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You know what works? What sells? What drives this loving company? What makes my anus quiver? Space Marines.
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# ? Jul 2, 2015 17:39 |
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# ? May 31, 2024 07:31 |
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The silver ones arent bad.
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# ? Jul 2, 2015 17:42 |
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I bet they use hand crossbows too along with their neato shields.
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# ? Jul 2, 2015 17:43 |
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Ultramega posted:I bet they use hand crossbows too along with their neato shields. hand bolt throwers
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# ? Jul 2, 2015 17:51 |
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They can throw their hammers. I don't know if they just get a new one or if they have to pick it up again though.
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# ? Jul 2, 2015 17:53 |
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Sure hope they scream TEMPOS or SIGMAR when they do it and it returns to their hands.
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# ? Jul 2, 2015 18:04 |
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Sharkopath posted:They can throw their hammers. I don't know if they just get a new one or if they have to pick it up again though. Well, in space wolves lore it teleports back into the hand, which has a tiny teleport homer stuck into it.
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# ? Jul 2, 2015 18:14 |
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LordAba posted:Well, in space wolves lore it teleports back into the hand, which has a tiny teleport homer stuck into it. Can space marines bend down to pick stuff up or do they just have the librarians psychic it up for them?
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# ? Jul 2, 2015 18:17 |
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Sharkopath posted:Can space marines bend down to pick stuff up or do they just have the librarians psychic it up for them? Most of them Power-Squat to pick things up - just look at the models !
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# ? Jul 2, 2015 18:22 |
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LordAba posted:Well, in space wolves lore it teleports back into the hand, which has a tiny teleport homer stuck into it. This is especially funny because Space Wolves loath teleporting.
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# ? Jul 2, 2015 18:39 |
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LordAba posted:Well, the chaplain has fearless+rerolls+invul+mace. The psyker has one random power+primary power+force weapon. I guess it depends on what you value more; a full 10 man assault squad with fearless and rerolls is worth it IMO. White scars and Blood angels get some really good benefit from it. Well if you are divination you need to be within 12' to do anything useful to that squad, so he is likely riding with them. Still, rerolls from the Chaplain are in the first round of combat, right? If you are Divination Librarian they are every turn, or you could always go Biomancy and see if you get the rapey melee powers. Since the Chaplain cost the same as a Captain and is expressly meant to be in melee combat they could of atleast given them another attack or wound...
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# ? Jul 2, 2015 18:44 |
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PierreTheMime posted:This is especially funny because Space Wolves loath teleporting. As long as it's not them teleporting it's fine.
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# ? Jul 2, 2015 18:44 |
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"It's dark untrustworthy magics!" Judiciously throws around lightning and literally opens up the surface of planets without irony
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# ? Jul 2, 2015 18:51 |
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DJ Dizzy posted:"It's dark untrustworthy magics!" Judiciously throws around lightning and literally opens up the surface of planets without irony They think it's a lovely way to die, that's all. As far as I know the only statement that they didn't teleport at all was in the 3E Codex Space Wolves, which has been contradicted several times in the 10-15 years since it came out.
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# ? Jul 2, 2015 19:15 |
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Created by the The problem with Terminator Chaplains is that you lose the 2 CCW attack bonus and being in a Terminator suit precludes sweeping advance. They used to be a no-brainer to take when they had the same statlines as Captains and assault was king. And a 4+ was actually difficult to obtain. Now, you just rifle off a Str6 3++ save maniac with an AP2 sword. The poor Chaplain is Miles O"Brien At Work:
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# ? Jul 2, 2015 19:18 |
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Gentlemen, The HMC Boudica. Stick some Orks on there and rename it Da Kill-stompa and you've got yourself a proppa Ork konstruct!
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# ? Jul 2, 2015 19:19 |
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PierreTheMime posted:This is especially funny because Space Wolves loath teleporting. I can see why, with the hilarity of how Lysander got his position. "I hosed up my teleport homer and my boss teleported into a rock and I took his hammer" "Perfect, you are hired!"
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# ? Jul 2, 2015 20:13 |
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Finished off the first of two Grey Hunter units and a Wolf Lord for mongol's commission, though the bases still need to be done. The dynamic red cape came out looking really in that shot, but it looks deeper in person. I'll probably add some runes to it in the future before it gets shipped out for action.
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# ? Jul 2, 2015 20:51 |
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Sir Teabag posted:So given GW's love of selling models - is anyone else getting kind of worried for 40K? They got rid of points values in Age of Sigmore, and already give SM free transports. Chances we'll see, not the same kind of background world destruction, but maybe an incremental shift towards "no points - bring what you want"? Or are we already seeing the beginning of that in this edition with all the mini-dexes, Strength D, formations, and free units? I’m worried. GW sucks as a company. I’ve been trying to figure out over the last few years whats going on and now I think I get it. I feel GW will, over time and given a chance, Sigmore 40k. They have made it clear through actions that this edition is about balance-by-volume and the last few years have slowly eased people into it: UnBound, Formations, Super Heavies, Data Slates, D-Weapons, Free Units etc. My one point of optimism is that 30K will remain Forgeworld. Yet, if the trend keeps up, it'll never become a sister product to 40K. Instead it'll be GW’s hardcore product for historical gamers. I can see a future where Forgeworld releases 'Imperial Armor: Codex' while GW prime churns out data slates and other poo poo targeting casual gamers and children. This means my 30K hobby will continue, but my pool of gamer bros will shrivel up and it will become a niche with a giant barrier to entry. Prices will go up as volume goes down. I’m not optimistic about the possibilities I see. Hopefully AoS flops disastrously and GW is sane enough not to attempt the same thing here. Again, GW is awful and does no market research, so even if it does I can’t expect them to do anything rational. I don't enjoy negative posting, but I don't see much light in this grim dark tunnel.
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# ? Jul 2, 2015 21:13 |
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Age of Sigmar is making me feel the same feel as when the the "New Adventures of He Man" came out. I can't believe they renamed Orcs to Orruks.
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# ? Jul 2, 2015 21:53 |
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I was paging through the Dark Angels codex last night, and there's a page that spells out the org chart for Space Marines. Like, it shows a Tactical squad as 1 Sergeant (or Veteran Sergeant), 1 Heavy Weapon guy, 1 Special Weapon guy, and 7 Bolter guys. The box right next to it describes assault squads as 1 sergeant, 2 special weapons, and 8 pistol/sword guys. I had to read it three or four times before I came to terms with the knowledge that someone at GW can't, like, count.
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# ? Jul 2, 2015 21:59 |
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ANAmal.net posted:I was paging through the Dark Angels codex last night, and there's a page that spells out the org chart for Space Marines. Like, it shows a Tactical squad as 1 Sergeant (or Veteran Sergeant), 1 Heavy Weapon guy, 1 Special Weapon guy, and 7 Bolter guys. The box right next to it describes assault squads as 1 sergeant, 2 special weapons, and 8 pistol/sword guys. I had to read it three or four times before I came to terms with the knowledge that someone at GW can't, like, count. I saw the exact same thing when I first looked at that page. I'm going to chalk it up to the extra dudes being used as transport drivers or some poo poo even though I know the real reason.
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# ? Jul 2, 2015 22:14 |
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BULBASAUR posted:I’m worried. GW sucks as a company. Pretty serious post. I'm kind of ambivalent about it either way. If they go down in a blaze of ineptness I'll still my few friends I have been playing with since 1993. We dont really need new rules. We just like to gently caress around from time to time with our dollies. In fact the constant barrage of new rules to replace old rules is a constant headache of searching through a huge slew of PDFS. I feel loving dirty even just thinking about buying rules when I could spend money on models and actually have something that wont be obsolete in 18 months or so.
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# ? Jul 2, 2015 22:21 |
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First time painter, got an Assault on Black Reach and a Battlewagon a few years ago but didn't really have a place to play so I lost interest and never got far, but a store opened up here a few months ago I got all my stuff out and I've been working my way through it. I've read a bit and watched a bunch of painting tutorials but before I put my brush to the plastic i'd never painted any miniatures or models before. Here's my WIP Battlewagon: Still gotta give it some red racing stripes, wash grime and grit all over, and then lightly drybrush some tin bitz or boltgun for wear over some parts. I've gotten the gunners and turrets about the same I'll take some pics when I work on them tonight.
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# ? Jul 2, 2015 22:25 |
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Ultramega posted:You know what works? What sells? What drives this loving company? What makes my anus quiver? Space Marines. They're also 35mm scale, so you can't use them for Blood Angel conversions, and they stand out amongst normal marines
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# ? Jul 2, 2015 22:36 |
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NTRabbit posted:They're also 35mm scale, so you can't use them for Blood Angel conversions, and they stand out amongst normal marines I'm pretty sure they're solid scale for Terminators/true-scale marines, though, which is exactly what I plan to do with some. (After they hit ebay.) edit: Yyyyup. BirdieBedtime fucked around with this message at 23:02 on Jul 2, 2015 |
# ? Jul 2, 2015 23:00 |
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From what I can tell Age of Sigmar is sort of its own thing and not a straight replacement for WHFB, so I'm not too fussed about it. They need a game to take place of LotR, and it makes sense to have it be something Warhammer related. Maybe I don't know the entire story, but the fact that the game's called "Age of Sigmar" and not "Warhammer Fantasy Battles" is pretty clear. If they want to make a funky skirmish game in the same universe as one of their other games, I can't complain. Hell, I hope they do the same for 40k and we get a new Necromunda/Kill Team to go along with the core game.
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# ? Jul 2, 2015 23:04 |
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SRM posted:From what I can tell Age of Sigmar is sort of its own thing and not a straight replacement for WHFB, so I'm not too fussed about it. They need a game to take place of LotR, and it makes sense to have it be something Warhammer related. Maybe I don't know the entire story, but the fact that the game's called "Age of Sigmar" and not "Warhammer Fantasy Battles" is pretty clear. If they want to make a funky skirmish game in the same universe as one of their other games, I can't complain. Hell, I hope they do the same for 40k and we get a new Necromunda/Kill Team to go along with the core game. AoS absolutely replaces WHFB, to the point that stores are restocking their shelves with WHFB stock under the AoS banner.
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# ? Jul 2, 2015 23:08 |
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They're also recalling all rulebooks relating to WHFB and even some units. WHFB is dead, baby.
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# ? Jul 2, 2015 23:16 |
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LingcodKilla posted:Pretty serious post. I'm kind of ambivalent about it either way. If they go down in a blaze of ineptness I'll still my few friends I have been playing with since 1993. We dont really need new rules. We just like to gently caress around from time to time with our dollies. In fact the constant barrage of new rules to replace old rules is a constant headache of searching through a huge slew of PDFS. I feel loving dirty even just thinking about buying rules when I could spend money on models and actually have something that wont be obsolete in 18 months or so. I'm with you. I can always play games like that, but it means our group is going to be small and we'll never really pick up new armies or players. Over time we'll all end up playing better supported games. SRM posted:Hell, I hope they do the same for 40k and we get a new Necromunda/Kill Team to go along with the core game. Hope is the first step on the road to Sigmar
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# ? Jul 3, 2015 00:16 |
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SRM posted:From what I can tell Age of Sigmar is sort of its own thing and not a straight replacement for WHFB, so I'm not too fussed about it. They need a game to take place of LotR, and it makes sense to have it be something Warhammer related. Maybe I don't know the entire story, but the fact that the game's called "Age of Sigmar" and not "Warhammer Fantasy Battles" is pretty clear. If they want to make a funky skirmish game in the same universe as one of their other games, I can't complain. Hell, I hope they do the same for 40k and we get a new Necromunda/Kill Team to go along with the core game. This will never happen
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# ? Jul 3, 2015 00:17 |
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But they MIGHT poo poo can 40k and replace it with a worse Kill Team / Necromandur
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# ? Jul 3, 2015 00:18 |
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Slimnoid posted:AoS absolutely replaces WHFB, to the point that stores are restocking their shelves with WHFB stock under the AoS banner. Yeah it wouldn't be the first time GW has lied to it's store runners but they have been explicitly told there is no 9th edition coming. BirdieBedtime posted:I'm pretty sure they're solid scale for Terminators/true-scale marines, though, which is exactly what I plan to do with some. I love the look on the skink's face in the fourth picture. "This loving guy."
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# ? Jul 3, 2015 00:21 |
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Ghost hand seems to have the pulse on GW. I would love to see if he heard anything leading up to this. It's so horrible, what happened?
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# ? Jul 3, 2015 00:34 |
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LordAba posted:Ghost hand seems to have the pulse on GW. I would love to see if he heard anything leading up to this. It's so horrible, what happened?
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# ? Jul 3, 2015 01:20 |
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SRM posted:WHFB wasn't making money so they decided to do something drastically different. Make a good edition that balances a lot of rules while engaging the community wouldn't have been a drastic change? Oh wait, that would take effort.
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# ? Jul 3, 2015 02:15 |
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Cataphract posted:I can't believe they renamed Orcs to Orruks. Looking forward to "Space Orruks" being introduced into 40k as a new strain of greenskin genus.
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# ? Jul 3, 2015 02:27 |
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SRM posted:WHFB wasn't making money so they decided to do something drastically different. I don't disagree that this might be the goal, but their execution is both damaging their IP and disenfranchising their user base Like it always does, but also like somebody tuned up the volume and ripped the knob off
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# ? Jul 3, 2015 02:48 |
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So, just had my first game against the new Dark Angels. I was running a drop pod list with blood angels, skiitari and cult mechanicus. Also some big robots and a fire raptor. (it was my rat list I've talked about.) He was running a combo of Ravenwing and Deathwing. He started the ravenwing and the darkshroud on the table. I went first. Thanks to my formation with the cult mech, I was able to remove a squad of bikes because he failed one of his re-rollable 2+ jink saves, and the destoyers got ignores cover. On his turn he boosts the other squad right up to my line. My second turn all of my reserves come in. I shoot my entire army, including 48 grav shots and fifteen S6 ap 3 shots, plus a bunch of rad carbines and arc rifles, a full loadout from a fire raptor. I fail to do a single wound or hull point. I ended up taking an early lead by grabbing a lot of maelstrom objectives, but by the end I had only the Fire Raptor still alive and I lost 12 to 10. So what I'm saying is gently caress re-rollable 2+ saves.
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# ? Jul 3, 2015 03:57 |
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# ? May 31, 2024 07:31 |
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BULBASAUR posted:I don't disagree that this might be the goal, but their execution is both damaging their IP and disenfranchising their user base If this thing starts rippling out and causing customers to lose confidence in 40k I will laugh so hard.
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# ? Jul 3, 2015 04:01 |