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by.a.teammate
Jun 27, 2007
theres nothing wrong with the word panties

Not a viking posted:

You can always play Corregidor or just refuse to get the cheese cake models. None of them are obligatory in any way.

I was worried i'd get in a situation where i really needed some type of unit but its a girl with massive cleavage cuddling a cute drone with a massive gun. But maybe i'm not realizing that this is much more balanced than the GW stuff i usually play :)

I'll check out Corregidor!

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OB_Juan
Nov 24, 2004

Not every day is a good day.


Dinosaur Gum

by.a.teammate posted:

So I was gonna buy my first figures after getting the rulebook, I thought I would like to nomads but there is too many anime bums and cute panda robots. The Haqqislam look pretty cool apart from the weird biker guys, whats the best for hard sci-fi guys? (don't really want to PanOceania)

Aleph is pretty cyberpunk. The Haqq bikers aren't really necessary either.

Corbeau
Sep 13, 2010

Jack of All Trades
If you don't like PanO or most Nomads but do like high tech, then it's probably either Aleph or Yu Jing for you. The latter is much more balanced in capabilities, while the former is a bit more skewed and wacky (at least as far as Infinity armies go).

Also I've been playing Haqq for three years and have never played any of their bikes. I'm not a big fan of the bike aesthetic, so I didn't play them - and that's fine. I've been trying to work one into my lists just to try them out now, and finally assembled Zuleyka last night, but it's a struggle since it means forgoing other tools that I really like. Haqq works fine without the bikers.

I think the only must-haves in Infinity are some form of MSV HMG, and even that can be debated. Don't worry about there being a few models that you dislike in a faction's range.

Corbeau fucked around with this message at 18:53 on Jul 1, 2015

by.a.teammate
Jun 27, 2007
theres nothing wrong with the word panties

Corbeau posted:

If you don't like PanO or most Nomads but do like high tech, then it's probably either Aleph or Yu Jing for you. The latter is much more balanced in capabilities, while the former is a bit more skewed and wacky (at least as far as Infinity armies go).

Also I've been playing Haqq for three years and have never played any of their bikes. I'm not a big fan of the bike aesthetic, so I didn't play them - and that's fine. I've been trying to work one into my lists just to try them out now, and finally assembled Zuleyka last night, but it's a struggle since it means forgoing other tools that I really like. Haqq works fine without the bikers.

I think the only must-haves in Infinity are some form of MSV HMG, and even that can be debated. Don't worry about there being a few models that you dislike in a faction's range.

Okay cool, thanks everyone, after reading in the source book about Haqq I do like there whole shtick so might go with them, plus those naffatan models look boss.

by.a.teammate fucked around with this message at 12:37 on Jul 2, 2015

Flipswitch
Mar 30, 2010


Tohaa are the most degenerate faction in this game and the most degenerate mini is the Spetsnaz


Fuuuuuck

Pierzak
Oct 30, 2010
What does one have to do with the other?

And I see you've gotten yourself [into] a thread-appropriate avatar :v:

Flipswitch
Mar 30, 2010


Shake shake!


I don't enjoy playing vs them both is the answer. Good Tohaa play is loving vile

Springfield Fatts
May 24, 2010
Pillbug
Re: Bikes I much prefer the aesthetics of the Yu Jing bikes so if I ever did run some Kum I would just use those. I think painted similarly to the rest of your force, no one would give a poo poo.

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~
My buddy and I were playing tohaa with smoke grenades that lasted a ROUND. So thats prob like...more degenerate.

I don't cry about game balance very much but I was starting to get a little frustrated by never having more than 12" of Los lol.

Not a viking
Aug 2, 2008

Feels like I just got laid
Cheating will do that.

Flipswitch
Mar 30, 2010


To be fair to cb they're balanced but they're at the edge of what's reasonable for their costs. Tohaa can be unfun to play against too.

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~
Definitely inadvertent cheating but yes, we hosed up a ton of tohaa rules in their favor and I've been getting ball stomped a lot.

We finally decided to sit down and really look at stuff and figured out a bunch of things, like smoke rules and a lot of their good models being impetuous, which is obviously a big deal when you break their triad.

Exmond
May 31, 2007

Writing is fun!
So I play Ariadna and just saw the Dragoes Tag for Pan ocenia. Burst 5 HYPER RAPID gently caress YOU GUN sounds amazing.

How awesome are tags.

Pierzak
Oct 30, 2010

Exmond posted:

Burst 5 HYPER RAPID gently caress YOU GUN sounds amazing.

How awesome are tags.

Eh, that's a HI weapon. :china:

Flipswitch
Mar 30, 2010


Dragao is way better than the Yuan Ho's.

Corbeau
Sep 13, 2010

Jack of All Trades
The Dragao is tougher, faster, and slightly more accurate. Also almost twice the points of a Yan Huo. TBH I'd probably rather have the Yan Huo if I was to field either of them (hint: I wouldn't - I'd be fielding either a Hac Tao or Jotum instead).

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Field both.

Flipswitch
Mar 30, 2010


Field both with max ava spetsnaz

Corbeau
Sep 13, 2010

Jack of All Trades
I'm suddenly getting images of nationdraft Infinity.

Definitely too much Dominions 4.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!
I am getting worried that Space Americans won't suck.



I don't need to buy more minis dammit!

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Born to be wiiiiiiild

Signal
Dec 10, 2005

Do I see motorcycles, and Werewolves? gently caress, I'm getting that.

Signal fucked around with this message at 20:56 on Jul 2, 2015

tokenbrownguy
Apr 1, 2010

Haha, think they'll make a reveal on the 4th?

Pierzak
Oct 30, 2010

Verr posted:

Haha, think they'll make a reveal on the 4th?

What do you think the buildup is for?

MrSquarepants
Jul 4, 2012
My friend and I recently just got into Infinity. We just moved up from 150 point games to 300 points. We've only played the annihilation scenario to keep things simple while we learn the game, and are now looking to expand to scenarios with more strategic depth. Are the other scenarios in the rule book worth going through? Or are we better off looking at some fan made scenarios? Thanks!

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

Verr posted:

Haha, think they'll make a reveal on the 4th?

Of course they are



Because CB understands marketing, unlike that AoS dreck that is also coming out on the 4th for no real reason.

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~

MrSquarepants posted:

My friend and I recently just got into Infinity. We just moved up from 150 point games to 300 points. We've only played the annihilation scenario to keep things simple while we learn the game, and are now looking to expand to scenarios with more strategic depth. Are the other scenarios in the rule book worth going through? Or are we better off looking at some fan made scenarios? Thanks!

We are new and we play supremacy a lot. It's good.

Pierzak
Oct 30, 2010

MrSquarepants posted:

My friend and I recently just got into Infinity. We just moved up from 150 point games to 300 points. We've only played the annihilation scenario to keep things simple while we learn the game, and are now looking to expand to scenarios with more strategic depth. Are the other scenarios in the rule book worth going through? Or are we better off looking at some fan made scenarios? Thanks!
Download the ITS scenario PDF, there's a ton of missions there. ITS is specialist oriented and prefers a certain list skew, but it's still good. If that's not your cup of tea you might try YAMS or 20x20 (fan mission sets).

Flipswitch
Mar 30, 2010


PaintVagrant posted:

We are new and we play supremacy a lot. It's good.
yeah supremacy I find is a really good scenario for teaching the basics of specialist play in Infinity, really good recommendation right here

Mr.Booger
Nov 13, 2004
The Armory is actually a really fun mission as well, it gets very bloody and plays just differently enough from other area control type missions that it became one of our favorites.

Flipswitch
Mar 30, 2010


My MSR Croc one shot an Iguana last night, instantly put my opponent on crazy tilt loool

What a time to be alive.

Hortism
Oct 25, 2010

Flipswitch posted:

My MSR Croc one shot an Iguana last night, instantly put my opponent on crazy tilt loool

What a time to be alive.

I love Infinity because sometimes you just get insanely lucky and it makes you feel like you're a strategic God. Then other times you get crit on a 2 and your whole plan falls apart.

And I hate TAGs. I play them so infrequently that I never prepare for them, and then they batter their way through many points worth of units while I feebly shoot underwhelming guns at their insane in-cover armor.

Going up against a Jotum was a nightmare, and failing to bring AP against one is pretty much residing yourself to cheerleader hunting if you want any chance at winning. Then again, I'm pretty sure it's just due to my inexperience with them, as every time I've taken ones it's been a bit of a sad case.

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.
Speaking of tags, I played a few games back in v1 of the rules. I have a bunch of Nomads...Wildcats? Tomcats? CatCats? I can't remember. Anyway, I never got a TAG, but they look loving baller. Any tips for fielding one if I do Corregidor?

Flipswitch
Mar 30, 2010


^ Support it with troops, don't rambo it across the table and resist the temptation to do so, it gets them killed. Treat them like tanks and armoured vehicles in other games, they need support to do well but they will do a lot of heavy lifting if given the room to do it. :)

Yeah the Jotum can be horrendous to play against because if you're not prepared for an out to cope with something like it, it will just lord over the entire game. The Jotum is a massively underrated TAG.

Light TAGs have shot up in popularity in N3 and people are usually prepped to deal with those, but when a 100pt+ PanO TAG comes roaring across the table a lot of people just don't know how to respond. My Squalo has had free reign for a little while now until people started bringing tools to deal with it.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


I've found that tags generally hate beserking Galwegians. :v:

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~

Flipswitch posted:

^ Support it with troops, don't rambo it across the table and resist the temptation to do so, it gets them killed. Treat them like tanks and armoured vehicles in other games, they need support to do well but they will do a lot of heavy lifting if given the room to do it. :)

Yeah the Jotum can be horrendous to play against because if you're not prepared for an out to cope with something like it, it will just lord over the entire game. The Jotum is a massively underrated TAG.

Light TAGs have shot up in popularity in N3 and people are usually prepped to deal with those, but when a 100pt+ PanO TAG comes roaring across the table a lot of people just don't know how to respond. My Squalo has had free reign for a little while now until people started bringing tools to deal with it.

I rickrolled my friends nomads when the heaviest weapons he brought were an intruder HMG and a wildcat link with HRL. Not good enough to handle Dragao in cover, who proceeded to kill like 200 points of his army.

Flipswitch
Mar 30, 2010


Yeah the Dragao is a great TAG, I really struggled to deal with my buddies one when we started using them because I tried answering it with another TAG, which the Dragao promptly ripped into pieces.

Hipster Occultist posted:

I've found that tags generally hate beserking Galwegians. :v:
When I was learning to play I kept losing TAGs to LFTs. I remember losing a Cutter to one in one order, it was brutal.

Sivlan
Aug 29, 2006
I've been looking to get into this game for a bit (after I got bored/frustrated with 40k and ending up putting it all up in the attic) and just learned my new local gaming store has a Monday night Infinity night so now seems like a good time.

I really like the aesthetic and background of the Yu Jing, so I'd like some buying advice on what to get to start off with that faction. Or advice saying DONT DO IT, ITS NOT A VIABLE FACTION if that's the case.

Exmond
May 31, 2007

Writing is fun!

Sivlan posted:

I've been looking to get into this game for a bit (after I got bored/frustrated with 40k and ending up putting it all up in the attic) and just learned my new local gaming store has a Monday night Infinity night so now seems like a good time.

I really like the aesthetic and background of the Yu Jing, so I'd like some buying advice on what to get to start off with that faction. Or advice saying DONT DO IT, ITS NOT A VIABLE FACTION if that's the case.

Infinity is great that all factions are viable. Each faction has their own specialty? Something they are well known for.

The biggest hurdle is learning the rules and the timing scenarios. Very rarely will there ever be an instance where you aren't doing a face to face roll. Id almost suggest getting operation icestorm, as it teaches the game very well.

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Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
All the factions are valid. The rules are balanced enough that faction balance isn't a big factor in who wins or loses. No game will ever be perfectly balanced, but things can be balanced enough that the level if imbalance is vastly eclipsed by factors like player skill and terrain setup.

The game mechanics are such that if you make very good decisions with dudes carrying basic rifles, it is very likely that you will win. Of course, remember to not get frustrated if you are new to a game heavily weighted towards player decision making, as there can be a pretty brutal learning curve. If you've not learned proper tactics to deal with a sniper, expect your dudes to get picked off wholesale for example.


Yu Jing is often classed as the budget heavy infantry faction with solid close combat options. They usually don't have the absolute highest tech power armor, instead they have the coolest second tier power armor for reasonable prices. They also have a lot of close combat options.

Strongly consider looking at the Sectorials. I technically play Yu Jing, but I really play the Japanese Sectorial Army, which is a subset of Yu Jing. Sectorials are a big deal in Infinity, and you need to take a long hard look at them. Sectorials and vanilla lists are both good options, so one isn't strictly better than the other. Just be sure to not dismiss them as a gimmick or side thing like they might be in other games.

Best advice for starting is to look at the army box you like the look of and get that, and then maybe pick up some of the other models that you really like the look of. Then put them on the table. The reason I say that isn't some bland idea of everything being equal so nothing matters. It is because the game is a low model count game, so blindly buying a basic force isn't going to cost that much, and the importance of tactical decisions in the game is such a big deal that you won't really wrap your head around the game until you've tried it out.

An alternative is to see if someone has extra models you can borrow to get a game or two in.


That aside, if you are looking at the JSA sectorial specifically, I'd highly suggest looking at a link team of Haramaki or a link team of Karakuri. Look at the bikes too, especially the hacker. Bikes are amazing. A ninja with hacking device is solid but ninjas are due for a resculpt soon. For a non-specialist ninja I would look at Shinobu Kitsune or Saito Togun, as they have smoke grenades which JSA has very limited access to, as well as being able to flip out and cut people's heads off. You'll want some line infantry and doctors/engineers to pad out lists. The O-Yori is actually a pretty forgiving TAG, as the price is right for what it does, and that makes it more forgiving than a much more expensive TAG.

JSA in particular seems to often lean towards a "perfect strike" style, where they need to identify a weak point during deployment, find a way to create an opening and then strike a fatal blow. So units like ninjas throwing smoke or Raidens using ambush camo to create the opening, and then ramming 5 samurai in power armor through the opening and murdering everyone isn't uncommon. If you can't make the opening, then generally you get shot to pieces.

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