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This is a game that keeps on delivering more and more with each update. it is a good game™
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# ? Jun 30, 2015 16:26 |
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# ? May 28, 2024 14:05 |
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Haha, they insert characters from a giant .BMP file instead of just using an actual font with Unicode support. No wonder non-Latin support was such a mess.
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# ? Jun 30, 2015 17:36 |
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I got a new mouse that has a stupid smooth rather than clicky feeling scroll wheel now I can't zoom at all in this game. Other games are fine, just this one. RIP playing this game.
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# ? Jun 30, 2015 18:22 |
FronzelNeekburm posted:Haha, they insert characters from a giant .BMP file instead of just using an actual font with Unicode support. No wonder non-Latin support was such a mess. Yeah that's the most 1990'es reason to have broken text in your game. Why would anyone choose to suffer bitmap fonts in the year 2015? Without having looked at the update either, I'm guessing they might also have hosed up on CJK support even though that was supposed to be the major gain from it: Since CJK characters in Unicode are encoded "unified", some characters that are logically the same across the languages (Simplified Chinese, Traditional Chinese, Japanese, Korean) are written differently. So you actually need to use different fonts for each of those languages, or you need to use a font that has glyphs for all of the languages, along with a text rendering system that knows how to pick the right glyph. But baking your own font rendering system for Unicode, that's just a recipe for disaster. I hope they don't ever plan on supporting Indic languages. nielsm fucked around with this message at 18:35 on Jun 30, 2015 |
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# ? Jun 30, 2015 18:30 |
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Wow these guys... and gangs will continue to get work! Now I need to get back into PA, I haven't had a proper run since like 22. So much to catch up on.
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# ? Jun 30, 2015 19:00 |
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BillBear posted:Wow these guys... and gangs will continue to get work! Now I need to get back into PA, I haven't had a proper run since like 22. So much to catch up on. That's exactly how I feel. I've been waiting for gangs for so long. I want machinations in my prison outside fulfilling base needs.
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# ? Jun 30, 2015 19:18 |
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What engine are they using, or is it home grown? A bunch of "build your own game engine in 21 days" books from the 1990s have you use BMP fonts, but I would imagine there's a bunch of excellent 2D engines out there now to choose from.
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# ? Jun 30, 2015 19:30 |
I think they mentioned the engine being home-grown/purpose-built yes.
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# ? Jun 30, 2015 19:39 |
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I feel the fact that gang members cannot work is somewhat unrealistic. I believe they should be still allowed to work in factory and laundry settings, like the rest of their security-peers. Does anyone have any idea on how to mod this functionality ?in?
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# ? Jun 30, 2015 22:35 |
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Gaj posted:I feel the fact that gang members cannot work is somewhat unrealistic. I believe they should be still allowed to work in factory and laundry settings, like the rest of their security-peers. Does anyone have any idea on how to mod this functionality ?in? For one thing it'd be a great way to steal "weapons".
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# ? Jun 30, 2015 23:05 |
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Damnit I JUST started a new prison Still I'm glad they finally started implementing gangs after there were rumors they found them too difficult/complicated to implement. The Store sounds neat too.
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# ? Jun 30, 2015 23:20 |
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Away all Goats posted:Damnit I JUST started a new prison By contrast, this is perfect for me, as I've run across a few things I'd like to correct in my current prison, and it's been going great for the last few weeks and my valuation is through the roof!
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# ? Jun 30, 2015 23:43 |
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Being the first pass with the new feature I'd expect they'll finesse how gangs over the next couple of alphas. It's starting to look good for the actual full release, since the store's another feature they'd discussed in the past and now put in. Anyway did the mailroom fixes include a nerf on the endless supply of mail or whatever it was that made setting up a mailroom a bad idea?
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# ? Jul 1, 2015 01:04 |
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Yeah they mention it in the full patch notesquote:= Gangs
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# ? Jul 1, 2015 01:46 |
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Oh snap! Shops and Gangs! =
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# ? Jul 1, 2015 02:50 |
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I think I'm gonna leave Gangs off until they're fully implemented. As they stand, anyone who shows up with tats gets slapped with a Supermax status and put on lockdown for 20 hours a day in a kitted out cell to keep them placid. I don't see the benefit in trying to integrate them. Their Reform score is invariably going to blow rear end since they will not work and will not attend programs (the two chief ways of raising that score), so if you want to get rid of them as quickly as possible without murdering them, you will have to double down on the other scores to try to get rid of them on parole. If they're lifers you have even less incentive to let them out, and you might as well leave them on 24 hour lockdown with meal delivery enabled. The occasional broken door as dumbasses boil over from Freedom need is just the cost of doing business at that point. Actually, while writing this post I got half of an idea on something. It is possible to set up doors such that they automatically lock shut at certain times in the day, right? Could someone provide a tutorial on that? Googling for it yields little.
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# ? Jul 1, 2015 04:06 |
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Coolguye posted:Actually, while writing this post I got half of an idea on something. It is possible to set up doors such that they automatically lock shut at certain times in the day, right? Could someone provide a tutorial on that? Googling for it yields little. I haven't played for quite a few updates but it's fairly simple assuming things haven't radically changed; just set up a door timer object (which has a GUI to let you set it up), connect to a door servo.
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# ? Jul 1, 2015 04:44 |
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Door servos were always super loving picky for me. You're supposed to put the gear part over the door you want to connect, right? Every time I tried that with a Remote Door it never opened, ever, for any reason. Are there any other rules you have to follow?
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# ? Jul 1, 2015 04:48 |
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I bought like 5 remote doors only for them not to work with or without servos. I am very confused how remote doors work.
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# ? Jul 1, 2015 05:22 |
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You guys are connecting the remote door+door servo combo to a door control console right? It needs to be manned as well.
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# ? Jul 1, 2015 05:30 |
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Is the servo connected to a command console in the security room? (Note that the connection is directional - from console to servo or it won't work). Is the console manned by a guard? I've never had an issue when those conditions are met. But don't bother with them because if the console is unmanned, they just make a backlog. The doors need to have a local security override (so they behave as security doors with added remote access) to work properly. It's really loving annoying.
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# ? Jul 1, 2015 05:32 |
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Yep. Wired them up to a door control console in the security room for an airlock out of the big self-contained cell block I was showing off a page back or so. Never did work.
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# ? Jul 1, 2015 05:32 |
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This one? It looks like the servos are one tile too far up to me. The cog part should be the same tile as the closed door. Or it might just be weird perspective... (Also, the servo can be rotated 90 degrees so it's built into the wall and parallel to the direction of door travel. Does the same job but looks better) Captain Postal fucked around with this message at 05:45 on Jul 1, 2015 |
# ? Jul 1, 2015 05:39 |
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There's an error state on Remote Doors if you misplace the servos, telling you that they won't function without servos attached. They don't have those in my screenshot so as far as I can tell it's correct. Here's a screenshot with them closed to make it easier to see though:
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# ? Jul 1, 2015 06:55 |
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Servos need to be placed over a wall and parallel to the the way the door slides, like these (left side)
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# ? Jul 1, 2015 07:03 |
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Well that is documented approximately nowhere. Alright, thanks, I'll give that a shot tomorrow.
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# ? Jul 1, 2015 07:12 |
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Hadlock posted:Across the top is my super-Amistad holding cell I was working on filling (and also the purpose of the giant canteen on the bottom-left) before it started crashing regularly. I setup a three hour eating period so that all the prisoners could get to and eat at the canteen before it closed. I am borrowing this idea for my next prison. Big-rear end holding cell with beds and poo poo for the minsec guys since, hey, they ain't gonna be in there long anyway. Why go through the song-and-dance of making individual cells? Away all Goats posted:Servos need to be placed over a wall and parallel to the the way the door slides, like these (left side) Oh. Well poo poo. Thanks for the heads up.
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# ? Jul 1, 2015 07:55 |
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Short Door Control System Tutorial: As it currently stands, the Door Control System (DCS) is great at some things and terrible at others. DCS is great at making sure only authorized people get into critical areas. Because as of right now only guards can use DCS panels, even an inmate with jail keys can't open a remote door without smashing it. 99% of DCS problems are because the guard who is supposed to man the door control is stuck behind a remote door. The basics: Step 1: Find a door you want to open remotely, and put a door servo next to it. Note the gear part should be in the blank spot where the door opens to run correctly. I like to place it where it looks like the gear is actually opening the door, but that's optional. Note that the servo will work without power, but will endlessly flash a blinking lightning icon if you don't give it power. To stop this, make sure the gear part of the servo is connected to an electrical wire. Step 2: Click "Connect" on a DCS panel, then a blue line will appear. Click again on the door servo. Now the DCS panel will open the door servo. Note if you do this backwards it won't work. You can connect servos to other things like pressure pads which I'll explain later. Places you should use DCS linked doors: Vehicle Gates Vehicles are always getting slowed down waiting for some guy to finish what he's doing and unlock the gates. Vehicle gates are great for using DCS because it's highly unlikely there's going to be a guard behind the vehicle gate (essentially outside your prison) who is going to be randomly selected to man the DCS panel. Even if he is, guards can open vehicle gates so there's no risk. Cells that must be secured with few if any guards Here a set of guards are stationed in hallways that link to a pod of 6 Supermax cells. In this case, I put a remote door attached to a DCS panel in a security room elsewhere. The reason I made this setup is so that a guard is around to unlock the prisoners' cells for the janitorial staff who clean the rooms. However, even if he's attacked and a prisoner steals his keys, the prisoner can't go anywhere because the remote door can't be opened locally. Since the guard is stationed there (and thus already has a job), he should only leave his post when he gets tired and should minimize the chance of him getting directly assigned to man a DCS panel. Armories Armories are another great place to use a remote door linked to a DCS panel because they are rarely visited by guards (except when picking up their tazers after they get certified) and are full of things you'd rather prisoners not have. Any heavily trafficked area that you'd like to keep a secure door The visitation and Parole rooms see a bunch of prisoners every day. But, they're also close to the front of my prison and filled with civilians who don't want to be killed by rampaging inmates. Here, a solitary door linked to a DCS panel keeps the rooms relatively secure against damage while making sure inmates can get in and out quickly. Note that this is NOT a remote door. If a guard who is near the entrance gets assigned to run the DCS panel handling these doors, he can still unlock them and get by. The drawback to this design is that if an inmate steals a guard's jail keys, he can bypass all of the doors and make it outside (where he'll be gun downed by the armed guards set to permanent free fire). Bad places to use Remote Doors: Security Room Entrances and High Traffic Areas If you stick Remote Doors everywhere, 99% of the time you'll end up with this situation. Here, the guard who was newly assigned to man the DCS panel to open the remote door is outside the security office. The guard who previously manned the DCS panel is stuck inside. Since none of the lazy little shits inside the security office will lean over and press the button to open the door, everyone is going to jam themselves as close to the door as possible in a vain attempt to open it (making it very difficult to click on the door to open it). Worse yet, while this is going on no other remote doors linked to that DCS panel will open. The solution? Pressure Pads I've added a pressure pad next to the remote door. Now, the door sirvo is set to open if someone uses the DCS panel or steps on the pressure pad. Now, if the situation in the above shot happens the guard who manned the DCS panel (and is leaving to rest or go to another assignment), will press on the pad which will open the remote door. This should keep the system running smoothly. Lastly, is a bonus shot on my prison. It's as efficient as I can make it. GamingHyena fucked around with this message at 08:43 on Jul 1, 2015 |
# ? Jul 1, 2015 08:34 |
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Great write up! Do you know if there's any advantage linking multiple doors to multiple systems? Can two DCS 'share' the load and maybe speed up the reaction times of doors being opened?
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# ? Jul 1, 2015 09:12 |
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Away all Goats posted:Great write up! Do you know if there's any advantage linking multiple doors to multiple systems? Can two DCS 'share' the load and maybe speed up the reaction times of doors being opened? Yeah you can do that. I don't know if it helps with speed, but there's certainly an advantage in having a backup DCS.
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# ? Jul 1, 2015 09:49 |
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Away all Goats posted:Servos need to be placed over a wall and parallel to the the way the door slides, like these (left side) It looks like rear end if the servo is hovering in air, but it works fine. GamingHyena posted:Short Door Control System Tutorial: This is great! I didn't know that servos work on other door types. Care to do an advanced door control system tutorial with all the features like logic gates next? uXs posted:Yeah you can do that. I don't know if it helps with speed, but there's certainly an advantage in having a backup DCS. I've found that it does help with speed. I've got two DCS's each linked to every door and it's faster when both are manned than when just one is. Captain Postal fucked around with this message at 10:41 on Jul 1, 2015 |
# ? Jul 1, 2015 10:39 |
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DCS can handle 7 doors at a time. If you link more than that, they'll rotate which doors they're monitoring, causing a slight (but acceptable imo) delay at times. Two DCSs means a door is more likely to be monitored at any given time
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# ? Jul 1, 2015 12:52 |
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Hum what? The way DCS (used?) to work is that every 2s a signal can be sent from the console, but it'll receive alerts from any doors connected to it. So you can connect any number of doors to it, but it will eventually jam if there are too many that need opening at once. The solution was to get more consoles connected to all the doors, so that every console could send signals to every door, giving a good efficiency to the system. Are you sure you are not confusing DCS with camera consoles, which can monitor up to 8 cameras before going in a rotation?
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# ? Jul 1, 2015 13:34 |
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So today I learned the importance of why you should close off everything. They were all MinSec, too.
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# ? Jul 2, 2015 21:44 |
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https://www.youtube.com/watch?v=Vey7GKNpl4Q
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# ? Jul 2, 2015 21:49 |
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Alpha 35: Revolving Door Prisons Funded By Mayor Quimby.
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# ? Jul 2, 2015 22:42 |
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WHY CAN'T I RUN A MIXED SEC PRISON. Info: Riot started. Flipped on Freefire. Armed Guards go postal. And the prison was worth over a mil before the riot.
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# ? Jul 3, 2015 03:27 |
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Don't use armed guards if you're just doing min sec, needlessly suppressing inmates doesn't help them. If they're being treated fairly they're more likely to go to reform programs.
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# ? Jul 3, 2015 04:46 |
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Miss Lonelyhearts posted:Don't use armed guards if you're just doing min sec, needlessly suppressing inmates doesn't help them. If they're being treated fairly they're more likely to go to reform programs. He said "mixed," not "min."
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# ? Jul 3, 2015 04:55 |
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# ? May 28, 2024 14:05 |
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KillHour posted:He said "mixed," not "min." That, and the riot happened near the MaxSec block anyway.
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# ? Jul 3, 2015 05:07 |