Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Hellsau
Jan 14, 2010

NEVER FUCKING TAKE A NIGHT OFF CLAN WARS.
I have 400k free xp and I have nothing else to use my gold on except for converting more free XP. You guys on the NA server should do tournaments and enjoy never needed to grind.

Adbot
ADBOT LOVES YOU

M.C. McMic
Nov 8, 2008

The Weight room
Is your friend

Gapey Joe Stalin posted:

I saw a Lowe today. He managed to fire three shots in the entire game, all of them HE. He also drove straight into me, and then straight into a wall. He has a higher global win rate than mine. It was equally perplexing and depressing. I meanwhile had the most catastrophically bad session in memory. gently caress you, Tanks. You fickle bitch.

I won like 7 of 8 matches this morning. Then I came back in the afternoon and lost something like 9 out of 10 before I gave up. I'm about to go back for more. wtf is wrong with me?

The Southern Dandy
Jun 15, 2010

ASK ME ABOUT MY RADLEY-WALTERS' MEDAL

Is that medal for being the most intolerable poster in a thread about Warhammer 40.000 novels? Because if it is, you sure blew the competition out of the water, son.

Mans posted:

seriously i can't imagine unlocking a tier7+ tank and not instanty unlocking the tracks at the very least with free xp.

i simply refuse the mere concept of grinding for tracks. grinding for the priviledge of using other poo poo.

My goodness, aren't you the sophisticate.

Cardiac
Aug 28, 2012

Prav posted:

I actually bounced a 311 pen shot on that hat.

But good lord what a loving turd of a tank. Miserably slow even by superheavy standards and armored like a loving Maus - which gets really loving unimpressive when you have enough turret bloom and aim time (3 point loving 3 - 3,5 if you use the joke gun) that angling the turret in-between shots is hugely impractical. Oh boy.

I think my favorite detail is that it gets a base reload of 13 seconds with the stock 10,5 L/67. That's 1476 DPM on a T9 baby. With 0,28 turret bloom, of course.

RIP VK4502B

Well, at least now I know where my VK4502B crew goes after this patch. Hello Tiger2 line.
The VK4502B was so fun to play, I actually elited it so the rest of the guns in the Tiger2 line is at least unlocked.
gently caress not having the top gun in tier8+ from the start.

CODChimera
Jan 29, 2009

Mans posted:

seriously i can't imagine unlocking a tier7+ tank and not instanty unlocking the tracks at the very least with free xp.

i simply refuse the mere concept of grinding for tracks. grinding for the priviledge of using other poo poo.

I'm not buying the Patton or any other tier 9 until I can free XP most of it. I played the T-54 from stock and it was so painful, I lost a lot of games.

kemikalkadet
Sep 16, 2012

:woof:

i love doing as much damage as my whole team combined.

Itzena
Aug 2, 2006

Nothing will improve the way things currently are.
Slime TrainerS
http://ritastatusreport.blogspot.nl/2015/06/27062015-q.html

quote:

Strom announced officially: artillery will undergo a test of changes (a prototype for an overhaul was already decided upon). There will be both a rebalance of vehicles and the addition of new features. The goal is to make the class more comfortable but less irritating for others (it will include timers, removal of oneshots, artillery "lighting up" the square from where it is shooting). ETA: "when it's done it's done"

"When it's done" would make a nice change.

Missing Name
Jan 5, 2013


"removal of oneshots"

Welp, there goes my only joy of playing my Unicorn.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
If they make them as accurate as other vehicles then okay. If however they retain anything like the divorced from skill 60% miss bullshit they have at the moment, and then remove the chance to one-shot an enemy, then I'll just sell mine.

Missing Name
Jan 5, 2013


Maybe that's what the "more comfortable" bit is. Aim circle that doesn't fill a whole grid square anymore would be nice.

TheFluff
Dec 13, 2006

FRIENDS, LISTEN TO ME
I AM A SEAGULL
OF WEALTH AND TASTE
I dunno, the major problems with arty don't really seem fixable to me.

By far the biggest problem is that you can't shoot back. People hate this for the same reason they hate invisible TD's, a mechanic WG has attempted to nerf in the past. A mechanic without a counter-mechanic is frustrating and reduces player agency. Sure, you can hide from arty on some maps but for most of the game you just have to sit there and get plinked at. The idea for arty to light up the square they fired from doesn't really solve anything.

The other major problem is the all-or-nothing damage roulette arty has going on. People hate huge alpha tanks too (another thing WG has attempted to sorta half-heartedly nerf in the past) because it's incredibly unforgiving of mistakes. Arty not only has huge alpha, it also does tons of module damage and is even less predictable than the invisible huge alpha TD's (and this is already an incredibly toxic combination), but it's all conditional on the incredibly fickle RNG which makes it both unpredictable to the receiving end and frustrating for the sending one (which makes it even more toxic). Fixing this sorta requires starting by reworking the HE mechanics because just upping the RoF and reducing the damage while leaving other things alone is a one-way ticket to permatrack central.

tl;dr remove arty from the game

TheFluff fucked around with this message at 22:20 on Jun 28, 2015

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
Is it bad that I'm seriously considering using 50k of free experience to get out of the KV-4? The thing is godlike at tier VIII, but I just can't stomach any more tier X, or really even IX games in it. It is by far and away my worst performing tank because out of tier it seems to lose every positive aspect that makes up for the negatives when you're top tier..

The Southern Dandy
Jun 15, 2010

ASK ME ABOUT MY RADLEY-WALTERS' MEDAL

Is that medal for being the most intolerable poster in a thread about Warhammer 40.000 novels? Because if it is, you sure blew the competition out of the water, son.

Gapey Joe Stalin posted:

Is it bad that I'm seriously considering using 50k of free experience to get out of the KV-4? The thing is godlike at tier VIII, but I just can't stomach any more tier X, or really even IX games in it. It is by far and away my worst performing tank because out of tier it seems to lose every positive aspect that makes up for the negatives when you're top tier..

All of the strengths it has at tier 8 become meaningless in a tier 9 or 10 match. Couple that with the loss of Battle Tier 12 and you're left with a shitshow.

mmkay
Oct 21, 2010

Speaking of arty.


VK4502B.jpg all day.

kemikalkadet
Sep 16, 2012

:woof:
i've taken more damage from friendly arty than enemy arty today.

Cardiac
Aug 28, 2012

mmkay posted:

Speaking of arty.


VK4502B.jpg all day.

Sorry, something must be wrong with that pic.
I don't see all the bounces from tier10 tanks?

Hellsau
Jan 14, 2010

NEVER FUCKING TAKE A NIGHT OFF CLAN WARS.

Gapey Joe Stalin posted:

Is it bad that I'm seriously considering using 50k of free experience to get out of the KV-4? The thing is godlike at tier VIII, but I just can't stomach any more tier X, or really even IX games in it. It is by far and away my worst performing tank because out of tier it seems to lose every positive aspect that makes up for the negatives when you're top tier..

Play it in strongholds.

Descar
Apr 19, 2010

mmkay posted:

Speaking of arty.


VK4502B.jpg all day.

this is jpg for all good players in any tank

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang

Hellsau posted:

Play it in strongholds.

I'm not clanned up, and know nothing of strongholds unfortunately.

Ensign Expendable
Nov 11, 2008

Lager beer is proof that god loves us
Pillbug
How France lost Vietnam

In the 20th century, Vietnam was a part of French Indochina. The first French tanks arrived there in December of 1919, two platoons of light Renault FT-17s in Saigon and Hanoi. As these tanks were destined for prolonged tropical service, their wooden idlers were replaced with steel ones.

WWII began. In 1941, when France was already defeated, the Japanese knocked out the last of the colonial forces and Vietnam ended up in their hands. The new "masters" did not lead an easy life; they had to fight the Viet Minh, or League for Independence of Vietnam, led by the famous Ho Chi Ming. After Japanese defeat in WWII, the Viet Minh managed to liberate the majority of North Vietnam.

In the fall of 1945, the French returned to reclaim their colony. The Vietnamese already developed a taste for their newly won freedom and no longer wished to bend to former overseas colonists.

Seek the wind in the jungle

In the battle between the Vietnamese and the French, the latter seemed to have the advantage. They had plenty of vehicles: French Hotchkiss tanks, captured Ha-Go and Type 89s, Lend-Lease Chaffees and Shermans. Plus, APCs, SPGs, and amphibious cars, irreplaceable when fighting on rice paddies and swamps. Aside from mass production vehicles, there were also improvised ones. The French did not hesitate to mount armour on jeeps and trucks.

Tanks showed themselves well in battle against the Japanese, successfully crushing them from Burma to New Guinea. However, as American specialists reported, using them in French Indochina was a constant headache. For the Japanese, the jungle was foreign, their garrisons easy to isolate and crush with a superior force. The Vietnamese fought in greater numbers, and the jungle belonged to them. French and American regular units did not have this advantage.

As much as the French tried, they could almost never cut off the Viet Minh from its supplies. This is not surprising, considering that some operations required the movement of tanks equal to the distance between Seoul and Tokyo. One platoon of motorized infantry on APCs needed a lot more supplies than the same amount of Vietnamese soldiers on foot carrying four days worth of rice and weighing half as much as the average European.

The French did not bring a single tracked bulldozer to tear through the jungle. Regular civilian bulldozers were vulnerable to a sniper's bullet. While French armoured columns slogged through the few winding roads, the Vietnamese took shortcuts straight through the jungle. Frequently, they managed to overtake the French on foot. However, the Vietnamese "tail" had more than just porters. A single bicycle could carry up to 300 kilograms, plus Soviet trucks slowly started appearing, about 800 by the end of the war.

Neither tanks, nor amphibious cars, nor paratroopers helped the French surround and defeat the Viet Minh. As a rule, they were already gone or managed to slip through the encirclement. Some units sacrificed themselves to let others escape. While losing many more men than the French, Vietnam was slowly winning the war.

Complete defeat

The French position became strategically nonviable in 1949, when the Chinese army reached the borders of Vietnam. Now, the Vietnamese could rest and train on Chinese territory. In 1953 the Korean War ended, allowing the USSR and China to devote their full attention to Vietnam and its struggle against colonial oppression.

China shared its trophies readily: 105 mm howitzers, recoilless guns, mortars and bazookas. The USSR was no slouch either, even sending rocket artillery. The Vietnamese learned to manufacture their own weapons, up to rockets and heavy mortars.

The French forces were scattered among hundreds of fronts. In the evening of December 9th, 1951 the garrison of the Tu-Vu fort, 300 Maroccans and 5 tanks, was attacked by a significant Viet Minh force. Theoretically, the French forces were well fortified and could fight the enemy. The problem was that they were separated by a river, which also complicated sending reinforcements.

After a 40 minute long artillery barrage, the Vietnamese attacked with cries of "Tien len!" (forward!). French tanks depressed their guns as low as they would go, meeting the attackers with fire and tracks. On their tiny strip of land next to a checkpoint, the tanks were like chained elephants. The Vietnamese, losing dozens of people, climbed on the tanks in an attempt to shove incendiary grenades into their barrels or fire through observation ports. In the end, the tanks were shot up at point blank range with bazookas. All crews died with their vehicles.

French convoys met mines and ambushes on the narrow roads. The Vietnamese hid in the grass which could reach a height of several meters. Armoured vehicles were knocked out with bazookas and petrol bombs, infantry was cut off with suppressing fire. Then, the attackers methodically destroyed all trapped trucks. In 1954, French Mobile Group 100 was defeated in such a way. Despite the heroism of the drivers that kept driving even after their trucks caught fire so that they didn't block the road, the group lost all of its artillery, 85% of its vehicles including armoured cars, and several hundred dead.

The finale of the war at Dien Bien Phu became its symbol. The French wanted to create a stronghold that could threaten surrounding territories. The idea was logical, but inflexible. As a result, the situation was reversed. The stronghold was vulnerable to heavy guns and rocket launchers hidden in caves. The same situation with previous strongholds repeated itself, but this time the Vietnamese had more men and the battlefield was even more remote.

The Vietnamese prepared thoroughly. They dug roads through mountains and jungles, and camouflaged themselves well. Any attempt to supply Dien Bien Phu by air was met with 37 mm AA gun fire. The French only had about 100 C-47 transport planes for all of Indochina, so any loss was a noticeable one. In any case, moving any useful amount of cargo with such a miserly amount of aircraft was impossible. A few light tanks and APCs made it to the stronghold, but there was no fuel for them. On May 7th, 1954, fort Isabelle the last point of resistance in Dien Bien Phu fell.

On July 21st, 1954, an agreement was signed in Geneva dictating the complete withdrawal of French forces from Vietnam, Laos, and Cambodia. The French reign in Indochina was over, but all was not calm. A new war would erupt in only a few years.

rossmum
Dec 2, 2008

Cummander ross, reporting for duty!

:gooncamp:
Had two pretty nice Bulldog games tonight. Seems a few beers to steady my nerves does wonders for my light tank play (sort of).

First match - LT-15, finally, with just over 5k total damage split almost equally between spotting and my own output. 1,445 base XP, highest I've had in a while.

Second match - top XP, 5-kill carry on Himmelsdorf of all maps. Mobility is king. M41 is a tiny hate-filled rear end in a top hat.

I topped my team for both XP and damage in both matches. I think this says more about the quality of NA West pubbies in the morning Murica-time than it does about my own play.

The Southern Dandy
Jun 15, 2010

ASK ME ABOUT MY RADLEY-WALTERS' MEDAL

Is that medal for being the most intolerable poster in a thread about Warhammer 40.000 novels? Because if it is, you sure blew the competition out of the water, son.

Ensign Expendable posted:

How France lost Vietnam

In the 20th century, Vietnam was a part of French Indochina. The first French tanks arrived there in December of 1919, two platoons of light Renault FT-17s in Saigon and Hanoi. As these tanks were destined for prolonged tropical service, their wooden idlers were replaced with steel ones.

WWII began. In 1941, when France was already defeated, the Japanese knocked out the last of the colonial forces and Vietnam ended up in their hands. The new "masters" did not lead an easy life; they had to fight the Viet Minh, or League for Independence of Vietnam, led by the famous Ho Chi Ming. After Japanese defeat in WWII, the Viet Minh managed to liberate the majority of North Vietnam.

In the fall of 1945, the French returned to reclaim their colony. The Vietnamese already developed a taste for their newly won freedom and no longer wished to bend to former overseas colonists.

Seek the wind in the jungle

In the battle between the Vietnamese and the French, the latter seemed to have the advantage. They had plenty of vehicles: French Hotchkiss tanks, captured Ha-Go and Type 89s, Lend-Lease Chaffees and Shermans. Plus, APCs, SPGs, and amphibious cars, irreplaceable when fighting on rice paddies and swamps. Aside from mass production vehicles, there were also improvised ones. The French did not hesitate to mount armour on jeeps and trucks.

Tanks showed themselves well in battle against the Japanese, successfully crushing them from Burma to New Guinea. However, as American specialists reported, using them in French Indochina was a constant headache. For the Japanese, the jungle was foreign, their garrisons easy to isolate and crush with a superior force. The Vietnamese fought in greater numbers, and the jungle belonged to them. French and American regular units did not have this advantage.

As much as the French tried, they could almost never cut off the Viet Minh from its supplies. This is not surprising, considering that some operations required the movement of tanks equal to the distance between Seoul and Tokyo. One platoon of motorized infantry on APCs needed a lot more supplies than the same amount of Vietnamese soldiers on foot carrying four days worth of rice and weighing half as much as the average European.

The French did not bring a single tracked bulldozer to tear through the jungle. Regular civilian bulldozers were vulnerable to a sniper's bullet. While French armoured columns slogged through the few winding roads, the Vietnamese took shortcuts straight through the jungle. Frequently, they managed to overtake the French on foot. However, the Vietnamese "tail" had more than just porters. A single bicycle could carry up to 300 kilograms, plus Soviet trucks slowly started appearing, about 800 by the end of the war.

Neither tanks, nor amphibious cars, nor paratroopers helped the French surround and defeat the Viet Minh. As a rule, they were already gone or managed to slip through the encirclement. Some units sacrificed themselves to let others escape. While losing many more men than the French, Vietnam was slowly winning the war.

Complete defeat

The French position became strategically nonviable in 1949, when the Chinese army reached the borders of Vietnam. Now, the Vietnamese could rest and train on Chinese territory. In 1953 the Korean War ended, allowing the USSR and China to devote their full attention to Vietnam and its struggle against colonial oppression.

China shared its trophies readily: 105 mm howitzers, recoilless guns, mortars and bazookas. The USSR was no slouch either, even sending rocket artillery. The Vietnamese learned to manufacture their own weapons, up to rockets and heavy mortars.

The French forces were scattered among hundreds of fronts. In the evening of December 9th, 1951 the garrison of the Tu-Vu fort, 300 Maroccans and 5 tanks, was attacked by a significant Viet Minh force. Theoretically, the French forces were well fortified and could fight the enemy. The problem was that they were separated by a river, which also complicated sending reinforcements.

After a 40 minute long artillery barrage, the Vietnamese attacked with cries of "Tien len!" (forward!). French tanks depressed their guns as low as they would go, meeting the attackers with fire and tracks. On their tiny strip of land next to a checkpoint, the tanks were like chained elephants. The Vietnamese, losing dozens of people, climbed on the tanks in an attempt to shove incendiary grenades into their barrels or fire through observation ports. In the end, the tanks were shot up at point blank range with bazookas. All crews died with their vehicles.

French convoys met mines and ambushes on the narrow roads. The Vietnamese hid in the grass which could reach a height of several meters. Armoured vehicles were knocked out with bazookas and petrol bombs, infantry was cut off with suppressing fire. Then, the attackers methodically destroyed all trapped trucks. In 1954, French Mobile Group 100 was defeated in such a way. Despite the heroism of the drivers that kept driving even after their trucks caught fire so that they didn't block the road, the group lost all of its artillery, 85% of its vehicles including armoured cars, and several hundred dead.

The finale of the war at Dien Bien Phu became its symbol. The French wanted to create a stronghold that could threaten surrounding territories. The idea was logical, but inflexible. As a result, the situation was reversed. The stronghold was vulnerable to heavy guns and rocket launchers hidden in caves. The same situation with previous strongholds repeated itself, but this time the Vietnamese had more men and the battlefield was even more remote.

The Vietnamese prepared thoroughly. They dug roads through mountains and jungles, and camouflaged themselves well. Any attempt to supply Dien Bien Phu by air was met with 37 mm AA gun fire. The French only had about 100 C-47 transport planes for all of Indochina, so any loss was a noticeable one. In any case, moving any useful amount of cargo with such a miserly amount of aircraft was impossible. A few light tanks and APCs made it to the stronghold, but there was no fuel for them. On May 7th, 1954, fort Isabelle the last point of resistance in Dien Bien Phu fell.

On July 21st, 1954, an agreement was signed in Geneva dictating the complete withdrawal of French forces from Vietnam, Laos, and Cambodia. The French reign in Indochina was over, but all was not calm. A new war would erupt in only a few years.

Always a good read. Dien Bien Phu is a classic battle between guerillas and a national army. It informed the US loss in Vietnam and the Soviet's loss in Afghanistan.

rossmum
Dec 2, 2008

Cummander ross, reporting for duty!

:gooncamp:

Hellsau posted:

I assume the "chen" in "Mäuschen" means "hat".

nice hat.

Fun ruiner here! It means babby Maus. Russian equivalent would be myshka (versus mysh', which is just mouse). Closest English is mousy, I guess.

Also whatever overlay they've added looks like complete poo poo and I hate it. It was enough of a downer in WoWP but in tanks where you absolutely have to have clear vision of every tiny loving detail it's actively awful. It's like someone smeared my screen in scunge that somehow makes aliasing more noticeable. I hope they either remove it when 9.9 goes live or at least give us a separate option for it, so I can keep my other fancy post effects without that bullshit.

Ensign Expendable
Nov 11, 2008

Lager beer is proof that god loves us
Pillbug

rossmum posted:

Fun ruiner here! It means babby Maus. Russian equivalent would be myshka (versus mysh', which is just mouse). Closest English is mousy, I guess.

Also whatever overlay they've added looks like complete poo poo and I hate it. It was enough of a downer in WoWP but in tanks where you absolutely have to have clear vision of every tiny loving detail it's actively awful. It's like someone smeared my screen in scunge that somehow makes aliasing more noticeable. I hope they either remove it when 9.9 goes live or at least give us a separate option for it, so I can keep my other fancy post effects without that bullshit.

Myshonok is baby mouse, myshka is a diminutive of a regular mouse.

rossmum
Dec 2, 2008

Cummander ross, reporting for duty!

:gooncamp:
Bad phrasing on my part, since all three of the examples I used are actually diminutives, welp. What's a baby mouse even called in English? Pup or something? I have no clue.

But yeah, both mauschen and myshka probably translate closest to "little mouse" or "mousy" or something. It's what you'd call a pet. Or a giant 100-something ton block of retardation and failed fever dreams.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




rossmum posted:

What's a baby mouse even called in English? Pup or something? I have no clue.

According to reputable internet sites, a baby mouse is called a pinky, but is also known as a pup :eng101:

unlawfulsoup
May 12, 2001

Welcome home boys!
Rumor mill is saying there maybe a large arty rebalance.

http://www.mmowg.net/world-of-tanks-artillery-rebalance/

quote:

Storm said officially:

– there will be a test of changes for artilleries

– a prototype of these changes was already decided.

– There will be a general rebalance for these vehicles

– there will be an addition of new features.

– Devs want to make this class more comfortable but less irritating for others

– Devs want remove oneshots

– Devs want add timers and artillery “lighting up” the square from where it is shooting

– ETA: “when it’s done it’s done”

I am on board for less oneshots, and the lighting up bit sounds decent.

The Southern Dandy
Jun 15, 2010

ASK ME ABOUT MY RADLEY-WALTERS' MEDAL

Is that medal for being the most intolerable poster in a thread about Warhammer 40.000 novels? Because if it is, you sure blew the competition out of the water, son.

unlawfulsoup posted:

Rumor mill is saying there maybe a large arty rebalance.

http://www.mmowg.net/world-of-tanks-artillery-rebalance/


I am on board for less oneshots, and the lighting up bit sounds decent.

Can I have my goddamn money back? 3 tier tens and they nerf it again to crybabies?

unlawfulsoup
May 12, 2001

Welcome home boys!

The Southern Dandy posted:

Can I have my goddamn money back? 3 tier tens and they nerf it again to crybabies?

Don't let the door hit you in the rear end. :smuggo:

Seriously though, I doubt they are going to make artillery totally unplayable. The focus seems to be reorientation rather than just a simple, lets lower alpha to 300 on tier 10 arty.

The Southern Dandy
Jun 15, 2010

ASK ME ABOUT MY RADLEY-WALTERS' MEDAL

Is that medal for being the most intolerable poster in a thread about Warhammer 40.000 novels? Because if it is, you sure blew the competition out of the water, son.

unlawfulsoup posted:

Don't let the door hit you in the rear end. :smuggo:

Seriously though, I doubt they are going to make artillery totally unplayable. The focus seems to be reorientation rather than just a simple, lets lower alpha to 300 on tier 10 arty.

I'll stop saving wrecks of teams then.

The Southern Dandy
Jun 15, 2010

ASK ME ABOUT MY RADLEY-WALTERS' MEDAL

Is that medal for being the most intolerable poster in a thread about Warhammer 40.000 novels? Because if it is, you sure blew the competition out of the water, son.

unlawfulsoup posted:

Don't let the door hit you in the rear end. :smuggo:

Seriously though, I doubt they are going to make artillery totally unplayable. The focus seems to be reorientation rather than just a simple, lets lower alpha to 300 on tier 10 arty.

Like this is the most hosed up viewpoint in the game, and so very terribly pubby. There's only arty on the other side, and never on ours.

Always play the victim.

Salean
Mar 17, 2004

Homewrecker

I've got 3 tier 10 arty and they can't burn arty to the ground fast enough.

Take the fv 183 with em, please

rossmum
Dec 2, 2008

Cummander ross, reporting for duty!

:gooncamp:

The Southern Dandy posted:

Like this is the most hosed up viewpoint in the game, and so very terribly pubby. There's only arty on the other side, and never on ours.

Always play the victim.

It's not about balance though, it's about the fact that arty is an unfun mechanic no matter which team has more of it, which is honestly true. At best, it's something you don't really have to worry about because it's either gunning for someone else or it's missing you. At worst, your tier 10 heavy gets oneshot by an SPG two tiers lower while moving at full speed in a turn across hills, and so you know for an absolute fact it was blind luck that killed you and the other guy is just as stunned as you are.

R. Mute
Jul 27, 2011

Back when the patch hit, they changed the missions quite a bit and for some reason a couple of my completed light missions were reset and I had to do them again. This included mission 10 and 12. I decided to do 12, the Ghost, first - you have to scout 500 damage without being spotted. Easy, right? I've been trying to do that since the patch hit and I play a lot of light tanks. And I just couldn't do it. No idea what I was doing wrong. I honestly believed I was loving it up or that I had to remain unspotted the entire game. Today, I gave up and had a go at mission 10 - getting the most XP on the team. I did it in one game and lo and behold - it turned out mission 12, the ghost, had been bugged and was actually completed already.

:pram:

yaay
Aug 4, 2006

to Accursed 2 leave armour
I'd trade every instance where I get saved by arty for every instance I get hit by arty in a heartbeat. It's a stupid, broken mechanic and it sounds like they're going to try to fix it by turning everything into an fv304. As anyone who has been shot by a 304 for a whole match knows, this is retarded. There's no fix for arty other than removing it from the game entirely.

James Garfield
May 5, 2012
Am I a manipulative abuser in real life, or do I just roleplay one on the Internet for fun? You decide!
When I still played this game I would rather have had no arty on my team against enemy arty than had arty on both teams. It isn't a game balance issue.

It'll be funny seeing the tears about arty being "nerfed due to crybabies" though. :ironicat:

The Southern Dandy
Jun 15, 2010

ASK ME ABOUT MY RADLEY-WALTERS' MEDAL

Is that medal for being the most intolerable poster in a thread about Warhammer 40.000 novels? Because if it is, you sure blew the competition out of the water, son.
Well this thread has turned into wotforums.txt. See you in game.

yaay
Aug 4, 2006

to Accursed 2 leave armour
broken clock etc

The Southern Dandy
Jun 15, 2010

ASK ME ABOUT MY RADLEY-WALTERS' MEDAL

Is that medal for being the most intolerable poster in a thread about Warhammer 40.000 novels? Because if it is, you sure blew the competition out of the water, son.

James Garfield posted:

It'll be funny seeing the tears about arty being "nerfed due to crybabies" though. :ironicat:

Sorry the first nerf wasn't good enough somehow.

I watched an AMX 90 sit still on El Halluf for 15 seconds and the enemy arty one shot him. He wept like a child. Clearly arty is OP.

The Southern Dandy fucked around with this message at 22:06 on Jun 28, 2015

Adbot
ADBOT LOVES YOU

yaay
Aug 4, 2006

to Accursed 2 leave armour
yes this justifies the existence of a mechanic that allows players the opportunity to do more damage than the largest direct fire guns in the game from the other side of the map with no risk whatsoever.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply