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slap me and kiss me
Apr 1, 2008

You best protect ya neck

thespaceinvader posted:

Because they don't want to be told stuff they don't already know. These surveys aren't remotely designed to collect feedback, they''re designed to backpat the designers and write marketing copy. This has been the case since survey one.

How much do we think that the 4e IP would sell for?

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bewilderment
Nov 22, 2007
man what



I know we're sad about no warlords but:

Player's Handbook page 51, Bard class posted:

A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant and exhorting his companions to bravery and heroism.

is fluffwise explicitly the warlord I think.

Mecha Gojira
Jun 23, 2006

Jack Nissan

bewilderment posted:

I know we're sad about no warlords but:

is fluffwise explicitly the warlord I think.

On the other hand, mechanically it plays nothing like a Warlord. Outside of the inspiration dice, there's few enabling abilities and at the end of the day they're just another class of spell casters casting goofy spells. Some of their spells are buffs, but with 5e's action economy and resource system, you're almost always better off spending your full round action performing a spell that either deals damage or has a save or suck effect.

I'm okay with Warlords not being in 5e, though. They're too beautiful for this game.

Mecha Gojira fucked around with this message at 03:54 on Jul 1, 2015

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Harrow posted:

What I entirely fail to get through my head is why people who want these "gritty adventures with people who are close to real life" also seem to insist that magic, especially arcane magic, must be nearly unlimited in potential scope. Boing's concept of "specialist casters" would fit in just fine for these "gritty adventures," but that's not what they want, and you can bet there'd be rebellion if a hypothetical 5.5e limited the scope of what magic could do. They want mundanes to have gritty adventures that casters can float above like a distant god.

This is 3.5E class, and credit to Ryuujin for telling me about it, but this sort of cleaves closer to my idea of what a spellcaster should be capable of if we're going to hew closely to "martials can't ever be supernatural"

He's a walking artillery piece, a magically-powered howitzer, but he's also not the party everyman, he's not capable of unlocking doors (at least not without using his limited set of character customization options), and he certainly can't cast Tenser's goddamn Transformation.

Pfox posted:

How much do we think that the 4e IP would sell for?

What I wouldn't give for a 4th Edition OGL.

Xeom
Mar 16, 2007
So despite what goons recommended I went to a dnd adventure league. It was really fun. Nobody was a weird grog or anything.
Maybe it's because the LGS is right across the street from a university, but goons were completely wrong about the experience.

Victorkm
Nov 25, 2001

Xeom posted:

So despite what goons recommended I went to a dnd adventure league. It was really fun. Nobody was a weird grog or anything.
Maybe it's because the LGS is right across the street from a university, but goons were completely wrong about the experience.

Then those people need to form a real roleplaying group instead of hanging out where the outcasts and rejects belong.

Harrow
Jun 30, 2012

gradenko_2000 posted:

This is 3.5E class, and credit to Ryuujin for telling me about it, but this sort of cleaves closer to my idea of what a spellcaster should be capable of if we're going to hew closely to "martials can't ever be supernatural"

He's a walking artillery piece, a magically-powered howitzer, but he's also not the party everyman, he's not capable of unlocking doors (at least not without using his limited set of character customization options), and he certainly can't cast Tenser's goddamn Transformation.

That's really nice. I like that a lot.

I think, were I to take a stab at rebalancing 5e magic, I'd have Wizard specialize in schools while Sorcerers specialize in elements. It'd kill off the "dragon vs wild magic" thing, but I really like playing with elemental magic that crosses over into areas that are thematically connected to the element but not physically connected. For example, that Fire Mage class you linked features some light magic along with fire magic, which makes sense, because fire is a light in the darkness. The Fire Mage can ignite a symbolic fire, causing rage in a target's mind. That's cool poo poo. A hypothetical Fire Sorcerer in 5e would definitely have spells like Fire Bolt, Burning Hands, Scorching Ray, and Fireball, but they'd probably also have Detect Magic and True Seeing (firelight lets you see better), things like that.

It'd be a big job to comb through the spell lists and come up with equally attractive options for a variety of elements, but it might be worth it.

starkebn
May 18, 2004

"Oooh, got a little too serious. You okay there, little buddy?"

Xeom posted:

So despite what goons recommended I went to a dnd adventure league. It was really fun. Nobody was a weird grog or anything.
Maybe it's because the LGS is right across the street from a university, but goons were completely wrong about the experience.

Glad you had a good experience.

Elector_Nerdlingen
Sep 27, 2004



Xeom posted:

So despite what goons recommended I went to a dnd adventure league. It was really fun. Nobody was a weird grog or anything.
Maybe it's because the LGS is right across the street from a university, but goons were completely wrong about the experience.

There's usually at least one weirdo who shits things up, so that's awesome.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

gradenko_2000 posted:

What I wouldn't give for a 4th Edition OGL.

Yeah, that'd be pretty great.

mastershakeman
Oct 28, 2008

by vyelkin

Boing posted:

I've been arguing with my D&D group about class balance for a while and they really weren't getting it, so I decided to put my money where my mouth is and start houseruling up Fighter Spells:

https://docs.google.com/document/d/1Xe4DnrhdP_SGbzdoIDEdtTyywJGDLaVcqTyJjG4Xjxk/edit

The exploits are inspired by various posts in this thread (by AlphaDog, gradenko2000, etc.) as well as various other sources like myths & legends, 4e, dungeon world (shoutout to gnome7's playbooks), and so on. People have slapped together a few loose ideas like this but I thought I'd try my hand at incorporating it fully into the 5e system. I know you can't fix it properly but I genuinely want to make the game better by letting martials have as much fun as spellcasters. Please give more ideas/feedback!

Current feedback from my group is "well sometimes I just want to play a gritty adventure with people that are close to real life, you know?". Nevermind that we're trying to stop the ascension of a god or anything

Those are great rules, especially since they're so tied in to already established mythologies. I have no idea how you'd challenge a party of guys with those abilities, as those heroes are usually on their own, but hey, I've never figured out how a DM can balance D&D vs a group of high level casters either (since it's pretty much impossible without just breaking out antimagic).

Boing
Jul 12, 2005

trapped in custom title factory, send help
Epic adventurers need epic threats. Taking down a dungeon full of orcs or a criminal den is low level work. By the time you're level 15 you're facing down dragons and giants constantly, and other humans who are equally as epic as you are. Criminal masterminds who own entire cities' watchmen and politicians, and are never seen in person so you don't even know where to find them. Wizards who own entire pocket planes and control the physics of their own dimensions. Cool stuff like that?

Elector_Nerdlingen
Sep 27, 2004



Boing posted:

By the time you're level 15...

You just mention to a passing king that when you were hunting gods in the northern marshlands last week, you found it tiresome to have to keep scraping orcs off the soles of your boots. That comment gets filtered downward* until the captain of the guard in Marshtown receives an order, looks at his underfunded, undermanned department, and sends his secretary to the tavern to ask some adventurers if they think they're bad enough dudes to take down the orc chieftain and save the kingdom.






*So far down. Further than that. Further.

Elector_Nerdlingen fucked around with this message at 15:52 on Jul 1, 2015

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Sage Genesis posted:

There is a new D&D survey out right now. One of the questions is as follows:


Which of the following character types from prior editions would you like to see updated to fifth edition D&D rules? (Please choose all that apply.) *This question is required.
* Alchemist
* Artificer
* Cavalier
* Hexblade
* Martial Adept (warblade, swordsage, crusader)
* Runepriest
* Samurai
* Scout
* Seeker
* Shaman
* Warden
* Warmage
* None of the above

Now, can you spot a certain 4e class that's not even provided as an option here? It's tricky but I think you can figure it out!
(And they can't even bullshit about it being absorbed into other classes because the Warden, currently part of the Paladin, does receive an option.)

Mearls' absolute hate for the warlord is now starting to actually amuse me.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Well, it's also missing the whole Psionic power source, which is amusing because it did cram in those other two butt-fart classes from PHB3.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Hey at least he acknowledged the existence of the Anime Weeaboo Bullshit Splatbook for 3.5E

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Pfox posted:

How much do we think that the 4e IP would sell for?

Sadly, avoiding the competition rereleasing your discontinued product to a grateful market is one of the few lessons D&D division HAVE learned from the 3.5-4e transition...

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

FRINGE posted:

You can totally play a gritty game that maintained that feel through at least a dozen levels. (Speaking about 2e.)

If youve never had someone run one well youre missing out. (Unless you actively dislike that style of game.) One of the biggest things is maintaining a feeling of scarcity (that includes magic) so that people feel like they are constantly scheming to come out ahead instead of blasting through things.

Some people would be perfectly happy with a more constrained magical system. I like his idea (and even had notes on something like it I never tried). I also think it forces people to get more creative with spells because they get closer to "all you have is a hammer" land.

First of all I played Dungeons and Dragons from 1986 to about 1998 until I knew the system and its massive problems inside-out. I'm very familiar with what you can do with each system.

You can absolutely play AD&D and 2e as "gritty non-magical" but you're going to have to throw out a bunch of poo poo from all the books - most of the spell lists from the Player's Handbook, most of the magic items from the DMG, and some of the monster manual...increasing in amount as you level up. Why wouldn't you just use the correct system, rather than taking a slice of a different one and calling it a day? I mean, Fantasy Vietnam or throwing out parts of the D&D rulebook made sense in the 1980s when there was no Internet and you literally couldn't find other RPGs. But it's 2015 now. Get the right system for the job.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

AD&D 2e The Complete Fighter's Handbook posted:

So far, we’ve mostly talked about the warrior character and his role in normal AD&D campaigns.

However, it‘s possible to run a good campaign whose characters are mostly warriors ... or all warriors.

There are a couple of reasons to think about having an all warrior campaign. First, in many campaigns, after the first few experience levels, the fighters increasingly take a back seat to the magic-using classes, whose power increases faster than the fighters’. Second, many movies, novels, myths and legends just feature fighter characters, and if one of those settings particularly appeals to you, and you want to simulate it in your campaign, you’ll want to limit your campaign to fighters

It's funny because the book then recommends that you should consider setting such campaigns in "strictly non-magical worlds" because otherwise the Fighters are still going to have problems tackling high-level threats if they don't have magic but the Evil Wizard does.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
The "fun" of an old-school gritty campaign is the "fun" of sitting around a table planning your Nth ambush on some monsters. That's the "scheming" that Fringe is talking about - because the math so heavily favors the monsters you do anything you can to flip it around and that frequently boils down to "ambush them!" while robotically checking every floor, door, wall, ceiling while dissecting every monster corpse and smashing every piece of furniture to splinters.

dwarf74
Sep 2, 2012



Buglord
So everyone fill out the survey and write in warlords. I want to see how it's addressed next month.

Ryuujin
Sep 26, 2007
Dragon God
I forgot to add Warlord in when filling in that box and remembered right after submitting, and was annoyed.

LGD
Sep 25, 2004

dwarf74 posted:

So everyone fill out the survey and write in warlords. I want to see how it's addressed next month.

Probably by eliding the issue entirely. I hope everyone voted for Martial Adept as well, I'd be so pleased if that could make it into the top 3 or so.

mastershakeman
Oct 28, 2008

by vyelkin

Megaman's Jockstrap posted:

The "fun" of an old-school gritty campaign is the "fun" of sitting around a table planning your Nth ambush on some monsters. That's the "scheming" that Fringe is talking about - because the math so heavily favors the monsters you do anything you can to flip it around and that frequently boils down to "ambush them!" while robotically checking every floor, door, wall, ceiling while dissecting every monster corpse and smashing every piece of furniture to splinters.

I think that's primarily how I play, actually. The dm throws such nasty stuff at us that our main concern for the rogue and wizard is scouting so that we can go into fights ready. As we also get forced into time crunches it usually keeps the wizard and priest(s) from taking enemy specific spells after long rests.

Combine this with low availability of magic, especially potions, and it's pretty much fantasy Vietnam.

Harrow
Jun 30, 2012

Have these surveys actually borne fruit at any point in time? If so, I wonder if we'd actually see a return of the "Book of Weeaboo Fightan Magic" if the Martial Adepts option gathered enough votes.

Mecha Gojira
Jun 23, 2006

Jack Nissan
How many new products have been released since they started doing these surveys? How long has 5e been out? What's that? Did you mumble free PDF for a third party adventure?

Edit: My bad, looks like Elemental Evil was supposed to be a big cross promotional deal, so it looks like that was in house as opposed to Hoard of the Dragon Queen.

Mecha Gojira fucked around with this message at 01:22 on Jul 2, 2015

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Harrow posted:

Have these surveys actually borne fruit at any point in time? If so, I wonder if we'd actually see a return of the "Book of Weeaboo Fightan Magic" if the Martial Adepts option gathered enough votes.

I legitimately doubt anyone in the D&D team even looks at them.

FRINGE
May 23, 2003
title stolen for lf posting

Megaman's Jockstrap posted:

The "fun" of an old-school gritty campaign is the "fun" of sitting around a table planning your Nth ambush on some monsters. That's the "scheming" that Fringe is talking about - because the math so heavily favors the monsters you do anything you can to flip it around and that frequently boils down to "ambush them!" while robotically checking every floor, door, wall, ceiling while dissecting every monster corpse and smashing every piece of furniture to splinters.
I no longer believe that every one of you has played in these mythical Games Of Absolute Terribleness.

Mecha Gojira
Jun 23, 2006

Jack Nissan
I had a level 3 Barbarian get eaten by a CR 6 Roper in an official published adventure because he didn't check to see if there was a lever behind the kobolds he had just decapitated.

A fighter was also eaten by a Roper that day.

Spectral Werewolf
Jun 15, 2006

And if that wasn't funny, there were lots of things that weren't even funnier...

Harrow posted:

Have these surveys actually borne fruit at any point in time? If so, I wonder if we'd actually see a return of the "Book of Weeaboo Fightan Magic" if the Martial Adepts option gathered enough votes.

If they even look at them, they just tell us the data matches what they thought and that they're doing everything right already.

Elector_Nerdlingen
Sep 27, 2004



FRINGE posted:

I no longer believe that every one of you has played in these mythical Games Of Absolute Terribleness.

When I was a teenager playing AD&D, a lot of DMs ran their games exactly like this: Oh, you looked in the barrel? Save vs petrification, there was a cockatrice in there. Oh, you tried to cross the rope bridge? Make a dexterity check or die. Oh, you opened the chest after checking the front and top and hinges for traps? A blade shoots out of the bottom and hits you, save vs poison or die.

It's not some kind of mystery where they got the idea that that's how the game is played, either. The "mythical" game you're talking about is built right into the AD&D rulebooks and held up as an example of exactly how to run the game.

The AD&D DMG is full of "roll the dice and abide by the result" and "you are the impartial arbiter of the rules" and similar stuff. Then the first room of the example dungeon has 3 encounters in itg. 2 of them are pretty great, but then there's encounter B. Encounter B is moldy sacks of grain. You can break them open easily to see what's inside. If you break them all open, there's a 25% chance that the last one contains Yellow Mold and everyone within 10' saves vs poison or dies.

The example of play contains the glorious tale of the PC was eaten by ghouls after being paralysed on the first (surprise round) hit after they just solved a puzzle. Paralysed before they could respond and then killed not as a consequence of failure, but because they'd figured out how the mystery room worked.

Is it really a stretch for you to believe that a hell of a lot of people tried to run the game as per the examples in the book? I mean, you know not to do it, I know not to do it, but are you telling me that you never once came across someone doing it like that?

Elector_Nerdlingen fucked around with this message at 03:14 on Jul 2, 2015

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
From the D&D Basic set:

quote:

Crab spiders are 5' long giant spiders. They are meat-eaters and attack their victims by clinging to walls or ceilings and dropping onto them. They have chameleon-like powers and can change their color to blend into their surroundings, surprising on a roll of 1-4 (on 1d6). After the first attack, a crab spider can be seen and attacked normally. Any victim bitten by a crab spider must save vs. Poison or die in 1d4 turns. However, the poison is weak, and the victim may add + 2 to the saving throw roll.

This is a level 1 Wandering Monster

quote:

On the north side of the tapestry is a wooden table and 3 wooden chairs. A few moldy cards lie on the tabletop. Against the west wall is a wooden chest. Any attempt to disturb the chest will bring an immediate attack by the crab spider. The chest contains 99 sp (silver pieces).

Room 2 in the example dungeon actually has those Crab Spiders as the occupying monster

quote:

Poison gas: Save vs. Poison or die
Fog: Looks like Poison gas, but harmless
Pit: 1d6 points of damage per 10' fallen
Ceiling Block falls: Save vs. Turn to Stone or take 1d10 points of damage
Pendulum blade from ceiling: 1d8 points of damage
Chute: No damage, but slide to the next level down

These are suggestions for Room Traps for "stocking the dungeon"

And finally Room 7 also contains Green Slime:

quote:

Green slime looks like green, oozing slime. This creature can be harmed by fire or cold but cannot be hurt by any other attacks. It dissolves wood and metal (in 6 rounds), but cannot dissolve stone. Green slime often clings to walls and ceilings and will drop down on surprised characters. Once in contact with flesh, it will stick and turn the flesh into green slime. It cannot be scraped off , but must be burnt off (or treated with a cure disease spell; see the D&D EXPERT rules). When green slime drops on a victim (or is stepped on), the victim can usually burn it while it is dissolving armor and clothing. If it is not burned off, the victim will turn completely into green slime 1-4 (1d4) rounds after the first 6-round (one minute) period. Burning does 1/2 damage to the green slime and 1/2 damage to the victim.

FRINGE
May 23, 2003
title stolen for lf posting

AlphaDog posted:

When I was a teenager playing AD&D, a lot of DMs ran their games exactly like this: Oh, you looked in the barrel? Save vs petrification, there was a cockatrice in there. Oh, you tried to cross the rope bridge? Make a dexterity check or die. Oh, you opened the chest after checking the front and top and hinges for traps? A blade shoots out of the bottom and hits you, save vs poison or die.

It's not some kind of mystery where they got the idea that that's how the game is played, either. The "mythical" game you're talking about is built right into the AD&D rulebooks and held up as an example of exactly how to run the game.

The AD&D DMG is full of "roll the dice and abide by the result" and "you are the impartial arbiter of the rules" and similar stuff. Then the first room of the example dungeon has 3 encounters in itg. 2 of them are pretty great, but then there's encounter B. Encounter B is moldy sacks of grain. You can break them open easily to see what's inside. If you break them all open, there's a 25% chance that the last one contains Yellow Mold and everyone within 10' saves vs poison or dies.

The example of play contains the glorious tale of the PC was eaten by ghouls after being paralysed on the first (surprise round) hit after they just solved a puzzle. Paralysed before they could respond and then killed not as a consequence of failure, but because they'd figured out how the mystery room worked.

Is it really a stretch for you to believe that a hell of a lot of people tried to run the game as per the examples in the book? I mean, you know not to do it, I know not to do it, but are you telling me that you never once came across someone doing it like that?
Maybe I did lead an existence charmed, in only one way: good DnD games. :negative:

I would rather have been born rich or with the power of flight or something.

(The only game I ran into that was that bad was the Pathfinder game I mentioned a while ago that I never went back to. Lots of traps, DM monologues, surprise monsters, etc... Considering it was one "not-DnD" game out of many years it really does seem weird to me that this is a common thing.)

In any case, Megaman's Jockstrap was implying that I was saying "lovely games" are fun, and I was not.

Elector_Nerdlingen
Sep 27, 2004



FRINGE posted:

Maybe I did lead an existence charmed, in only one way: good DnD games.

I don't doubt it. I managed to avoid nearly all the cat-piss-thread type horror without even trying.

I did play plenty of games like what Megaman's Jockstrap mentioned though. My point was really that when you try to play AD&D by the rules, and try to follow the advice and examples given, you end up with exactly that sort of bullshit game. I remember the first time I ran that starter dungeon, and although the party didn't open the deadly sacks and didn't go the way you go to get eaten by ghouls, the spider in the first room one-shotted the wizard. Like, the very first thing that happened after "you enter the dungeon and see..." was the wizard looking at the pile of bones and then as the book tells you to do I dropped the spider on him and he died on the first hit.

I'd played enough D&D by that point to say "...but you throw the thing off you before it bites, everyone roll initiative", but you get what I mean, right? The example dungeon as it is written is likely to one-shot the first character to investigate the first feature described, then kill everyone near the second feature described, then god help you if you are one of the remaining adventurers and solve the puzzle in the next room because you are likely to be eaten by ghouls. It's not shocking that lots of people ran their games like that.

odinson
Mar 17, 2009
Quick rules question.
The DM's at my FLGS make us roll on ability checks at disadvantage if we are not proficient. This mostly occurs on knowledge checks, but not on perception or stealth checks. Is this not incorrect?

Father Wendigo
Sep 28, 2005
This is, sadly, more important to me than bettering myself.

FRINGE posted:

I no longer believe that every one of you has played in these mythical Games Of Absolute Terribleness.

Where were you during the playtest? WotC actually sent out a Games Day packet that had character sheets with skills on them and a level 1 adventure that dropped skills entirely in favor of ability checks and multiple boss monsters that could only be harmed by magic. Players in my venue nearly had a fist-fight over it.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

FRINGE posted:

I no longer believe that every one of you has played in these mythical Games Of Absolute Terribleness.

Oh, I have.

Only I was the DM. :unsmigghh:

I picked up a lot of stupid habits by running 3e for 8 years. Did you know that an octopus gets 8 attacks a round and any of them can be an improved grab? And then I spent ten minutes trying to find the drowning rules.

Harrow
Jun 30, 2012

gradenko_2000 posted:

From the D&D Basic set:


This is a level 1 Wandering Monster


Room 2 in the example dungeon actually has those Crab Spiders as the occupying monster


These are suggestions for Room Traps for "stocking the dungeon"

And finally Room 7 also contains Green Slime:

A level 1 monster with a save-or-die? What the hell. Why.

Vanguard Warden
Apr 5, 2009

I am holding a live frag grenade.

odinson posted:

Quick rules question.
The DM's at my FLGS make us roll on ability checks at disadvantage if we are not proficient. This mostly occurs on knowledge checks, but not on perception or stealth checks. Is this not incorrect?

It's absolutely incorrect. If you're not proficient, it just means you don't get to add your proficiency bonus. That's why it's called a proficiency bonus.

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Hwurmp
May 20, 2005

odinson posted:

Quick rules question.
The DM's at my FLGS make us roll on ability checks at disadvantage if we are not proficient. This mostly occurs on knowledge checks, but not on perception or stealth checks. Is this not incorrect?

That is incorrect as all hell. Proficiency applies to skill checks and saving throws, not all ability checks, and it just means you add your proficiency bonus.

Harrow posted:

A level 1 monster with a save-or-die? What the hell. Why.

Don't worry, it's a weak save-or-die

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