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scamtank posted:I don't have the leveled lists handy right now, but it seems that they spawn far less often in pockets and urns than the standard money does. After a tour of the Reach that included some straggler draugr and maybe one Nordic ruin among the Forsworn camps, I only had something like 15 haralds to pawn off at Arnleif & Sons. Does it override leveled lists or sneakily use a script to airdrop them in?
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# ? Jun 27, 2015 02:08 |
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# ? Jun 6, 2024 04:22 |
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Okay goons, I've finally gotten around to doing a full STEP Extended setup based on a clean install. From what I experienced while running it as I progressively installed the batches of mods, I'm very very happy with how it's turned out. The only problem is that as I started to accumulate more and more mods (243 for the final install), I began to experience CTDs either right when load/starting a new game, or soon after loading a save, especially when, say, loading a new area or opening the map. MO spits out error messages to the following effects:code:
Can anyone point me in the right direction to a solution?
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# ? Jun 27, 2015 02:51 |
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Is it always textures and meshes though? Could imply a file structure problem. Other then that I have no idea. Also, Real Shelter owns. The dude has a batch file in there that detects every single other weather setup you have and makes a neat little bashed patch thing to make sure his changes carry over in the different types. Mazz fucked around with this message at 03:13 on Jun 27, 2015 |
# ? Jun 27, 2015 03:10 |
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The coin replacer mod is well balanced, but it isn't compatible with gold adjustment. The morrowloot ultimate overhaul has a compatibility patch for it. Great mod.
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# ? Jun 27, 2015 03:52 |
ANIME IS BLOOD posted:Does it override leveled lists or sneakily use a script to airdrop them in? It's just conventional list stuff, yeah, but it's just replacing the contents of the DraugrPocketMoneyAdjustment-type gold lists for the most part. The only crimps could be the death items of draugr, draugr mages and falmer and the contents of nordic, dwarven and falmer urns/chests. Every last one of them just has the LootGoldChange, LootImperialLuck and LootGoldenTouch entries replaced with the mod's own LootGoldChangeDumac-and-so-on clones. It also replaces every last static coin and purse in the appropriate dungeons with new currency, so it's probably wisest to let any lighting/otherwise cell-intensive mods override it.
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# ? Jun 27, 2015 04:21 |
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Is there a console command to turn ghosts solid?
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# ? Jun 27, 2015 07:28 |
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Ariong posted:I thought I did everything right with regards to liming my perk points with Skyrim Community Uncapper. Yet, Upon resetting my perks in SPERG I still have 6 points at level 7. Did I do this wrong? Which ini did you edit? If you changed it in the sperg folder, try changing it in the community uncapper folder and see if that helps.
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# ? Jun 27, 2015 10:08 |
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Since people seem to think this is interesting, I've begun work on the second dungeon of my mod, which is actually a fuckoff huge Dwemer tower of Babel: Just to give a sense of scale, here's generic Nord guy standing next to one of the base pillars.
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# ? Jun 27, 2015 13:24 |
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Agents are GO! posted:Since people seem to think this is interesting, I've begun work on the second dungeon of my mod, which is actually a fuckoff huge Dwemer tower of Babel: Nice Does it have a theme or focus in terms of the kind of player character it's mostly for? Is it for anyone, or more for magic users or sneaks or...?
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# ? Jun 27, 2015 15:20 |
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What are the best be a merchant/run a business mods for Skyrim?
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# ? Jun 27, 2015 17:40 |
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prometheusbound2 posted:What are the best be a merchant/run a business mods for Skyrim? Your Market Stall is pretty good. I'm using it in combination with More NPC Pocket Money so people in towns actually have enough cash to buy my stuff. It's also helpful to have something increasing the number of NPCs in towns so you can get more traffic at your stall. If you don't want to sit there yourself you can also make a follower run it for you. Mods that adjust the economy will also affect your prices -- I'm using Trade & Barter and set it so that if I sell to other merchants I barely get anything which encourages me to sell my loot myself instead of dumping it on an NPC vendor.
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# ? Jun 27, 2015 18:31 |
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GunnerJ posted:Nice I plan to take pains to make it worthwhile for all three archetypes (warrior/mage/thief.)
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# ? Jun 27, 2015 18:46 |
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Gyshall posted:If you're installing with MO SPERG sometimes has issues with installing the Dawnguard/Dragonborn support and the Uncapper INI, I'd check to make sure you don't have a SPERG folder in your SPERG mod folder (if that makes sense.) Hmmm... Seems I've been playing with sperg for a while now without it actually being installed correctly. Installed through mo and selected the dlc addons. This creates a folder structure MO/mods/SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay/sperg While it appears to be functioning as intended, for the most part... The sperg-DG and sperg-DB esps never get added. Changing the folder structure to the main(SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay) folder, then firing up MO, now shows the 2 additional esps in the load order. Looking in game at the sperg options also shows more choices under the best friend type that weren't there before. Thanks for the info.
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# ? Jun 27, 2015 19:02 |
Agents are GO! posted:I plan to take pains to make it worthwhile for all three archetypes (warrior/mage/thief.) I hope the "thief" option isn't just "skip the kicking-rear end-part on this whole side of the ruins if you pick the Adept lock on the door forward", but I trust you didn't need to be told that.
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# ? Jun 27, 2015 19:05 |
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So it turns out I could take that 30 gigs of textures down to about 7 if I just cleaned up the directories and removed all the poo poo getting overwritten I've found the version of Vivid Landsacpes that is 2k/1k instead of the full 2k. Is there actually much visual loss there? Everything seems to suggest no more then yes but I have no real idea how that works. Mazz fucked around with this message at 21:01 on Jun 27, 2015 |
# ? Jun 27, 2015 20:55 |
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Gyshall posted:The coin replacer mod is well balanced, but it isn't compatible with gold adjustment. The morrowloot ultimate overhaul has a compatibility patch for it. Great mod. I just looked into this (the morrowloot ultimate overhaul) and it seems pretty awesome. How does it compare to the unofficial morrowloot-skyrim overhaul? Are either/both of these compatible with things that alter the level lists like heavy armory and immersive armors (can you bashed patch em together)?
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# ? Jun 27, 2015 23:19 |
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Agents are GO! posted:Since people seem to think this is interesting, I've begun work on the second dungeon of my mod, which is actually a fuckoff huge Dwemer tower of Babel: Nice, there does seem to be a scarcity of tower dungeons in Skyrim - everything is always in a cave or a mine it seems. How brutal are we talking in terms of difficulty? I still have RPTSD from Durlag's Tower and Watcher's Keep
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# ? Jun 27, 2015 23:37 |
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Tender Bender posted:I just looked into this (the morrowloot ultimate overhaul) and it seems pretty awesome. How does it compare to the unofficial morrowloot-skyrim overhaul? Are either/both of these compatible with things that alter the level lists like heavy armory and immersive armors (can you bashed patch em together)? Way more seamless than the unofficial overhaul and I think it has better base compatibility. The patches are great too. The patches all merge into the bashed patch
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# ? Jun 28, 2015 00:20 |
Hey, anyone else really bored with the worthless poo poo the jarls give you as your signature weapons? JarlRewards.esp makes every court give you a weapon that I tried to theme with the surrounding hold, both type and material with no repeats. Whiterun: plain skyforge greatsword Markarth: dwarven battle axe with a guaranteed damage enchantment Falkreath: enchanted elven bow, for the most hunting-est hold Riften: an enhanced crossbow, no Dawnguard involvement Hjaalmarch: a huge, randomly enchanted ebony war hammer The Pale: enchanted nordic mace, expensively imported because Igrod is a nord nazi Winterhold: conjurer's panic button: glass dagger enchanted with a top-tier banishment effect Eastmarch: a randomly enchanted stahlrim war axe, Solstheim is leaking Haafingar: an innocent imperial sword that's a bit lighter, hits harder, is made from steel and throbs with a daedric-class fire enchantment I confess I haven't tested it yet, but it's so simple that it shouldn't really conflict with anything besides overwriting those specific restorations by the Unofficial Patch. About the only thing I'm unsure of is that I made it start to finish in TES5Edit, but that shouldn't be a problem, right?
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# ? Jun 28, 2015 02:06 |
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scamtank posted:Hey, anyone else really bored with the worthless poo poo the jarls give you as your signature weapons? JarlRewards.esp makes every court give you a weapon that I tried to theme with the surrounding hold, both type and material with no repeats. A long time ago I started making a mod that did something like this, but didn't get too far. A goon made me a loving sw8 as hell mesh for a Staff of Winterhold which teleports you straight into town though, and I still use it.
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# ? Jun 28, 2015 02:08 |
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Gyshall posted:Way more seamless than the unofficial overhaul and I think it has better base compatibility. The patches are great too. The patches all merge into the bashed patch Thanks, gonna try it out. I have questions about the installation though (since asking stupid questions is apparently all I do now). Installing with MO went smoother than I expected; with all the modular/patch stuff, I thought there'd be an options menu. Do I just check the "MLU.esp", and then merge the patch .esp's into a bashed patch and only activate them there? So when you say the patches merge into the bashed patch, that's the only place they come into play? To answer my earlier question about getting the right trees to appear with DynDOLOD, the solution ended up being moving the DynDOLOD Output to the end of the load order. That might be obvious but in the youtube tutorial the guy didn't seem to do that so I thought it wasn't necessary. So if anyone else has that issue... do that. Tender Bender fucked around with this message at 03:38 on Jun 28, 2015 |
# ? Jun 28, 2015 03:33 |
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Everything Burrito posted:Your Market Stall is pretty good. I'm using it in combination with More NPC Pocket Money so people in towns actually have enough cash to buy my stuff. It's also helpful to have something increasing the number of NPCs in towns so you can get more traffic at your stall. If you don't want to sit there yourself you can also make a follower run it for you. Mods that adjust the economy will also affect your prices -- I'm using Trade & Barter and set it so that if I sell to other merchants I barely get anything which encourages me to sell my loot myself instead of dumping it on an NPC vendor. Is there anything that lets you run your own tavern? I spend enough time in them, especially now that I have games to play*, that I may as well start saving up to run one once I take the inevitable arrow to the knee and have to retire from adventuring. * if anyone looked at the blackjack mod but was turned off by the dumb looking MTG style cards, he's going to include a retex I made based on the official game art for the birth signs. Here's the loose overwrite folder if you have the mod and want to see them now https://www.dropbox.com/s/qc5uk4n3g4d926x/textures%20%282%29.zip?dl=0 ------------ While lobbing fireballs around a bit ago, I suddenly realized how weird it is that they can't even knock things off a table. There are three different mods that apply physics to certain magic projectiles , but I don't know if they actually add weight like that. Anyone have any experience with any of them? http://www.nexusmods.com/skyrim/mods/52619/ http://www.nexusmods.com/skyrim/mods/66305/ http://www.nexusmods.com/skyrim/mods/38336/
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# ? Jun 28, 2015 04:45 |
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I just reinstalled Skyrim in anticipation of another playthrough with some new mods after about two years and after reading through the OP and suggested mods, I spent the last 2 hours with Mod Organizer, disabling some mods that were apparently still subscribed through Steam workshop and now I'm both left with a bit of a mess according to Mod Organizer and not toooo thrilled to get into the game again. Also, I'm kicking myself for not grabbing Dawnguard over the summer sale since a whole bunch of mods (Even better quest objectives, alternate start, timing is everything, the choice is yours) apparently require it and I only have Hearthfire and Dragonborn. Are the suggested mods in the OP outdated and there are some alternatives that don't require Dawnguard, or am I screwed?
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# ? Jun 28, 2015 06:18 |
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For those of you that didn't notice, a new set of unoffical patches came out today. The change logs seem large enough for it to be worth upgrading.
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# ? Jun 28, 2015 09:07 |
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Mazz posted:For those of you that didn't notice, a new set of unoffical patches came out today. The change logs seem large enough for it to be worth upgrading. Do NOT upgrade if you use anything using Skyproc patchers, something broke bigtime and Arthmoor is blaming everything but UKSP as per standard procedure.
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# ? Jun 28, 2015 14:09 |
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I upgraded the patches and I got a missing master error when running the DSR Skyproc. Well herp-de-fuckin' derp for not reading the comments before updating. EDIT: It appears to be the USKP that's causing problems with Skyproc mods, I found a file of the 2.1.1 version from a guy on Reddit and Skyrpoc is running fine now. It appears to be just the USKP causing problems and not the DLC unofficial patches. EDIT 2: The Skyproc patchers for Dual Sheath Redux and Automatic Variants ran fine. It's definitely the USKP causing problems. Kaiju Cage Match fucked around with this message at 15:09 on Jun 28, 2015 |
# ? Jun 28, 2015 14:43 |
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Thanks for the heads up, I'll hold off on updating. This sort of thing is why I am glad MO has a downloads folder that I can keep different installers available in.
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# ? Jun 28, 2015 15:06 |
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If it's just the master that's broken, could you just use WB to change masters? Or can you not get that far with SkyProc? Haven't actually had to do that yet, so I didn't notice that problem.
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# ? Jun 28, 2015 16:18 |
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gently caress it, is Dawnguard worth the purchase? Haven't spent a lot of anything in the last 6 weeks, 20 bucks isn't going to hurt too much.
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# ? Jun 28, 2015 16:26 |
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Duzzy Funlop posted:gently caress it, is Dawnguard worth the purchase? Haven't spent a lot of anything in the last 6 weeks, 20 bucks isn't going to hurt too much. I don't think Dawnguard's necessarily worth $20 [Dragonborn was so much more content for the same price, for instance], certainly not 3 years later like this but it's worth picking up. A lot of good mods assume/require you to have it, and crossbows are fun. I think Dawnguard also is what adds the Werewolf perk tree. If money's not a big object to you then go ahead and pick it up. I mean, even adding in the full price of all the DLC at their respective release I got way more than my money's worth out of Skyrim at this point.
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# ? Jun 28, 2015 16:36 |
The biggest thing you get out of DG are crossbows and mod compatibility, really. Legendary Edition is the expected standard these days after so many Steam fire sales.
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# ? Jun 28, 2015 17:34 |
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Dawnguard has a pretty great story, some really trippy new worldspaces to explore, and gives you the only interesting companion character in the entire game. Well, not counting elaborate voice-acted mods. It's not as big as Dragonborn but I'd say its quality is on par. $20 is kinda steep for an add-on, you might want to wait for a sale, but it's definitely worth having.
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# ? Jun 28, 2015 17:36 |
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Wait until the next Steam sale and the the legendary edition for cheap. Dawnguard has the worst area in all of Skyrim, the purple slog called the Soul Cairn, but the crossbows are cool.
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# ? Jun 28, 2015 17:41 |
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Dawnguard isn't so bad the first time through really, like yeah the soul cairn kinda blows but it's at least different enough from the rest of the worldspace to make it interesting on that initial trip. The worst part is the lack of a real map or landmarks to help you get through the thing. Which wouldn't be so bad if it was more visually interesting, but yeah that's why it's so terrible on repeat playthroughs. The Forgotten Vale has the same problem after the first time through, that and the sheer amount of falmer and cave systems without feeling like it has any decent save points to stop and do something else. Dragonborn is way better about that stuff since Soltsheim is a closed world separate from the rest of the game with it's own overworld you can easily chart and explore. Getting around it from place to place feels manageable and there's tons of spots that naturally feel like good places to pause your progress.
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# ? Jun 28, 2015 17:47 |
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Skyrim crashes to desktop randomly with no error message, sometimes I can play for a few hours with no issues, sometimes it's every few minutes- is there a solid guide somewhere to fixing CTD's? I did the memory fix and have tried a host of other suggestions (unofficial patches, loving with sound, ini settings e.t.c) and nothing seems to change. It did this prior to any mods too.
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# ? Jun 28, 2015 17:49 |
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Yasser Arafatwa posted:Dawnguard isn't so bad the first time through really, like yeah the soul cairn kinda blows but it's at least different enough from the rest of the worldspace to make it interesting on that initial trip. The worst part is the lack of a real map or landmarks to help you get through the thing. I think that there's a plugin for Atlas Map Markers that includes more stuff for this area.
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# ? Jun 28, 2015 17:52 |
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Just buy all the goddamn DLCs already. Christ.
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# ? Jun 28, 2015 18:01 |
DesperateDan posted:Skyrim crashes to desktop randomly with no error message, sometimes I can play for a few hours with no issues, sometimes it's every few minutes- is there a solid guide somewhere to fixing CTD's? I did the memory fix and have tried a host of other suggestions (unofficial patches, loving with sound, ini settings e.t.c) and nothing seems to change. It did this prior to any mods too. This is some straight-up unrelated voodoo poo poo that I can't imagine could work I'm suggesting here, but: check inside C:\Users\%user%\AppData\Local\Skyrim for a plugins.txt. Is there a Skyrim.esm at the top? If not, add one. If there's two, remove the other. I had the former problem and read about someone fixing his issue with the latter. I've kept my mod load as cumbersome as ever, but the crashing between loading screens is just... gone.
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# ? Jun 28, 2015 18:05 |
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Agents are GO! posted:Just buy all the goddamn DLCs already. Christ. This - the Legendary edition is like $15 sometimes, I think you could probably pick it up for that. I think all of the DLC is worthwhile, especially when talking about content and whatnot. Crossbows own too, btw.
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# ? Jun 28, 2015 18:16 |
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# ? Jun 6, 2024 04:22 |
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Yasser Arafatwa posted:... the soul cairn kinda blows but it's at least different enough from the rest of the worldspace to make it interesting ... That's basically what I thought of it. It's like being tossed into a different game. To me, being lost and confused was part of the appeal, like it adds to the nightmare vibe. The place really feels alien and unwelcoming and you want to get the hell out of there, but that seemed like the point of it. For the record, I only played all the way through Dawnguard once, and I could definitely picture that part getting old. Thinking about it now, I'm wondering why nobody has tried doing some kind of crazy aesthetic overhaul of that zone. Even messing with the ambient lighting scheme by itself might get pretty interesting results. Some visual landmarks for navigation wouldn't hurt. I had a lot of fun making my huge overhaul of Cidhna Mine, and I've always been open to the idea of overhauling some other game area that seems lacking. The Soul Cairn may be a solid candidate. I will probably give that a shot sometime.
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# ? Jun 28, 2015 18:38 |