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If animal people are going to have a valid place in society, will it be immoral to use thrips men as training fodder for recruits?
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# ? Jun 23, 2015 23:57 |
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# ? May 11, 2024 12:44 |
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I've been capturing hostile animal people and breeding friendly offspring to serve as a scout/screen force for many versions now.
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# ? Jun 24, 2015 00:19 |
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what? is it unethical to enslave the local tigermen to serve as guard dogs now? bah humbug.
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# ? Jun 24, 2015 00:25 |
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I'll take "phrases that would be sociopathic in literally any other context" for 500, Alex
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# ? Jun 24, 2015 00:49 |
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I just hope duck men are warlike as hell.
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# ? Jun 24, 2015 00:52 |
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LORD OF BUTT posted:I just hope duck men are warlike as hell.
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# ? Jun 24, 2015 10:56 |
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LORD OF BUTT posted:I just hope duck men are warlike as hell. Sadly wiped out by the goose men. Everyone was wiped out by the goose men.
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# ? Jun 24, 2015 11:03 |
TOADS TOAD TOASDS COMING OUTTA THE WALLSToady One posted:The last major thing I need to do in adventure mode is handle how the player interacts with all the art stuff. All of the adventure tavern-goers do fort-mode dancing and storytelling and music and so on, and we need a few indicators there so you know more about what's going on. We need the adventurer to be able to do all of these things themselves, and if you start an activity, other people need to join in or otherwise appreciate what's going on. We're also going to do a little bit with composition, though as we've said before, we're not doing much with it for this time. It would also be good for the sun to diminish and go into the west, for a few months at least... it'll be slow-going while records continue being set.
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# ? Jun 27, 2015 04:53 |
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scamtank posted:The last major thing I need to do But before release he needs to include a climate model of global warming and a model of radioactive decay because this is totally necessary for the performance of dwarven bards.
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# ? Jun 27, 2015 04:57 |
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Also naturally the timbre and style and so on of the ambient music playing, their opinions of nearby art pieces, etc. need to affect all interactions your adventurer has with NPCs.
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# ? Jun 27, 2015 05:11 |
The drunkenness syndrome impacts NPC personality traits, so it's only natural that music can do the same. Mod all the brakes off and then be able to incite people to riot by singing the song that cranks [PRONE_TO_RAGE] all the way up. Be a magic bard and clear away bandits by cranking dudes' sadness so high they slip into suicidal melancholy. e: What I really hope is that he ports the "accumulation" of the drunkenness syndrome back towards the secretions of forgotten beasts so they will only be a mild annoyance when on the ground unless someone stands in it for a long period. PublicOpinion fucked around with this message at 05:28 on Jun 27, 2015 |
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# ? Jun 27, 2015 05:21 |
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The Pied Piper of Death.
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# ? Jun 27, 2015 05:23 |
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PublicOpinion posted:The drunkenness syndrome impacts NPC personality traits, so it's only natural that music can do the same. Mod all the brakes off and then be able to incite people to riot by singing the song that cranks [PRONE_TO_RAGE] all the way up. Be a magic bard and clear away bandits by cranking dudes' sadness so high they slip into suicidal melancholy. This is a great idea.
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# ? Jun 27, 2015 05:27 |
PublicOpinion posted:e: What I really hope is that he ports the "accumulation" of the drunkenness syndrome back towards the secretions of forgotten beasts so they will only be a mild annoyance when on the ground unless someone stands in it for a long period. It should be a cinch to modify with the string patcher, anyway.
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# ? Jun 27, 2015 06:49 |
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PublicOpinion posted:The drunkenness syndrome impacts NPC personality traits, so it's only natural that music can do the same. Mod all the brakes off and then be able to incite people to riot by singing the song that cranks [PRONE_TO_RAGE] all the way up. Be a magic bard and clear away bandits by cranking dudes' sadness so high they slip into suicidal melancholy. Then it turns out that you aren't immune to your own songs.
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# ? Jun 27, 2015 10:15 |
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"The last major thing I need to do" Does this mean that he'll stop to develop it? What? No way
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# ? Jun 27, 2015 10:24 |
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Kennel posted:Then it turns out that you aren't immune to your own songs. It turns out that your own songs only affect you like acid rain and inexplicably turns your boots into iron thrones.
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# ? Jun 27, 2015 10:25 |
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RattiRatto posted:"The last major thing I need to do" He probably means "The last major thing I need to do before releasing the next update"
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# ? Jun 28, 2015 02:11 |
that last major thing still sounds like a lot of work so get ready for another 6 months of nothing
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# ? Jun 29, 2015 02:30 |
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Helical Nightmares posted:This is a great idea. It's a major part of gameplay in Liberal Crime Squad, so it would make sense for Toady. He's gone there before.
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# ? Jun 29, 2015 04:16 |
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Angela Christine posted:Sadly wiped out by the goose men. Everyone was wiped out by the goose men. One thing I love about Runequest is how duck men will always get loving smashed on ale, godquest-worship their savage quacking ancesters and just go on a 500-mile gently caress poo poo up spree with axes and swords <3
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# ? Jun 29, 2015 10:31 |
The folks on Bay12 are getting close to figuring out the secret of causing wounds exclusively through DFHack. Those will be some mighty interesting scripts.
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# ? Jun 30, 2015 05:12 |
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The spinning memory address has lodged in the wound!
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# ? Jun 30, 2015 06:03 |
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SynthOrange posted:The spinning memory address has lodged in the wound! It overflows!
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# ? Jun 30, 2015 08:55 |
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Is there a google doc with all the new features on it like there was for the last release? I haven't been paying attention to this one's development but just skimming the devlog it seems like there's a lot of major changes.
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# ? Jun 30, 2015 20:51 |
Taverns, temples and fortress visitors, festivals, entertainment and the arts, libraries, scribes and the spread of discoveries, personality needs, working mugs and extension of the syndrome system to account for drunkenness come to mind.
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# ? Jun 30, 2015 21:10 |
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hey df thread, it's time for my semi-annual question: are armies still busted so that you cannot prevent your dwarves from becoming suicidally depressed while in the service?
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# ? Jun 30, 2015 21:14 |
DFHack got that bug all the way in 2012, first through a binary patch and then with tweak patrol-duty, but Toady himself marked that one as fixed for v0.40.05. Probably thanks to Quietust's binary digging.
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# ? Jun 30, 2015 21:16 |
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Attack speed and movement speed are seperate things, things can walk/run/sprint, things can jump and climb. Your 1 z tile wide and tall walls won't cut it anymore. Gobbos can and will jump over pits, climb trees and jump over your walls, etc. Shooting bolts is calculated correctly (more correctly?). Dwarves have emotions; a scrub just drafted into the military will probably run the hell away from a forgotten beast at the first sign of trouble.
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# ? Jun 30, 2015 21:19 |
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That's it, I'm officially out of patience for the new release. How does he manage to delay it so consistently, every time? You think you've finally got your expectations set and he scope creeps and drags it out longer than even that.
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# ? Jul 1, 2015 05:29 |
Before this the last three "big" updates took 2 years, 11 months, and 19 months (or thereabouts).
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# ? Jul 1, 2015 06:02 |
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TildeATH posted:That's it, I'm officially out of patience for the new release. How white and middle class are you? It's one man, making a free game larger in scope than pretty much ANY loving thing else on the market. Have you considered shutting the gently caress up and being grateful Toady exists?
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# ? Jul 1, 2015 06:28 |
Come on, even the Magna Carta defined the liberty to grump as a civil right of all free men.
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# ? Jul 1, 2015 06:38 |
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Toady is a goddamn treasure.
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# ? Jul 1, 2015 11:57 |
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I was actually just thinking how amazing it was that we might get a 1 year release this time, instead of a 2+ one. That's pretty incredible, actually! Half the usual time!
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# ? Jul 1, 2015 12:39 |
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scamtank posted:DFHack got that bug all the way in 2012, first through a binary patch and then with tweak patrol-duty, but Toady himself marked that one as fixed for v0.40.05. Probably thanks to Quietust's binary digging. excellent Moridin920 posted:Attack speed and movement speed are seperate things, things can walk/run/sprint, things can jump and climb. Your 1 z tile wide and tall walls won't cut it anymore. Gobbos can and will jump over pits, climb trees and jump over your walls, etc. EXCELLENT
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# ? Jul 1, 2015 14:42 |
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Gibbo posted:How white and middle class are you? Pretty sure you're allowed to criticize Tarn Adams here.
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# ? Jul 1, 2015 16:19 |
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TildeATH posted:Pretty sure you're allowed to criticize Tarn Adams here. pretty sure the criticism just bounces off him like a spinning basalt on a ☼steel breastplate☼ anyways
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# ? Jul 1, 2015 17:39 |
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Gibbo posted:Have you considered shutting the gently caress up and being grateful Toady exists? This does not comply with SA groupThink my friend.
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# ? Jul 1, 2015 17:40 |
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# ? May 11, 2024 12:44 |
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TildeATH posted:Pretty sure you're allowed to criticize Tarn Adams here.
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# ? Jul 2, 2015 06:17 |