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nael posted:I think the ones on the west coast have dicks but are sterile. There's a lady in the base in Fallout who mentions a mutant being her lover. And there's an old married mutant couple in Broken hills in Fallout 2. The husband is pissed because his wife threw away his porn. So presumably he could jack it somehow. The colloquial phrase is "shooting blanks"
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# ? Jun 28, 2015 07:57 |
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# ? Jun 13, 2024 01:21 |
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Syrant posted:Yeah, same thing here. The UI looks like something off a 10 dollar indie shooter. I'm sure we'll get tons of UI mods very quick, though. Would be nice if they didn't have to be made in the first place but. There is about 0% chance that the PC UI won't be terrible (because it will just be the console UI with barely any changes). At least that is one of the things that is easily fixed with mods.
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# ? Jun 28, 2015 07:57 |
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Valatar posted:I've never considered Fallout to be all that implausible. Most people couldn't build a pulley, much less a power generator or a factory to build lightbulbs or figure out a way to make tires. If the specialists with that knowledge are abruptly snuffed, humanity's technology base gets hosed. Even if we "only" lost 2/3rds of humanity, enough of our engineers and scientists would be among the dead to set us back by decades, and I think Fallout was more like >90% of humanity wiped out. Here and there you'll have some people trying to reconstruct from books or other records, but by and large you'll see people scavenging whatever lovely living they can among the ruins, and it could easily be centuries to get back to where we were, if ever. Given Fallout's timeline, I've never played one of the games and been thinking, 'Wow, they should totally have rebuilt it all by now.' I know this is a from a few pages back but dude, you seriously need to start staying awake in history classes.
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# ? Jun 28, 2015 08:18 |
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Nuebot posted:So I think my newest petty gripe with this game is that so far it's really just looking like a fancy retread of Fallout 3. *looks at screenshot* hmmm............. not only does this game look lame, it also seems that it will be gay as well.
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# ? Jun 28, 2015 08:31 |
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Man Whore posted:The mod better make the behemoth dick physics enabled. I want it to be like that skyrim bug where physics objects can be sent flying so fast that they can kill you. Craftable Super Mutant dick bats please.
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# ? Jun 28, 2015 14:52 |
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HalfHazard posted:*looks at screenshot* hmmm............. not only does this game look lame, it also seems that it will be gay as well. I hope so.
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# ? Jun 28, 2015 15:08 |
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Is fallout tactics worth playing? I just noticed I have it on gog for some reason.
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# ? Jun 28, 2015 16:13 |
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It's pretty fun. You should give it a shot. At the very least the combat is far more fun than Fallout 1+2, and depending on your taste also more fun than 3+NV.
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# ? Jun 28, 2015 16:24 |
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cargohills posted:It's pretty fun. You should give it a shot. At the very least the combat is far more fun than Fallout 1+2, and depending on your taste also more fun than 3+NV. anything to know before I start? Older games love their newbie traps when it comes to skills
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# ? Jun 28, 2015 16:42 |
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Syrant posted:Yeah, same thing here. The UI looks like something off a 10 dollar indie shooter. I'm sure we'll get tons of UI mods very quick, though. Would be nice if they didn't have to be made in the first place but. Why is anyone surprised at the Bethesda UI being terrible? I haven't played a non-modded Bethsoft UI since ... Morrowind, maybe? DarnUI / SkyUI / pickyourUInamehere were essentials for playing on PC. Their QA team must hate their lives.
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# ? Jun 28, 2015 16:46 |
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I don't really have any gripes about bethesda UIs, they've all been perfectly usable. I used skyui for skyrim because it made it a bit better but otherwise no real issues. They're not novel or anything but they work.
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# ? Jun 28, 2015 16:50 |
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DrManiac posted:anything to know before I start? Older games love their newbie traps when it comes to skills Non-combat skills are mostly worthless, but that isn't really that different from the original games to be entirely honest. Apart from that I don't really remember all that much specific detail about what to do. There are some walkthroughs up on gamefaqs though.
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# ? Jun 28, 2015 16:53 |
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Vanilla Skyrim inventory menu is way easier for me to use than Witcher 3's system.
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# ? Jun 28, 2015 16:58 |
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Barn Owl posted:Vanilla Skyrim inventory menu is way easier for me to use than Witcher 3's system. Inventory management is one of the biggest problems of the Witcher 3. Just because something is worse (or just as bad but in a different way) it doesn't make the UI in Skyrim any better.
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# ? Jun 28, 2015 17:19 |
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DrManiac posted:anything to know before I start? Older games love their newbie traps when it comes to skills You may want to toggle back and forth between CTB (real-time) and turn based modes. When you're in CTB, there is no pausing, so it can be super tricky to do things effectively, but it does move faster and is generally more engaging. Turn based can make it easier to do little hits and runs like ducking out of cover, taking a shot/lobbing a grenade, then moving back to cover. It's virtually impossible to use the traps skill offensively, but you're strongly encouraged to keep at least one trapper around to remove enemy mines and booby-traps. It'll also make you rich selling explosives. Outdoorsman gives you control over your encounter rate and what you'll face, and this game can have an extremely high encounter rate. When you get vehicles, remember they can die just like your companions and are gone for good, as you only ever get one of each type provided. However, putting a lot of LMGs in an APC and just slowly rolling through the wasteland racking up kills can be a fun little diversion. Piloting skill makes vehicles more manueverable, and some can be maddeningly clunking, but all will work okay with no skill to speak of. Just remember the pilot can only use one weapon, so swap to the second weapon slot when behind the wheel or they won't contribute. There's a Tough Guy mode that doubles XP but only lets you save in bunkers. If you're okay with losing people to mistakes or bad luck and want a reason to actually use 80% of the recruits you unlock as you level up, this is kind of fun, but if you want to grow a crew of bad asses with hand picked skills and restart when you lose them, or restart when you gently caress up a mission objective (stopping a siege of super mutants without letting too many of the locals die is a right bitch, don't go this way because it can be tedious as gently caress. Oh and unless you get a patch that fixes it, the Sniper Perk does nothing. This is a deal killer for some people what with how important ranged combat is. marshmallow creep fucked around with this message at 17:26 on Jun 28, 2015 |
# ? Jun 28, 2015 17:23 |
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cargohills posted:Non-combat skills are mostly worthless, but that isn't really that different from the original games to be entirely honest. Hold the phone there Betty, you must not have played the originals very well if you think that. I'll agree that doctor and first aid went pretty much unused, but some of the most interesting parts of the games required non-combat skills.
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# ? Jun 28, 2015 18:06 |
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Tried to play Fallout 2 but got too frustrated. I'll go back to it eventually. I tagged Energy Weapons but I've been to like 8 locations and haven't found a single one.
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# ? Jun 28, 2015 18:08 |
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m3monster posted:Hold the phone there Betty, you must not have played the originals very well if you think that. I'll agree that doctor and first aid went pretty much unused, but some of the most interesting parts of the games required non-combat skills. Well, speech is great and lockpick is useful, but everything else is very very boring. sout posted:I tagged Energy Weapons but I've been to like 8 locations and haven't found a single one. Yeah, it's a bad idea to make Energy Weapons a tagged skill in basically all the games apart from New Vegas.
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# ? Jun 28, 2015 18:08 |
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cargohills posted:Well, speech is great and lockpick is useful, but everything else is very very boring. In FNV at least high survival and repair opened up a shitload of recipies, along with science and medicine. At higher levels you could craft custom chems that were way better than the stock stuff, and food items that were in some cases even better than chems. Agreed on the energy weapons, though. It was an entirely useless point sink in 3, and in the earlier games it was only really good for one or two guns. FNV actually gave you a choice, conventional or energy both had their strengths (even though by level 25 or so the answer to both was yes.)
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# ? Jun 28, 2015 18:15 |
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Eh it wasn't that much trouble in Fallout 3, there was a laser pistol in the super market near megaton and the android quest in Rivet City to get a good plasma rifle was pretty easy
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# ? Jun 28, 2015 18:15 |
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10 Luck + Jinxed
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# ? Jun 28, 2015 18:16 |
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Andrast posted:Inventory management is one of the biggest problems of the Witcher 3. Just because something is worse (or just as bad but in a different way) it doesn't make the UI in Skyrim any better. I agree, but also I am very concerned that the Fallout 4 inventory system will suffer from the same problems I hated about the Witcher 3's system. Namely no good ways to offload the mountains of crap needed for crafting so they aren't taking up three-quarters of my drat inventory, but I still have easy access to them when they are needed. I hate having to play inventory Jenga all the drat time.
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# ? Jun 28, 2015 18:17 |
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cargohills posted:Well, speech is great and lockpick is useful, but everything else is very very boring. Nah, tagging Energy Weapons in fine if you take it with the TAG! perk later. Normally it takes more than one point to take skills over 100, but when you use the TAG! perk it just straight up doubles whatever number you have, so you can become a expert in energy weapons just about the right time as you start finding them. Buck Turgidson posted:10 Luck + Jinxed You want 8 Luck, you can raises it by two points with Hubbologist Zeta Scans Rutibex fucked around with this message at 18:28 on Jun 28, 2015 |
# ? Jun 28, 2015 18:25 |
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Buck Turgidson posted:10 Luck + Jinxed 10 luck + 10 CHA + Jinxed = A walking conduit to an ancient trickster god. Recruit every mortal susceptible to your whims and make them do your bidding. Watch as the super mutant tries to fire a rocket at your cult but turns himself into a greasy stain.
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# ? Jun 28, 2015 18:28 |
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cargohills posted:Well, speech is great and lockpick is useful, but everything else is very very boring. Well, I guess you might consider it boring if you just want to run and gun, but there are lots of interesting play methods which make use of sneak, steal, repair, and science. My favorite way to beat the first game is to do an undetected run. Where you sneak into Mariposa, blow it up, then do the same with the cathedral.
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# ? Jun 28, 2015 18:34 |
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Andrast posted:Inventory management is one of the biggest problems of the Witcher 3. Just because something is worse (or just as bad but in a different way) it doesn't make the UI in Skyrim any better. this makes zero sense
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# ? Jun 28, 2015 18:36 |
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While I'm sure the HUD in the screenshots and videos so far is mostly a place holder, the fact that it will be designed around a console controller's limitations is somewhat annoying. At least when you're playing with a keyboard+mouse you can use the Function keys to just quickly switch to one of the PIP Boy menus (in 3 and NV anyway). You still need to slowly scroll though everything though to toss out that stupid Tin Can or Surgical Tubing you accidentally picked up. Interestingly enough, when you watch the parts of the E3 gameplay video where your guy is wearing Power Armour you can see the HUD changes and seems to display more information. You can also use your phone to scroll around the menu while you play the game, or something, now as well. God only knows how well that'll work.
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# ? Jun 28, 2015 18:45 |
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frajaq posted:Eh it wasn't that much trouble in Fallout 3, there was a laser pistol in the super market near megaton and the android quest in Rivet City to get a good plasma rifle was pretty easy That and the alien weapons were some of the best in the game and by the end of zeta you could have a near infinite supply for repair and ammo.
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# ? Jun 28, 2015 18:48 |
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Many of the non-combat skills other than speech get used fairly rarely in the first two games, I mean I can count on one hand how many times you'll need to use traps or repair
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# ? Jun 28, 2015 19:00 |
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I feel the calculations displayed for skill values in Fallout 1/2 are a fairly good indicator for how often a skill will find use: the lower the value, the less use, with the exceptions being repair and science. It's a strange system from a modern gaming perspective though.
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# ? Jun 28, 2015 19:33 |
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I wouldn't worry about the game looking like a fallout 3 retread - they'd show their most similar elements in the early trailers rather than blowing their load early.
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# ? Jun 28, 2015 19:58 |
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I think we should make up our mind whether we will complain about the game being too similar or too different from Fallout 3
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# ? Jun 28, 2015 20:24 |
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Bholder posted:I think we should make up our mind whether we will complain about the game being too similar or too different from Fallout 3 All I can say is that this game, of which I know literally nothing about, is going to be terrible.
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# ? Jun 28, 2015 20:34 |
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steinrokkan posted:All I can say is that this game, of which I know literally nothing about, is going to be terrible. We know enough to form an opinion about it.
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# ? Jun 28, 2015 20:44 |
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And what's with the post apocalyptic setting? Real creative Bethesda.
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# ? Jun 28, 2015 20:44 |
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Kurtofan posted:We know enough to form an opinion about it. You really don't.
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# ? Jun 28, 2015 20:46 |
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Kurtofan posted:We know enough to form an opinion about it. lol, keep grasping at straws
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# ? Jun 28, 2015 20:53 |
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We don't know enough to know it will be bad, but we definitely know enough to know it will be good.
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# ? Jun 28, 2015 20:56 |
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2house2fly posted:We don't know enough to know it will be bad, but we definitely know enough to know it will be good. I know it will be a thing that will exist in some form, and that it won't be worth the base price because no game is worth that (lol at the morons buying an embarrassing plastic toy at a 10000% mark up)
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# ? Jun 28, 2015 20:58 |
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# ? Jun 13, 2024 01:21 |
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What's really important is why there isn't a Monster Brew Crew gang tag yet.
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# ? Jun 28, 2015 21:04 |