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Turn 1 - 4 crits from maggots on a backline healer + instant deathblow vvv 3 crits took him to 0, the next hit (which was a crit as well, irrelevant here, but a nice touch as well) killed him. Usually you get a couple of death doors, but here the killing blow was first one canis minor fucked around with this message at 12:31 on Jun 27, 2015 |
# ? Jun 27, 2015 11:26 |
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# ? May 11, 2024 14:22 |
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what do you mean by instant deathblow? That's not a thing? You get taken to deaths door if you hit 0 HP, you never go from 1+HP to dead.
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# ? Jun 27, 2015 11:43 |
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Okay somehow I've managed to kill the Necromancer and the Prophet guy without a single casualty so far. I'm going to get destroyed by the other bosses aren't I.
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# ? Jun 27, 2015 11:52 |
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Azran posted:Okay somehow I've managed to kill the Necromancer and the Prophet guy without a single casualty so far. I'm going to get destroyed by the other bosses aren't I. Make sure you bleed/blight out the flesh if you can't smack around the gooey innards.
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# ? Jun 27, 2015 12:30 |
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Holy poo poo I just did the Hag in one go without losing anyone
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# ? Jun 27, 2015 13:14 |
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Is there any reason not to run the short easy missions at the start of the game repeatedly to build up some money and infrastructure? Or is it like XCOM where after a certain number of weeks a giant space monster will show up in town and eat the president?
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# ? Jun 27, 2015 15:35 |
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Nope, there's no time pressure at all, you can run the easiest ones over and over until you get bored, or your roster gets full (Level 3 and higher guys won't do the level 1 missions anymore). I think it's a plus personally, the game right now is great for jumping into every once in a while and trying out new group setups, or making gradual progress on the higher level stuff. My A-team doesn't tackle anything remotely challenging until they've got the best gear and skill upgrades.
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# ? Jun 27, 2015 16:38 |
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Holy poo poo the cannon boss is such bullshit. My entire team misses the matchman, the cannon fires and leaves everyone on Death's Door. Then it calls for Reinforcements, gets a rifle Brigand and the Brigand immediately acts, using his Blanket Fire skill to kill my entire team at the same time. I'm lucky it was only the B Team but still, wow. Edit: They really need a Bestiary so I can see what the gently caress some skills do. Azran fucked around with this message at 18:19 on Jun 27, 2015 |
# ? Jun 27, 2015 18:16 |
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Cowcaster posted:Is there any reason not to run the short easy missions at the start of the game repeatedly to build up some money and infrastructure? Or is it like XCOM where after a certain number of weeks a giant space monster will show up in town and eat the president? You're gauranteed to have at least 1 "Apprentice" mission every week. That said however, after a couple dozen weeks you aren't going to be seeing many Short ones, mainly Medium and Long. Azran posted:Holy poo poo the cannon boss is such bullshit. My entire team misses the matchman, the cannon fires and leaves everyone on Death's Door. Then it calls for Reinforcements, gets a rifle Brigand and the Brigand immediately acts, using his Blanket Fire skill to kill my entire team at the same time. I'm lucky it was only the B Team but still, wow. coyo7e fucked around with this message at 19:26 on Jun 27, 2015 |
# ? Jun 27, 2015 19:18 |
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Uh... Yeah, MaAs seem REALLY strong. Four of them just riposte'd the Piggy Prince to death
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# ? Jun 27, 2015 19:25 |
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Azran posted:Uh... Yeah, MaAs seem REALLY strong. Four of them just riposte'd the Piggy Prince to death I think my least favorite classes are Leper and Bounty Hunter. A frontline tank with no real movement or crowd control is pretty useless compared to most other options (including the "gently caress it who needs a tank anyway? I've got highwaymen and GRs"), and the BH's basic melee attack just doesn't hit hard enough - even the MaA hits harder than him by default, and he doesn't need a carefully orchestrated set of marks to make them do 20-30 dmg a round. The hook attacks are cute but unnecessary, and Mark wastes a turn as well. Perhaps they should make BH's mark bonus smaller, but stackable, and then add it to one of their bread and butter attacks. Being stuck with only 3 attacks which all aren't really anything to write home about, is pretty weak when you've also got a blow a turn per target to do any worthwhile damage. Perhaps if they would auto-apply mark to enemies somehow it could help make them more useful all around, or if their chain attacks actually did some viable damage along the lines of Abyssal Artillery or something, at least. Maybe an AOE Mark ability to hit two at a time? I like the anti-stun attack in theory however, I usually stun enemies in order to burn down others, so it is again, superfluous. coyo7e fucked around with this message at 19:46 on Jun 27, 2015 |
# ? Jun 27, 2015 19:42 |
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To be fair, the BH's stun+shuffle is the highest base stun in the game. Before the MaA came out a BH was my go-to stunner when I wasn't using a Hellion, and even then being able to hit and shuffle jerks in the back row was really useful.
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# ? Jun 27, 2015 20:04 |
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Huh, post nerf the bounty hunter has lost half of his use. But the bounty hunter isn't a front line melee class. He's a back line melee class with unusually high damage and utility for slot 3. It used to be you could also stick him in slot 4 like you would an arbalest.
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# ? Jun 27, 2015 20:17 |
I'm not sure what the nerfs did, but Bounty Hunters can go through size 2 bosses (most of them) like nothing if you use Takedown Plan in camp then mark > Collect Bounty.
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# ? Jun 27, 2015 20:26 |
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The nerfs restricted the Bounty Hunter's positioning. They used to have a full damage attack from position four, now they only have a stun, a bleed, and a pull from that slot.
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# ? Jun 27, 2015 20:42 |
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I lost my level 6 Vestal, the one you get in your first caravan, to the cannon. I snuffed the torches because I'm greedy and my Leper, naturally, missed the deathblow on a 1hp cannon. Another day in the Darkest Dungeon.
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# ? Jun 27, 2015 21:20 |
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coyo7e posted:And god help the enemy who AOEs. I never even thought about that. These guys are going to get nerfed again for sure.
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# ? Jun 27, 2015 21:44 |
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coyo7e posted:I think my least favorite classes are Leper and Bounty Hunter. A frontline tank with no real movement or crowd control is pretty useless compared to most other options (including the "gently caress it who needs a tank anyway? I've got highwaymen and GRs"), and the BH's basic melee attack just doesn't hit hard enough - even the MaA hits harder than him by default, and he doesn't need a carefully orchestrated set of marks to make them do 20-30 dmg a round. The hook attacks are cute but unnecessary, and Mark wastes a turn as well. The Bounty Hunter has always been better when used with someone else who can mark like the Occultist. With the Arbalest now available, an Arb-Occ-BH-Whatever team is really, really powerful, second only to, say, a fully-itemized Highwayman/Hellion AoE team (or 3-4 Men-At-Arms because holy poo poo he's gonna need a nerf). Give the Occultist his camp speed buff or a Quick Draw Charm so he goes first and use him to mark the biggest thing, as his mark is the only one that does damage, can crit, and comes packaged with a debuff as a small bonus. The Arbalest and Bounty Hunter can then unload on whatever it is with loads of bonus damage, and the Occultist can spend the rest of the fight healing or stabbing. This team doesn't really shine until you hit the L3 dungeons, though, as monsters don't usually have the HP to make constant marking worthwhile. Once the big stuff shows up, though, they're great.
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# ? Jun 28, 2015 02:18 |
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Honestly if you play the game as if the Manarms doesn't exist the class balance kind of makes sense. But I like my manarms.
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# ? Jun 28, 2015 02:22 |
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Okay, I"m slowly warming up to the Jester and the Grave Robber. Still not so sure on the Plague doctor.
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# ? Jun 28, 2015 03:11 |
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I'm not sold on the Jester. What, exactly, is his role? All the other classes I like or at least can understand what they are supposed to be accomplishing, but the Jester just seems....all over the place.
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# ? Jun 28, 2015 05:14 |
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Plague Doctor continues to be best third rank party choice for me. Curing damage over times saves a lot of HP so the vestal in the back can continue attacking/stunning, and once the skills are leveled up the plague doctors attacks are as good as any middle rank characters, plus huge amounts of damage over time on top. It's really, really hard to beat a plague doctor for that third rank choice. Cures, back two rank stun, and solid attacks plus great damage over time.
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# ? Jun 28, 2015 05:19 |
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I wonder what role the Merchant will play. It'd be fun to have a Bribe skill so you can use Human enemies' skills against their allies, but aside from something like that or "Throw Money" I can't think of much combat utility
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# ? Jun 28, 2015 05:39 |
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The way I've been using my Jester is to put him in the first two slots of the party with a Crusader Buddy (With Holy Lance, so they can shuffle back and forth between first and second slot) and have him build up bleed with Slice Off, or hit deep into the enemy ranks to kill annoying targets with Dirk Stab. In large groups I sometimes have him open up with Solo to try and minimize the damage I take, but I think I might well drop that and pick up Harvest and Heroic End, for more focus on Bleed and killing priority targets. I think that you could also have a Jester content to hang out in the third rank and riff out some Battle Ballad to go along with Slice/Harvest, but then Dirk Stab hurls you way out of position.
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# ? Jun 28, 2015 05:59 |
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I've heard some theories about the Merchant, the mostly about how they'd be a crappy combatant that gives you loot bonuses/more inventory/better mission rewards, or something like that. Also I can't really recommend the Plague Doctor, even though I want to - I like her design and concept a lot. Once you get some levels and good trinkets in your party, she falls away in usefulness since her DoT damage doesn't scale like straight damage does, and it's in your interest to end battles as fast as you can to minimize damage. Her two best abilities - the double back row stun and blight - collapse in usefulness as soon as something dies, and in some battles you won't even have a fourth enemy to hit from the start. It doesn't help that blight resistance is way more common than bleed, either. Her heal is ok, but enemy DoTs aren't overly dangerous, and other healers have their own advantages - Vestals heal for more, can heal the whole party, and have decent damage output, and the Occultist can occasionally heal enormously, has a great crit rate, and can mark targets giving him incredible synergy with the BH and Arbalest. Her camp skills aren't amazing either, compared with Bless or any of the Occ's.
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# ? Jun 28, 2015 06:25 |
Coucho Marx posted:I've heard some theories about the Merchant, the mostly about how they'd be a crappy combatant that gives you loot bonuses/more inventory/better mission rewards, or something like that. Yeah, as discussed in livestreams during the kickstarter, the idea behind the Merchant was that they would be Bad At Things and deliberately underpowered, a sort of challenge class for people who wanted to "lol I did an all merchant run", etc., with a tradeoff that you would get better financial rewards if you brought them along. There was some discussion that they might have a blunderbuss weapon that you would load with gold/treasure for big AoE damage.
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# ? Jun 28, 2015 07:04 |
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Hahahaha yes, I'd love to have a money shotgun
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# ? Jun 28, 2015 07:25 |
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How much am I missing out on by keeping my torch at full blast? I figure it's just money, right? The thing I get a bunch of during a mission anyway? Is there any real incentive to snuffing the torch?
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# ? Jun 28, 2015 07:26 |
Cowcaster posted:How much am I missing out on by keeping my torch at full blast? I figure it's just money, right? The thing I get a bunch of during a mission anyway? Is there any real incentive to snuffing the torch? With the right trinkets and the right party you can blaze through dungeons making megaloot on full-dark runs, but it takes preparation and you have to know what you're doing. Half of it is stacking +crit items and the "moon" trinkets, the defensive half I forget (+dodge and +prot?). You don't need the additional reward at all, no, but it might matter if they ever add any sort of impending-doom clock or countdown to the town game, so that making money faster mattered. Hieronymous Alloy fucked around with this message at 07:34 on Jun 28, 2015 |
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# ? Jun 28, 2015 07:30 |
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Coucho Marx posted:Her two best abilities - the double back row stun and blight - collapse in usefulness as soon as something dies, and in some battles you won't even have a fourth enemy to hit from the start. It doesn't help that blight resistance is way more common than bleed, either. Her heal is ok, but enemy DoTs aren't overly dangerous, and other healers have their own advantages - Vestals heal for more, can heal the whole party, and have decent damage output, and the Occultist can occasionally heal enormously, has a great crit rate, and can mark targets giving him incredible synergy with the BH and Arbalest. Her camp skills aren't amazing either, compared with Bless or any of the Occ's. So many wrong opinions... I just cant....
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# ? Jun 28, 2015 09:23 |
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Cowcaster posted:How much am I missing out on by keeping my torch at full blast? I figure it's just money, right? The thing I get a bunch of during a mission anyway? Is there any real incentive to snuffing the torch? Well, you can be like me and just go balls out no matter what. That isn't to say I don't use trinkets, but I like playing rocket tag with Elder Horrors in the pitch black. There are advantages to fighting in the dark, besides loot. You will crit more often, which is cool. Don't be afraid to fight in the dark, if you are inexperienced, you will learn what works and what doesn't quickly, and if you're a silly sap, you'll run away relatively quickly when things go south. Maybe you'll save your favored champion, maybe you'll have to learn the hard way. In any case, fighting in the dark is a challenge that you can overcome, and it's nowhere near as intimidating as it appears. A FESTIVE SKELETON fucked around with this message at 12:12 on Jun 28, 2015 |
# ? Jun 28, 2015 09:34 |
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# ? Jun 28, 2015 12:57 |
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Jade Star posted:So many wrong opinions... I just cant.... I want to like the Plague Doctor, but when my current teams wrecking face as much as they are, adding one in just slows them down. This post pretty much outlines what I've already said. I'm probably a bad example anyway, I've been playing this game for months and have all but broken it over my knee, Sun Rings and all the best offensive trinkets everywhere. It's not like you can't be successful with the PD, but I've found most other classes to be significantly more effective at just killing things quickly, which kinda makes DoTs irrelevant.
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# ? Jun 28, 2015 13:28 |
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Hieronymous Alloy posted:You don't need the additional reward at all, no, but it might matter if they ever add any sort of impending-doom clock or countdown to the town game, so that making money faster mattered. I for one am glad that I have an infinite amount of time to play video games and never get bored doing things the slower and more tedious way.
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# ? Jun 28, 2015 13:28 |
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Gabriel Pope posted:I for one am glad that I have an infinite amount of time to play video games and never get bored doing things the slower and more tedious way. I for one am glad that I have an infinite amount of time to play video games so that I have no problem restarting from scratch when a failure state eats my game 50+ weeks in.
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# ? Jun 28, 2015 16:06 |
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I've read a lot of people complain that the game is too easy because there's no real way to lose, but a game with saves that is "loseable" essentially works out to the same thing, right? I guess there's the issue of farming gold forever with free heroes though, so you can just keep upgrading everyone. Interested to play the Houndmaster when that comes out. Did we ever find out what dog they're going with? (Can we have dog armour DLC?)
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# ? Jun 28, 2015 16:10 |
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Time_pants posted:I for one am glad that I have an infinite amount of time to play video games so that I have no problem restarting from scratch when a failure state eats my game 50+ weeks in.
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# ? Jun 28, 2015 16:18 |
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I think the lack of a fail state is noticeable mostly since there is no win state right now. So if you can't win at least make it so you can lose? I dunno. I kinda like being able to gently caress around forever, myself. On that note, I killed the Flesh, only the Cannon left (Tier ones, at least.) My problem right now is that there aren't enough good characters at low level in my roster. Out of curiosity, has anyone else had their characters or trinkets disappear? I see some reports about that and I am concerned. Unrelated to that, jesus game stop giving me witch doctors and occultists. Azran fucked around with this message at 16:37 on Jun 28, 2015 |
# ? Jun 28, 2015 16:33 |
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Jackard posted:Shouldn't this read "I, too, am glad" since you're agreeing with him? poo poo.
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# ? Jun 28, 2015 16:45 |
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# ? May 11, 2024 14:22 |
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odiv posted:Interested to play the Houndmaster when that comes out. Did we ever find out what dog they're going with? Adorable yet still intimidating!
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# ? Jun 28, 2015 19:09 |