Elman posted:Does this seem doable at all? Maybe. You should be able to vassalize Ethiopia still after you take some provinces from them, they are Muslim tech. Similarly, North African nations are still eligible for vassalization. If you feel militarily able to stand up to the Ottomans then you can likely do it, but it will be tough. Jazerus fucked around with this message at 14:23 on Jun 29, 2015 |
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# ? Jun 29, 2015 14:09 |
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# ? May 13, 2024 09:44 |
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Are there any admin advisers that are notable for having good events tied to them?
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# ? Jun 29, 2015 14:15 |
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double nine posted:Are there any admin advisers that are notable for having good events tied to them? master of mint + trader gives gives an event thats either -1 stab for +5 mercantilisim or +100 adm/+100 dip if you ever chose to get +5 merc the event won't repeat again. Production efficiency guy decreases the chance to get a comet. And thats it for useful events as far as I remember. Of course there are the +3 advisor event but every advisor has one of those.
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# ? Jun 29, 2015 14:28 |
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b0lt posted:Why do my borders always end up being so awful? The snake border is always good to see. I tried doing the guarantee France, Ottomans and Russia achievement as Ming, but the Ottomans were too large to be guaranteed so first I had to dismantle them. So what to do but to snake one's way there...
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# ? Jun 29, 2015 14:42 |
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The snake border isn't good to see, it's bad to see and I do not want to see it.
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# ? Jun 29, 2015 14:44 |
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Snake borders are canon for China
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# ? Jun 29, 2015 15:02 |
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Vivian Darkbloom posted:Snake borders are canon for China Ugh, Paradox, fix your poo poo.
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# ? Jun 29, 2015 15:08 |
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Whats the story behind Jan Mayen? They were a country in northern Germany in one of my custom nation starts.Contrecoup posted:Those stats are bast on game starts, so my 1001 experiments with being a Gothic culture no-religion Daimyo in Ireland or whatever poo poo I tried just to test how absurd of a country I could make are each considered just as serious as your actual attempt to play a long game and accomplish something. And that reminds me that we should have the option to save our NI setup for custom nations. And it also reminds me that it would be neat to generate a random world then pick a country to play as (and be able to set up custom government and NIs).
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# ? Jun 29, 2015 15:33 |
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It's a little easter egg from Victoria 2. Contrecoup posted:Those stats are bast on game starts, so my 1001 experiments with being a Gothic culture no-religion Daimyo in Ireland or whatever poo poo I tried just to test how absurd of a country I could make are each considered just as serious as your actual attempt to play a long game and accomplish something. nah I forget exactly what the parameters were but Wiz said there was something that kept it from counting multiple restarts from the same computer within a certain period of time or something like that.
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# ? Jun 29, 2015 16:32 |
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Bort Bortles posted:Whats the story behind Jan Mayen? They were a country in northern Germany in one of my custom nation starts. It's the EU4 version of the secret bear joke. One thing I don't really like about custom nations is that it reminds me a lot of the ruler designer from CK2, which is usually really cool and I like to use it to customize my dynasty or sometimes do something silly like Muslim Tribal Ireland (don't do that, anyone you make a count will somehow make the church his primary title and become feudal and then they hate your guts. the player can't easily do it themselves, though.), but there's a million people in this thread who are like 'so i started in 1444 as a custom nation owning the entirety of the english channel with 10% discipline and 20% morale as traditions but i'm having trouble with france! what do i do?' and it's just like, wow. Custom Nation <massive european blob> is the Mongol Jain of EU4. Larry Parrish fucked around with this message at 16:35 on Jun 29, 2015 |
# ? Jun 29, 2015 16:32 |
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Bort Bortles posted:Whats the story behind Jan Mayen? They were a country in northern Germany in one of my custom nation starts.
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# ? Jun 29, 2015 16:34 |
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I'd love to know where and with what ideas people are starting their custom nations. If I were a betting man I'd gamble on most of it being "100% military idea super-Prussia or super-Byzantium."
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# ? Jun 29, 2015 16:43 |
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Larry Parrish posted:One thing I don't really like about custom nations is that it reminds me a lot of the ruler designer from CK2, which is usually really cool and I like to use it to customize my dynasty or sometimes do something silly like Muslim Tribal Ireland (don't do that, anyone you make a count will somehow make the church his primary title and become feudal and then they hate your guts. the player can't easily do it themselves, though.), but there's a million people in this thread who are like 'so i started in 1444 as a custom nation owning the entirety of the english channel with 10% discipline and 20% morale as traditions but i'm having trouble with france! what do i do?' and it's just like, wow. I'm guilty of this. I play real nations in multiplayer and in singleplayer I just mess around, often with ridiculously overpowered ideas. For some reason I tend to get bored of those games a lot more quickly than the real games, wonder why. e: like here are some ideas I used in my last game when I wanted to be the Pretty Borders Police and go around attacking nations everywhere to fix their horrible mistakes when Common Sense first came out I did a -80% development cost run as China. it was not as fun as I had anticipated.
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# ? Jun 29, 2015 16:44 |
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My last custom nation was a custom netherlands geared towards cultural acceptance and being a large multi-culture empire and development and diplo-annexing. Ideas were mostly trade/economic. Next time I do one it will be more military focused. Anyone can make near post-scarcity levels of money, but none of that is useful when France comes after you with more troops than you have max manpower and also wins battles where they only have half the troops you do.
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# ? Jun 29, 2015 16:51 |
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Speaking of ridiculously overpowered, the Holy Roman Papal State is just as nuts as people were saying it is. The best part is that somewhere around 1500 the rest of northern Italy will actually leave the HRE, probably according to script, but not considering that the HRE now encompasses the entire peninsula below them. It's just too bad a Pope can't become emperor.
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# ? Jun 29, 2015 16:57 |
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Epinephrine posted:http://www.victoria2wiki.com/Jan_Mayen All 10 of those pop are polar bears. Their true destiny? Nothing less than world conquest. Larry Parrish posted:It's the EU4 version of the secret bear joke.
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# ? Jun 29, 2015 17:31 |
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Schizotek posted:Honestly they probably did it so that the Berber states stand a chance. What the gently caress would Morocco do if the Iberians didn't have to ship troops to invade? iirc, wiz has said that it's so that north africa counts as 'distant overseas' for the iberian nations. (since that's how they were treated/governed historically.)
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# ? Jun 29, 2015 17:32 |
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The Papal States is actually insane in this patch, possibly as strong as Brandenburg, maybe stronger. I just did some MP as the Papal States. Another poster in this thread and me decided to turn off Lucky Nations to see what would happen and I think it has been pretty hilarious. I was able to day 1 rival France and ally Austria. Austria then got into a PU war with them. Over Navarra. I got called in, and proceeded to take land from France as the Pope. In 1444. I separate peaced out to take my land, but Austria was not happy, so they sat on France for another 5 years or so, without sieging Navarra or Bearn. So France went bankrupt. They are still bankrupt now. It is now around 1480 and every province in France is over 90% autonomy except Paris. France will not recover for 50 years, and have a forcelimit of 7. They rival me, Provence and Liege. Liege has 2 provinces. A beautiful France, if I must say so myself. For about 20 years they somehow allied Austria, and Austria just parked a 20 stack on Paris for the whole time and dealt with their millions of rebels before deciding they were a lost cause. Never seen the AI do that before. I hold about half of middle Italy, plus Venezia, the Southern Coast of France, and about 4 provinces from Aragon including Valencia. Also, I am finding the AI to be exceptionally stupid in this run. Provence and Austria sat on the province next to Labourd for about 4 of those 5 years when France was sitting their 2 stack on Bearn, with about 40k. The entire time they were taking 10% attrition. Brittany spent about 5 years at war with France too, but never moved a single man into France, they just sat them on Nantes, watching France meltdown to Hussite Heretics.
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# ? Jun 29, 2015 17:42 |
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What's the current relationship between AE and province development? Used to be easy with basetax but the wiki hasn't been updated since the new patch.
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# ? Jun 29, 2015 17:42 |
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The Caspian needs to be a real sea, though. In my Tabarestan run I had to release a vassal cause I conquered some coastal provinces next to the Caspian but couldn't core them cause they didn't technically have ports.
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# ? Jun 29, 2015 17:42 |
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Elman posted:The Caspian needs to be a real sea, though. In my Tabarestan run I had to release a vassal cause I conquered some coastal provinces next to the Caspian but couldn't core them cause they didn't technically have ports. The Turks tried to do that in the 1600s and could have easily done it had they put more effort into it. edit: but then Astrakahn and Persia would not be inland nodes
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# ? Jun 29, 2015 17:46 |
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Elman posted:The Caspian needs to be a real sea, though. In my Tabarestan run I had to release a vassal cause I conquered some coastal provinces next to the Caspian but couldn't core them cause they didn't technically have ports.
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# ? Jun 29, 2015 17:48 |
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Bort Bortles posted:If I can build the Suez and Panama canals in this games timeframe I want to be able to build a canal between the Don and Volga and sail ships (maybe not heavies) between the Caspian and the Black Seas I can't wait to have 1000 trade ship patrol in the caspian.
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# ? Jun 29, 2015 17:57 |
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There's not a map mode yet that show total development right? Just base tax? That'd be a cool thing to have. Also I was reading the trade good description for chinaware and it says it supposed to represent carpets in addition to porcelain. Seems like you could add some to Persia/central Asia to break the automatic china monopoly
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# ? Jun 29, 2015 18:07 |
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Larry Parrish posted:It's the EU4 version of the secret bear joke. I started in 1444 with a Fylkirate that owns 95% of Europe and half the middle east, too. Once your vassals in CK2 get rolling they can snap up a lot of territory for the empire. That said I'm having 0 trouble, it's kind of just an opportunity to spend time exploring and colonizing and loving with the Aztecs while ignoring Europe. Checking out the new trade and new world mechanics, having fun with the random new world. I could probably turn off all the pausing and set it to 5x speed and walk away and nothing would happen. My religious unity is at 98% (Norse!) and a good 3/4ths of all Europe and North Africa is Norse culture. Incidentally I really like the way the exploration is handled now, with sending ships off to explore and whatever without having to worry about attrition. Letting ships explore the coasts was a great decision. I had fun just making 3 exploration fleets and watching the map get filled out.
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# ? Jun 29, 2015 18:09 |
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Larry Parrish posted:It's the EU4 version of the secret bear joke. Who cares how other people play their single player game.
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# ? Jun 29, 2015 18:15 |
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I too am like wow with a million people posting in this thread
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# ? Jun 29, 2015 18:23 |
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Sorced posted:I can't wait to have 1000 trade ship patrol in the caspian. Vanilla Mint Ice posted:I too am like wow with a million people posting in this thread
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# ? Jun 29, 2015 18:23 |
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Here's a very cool feature i like but a million people posted about it in this thread and it's just like, wow
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# ? Jun 29, 2015 18:24 |
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so I started in 1444 as a custom nation owning all the franch core provinces and what is with this Brittany, why are there bretons in my perfect world
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# ? Jun 29, 2015 18:26 |
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I wish some of the recent changes didn't make AI Ming a super stable chinaman blob. Korea has been allied with them since the start of the game (over 100 years) and so it feels as if the game is trolling me on my Japan playthrough.
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# ? Jun 29, 2015 18:27 |
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Please add a button to build all infantry mercs.
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# ? Jun 29, 2015 18:28 |
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28 single male, looking for a male partner to hold my hands in Europa Universalis IV (4) as I try to beat the turks with my 100 provinces custom nation the roman empire reborn. You need to know which admin idea group to take first (hint: it's not Economics). Then maybe we can JO or whatevas
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# ? Jun 29, 2015 18:29 |
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As I sit down for another enjoyable evening of EU4 in my bath robes I pour a can of red bull into my wine glass and swirl it a bit. The game is already loaded but I like to let Guns Drums and Steel loop around a few dozen times to get me into the mood. While I wait I start browsing the EU4 thread on SA.com to see what everyone is talking about tonight. *sigh* Another post about someone's nation designed custom nation with 20% discipline and 50% tech cost whining about how they just lost to Milan by 1451. This makes it the two thousand three hundred and seventy sixth post of the day about this subject. If avatar changes were free I would change my avatar to a rebel flag by now.
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# ? Jun 29, 2015 18:38 |
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Anyone get the odd behavior where you'll move an army into a province of a nation you're at war with and they'll just stand there side by side with the enemy army, taking attrition and not sieging? And then I guess you can just move them off the province and back and it'll fix itself? Is this WAD? I can't remember the specifics, but I think I've only seen it happen within the HRE. Is it some mechanic trying to stop me from gaming the HRE war mechanics by putting armies in provinces of nations I'm about to DOW or something?
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# ? Jun 29, 2015 18:40 |
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reL posted:Is it some mechanic trying to stop me from gaming the HRE war mechanics by putting armies in provinces of nations I'm about to DOW or something? If you're trying to put troops in enemy land before you declare war, there is in fact a mechanic in place to prevent you from doing that. IIRC your armies in enemy territory automatically become exiled when you declare. That's why they don't do anything until you move them back to your own territory.
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# ? Jun 29, 2015 18:52 |
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Deutsch Nozzle posted:I wish some of the recent changes didn't make AI Ming a super stable chinaman blob. Korea has been allied with them since the start of the game (over 100 years) and so it feels as if the game is trolling me on my Japan playthrough.
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# ? Jun 29, 2015 19:13 |
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Vanilla Mint Ice posted:As I sit down for another enjoyable evening of EU4 in my bath robes I pour a can of red bull into my wine glass and swirl it a bit. The game is already loaded but I like to let Guns Drums and Steel loop around a few dozen times to get me into the mood. While I wait I start browsing the EU4 thread on SA.com to see what everyone is talking about tonight. *sigh* Another post about someone's nation designed custom nation with 20% discipline and 50% tech cost whining about how they just lost to Milan by 1451. This makes it the two thousand three hundred and seventy sixth post of the day about this subject. If avatar changes were free I would change my avatar to a rebel flag by now. A Buttery Pastry posted:To be fair, that seems entirely historic. China historically doesn't seem to have had much desire to dominate Korea beyond it recognizing China as its tributary overlord, but it certainly didn't want anyone else messing with their sphere of influence. As long as China was strong it was absolutely going to repel any Japanese attempt at conquering it. That said, isn't China pretty weak? Maybe kicking down the door will topple the whole edifice? Or did Common Sense buff Ming enough that they can actually stand up to a mild breeze? ...because I am waiting for China to be represented better.
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# ? Jun 29, 2015 19:19 |
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The development and faction changes made Ming buff enough that even with the autonomy floor they rarely lose a war badly enough to gain enough war exhaustion to start the rebel death spiral. It can happen but it's no longer a foregone conclusion.
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# ? Jun 29, 2015 19:19 |
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# ? May 13, 2024 09:44 |
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Deutsch Nozzle posted:If you're trying to put troops in enemy land before you declare war, there is in fact a mechanic in place to prevent you from doing that. IIRC your armies in enemy territory automatically become exiled when you declare. That's why they don't do anything until you move them back to your own territory. Ok, so, do you have any idea when that calculation is done? I can't remember from which province I issued the move order, but the scenario goes like this: Army is in Brandenburg's territory; I have military access. I issue a move order to Nassau, owned by a currently-neutral nation. I am able to issue this move order because I am at war with the emperor. I make peace with emperor and immediately DOW nation I'm en route to. Army arrives in province during a state of war; proceeds to tailgate. I mean, I figure since a day passes between the peace with the emperor, and then war with Mainz, that during that day where I don't have the rights to move to Nassau that it'd cancel out my move order. I guess that's not the case? I'll toy with it.
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# ? Jun 29, 2015 19:28 |