wasteland. I don't know how I got that quest since I didn't install any quest mods at all. I assume it's the Monster Mod, but... why?? This is the "Interiors" mod, which is one of the reasons why I don't use it anymore. Mod used to be so good in Fallout 3 until the author started adding all kinds of feature creep nonsense to it, which is a bummer. Still better than A World of Pain, but I think the interiors mods stick out like a sore thumb.
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# ? Jun 28, 2015 18:17 |
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Gyshall posted:Yeah it works as advertised. Thanks, I'll definitely try it out.
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# ? Jun 28, 2015 19:38 |
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Downloaded and installed TTW and holy poo poo, for the first time I might be actually having fun playing FO3 . It's amazing what a difference New Vegas' mechanics do to the game.
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# ? Jun 28, 2015 23:01 |
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I'm going to try and get TTW working for the same reason soon, I think I've played out the Mojave for a while. Just thinking about trying to use Explosives or Small Guns in the base Fallout 3 game after the variety of weapons and ammo types in Vegas is horrible. Plus as much poo poo as everyone gives the Vault 101 start I still quite like it.
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# ? Jun 29, 2015 00:33 |
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# ? May 28, 2024 12:43 |
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yo i've started running into a weird issue where NPCs who are supposed to spawn with leather armor sometimes have no armor at all. no idea which mod is causing it, check my load order: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm YUP - Base Game + All DLC.esm FCOMaster.esm FreesideOpen.esm YUP - NPC Fixes (Base Game + All DLC).esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp Wasteland Soldier - NV Edition.esp ExtendedNVRadio.esp SecretStash80.esp Better Game Performance.esp FCO.esp outsidebets.esp FreesideOpenPatch.esp WeaponModsExpanded.esp WMX-ArenovalisTextures.esp 357retex.esp singleshot_retex.esp pipboy2500_edisleado.esp WMX-DLCMerged.esp AG Supplementary Uniques-AllInOne.esp CourierCacheWSE.esp NewVegasExtendedMapMarkers.esp Delay DLC - DM + HH + OWB + LR + GRA.esp GRA - The Right to Bear Arms.esp REPCONN Test Site Fixes.esp AG Supplementary Uniques-GRA.esp Tailor Maid - NV.esp Crossbow.esp Sunglasses Shipment.esp Sunglasses Shipment - Four Eyes.esp Color Me Evil.esp DLC Weapon Integration.esp AGSU-WMX All DLC AIO.esp GunRunnersArsenal Integration Mod.esp Merged Patch.esp SuitFixes+Factions.esp JoeCobbIsFiend.esp Better Burned Man.esp CASM with MCM.esp StealthSuitHelm_F3.esp Ragdolls.esp HeadTracking_IK.esp SignatureWeapons.esp I have a suspicion it's GRA - Right to Bear Arms but have no idea WHY that mod would cause this problem
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# ? Jun 29, 2015 04:10 |