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Sergeant_Crunch posted:I'm trying out RobCo Certified, but when I try to repair a protectron, I get a missing parts error. I know I'm not missing any parts because I have multiple scrap metals and fission batteries in my inventory, I have the perk to repair them as well. Is there some trick to repairing them or is it just bugged? You have to make the parts at a workbench. They take 40 Repair to make, and they produce an item called "Robot Spare Parts"
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# ? Jun 30, 2015 22:29 |
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# ? Jun 7, 2024 00:25 |
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Colgate posted:You have to make the parts at a workbench. They take 40 Repair to make, and they produce an item called "Robot Spare Parts" Oh I see, thanks. Cool! I now have my very own upgradeable Protectron.
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# ? Jun 30, 2015 22:38 |
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admataY posted:Will Using external EXE like script extender or 4GBthingy compromise steam achievements/overlay get me vac banned ? Nothing you do in a single player game will get you VAC banned, because VAC only pertains to playing a game online. As for achievements, the only thing that will disable them is opening the console, and even then they're only disabled for the current game session; close and restart the game and they'll work again. (Alternately, use gibbed's "Using Console Doesn't Disable Achievements" NVSE plugin, and that won't stop them either.)
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# ? Jun 30, 2015 22:47 |
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m2pt5 posted:Nothing you do in a single player game will get you VAC banned, because VAC only pertains to playing a game online. If only they could find some way to inflict this on loverslab modders.
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# ? Jun 30, 2015 23:58 |
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I'm trying to get Dynamo ENB working with this 4GB patch + Mod Organizer, and I get a CTD before getting to the main menu if I have the following shortcut code:
Any ideas (besides "program files", it's not C:\)? edit: Game works fine if I take off the switches which are supposed to make the 4GB detect ENB, '-laaexe .\FalloutNV4GB.exe' Mr. Crow fucked around with this message at 00:15 on Jul 1, 2015 |
# ? Jul 1, 2015 00:12 |
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Wildtortilla posted:Does the quick weapon swap perk apply to thrown explosives when using the grenade hot key in Project Nevada? I finally leveled and made two saves to compare. The quick weapon swap does effect the grenade hotkey and it rules.
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# ? Jul 1, 2015 00:58 |
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I hate Honest Hearts so much and I'm so done because it makes me not want to play NV. Is there some way I can skip the rest of it and get started on another of the DLC? Also which DLC should I do next?
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# ? Jul 1, 2015 01:03 |
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Eh, Honest Hearts is my favourite. Its a fun romp that doesn't overstay its welcome.
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# ? Jul 1, 2015 01:15 |
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Dead Money is the best dlc in New Vegas.
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# ? Jul 1, 2015 01:20 |
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You can skip Honest Hearts by trying to kill any of the characters. The quest immediately becomes "steal a map and leave"
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# ? Jul 1, 2015 01:20 |
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Mr. Crow posted:I'm trying to get Dynamo ENB working with this 4GB patch + Mod Organizer, and I get a CTD before getting to the main menu if I have the following shortcut The ENB Preset was not compatible with the version of ENB that is available, is the issue.
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# ? Jul 1, 2015 01:37 |
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Brainamp posted:If only they could find some way to inflict this on loverslab modders. If you take away their comparatively safe modding playgrounds, they'll just start inflicting themselves onto real people. It's irresponsible.
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# ? Jul 1, 2015 01:55 |
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Mr. Crow posted:The ENB Preset was not compatible with the version of ENB that is available, is the issue. Looks like you need, what, .246 or .249? I'll see if I've got a copy archived somewhere.
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# ? Jul 1, 2015 02:03 |
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2house2fly posted:You can skip Honest Hearts by trying to kill any of the characters. The quest immediately becomes "steal a map and leave" It's great that at least half the people that played Honest Hearts missed out on the entire DLC because they shot Follows-Chalk on sight, since I think he showed up as a red blip on the compass and looks like a random attacking White Legs from a distance. And that's within about five minutes of starting the DLC.
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# ? Jul 1, 2015 04:11 |
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King Vidiot posted:It's great that at least half the people that played Honest Hearts missed out on the entire DLC because they shot Follows-Chalk on sight, since I think he showed up as a red blip on the compass and looks like a random attacking White Legs from a distance. And that's within about five minutes of starting the DLC. he does not show up as hostile on the radar, people are just bad at video games e: what happens is that there's a hostile white legs on the rock shooting in your direction, and he comes up from behind them and kills them and stands on the rock where they were
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# ? Jul 1, 2015 04:27 |
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2house2fly posted:You can skip Honest Hearts by trying to kill any of the characters. The quest immediately becomes "steal a map and leave" I will shoot that guy in the cave in the face. Thanks. King Vidiot posted:It's great that at least half the people that played Honest Hearts missed out on the entire DLC because they shot Follows-Chalk on sight, since I think he showed up as a red blip on the compass and looks like a random attacking White Legs from a distance. And that's within about five minutes of starting the DLC. This was me, but I am Alouicious posted:just bad at video games because I didn't even kill him. Quick edit: Googling seems to come to the conclusion of playing Dead Money, Old World Blues then Lonesome Road. Does this seem good?
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# ? Jul 1, 2015 05:04 |
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Anita Dickinme posted:Quick edit: Googling seems to come to the conclusion of playing Dead Money, Old World Blues then Lonesome Road. Does this seem good? Yes
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# ? Jul 1, 2015 05:22 |
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You can do OWB and DM either way, but release order is probably the best(DM>OWB) just because there's some narration that assumes you're playing them that way. Lonesome Road you definitely wanna save for last.
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# ? Jul 1, 2015 05:46 |
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King Vidiot posted:It's great that at least half the people that played Honest Hearts missed out on the entire DLC because they shot Follows-Chalk on sight, since I think he showed up as a red blip on the compass and looks like a random attacking White Legs from a distance. And that's within about five minutes of starting the DLC. Alouicious posted:he does not show up as hostile on the radar, people are just bad at video games Yeah, this happened to me. Showing up as red or not on the radar doesn't help if you're not looking at the radar (because for example you're currently shooting/getting shot by a hostile tribal), or if your character's perception isn't high enough for Follows-Chalk to show up on the radar at all at that distance. And if Follows-Chalk pops up behind the guy you're currently spraying with an automatic weapon and he catches a bullet in the process, turning hostile... I vaguely recall them tweaking that sequence a bit in a later patch to try and reduce the chance of it happening, but if you were playing it on launch and didn't know any better... it was ridiculously easy for that to happen to people. vvvv Ah, okay; guess I misremembered. vvvv Antistar01 fucked around with this message at 11:01 on Jul 1, 2015 |
# ? Jul 1, 2015 08:41 |
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Antistar01 posted:I vaguely recall them tweaking that sequence a bit in a later patch to try and reduce the chance of it happening, but if you were playing it on launch and didn't know any better... it was ridiculously easy for that to happen to people. According to Ropekid the essential flag was there in the version of the DLC Obsidian send to Bethesda for QA. In the version Bethesda released the flag was gone.
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# ? Jul 1, 2015 08:52 |
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I'm pretty sure he even does a little wave to you so you don't accidentally murder him.
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# ? Jul 1, 2015 12:00 |
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Yeah but if you see him wave you also saw him dome that White Leg a second earlier. It's a cool way for him to show up but it really would have benefited from that essential flag.
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# ? Jul 1, 2015 13:34 |
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CFox posted:What TTW does is take your Fallout 3 install and turn it into an archive you can then add to New Vegas. After you create the archive you can completely delete the Fallout 3 installation and it won't make any difference whatsoever. Think of TTW as just another mod you install rather than a separate game altogether. I kind of figured this but wasn't 100% sure so thanks. Gonna uninstall FO3 when I get home, be glad to free up some space.
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# ? Jul 1, 2015 17:42 |
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After following Gopher's vid on MO, here's my setup as of now: Gopher seems like he's going wild with mods after 10 min into vid 4, so I'm stopping now, and will only add whatever small ones people here recommend, who will work with whatever is there now. NVSE is installed and so is 4GB. Running the game through 4GB with NVSE installed seems fine and dandy. 1. Will the aforementioned CASM, NVAC, 2. TTW archive/Fomods from FO3 have been created already. Anything else I should do before I try to install that again? Last time, I believe the DLC esm's on the right pane in MO was NOT checked, maybe causing that previous error. 3. Play? Downs Duck fucked around with this message at 21:21 on Jul 1, 2015 |
# ? Jul 1, 2015 21:18 |
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Downs Duck posted:1. Will the aforementioned CASM, NVAC, Yeah, they should work together fine, though you might want to try out the MCM version of CASM, rather than the standard one. It adds some extra options for when to save, as well as an MCM menu, obviously. Couldn't tell you anything about TTW, though. Haven't tried it myself yet.
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# ? Jul 1, 2015 22:11 |
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ThaumPenguin posted:Yeah, they should work together fine, though you might want to try out the MCM version of CASM, rather than the standard one. It adds some extra options for when to save, as well as an MCM menu, obviously. Great, thanks, wasn't aware of that. Edit: It says I need some Lutana NVSE plugin? Downs Duck fucked around with this message at 22:15 on Jul 1, 2015 |
# ? Jul 1, 2015 22:12 |
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Downs Duck posted:After following Gopher's vid on MO, here's my setup as of now: You said you wanted a vanilla experience, Project Nevada is very very very much not vanilla.
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# ? Jul 1, 2015 22:20 |
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Mortimer posted:You said you wanted a vanilla experience, Project Nevada is very very very much not vanilla. Only installed it because Gopher did in his instruction vid. Stopped adding anything more before it went completely out of hand. Setup-wise: Removed the standard CASM and downloaded Lutana NVSE Plugin and CASM with MCM. Installed both and moved OneHUD underneath them. Downs Duck fucked around with this message at 22:25 on Jul 1, 2015 |
# ? Jul 1, 2015 22:22 |
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Downs Duck posted:Only installed it because Gopher did in his instruction vid. Stopped adding anything more before it went completely out of hand. well then uncheck the box in MO and you'll be pretty close to vanilla edit: You have NVEC all bets are off. NVEC =/=/=/=/=/=/=/=/= NVAC If you want even remotely a regular game experience uncheck NVEC immediately
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# ? Jul 1, 2015 22:23 |
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Mortimer posted:well then uncheck the box in MO and you'll be pretty close to vanilla This is why I ask! Thank you. Unticked and then removed mod from list: -Project Nevada -Project Nevada Extra Options -NVEC Which leaves me with this before trying to install the FO3 fomods, which I've put in the MO download folder already: Downs Duck fucked around with this message at 22:30 on Jul 1, 2015 |
# ? Jul 1, 2015 22:25 |
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So i am currently wothout internet and waiting on comcast to get this fixed. Im missing a mod to make hacking/lockpicking less of a chore, so i looked into making my own. Its relatively easy to set up, but im not keen on having a script run with every single frane of the game. Can someone recommend me a good way to have the script run once on loading the game and leave it at that?
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# ? Jul 1, 2015 22:30 |
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For any NVSE plugins (Stutter remover and NVAC) I wouldn't even go through MO. Just make a NVSE folder in your new vegas/data folder and make a folder inside that one called Plugins. Then put the NVAC/stutter remover files in the plugins folder. Side note for the future: Because you won't be running PN your Mod Manager is required. PN contains Mod Manager so if you run it you don't need the separate mod. Use LOOT to sort your mods (run through MO) SpookyLizard posted:So i am currently wothout internet and waiting on comcast to get this fixed. Im missing a mod to make hacking/lockpicking less of a chore, so i looked into making my own. Its relatively easy to set up, but im not keen on having a script run with every single frane of the game. Can someone recommend me a good way to have the script run once on loading the game and leave it at that? Download a mod on your phone and plug your phone into your computer and transfer it
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# ? Jul 1, 2015 22:32 |
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Mortimer posted:Side note for the future: Because you won't be running PN your Mod Manager is required. PN contains Mod Manager so if you run it you don't need the separate mod. SpookyLizard posted:Can someone recommend me a good way to have the script run once on loading the game and leave it at that? code:
Raygereio fucked around with this message at 22:47 on Jul 1, 2015 |
# ? Jul 1, 2015 22:38 |
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Mortimer posted:For any NVSE plugins (Stutter remover and NVAC) I wouldn't even go through MO. Thanks again, but also sigh No offense to you or anybody else, I'm grateful for the help you guys provide, but I also absolutely get why so many just give up on actually playing the games themselves, it's a lot of back and forth.
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# ? Jul 1, 2015 22:42 |
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Downs Duck posted:Thanks again, but also sigh For the average person they can throw 4 mods in the data files folder, check the boxes in the launcher, and probably do just fine. Modding itself is a hobby as much as playing the games is. It's weird but it's a hobby nonetheless.
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# ? Jul 1, 2015 22:45 |
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Mortimer posted:For the average person they can throw 4 mods in the data files folder, check the boxes in the launcher, and probably do just fine. Agreed. Anyway, between work and watching and reading up on modding these games for the nth time, I'm gonna go with what I have atm. Running the install of TTW now, and see how it goes. If it goes to poo poo, there's always the garbage folder and then another 800+ games in my library. Edit: Alright, got another error when trying to install the FO3 Fomods, not sure I'll bother with it anymore. Thanks again for all your help, guys, appreciate it. Downs Duck fucked around with this message at 23:08 on Jul 1, 2015 |
# ? Jul 1, 2015 22:54 |
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Psion posted:Looks like you need, what, .246 or .249? I'll see if I've got a copy archived somewhere. I ended up just going with another one, Rudy ENB.
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# ? Jul 1, 2015 22:55 |
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Mortimer posted:For any NVSE plugins (Stutter remover and NVAC) I wouldn't even go through MO. Installing plugins through MO works just fine (in that they work like any other mod), and you get the added bonus of being able to edit .ini files through MO which is very useful.
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# ? Jul 2, 2015 00:20 |
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Pwnstar posted:I'm pretty sure he even does a little wave to you so you don't accidentally murder him. He wouldn't shut the gently caress up about Yao Guai so I accidentally emptied an LMG into him. I only stopped shooting the corpse when the extended belt ran dry. Follows Chalk: more talkative than Cass, somehow.
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# ? Jul 2, 2015 03:07 |
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# ? Jun 7, 2024 00:25 |
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Raygereio posted:The version of MCM included with PN only works for PN itself. If you want to use any other MCM-using mod, install the full version of MCM after installing PN. Thanks. Its a pain to research on this stuff on your phone. Gonna mess around with that tomorrow. Mortimer posted:Download a mod on your phone and plug your phone into your computer and transfer it Data caps.
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# ? Jul 2, 2015 06:49 |