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I noticed that the batmobile has two Bat Carseats for criminals. So can I throw the Penguin in the Bat Trunk and then do Two-Face's thing and also put him in the Bat-Trunk?
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# ? Jul 2, 2015 21:41 |
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# ? Jun 5, 2024 04:12 |
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Funky Valentine posted:I noticed that the batmobile has two Bat Carseats for criminals. No, the game kind of locks you into returning them as far as I've seen. I tried to do that and it wouldn't let me.
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# ? Jul 2, 2015 21:42 |
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I know Deathstroke is a well-developed character and Arkham Knight was only created for this game, but when he gets replaced, it really feels like a Landfill situation. https://www.youtube.com/watch?v=0w9DUTcAI0o What are the different endings? I did everything except the AR challenges, and I got 1. Batman comes out to the world 2. Batman dies 3. Some Batman replacement returns, also Gordon is mayor Is it just the first one is the first ending, the second one is the Knightfall minus riddles, and the third one is the 100% one or should I watch something on youtube?
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# ? Jul 2, 2015 21:49 |
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ImpAtom posted:No, the game kind of locks you into returning them as far as I've seen. I tried to do that and it wouldn't let me. Goddammit they missed a huge opportunity for easter egg conversations. Think of Pyg and Two-Face in the same car.
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# ? Jul 2, 2015 21:50 |
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ImpAtom posted:I wouldn't have minded Two-Face if it didn't feel so... rushed. Like you get it and can do all three quests as soon as you get it and there's very little buildup or escalation. Even taking down Two-Face doesn't feel as significant as it did in City and he was an absolute sideshow there. It feels like they could have at least included something to make him stand out more. You can fling him up an escalator, isn't that enough?
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# ? Jul 2, 2015 21:51 |
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mastajake posted:I know Deathstroke is a well-developed character and Arkham Knight was only created for this game, but when he gets replaced, it really feels like a Landfill situation. The first is what happens no matter what The second is what happens if you complete most of the sidequests The third is what happens after the credits when you get 100%
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# ? Jul 2, 2015 21:52 |
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mastajake posted:I know Deathstroke is a well-developed character and Arkham Knight was only created for this game, but when he gets replaced, it really feels like a Landfill situation. Haha, this is pretty much exactly how I felt about the new batmobile.
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# ? Jul 2, 2015 21:52 |
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ImpAtom posted:I wouldn't have minded Two-Face if it didn't feel so... rushed. Like you get it and can do all three quests as soon as you get it and there's very little buildup or escalation. Even taking down Two-Face doesn't feel as significant as it did in City and he was an absolute sideshow there. It feels like they could have at least included something to make him stand out more. I kinda felt like that too. As if the later side missions were all just squeezed in at the later stages of development meaning they had to be over quicker. I mean it would have been cool if each bad guy or their own in depth storyline to work through (like 5 or 6 unique location/actions and a boss fight), but i suppose that would have taken longer to do than they had. I guess the other thing, tangential to this is that while the city looked really cool and detailed and huge, it didn't feel like there were a lot of little internal places to go into compared to the other games. You've got the set landmarks, sure but i could swear i ended up spending half my time internally when playing City/Origins and Asylum. That's something that could have been remedied with a lot more locations to visit for each of the bad guys.
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# ? Jul 2, 2015 22:23 |
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Beef Chief posted:You are like the one person who does not like that Deathstroke boss. It's an interactive cutscene and it loving sucks.
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# ? Jul 2, 2015 22:45 |
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Knuc U Kinte posted:It's an interactive cutscene and it loving sucks. What makes it an interactive cutscene and not the rest of Batman combat? You have multiple options, can dodge over him, use gadgets, have to counter his attacks, can use various moves on him, and in general he plays exactly like the combat anywhere else in the game. The only 'interactive cutscene' thing for him is the oddly-timed counter and that is reused to some degree with the martial artist enemies in combat later. Like did you know you can get him to skip a number of his attacks by abusing batclaw and stun to keep him off balance? You might not even see some of the odder counter moves if you do so because you can keep him stunned and on the defensive by swapping other gadget in. Or you can go at him hand-to-hand and focus on countering his attacks instead which changes up his attack pattern. If you're good you can never break your combo string throughout the fight. "It's an interactive cutscene" is such a hollow complaint because there are multiple ways to complete the fight and multiple tactics viable against him. If that's an interactive cutscene then I don't know what qualifies as 'actual combat' in the game. ImpAtom fucked around with this message at 23:05 on Jul 2, 2015 |
# ? Jul 2, 2015 22:56 |
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Knuc U Kinte posted:It's an interactive cutscene and it loving sucks. No, the Joker Titan boss fight from Asylum is an interactive cutscene.
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# ? Jul 2, 2015 23:37 |
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That fight also sucked, what's your point.
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# ? Jul 2, 2015 23:41 |
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That's it's not an interactive cutscene? Are you loving braindead or something?
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# ? Jul 2, 2015 23:43 |
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Beef Chief posted:That's it's not an interactive cutscene? Are you loving braindead or something? Ruh roh, the anime forum janitor is getting upset over his children's toys.
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# ? Jul 2, 2015 23:47 |
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I'm always upset.
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# ? Jul 2, 2015 23:48 |
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Beef Chief posted:That's it's not an interactive cutscene? Are you loving braindead or something? What I meant was, yes you are correct that the Joker fight at the end of Arkham Asylum had an incredibly easy and boring pattern. But that hasn't got anything to do with the Deathstroke fight by itself. You gave an example of a fight that is basically an interactive cutscene but didn't in any way relate it to the Deathstroke fight other than "it isn't this thing". I said "what's you point" because you literally didn't provide one in your single-sentence post. CJacobs fucked around with this message at 23:53 on Jul 2, 2015 |
# ? Jul 2, 2015 23:50 |
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My point the Deathstroke fight being an interactive cutscene is that there's no challenge to keeping your combo string going. You can press the same sequence of buttons and win the fight every time. The regular fights in these games are different because the enemy variety necessitates that you switch it up or, at the very least, you're going to lose your combo. It reminded me of a next gen version of that Jack Krauser QTE fight from Resi 4.
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# ? Jul 2, 2015 23:51 |
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Funky Valentine posted:Goddammit they missed a huge opportunity for easter egg conversations. Go hang out in GCPD near their cage, they talk back and forth to each other and this is definitely one of the conversations.
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# ? Jul 2, 2015 23:56 |
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CJacobs posted:What I meant was, yes you are correct that the Joker fight at the end of Arkham Asylum had an incredibly easy and boring pattern. But that hasn't got anything to do with the Deathstroke fight. You gave an example of a fight that is basically an interactive cutscene but didn't in any way relate it to the Deathstroke fight. I said "what's you point" because you literally didn't provide one in your single-sentence post. It actually does, because if the standard for an interactive cutscene is a boss that involves severe amounts of player input, then what the gently caress is that boss supposed to be? Knuc already said it's an interactive cutscene and I gave a different fight in response to what is already one and those fights are distinctly different. So my question is what are you asking of me? Because I already said why I thought the fight didn't suck earlier, I am not about to reiterate why I thought so. You no doubt read the post and then proceeded to not promptly respond to any of it, which is fine, I'm just curious as to what you're even really trying to ask at this point.
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# ? Jul 2, 2015 23:58 |
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Knuc U Kinte posted:My point the Deathstroke fight being an interactive cutscene is that there's no challenge to keeping your combo string going. You can press the same sequence of buttons and win the fight every time. Considering how many people complain about it and how few videos online I can find with an unbroken combo string, I'm pretty sure this isn't true. You can win the fight but not do it with an unbroken combo easily. It works pretty similarly to the rest of the combat fights in that losing a combo string is more meaningful than losing a fight. Likewise, "you can press the same sequence of buttons and win a fight" doesn't make it an interactive cutscene unless a lot of boss fights are interactive cutscenes. Many boss fights rely on basic patterns and once you've got them down you're basically repeating a sequence of inputs. The Deathstroke fight has multiple options you can use during the fight and multiple ways to go about it. That alone makes it more than an interactive cutscene. ImpAtom fucked around with this message at 00:02 on Jul 3, 2015 |
# ? Jul 2, 2015 23:58 |
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You lose your combo string in between the phases where Deathstroke throws the chaff grenade, don't you?
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# ? Jul 2, 2015 23:59 |
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Hobgoblin2099 posted:You lose your combo string in between the phases where Deathstroke throws the chaff grenade, don't you? Yeah, I mean outside of that. You can't do a flawless fight on him AFAIK which is unfortunate. You can absolutely break his attack pattern though.
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# ? Jul 3, 2015 00:02 |
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Knuc U Kinte posted:My point the Deathstroke fight being an interactive cutscene is that there's no challenge to keeping your combo string going. You can press the same sequence of buttons and win the fight every time. The regular fights in these games are different because the enemy variety necessitates that you switch it up or, at the very least, you're going to lose your combo. It reminded me of a next gen version of that Jack Krauser QTE fight from Resi 4. That's fair, but I don't really see it that way. Deathstroke does go through the same motions, but you can't quantify any other boss as not having that. Rocksteady bosses and most video game bosses, by and large, have patterns that you follow and can do the same stuff to beat them all of the time. Being able to break Deathstroke's pattern and slam his face into the ground in a faster-paced fight is more than you can do with most of the bosses in this series and makes him refreshing and different. EDIT: gently caress, ImpAtom said pretty much everything I wanted to.
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# ? Jul 3, 2015 00:04 |
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I didn't like the Deathstroke fight but it's hard for me to specifically define why. All of the things I don't like about it are things that I've been fine with in other boss fights or are things I understand to be basic facts of video game bosses. Like, my top complaint about the fight is how repetitive it feels (especially if you keep getting close to walls and you have to watch that loving readjusting animation over and over again) but I can fully acknowledge that Firefly is an equally repetitive boss fight and I loved the Firefly boss fight. And boss fights are usually repetitive anyway. Maybe it just bugs me that Deathstroke apparently can't dodge the Batclaw at all but common street thugs can.
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# ? Jul 3, 2015 00:28 |
CuwiKhons posted:I didn't like the Deathstroke fight but it's hard for me to specifically define why. All of the things I don't like about it are things that I've been fine with in other boss fights or are things I understand to be basic facts of video game bosses. Like, my top complaint about the fight is how repetitive it feels (especially if you keep getting close to walls and you have to watch that loving readjusting animation over and over again) but I can fully acknowledge that Firefly is an equally repetitive boss fight and I loved the Firefly boss fight. And boss fights are usually repetitive anyway. Maybe it just bugs me that Deathstroke apparently can't dodge the Batclaw at all but common street thugs can. Fun fact- because the game has trouble adjusting in time, you can immediately hit him at the end of each of those edge of arena animations. The same is true for a lot of other animations, although the sound bugs out. Discendo Vox fucked around with this message at 00:42 on Jul 3, 2015 |
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# ? Jul 3, 2015 00:33 |
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This whole
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# ? Jul 3, 2015 00:33 |
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I think the only issue I ever had with Deathstroke's fight is the camera feeling really tight sometimes.
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# ? Jul 3, 2015 01:08 |
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So I'm not an expert in guns or anything, but did I see Jason Todd shove two pistols together to make a rifle in that sniper scene?
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# ? Jul 3, 2015 01:13 |
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Bizarre Echo posted:So I'm not an expert in guns or anything, but did I see Jason Todd shove two pistols together to make a rifle in that sniper scene? yeah its pretty dumb. not as dumb as the over engineered way batman's cowl clamps onto his head like loving joey from friends in the lost in space movie.
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# ? Jul 3, 2015 01:14 |
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Yes, his guns are silly.
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# ? Jul 3, 2015 01:14 |
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Are you guys talking about the Deathstroke fight in Origins? I haven't played it. Because I didn't have a fight against him in Knight; just the tank batle.
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# ? Jul 3, 2015 01:31 |
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Yeah, the one in Origins is a one on one fistfight.
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# ? Jul 3, 2015 01:36 |
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mastajake posted:Are you guys talking about the Deathstroke fight in Origins? I haven't played it. Because I didn't have a fight against him in Knight; just the tank batle. For all the poo poo I give Origins, the boss fights were an overall improvement, even if they didn't have a Mr. Freeze fight equivalent. Deathstroke was a pretty good looking fight.
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# ? Jul 3, 2015 01:38 |
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I built a new PC the week that this came out, and I got a copy with my gfx card. I had already started on PS4, and with the performance issues, I never touched the PC version until today. It seems to be running without any issues yet, but I'm really stoked to see the dynamic smoke effects. I suddenly feel like I need to do burnouts constantly, because I'm Batman.
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# ? Jul 3, 2015 01:40 |
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Important question: what characters in this game don't get captured at some point? So far I've got Alfred and Cash. Arrests count as capturing for this survey.
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# ? Jul 3, 2015 01:53 |
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chaos rhames posted:Important question: what characters in this game don't get captured at some point? So far I've got Alfred and Cash. Arrests count as capturing for this survey. You may have the entire list there.
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# ? Jul 3, 2015 01:55 |
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I really missed the Batcave in this game. I bet it's going to be included in some DLC.
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# ? Jul 3, 2015 01:58 |
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Technically, the secretary in Wayne Towers.
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# ? Jul 3, 2015 02:00 |
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I guess there's the regular cops but they barely count as characters.
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# ? Jul 3, 2015 02:01 |
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# ? Jun 5, 2024 04:12 |
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chaos rhames posted:Important question: what characters in this game don't get captured at some point? So far I've got Alfred and Cash. Arrests count as capturing for this survey. The Joker, aka the best character. Technically he can't get captured due to the limitations of being in hell and all but hey you didn't specify a no ghost clause.
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# ? Jul 3, 2015 02:03 |