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Those Caesar games which were basically Simcity in 0 AD were pretty cool.
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# ? Jun 27, 2015 09:02 |
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# ? Jun 3, 2024 22:20 |
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There was Pharaoh and Zeus as well, my fave was Pharaoh, you can get them on Good Old Games
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# ? Jun 27, 2015 09:07 |
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There was one in China too - I bought it and somehow managed to lose the CD before I got around to installing or playing it.
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# ? Jun 27, 2015 09:34 |
Hearts of Iron 4 better have some bitchin' heavy metal music DLCs.
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# ? Jun 27, 2015 09:44 |
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I miss paradox just using public domain music or whatever they could find that fit the period. The Vicky and EU 2 soundtracks were amazing.
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# ? Jun 27, 2015 09:52 |
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Randarkman posted:I miss paradox just using public domain music or whatever they could find that fit the period. The Vicky and EU 2 soundtracks were amazing. I still listen to the EU2 soundtrack years later, it's one of the best ever made, I think. That said I'm pretty sure I read back in the EU3 days that it was too much of an expense to either hire an orchestra or license music (because even with music that's centuries old, each recorded performance is protected by copyright meaning public domain versions will be early 20th century recordings), so it made more sense to just get a composer to make new songs instead. But now Paradox is rich, I would definitely like to see the return of period stuff. Everyone remembers Falalalan with a mixture of nostalgia and nausea, but there were some really good choral pieces on the EU2 soundtrack too.
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# ? Jun 27, 2015 11:04 |
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dublish posted:I always wished that the licensing system in HoI3 would allow minors to participate meaningfully, but there was never any incentive for majors to waste IC like that. With different models of equipment being tracked separately in HoI4, things are looking up. If minors can negotiate a good deal for equipment to get a leg up on its neighbors (Romania trading oil for German tanks and planes), or for diplomatic concessions (Czechoslovakia trading tanks to Yugoslavia in exchange for help against a German invasion), that would give them much more agency than in previous games. Maybe not enough to do a world conquest in the game's timeframe, but hopefully enough to keep them interesting. The problem is kinda that in ww2, the little countries like this weren't that important, at least in that sense. For example, during the war Romania did trade oil for military equipment, but since Romania had no other customers, the Germans could offer less and less and Romania would have no option but to accept. For most of the war, Germany was stingy about military equipment. That being said, the US felt the opposite- it was a deliberate policy for the US to field significantly fewer divisions than it could have, because Marshall felt that it would be more efficient to arm and equip troops from smaller countries- the Free French were the biggest beneficiary of this policy. StashAugustine posted:I feel there's a niche HOI4 can fill to be more in depth with its politics than just War In The East: Sane People Edition but yeah it shouldn't be something like EU4/CK2. Panzeh's mentioned Totaler Krieg! a couple of times, which had a really interesting system of choosing events in the run-up to the war that could cause pretty significant changes of how the war would play out, but it always ends up with the Axis fighting the Western Allies and the Soviets. You could end up with Germany allying fascist Poland and the French signing an alliance with the Russians though. Really I think part of the problem is that Paradox games are too detailed to do something like this, you can abstract it a lot better in a boardgame than in a game which runs realtime for several years before the war begins. (Honestly I wish there was some way to get a card-driven system into EU4 to handle the events better than the current MTTH system) Yeah, I know I harp on this a lot, but the less "literal" game mechanics have to be, the more interesting things you can do. TK also benefits from the fact that players aren't just playing one country- they're playing one side. This means you don't have to make sure it's fun to play Romania or Belgium themselves.
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# ? Jun 27, 2015 11:22 |
Reveilled posted:But now Paradox is rich, I would definitely like to see the return of period stuff. Everyone remembers Falalalan with a mixture of nostalgia and nausea, but there were some really good choral pieces on the EU2 soundtrack too. When I play Hearts of Iron 2/3/Darkest Hour, I have a Spotify playlist of WW2-era popular music that I put on. It really fits the mood.
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# ? Jun 27, 2015 12:21 |
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Randarkman posted:I miss paradox just using public domain music or whatever they could find that fit the period. The Vicky and EU 2 soundtracks were amazing. Pretty much all paradox games should include the march from Aida.
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# ? Jun 27, 2015 15:24 |
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Raskolnikov38 posted:Pretty much all paradox games should include the march from Aida. I'm always disappointed that Europa Universalis no longer opens with a booming rendition of the Requiem Mass. I do like the main theme for Crusader Kings though.
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# ? Jun 27, 2015 15:38 |
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Raskolnikov38 posted:Pretty much all paradox games should include the march from Aida. I still listen to Finska Rytteriets Marsch or King Cotton from time to time. I love that bombastic stuff. In general, there is something about the atmosphere of Victoria: Revolutions that I really like and makes me keep coming back it, even though the games are fairly predictable at this point. Every time I play I turn into a mustachioed bourgeois Victorian with an unshakable faith in scientific progress and the mission to educate the uncivilized races. I also just enjoy managing populations. There aren't many games that simulate this interaction between politics, economy, technology and demographics, and I wish there were more.
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# ? Jun 27, 2015 16:01 |
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uPen posted:I've said it before and I'll say it again, the game would be vastly improved by moving the default start-date up to 1939 and disposing of the (extremely boring) pre-war period. China doesn't have a pre-war period even with the 1936 start.
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# ? Jun 27, 2015 21:35 |
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Starting without enough time to build and deploy an army of my own design is enough to give me fits. You may find it boring but I find it to be the most vital part of the game. It's part of why I enjoy HoI more than other wargames where you get an OOB and well wishes. I'd rather own my nation's entire war effort from having a vision in 1936 that I'm going to fight the eventual conflict a certain way to preparing my military just the way I want it and then finally executing that strategy.
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# ? Jun 27, 2015 21:46 |
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Chief Savage Man posted:Starting without enough time to build and deploy an army of my own design is enough to give me fits. You may find it boring but I find it to be the most vital part of the game. It's part of why I enjoy HoI more than other wargames where you get an OOB and well wishes. I'd rather own my nation's entire war effort from having a vision in 1936 that I'm going to fight the eventual conflict a certain way to preparing my military just the way I want it and then finally executing that strategy.
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# ? Jun 28, 2015 07:36 |
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Yeah. I'd say 1936 gives you just enough time to strongly influence the makeup of your military without being able to outright choose it all, and being able to answer questions like, "How would WW2 have gone if Germany had had 300 submarines?" is half the point of playing Hearts of Iron rather than another WW2 grand strategy game.
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# ? Jun 28, 2015 11:56 |
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Having a couple of "Choose Your Own Adventure (OOB)" at game start to further customize things would be a great thing. Like have the game start at 1936, but let people get some picks from earlier important military decisions (Washington naval treaty etc) that your country have already decided on pre-1936 (or for WW1 games, pre 1910). The AGEOD WW1 game had something like it with the various war plans* for the Germans, but the game itself was kinda rubbish. *Because when invading Belgium is considered easy-mode and you'd rather have the challenge of some Switz mountains...
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# ? Jun 28, 2015 12:00 |
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Yeah, nothing wrong with lots of start scenarios, like one that's designed to be realistic, one that's designed to give the Axis a fighting chance, and so on. War in the Pacific was good for this.
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# ? Jun 28, 2015 12:28 |
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Don't forget the Red Alert scenario where France, Italy and Weimar Germany have to fight Super USSR with Tuchachevsky still around and stuff.
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# ? Jun 28, 2015 14:08 |
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It would be neat to have a 1939 start where you could choose from between a few options, like 1939 (FDR) / 1939 (Landon).
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# ? Jun 28, 2015 17:09 |
I'm in a HoI3 game right now as Italy, and my spying got the Silver Legion elected to power in the US. They really should replace Fritz Kuhn with Charles Lindbergh or something though.
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# ? Jun 28, 2015 17:21 |
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Bozart posted:It would be neat to have a 1939 start where you could choose from between a few options, like 1939 (FDR) / 1939 (Landon). Unless that was the joke, you could already do this in HOI2.
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# ? Jun 28, 2015 17:23 |
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gradenko_2000 posted:Unless that was the joke, you could already do this in HOI2. I haven't tried it out. Does it change anything other than your sliders and cabinet? I'd like some retroactive decisions which (for example) give you extra aircraft carriers as japan at the cost of army units, or w/e.
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# ? Jun 29, 2015 02:18 |
Bozart posted:I haven't tried it out. Does it change anything other than your sliders and cabinet? I'd like some retroactive decisions which (for example) give you extra aircraft carriers as japan at the cost of army units, or w/e. I don't think so, but oh man would that be cool. You load up the 1939 scenario and the event fires to have you retroactively choose who won the '36 election. Landon wins, and the US military loses most of the units that it would have built since '36 with Roosevelt at the helm and your effective IC drops because of lack of the New Deal.
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# ? Jun 29, 2015 08:26 |
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But at least your economic idea gets changed to Real Proper Capitalism from Pinko Socialist Dystopia, just like the liquidationists, austerians and hard money types wanted at the time.
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# ? Jun 29, 2015 11:02 |
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Also starting in 39 instead of 36 means if you're playing Japan or China you don't get a chance to fight a pretty important part of their war, whereas starting in 36 gives you a little bit of buildup before making you fight a land war in Asia.
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# ? Jun 29, 2015 11:22 |
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vyelkin posted:Also starting in 39 instead of 36 means if you're playing Japan or China you don't get a chance to fight a pretty important part of their war, whereas starting in 36 gives you a little bit of buildup before making you fight a land war in Asia. Yeah I'm really not getting the whole "Ditch the 1936 start, just start in 1939". You're missing out on 1) The Spanish Civil War, 2) Japan's invasion of China 3) Anschluss, the Treaty of Munich, and a lot of important set up, and 4) the possibility to gear up for a different military composition or even go crazy and attempt to make Sea Lion work as Germany. Those 3-5 pre war years can be critical to the game if you're not going 100% by the book historical. LogisticEarth fucked around with this message at 13:09 on Jun 29, 2015 |
# ? Jun 29, 2015 12:46 |
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LogisticEarth posted:Yeah I'm really not getting the whole "Ditch the 1936 start, just start in 1936". You're missing out on 1) The Spanish Civil War, 2) Japan's invasion of China 3) Anschluss, the Treaty of Munich, and a lot of important set up, and 4) the possibility to gear up for a different military composition or even go crazy and attempt to make Sea Lion work as Germany. I personally am on the side of still having a 1936 start, but the idea behind a HOI game that only ever starts in 1939 is that it avoids this whole thing with recent HOI4 previewers where they cannot make the distinction between "we're giving you 3 years to modify the exact circumstances of your nation prior to WW2 kicking off, but WW2 will always kick off", and "we're giving you a peaceful world start for you to mold the globe as you wish, CK2/EU4-style" You and I both know that a 1936 start is an opportunity for Japan to fight and win the war in China if managed well enough, or to make the European continent's overall status much less conducive to historical Hitlerian success, or an early kick-off to the war, but when it gets misconstrued or starts making demands of the design that would potentially remove focus from HOI4's ultimate goal, then it becomes tempting to throw the baby out with the bathwater.
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# ? Jun 29, 2015 12:55 |
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1936 is great for singleplayer when you want to bend history a bit before WW2. It's not so good for multiplayer when everyone has the same idea.
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# ? Jun 29, 2015 13:08 |
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Start the game in 1938. There, you have a year to prepare and plan.
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# ? Jun 29, 2015 13:23 |
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1936 is the starting point for ww2, not just Germany's direct involvement....it's not hard to grasp. The Japanese war in China, Russian purges of their military corps, Spanish civil war, Italian African/Albanian adventures etc all take place before "ww2 proper" starts. It's seems that people are upset more that pdox is spending time on the hoi4 rather than their favorite hopeful project. Hoi is a industrial/military simulation with limited scope, it may not be what got you into pdox' catalog of games but it's going to happen. And when done they will announce rome2 sorry Vicky nerds.
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# ? Jun 29, 2015 14:40 |
I freely admit that Rome 2 is more likely to happen before Vicky 2, if for no other reason than Rome is the older title. Sure Vicky 2's dev cycle is done, but it's also much more recent than Rome was. And if the new and improved PDS can make HoI4 good (which it looks like they will), there will probably be a much greater motivation to push themselves to "redeem" a failed title with Rome. vvvvv derp, I meant Vicky 3. Drone fucked around with this message at 14:54 on Jun 29, 2015 |
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# ? Jun 29, 2015 14:43 |
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No one want a Victoria 2, why would they even make that game.
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# ? Jun 29, 2015 14:47 |
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Give us Rome 2 then port the revamped senate mechanic over to Vicky 3.
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# ? Jun 29, 2015 15:03 |
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I'm playing an HOI3 game right now as the USA where I've been building up diligently since '36. Everything is more or less on track by late '41 - I've begun the Lend-Lease program, I've expanded the undeclared war, I'm hitting all of my production targets to be ready for Pearl Harbor. Then, Japan doesn't attack me or the Philippines. At all. So now it's early '42, the Germans are all Barbarossa and it's going very well (I watched the Russians barely beat the Germans back from the gates of Moscow and things are still very tenuous for Russia). No one will declare on me, so I'm still hamstrung. The UK has taken Ethiopia and Sardinia but Italy owns Egypt and Iraq. I'm desperate to join the war (6 years of build up with no war yet) so I console in the noneutrality cheat and join the Allies. I'm sure I've wrecked some event chains doing that but it's pretty annoying to be blue balled like that.
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# ? Jun 29, 2015 15:25 |
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GO gently caress YOURSELF posted:I'm playing an HOI3 game right now as the USA where I've been building up diligently since '36. Everything is more or less on track by late '41 - I've begun the Lend-Lease program, I've expanded the undeclared war, I'm hitting all of my production targets to be ready for Pearl Harbor. Then, Japan doesn't attack me or the Philippines. At all. So now it's early '42, the Germans are all Barbarossa and it's going very well (I watched the Russians barely beat the Germans back from the gates of Moscow and things are still very tenuous for Russia). No one will declare on me, so I'm still hamstrung. The UK has taken Ethiopia and Sardinia but Italy owns Egypt and Iraq. I'm desperate to join the war (6 years of build up with no war yet) so I console in the noneutrality cheat and join the Allies. I'm sure I've wrecked some event chains doing that but it's pretty annoying to be blue balled like that.
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# ? Jun 29, 2015 15:35 |
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Wooper posted:No one want a Victoria 2, why would they even make that game. Still true.
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# ? Jun 29, 2015 15:48 |
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Bort Bortles posted:You probably got too powerful so they did not want to hit your hornet's nest. I suspect that might be giving the AI too much credit.
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# ? Jun 29, 2015 15:55 |
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Bort Bortles posted:You probably got too powerful so they did not want to hit your hornet's nest. Why even make a WW2 game if the AI isn't going to be suicidally optimistic
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# ? Jun 29, 2015 15:56 |
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Bort Bortles posted:You probably got too powerful so they did not want to hit your hornet's nest. That makes sense but it's so annoying.
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# ? Jun 29, 2015 15:57 |
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# ? Jun 3, 2024 22:20 |
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Larry Parrish posted:Why even make a WW2 game if the AI isn't going to be suicidally optimistic We already had to have the Japan AI rate the USA's strength at a third of the real value to make them attack at all
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# ? Jun 29, 2015 16:01 |