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I've seen it mentioned here, and like every game I've been in since wipe: What the gently caress is poi? edit: Also I saw someone with a pink icon above their ship, what's up with that? Dazh fucked around with this message at 16:59 on Jun 29, 2015 |
# ? Jun 29, 2015 16:49 |
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# ? May 11, 2024 08:33 |
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BIG HEADLINE posted:They're coming back - except I think they're woefully underestimating how long it'll take for 'average players' to round out the playable ship pool. And there already are people with regular Tier 8 ships.
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# ? Jun 29, 2015 16:56 |
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Experience payouts seem to be a lot lower than they were yesterday. Anyone else noticing that? EDIT: Disregard. I just reinstalled last night and the client defaulted me to Co-Op and I didn't notice. What a waste of XP multipliers. ubermensch fucked around with this message at 17:09 on Jun 29, 2015 |
# ? Jun 29, 2015 17:06 |
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What is their refund policy on gold. I specifically bought gold this weekend for either the Atago or Atlanta. I couldny decide on which one to get and now im stuck with gold I dont need.
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# ? Jun 29, 2015 17:45 |
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With the Arkansas/Wyoming don't ever bother trying to penetrate battleships at close range, even with perfect angle. Though at long range you can citadel Myogi with AP. Meanwhile Myogi won't have trouble citadeling yourself at close range so try to avoid these situations.
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# ? Jun 29, 2015 17:46 |
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TehKeen posted:I want to play American DDs but it's just loving impossible right now. The torps are so short range they're suicide and you're not even guaranteed to hit because they're so slow. The Clemson has decent guns, but the range is so short it causes the same problem. If I were to be ignored, I'd be a loving monster but no, the enemy team is always in groups of 3+ so you get slaughtered before you can do any appreciable damage. I can't ambush either, because every time I try SOMEONE on the enemy team spots me and pubs are too alert. BIG HEADLINE posted:Yep - just was able to log in and the Atago and Atlanta are gone from the in-game store. Ha ha...gently caress Wargaming. Life sucks at T6 USN DD for me right now when I end up in a game with 8 Atagos, 2 Atlantas, and the only other people who actually grinded up to that level are in CVs or Colorados. I still manage, but it's a lot more running than I like. A few more matches and I'll have 14km guns with the L4 Commander upgrade, though
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# ? Jun 29, 2015 18:02 |
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Nosthula posted:What is their refund policy on gold. I specifically bought gold this weekend for either the Atago or Atlanta. I couldny decide on which one to get and now im stuck with gold I dont need. file a ticket; they should refund it if you haven't spent any
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# ? Jun 29, 2015 18:11 |
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When do 1.5x (not even doubles... ) reset?
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# ? Jun 29, 2015 19:13 |
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WayAbvPar posted:When do 1.5x (not even doubles... ) reset? First win of the day.
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# ? Jun 29, 2015 19:24 |
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WayAbvPar posted:When do 1.5x (not even doubles... ) reset? I think it's sometime around midnight Euro time. I see the reset mid-evening in the Central USA time zone.
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# ? Jun 29, 2015 19:28 |
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Just logged in, glad I got both the Atlanta and Atago. Was gonna be pissed if they took them from me. Onward to seal clubbing!
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# ? Jun 29, 2015 19:59 |
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Reset is at 8pm Eastern right now. I think midnight GMT.
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# ? Jun 29, 2015 20:00 |
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I am now getting 108ms ping to boats. This is significant as I live about 80 miles north of Syndey and am lucky to get 180ms to a good west coast US server. I usually ping 230ms to NA west. I don't know what they gently caress they've done but if they can do it in tanks too I will never ever say a bad word about WG ever again.
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# ? Jun 29, 2015 20:14 |
rossmum posted:I am now getting 108ms ping to boats. Berkut, please! This ruins my expectations of things.
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# ? Jun 29, 2015 20:16 |
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rossmum posted:I don't know what they gently caress they've done but if they can do it in tanks too I will never ever say a bad word about WG ever again. I get ~20ms to NA east, ~120 to NA west my ping on wows constantly bounces around between 150 to 400 so who the gently caress knows what they're doing
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# ? Jun 29, 2015 20:17 |
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rossmum posted:I am now getting 108ms ping to boats. In the patch notes they say that they simply changed the way they calculate/display lag to be more meaningful. The actual lag you are experiencing is still the same.
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# ? Jun 29, 2015 20:17 |
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Kesper North posted:In the patch notes they say that they simply changed the way they calculate/display lag to be more meaningful. The actual lag you are experiencing is still the same. If you tell him it's a placebo it doesn't work anymore
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# ? Jun 29, 2015 20:28 |
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Oh welp RIP my hopes and dreams. Still, feels smoother than it did earlier. Maybe because it's 5:30 in the morning and my housemates haven't woken up to begin making GBS threads on our bandwidth yet.
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# ? Jun 29, 2015 20:28 |
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Krogort posted:Found this, what's not to love about the Zuihou. I know, right? It's not like the Zuiho was a tier higher than everything else in that match and thus should be extremely dangerous, or several of them completely ignoring the incoming planes warning and sailing in a straight line without making even a token attempt to dodge or anything. No, clearly that was the most OP poo poo ever and needs to be nerfed more. It's not like a Kongo in a tier 3-4 match tends to devastate enemy teams or anything. Oh, wait... I know it's shocking, but amazingly carriers don't even have guns to fall back on to do damage like destroyers do, so having a roughly ~50% hit rate is pretty acceptable. I'm also laughing at you thinking that was point blank, as it wasn't actually much off the range automatic currently drops at. Anyone who has played most of the CBT knows what real point blank looks like, even discounting the fact that manual also no longer allows spreads to be narrowed, and that's gone. THOSE spreads were the type that even destroyers and cruisers couldn't reliably dodge out of, while these really weren't. Hell, it's also at the tier where there is still no AA worth mentioning and most ships maneuver like pigs, so using it as an example of how horrible carriers are overall is particularly disingenuous.
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# ? Jun 29, 2015 20:31 |
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I think the St. Louis got nerfed, the guns fire much slower now. Or is it just me?
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# ? Jun 29, 2015 20:50 |
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Michaellaneous posted:I think the St. Louis got nerfed, the guns fire much slower now. Get all the upgrades and it's back to it's normal glory.
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# ? Jun 29, 2015 21:23 |
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Burt posted:Get all the upgrades and it's back to it's normal glory. I have all the upgrades.
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# ? Jun 29, 2015 22:45 |
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Just had a game in my Grem where most of my team went full retard and died without accomplishing anything. Luckily we had a tier VII jap carrier and the enemy team had none. In the end it was him and me vs 5 enemies. I ended up with 3 kills, he had 8 total and we won
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# ? Jun 29, 2015 22:50 |
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The riverboat of doom is still a glorious sealclubbing machine. For extra kicks: Basic Firing Training now works on *primaries and secondaries* up to 155mm. Throw in Fire Prevention, High Alert, Basic Maintenance and a damage control mod upgrade and laugh while you truck through T3 matches getting slightly singed while you burn down the enemy team with your machinegun broadside.
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# ? Jun 29, 2015 22:53 |
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Can someone give me permissions on TS? Name is Tagichatn, sitting in the lobby at the moment.
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# ? Jun 29, 2015 23:00 |
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Lord Koth posted:I know, right? It's not like the Zuiho was a tier higher than everything else in that match and thus should be extremely dangerous, or several of them completely ignoring the incoming planes warning and sailing in a straight line without making even a token attempt to dodge or anything. No, clearly that was the most OP poo poo ever and needs to be nerfed more. It's not like a Kongo in a tier 3-4 match tends to devastate enemy teams or anything. Oh, wait...
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# ? Jun 29, 2015 23:21 |
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The only problem with carriers is that there aren't enough of them, and enough people overall in higher tiers, to achieve the necessary population for the matchmaker to function properly. Once the population picks up, and the non-poop sockers reach their tier 4 and 5 carriers, it will even out.
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# ? Jun 29, 2015 23:32 |
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They still need to adjust the tier disparity in carriers. Had a game earlier where there were two Langleys versus one Bogue. The Langleys sent all their fighters against the Bogue's at the start of the game and did not kill a single plane.
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# ? Jun 29, 2015 23:40 |
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grrarg posted:They still need to adjust the tier disparity in carriers. Had a game earlier where there were two Langleys versus one Bogue. The Langleys sent all their fighters against the Bogue's at the start of the game and did not kill a single plane. I noticed something similar with ship AA vs planes. Specifically, in my tier VI Cleveland I could completely slaughter tier V planes, do good damage against tier VI and basically be unable to even scratch tier VII and up planes. It seems to be heavily hitpoint based and the tier level is very high.
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# ? Jun 29, 2015 23:53 |
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Just had a great game in the Grem. Replay link. It's a fun little ship if you get lucky with it! This was something like my fifth game in the thing.
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# ? Jun 30, 2015 00:26 |
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Already seeing tier 7 and 8 BBs in tier 5 games. GG Wargaming, GG.
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# ? Jun 30, 2015 00:39 |
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Every round in this always feels like a runaway game. Win or lose, it never feels like there is a game that could go either way more then a minute or 2 in. I think anyone that gives an enemy a First Blood medal more then twice a day should have their speed limited for the first 2 minutes of a game just to keep them from suiciding.
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# ? Jun 30, 2015 01:11 |
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CitizenKain posted:Every round in this always feels like a runaway game. Win or lose, it never feels like there is a game that could go either way more then a minute or 2 in.
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# ? Jun 30, 2015 01:33 |
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cheese posted:I think a large part of that is how difficult it is to avoid damage. Once a team has a ship/health deficit, it isn't like WoT where you can use armor, technique, etc to avoid a ton of damage and carry hard. The correct way to avoid this of course is to put up a strong initial engagement formation in the right place at the right time and coordinate fire with pubbies *kills self*
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# ? Jun 30, 2015 01:50 |
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Jack_tripper posted:file a ticket; they should refund it if you haven't spent any I filed a ticket. I just wish I wouldn't have waited so long to decide between the Atlanta or the Atago. I thought there was no hurry but apparently I was wrong.
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# ? Jun 30, 2015 01:51 |
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Clearly this is an indication that the p2w system simply. doesn't. Work.
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# ? Jun 30, 2015 01:54 |
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I love fighting these Atago's in my Kongo. As soon as they are within about 15km, they will start chasing you. Problem is that they are only about 3 knots faster than you and your AP shells just go right through them.
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# ? Jun 30, 2015 02:32 |
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Personally, Its not that manual dropping is a problem, its that you can manual drop torps ridiculously close (under 1km), the change that increased the commit circle was useful so obviously they reverted that - and if you're in a battleship there's pretty much no way that you're not going to take at least 1 torp hit from someone who knows what they are doing. This is of course assuming the best and that you've tried to dodge and they've only fully acted once your committed to turning a certain direction, otherwise you'd be getting hit by all of them. There's always counter play to CV's and ways to deal with torps in general, but you cant really do much against someone whos invested 15 minutes in watching a youtube video about manual torping. There's just no counter play to it which is what is frustrating. Thankfully, most people are idiots (like myself) and can't do it, but when you run into it its extremely frustrating.
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# ? Jun 30, 2015 02:47 |
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BIG HEADLINE posted:Yep - just was able to log in and the Atago and Atlanta are gone from the in-game store. Ha ha...gently caress Wargaming. Those fuckers. Guess that's what I get for waiting. Urge to play, diminishing, and it was already pretty low.
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# ? Jun 30, 2015 03:36 |
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# ? May 11, 2024 08:33 |
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Westminster System posted:Personally, Its not that manual dropping is a problem, its that you can manual drop torps ridiculously close (under 1km), the change that increased the commit circle was useful so obviously they reverted that - and if you're in a battleship there's pretty much no way that you're not going to take at least 1 torp hit from someone who knows what they are doing. I think its the inevitability of it all. I see the bombers coming from 15km and I don't feel like there is much I can do other than try to make sure its only 2 or 3 that hit me and not all 6.
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# ? Jun 30, 2015 05:52 |