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Burno posted:It was always that way since I have been playing (March) Is that data from wargaming, or from a player test? That seems a bit more realistic, as I was about to call you out on 10km detection range being hilariously impossible. Torpedo visibility was changed a couple of patches back, especially in regards to airplane spotting. If they ever add a custom game mode, this would probably be one of the first things I'd test. I'll have to keep a mental note to be a guinea pig for enemy DDs to see how soon their torps appear, as I was under the assumption that the range is constant (and I still think is, but I have to conduct a test first to confirm or deny). Edit: Actually, looking at the data, its possible torpedo detection is based on the size of the torpedo, as both of the Shimakaze's torps are long lances, one just has a heavier payload and less range. Hazdoc fucked around with this message at 13:27 on Jul 4, 2015 |
# ? Jul 4, 2015 13:24 |
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# ? Jun 5, 2024 08:52 |
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Hazdoc posted:Is that data from wargaming, or from a player test? That seems a bit more realistic, as I was about to call you out on 10km detection range being hilariously impossible. Torpedo visibility was changed a couple of patches back, especially in regards to airplane spotting. If they ever add a custom game mode, this would probably be one of the first things I'd test. I'll have to keep a mental note to be a guinea pig for enemy DDs to see how soon their torps appear, as I was under the assumption that the range is constant (and I still think is, but I have to conduct a test first to confirm or deny). It is from player tests I think back on carrier chat, I am almost to Hiryu after only 1 day of carrier play 2500 avg xp per game rules It is ridiculous how good the IJN carriers are, sure the spread is big, but you only need to hit 1 per drop and you can almost sink any ship in the game with 3 torp squads at tier 5-6. As you move up the bigger ships are usually longer so hitting 2-3 torps per spread is much easier, so still instantly killing them is easier too. If I am the last one alive I can basically win against any odds as long as there isn't a DD driving around. Burno fucked around with this message at 13:42 on Jul 4, 2015 |
# ? Jul 4, 2015 13:36 |
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Burno posted:you only need to hit 1 per drop and you can almost sink any ship in the game with 3 torp squads at tier 5-6. You must be up against some really lovely cruiser drivers
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# ? Jul 4, 2015 13:57 |
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NTRabbit posted:You must be up against some really lovely cruiser drivers You can keep saying that, but there is nothing they can do when you manual drop right next to them. They can turn all they want, I will just move my planes a bit and still drop it on their side, and at least one torpedo will hit them.
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# ? Jul 4, 2015 14:03 |
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Burno posted:You can keep saying that, but there is nothing they can do when you manual drop right next to them. They can turn all they want, I will just move my planes a bit and still drop it on their side, and at least one torpedo will hit them. And when they can put to squadrons directly on top of each other and drops the torps right loving next to you, there is nothing you can do.
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# ? Jul 4, 2015 14:33 |
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Burno posted:You can keep saying that, but there is nothing they can do when you manual drop right next to them. They can turn all they want, I will just move my planes a bit and still drop it on their side, and at least one torpedo will hit them. I've had trouble dodging manual drops as a DD, so yeah, its pretty unbearable right now. Especially if the CV pilot does the cross formation where if you turn into one spread, you expose your side to another spread and die. Until wargaming nerfs them, they'll be a great xp farm, though. I should grab a Langley and grind it up, but that's and I'm out of credits.
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# ? Jul 4, 2015 14:41 |
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Just started playing this. It's a lot of fun!
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# ? Jul 4, 2015 14:48 |
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I'm not having any problems with manual torpedo drops, and if you're getting tier 5/6 torpedo bombers that close to tier 6/7 cruisers you must be up against some lovely drivers with stock hulls
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# ? Jul 4, 2015 14:57 |
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Hazdoc posted:Edit: Actually, looking at the data, its possible torpedo detection is based on the size of the torpedo, as both of the Shimakaze's torps are long lances, one just has a heavier payload and less range. Maybe it's speed based, with a different baseline for US and IJN torpedoes.
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# ? Jul 4, 2015 15:18 |
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So, have they released the T-59 of of WoWS yet? Just started playing; I enjoy this game.
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# ? Jul 4, 2015 15:59 |
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It's the Warspite. Edit: I haven't actually played the Warspite yet, but it's clearly the best. It's the loving Warspite.
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# ? Jul 4, 2015 16:06 |
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I'd say Murmansk. Not too bad guns, 8 km torp range, huge gently caress off range when using plane. Just don't expect it to bounce shells like Type 59.
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# ? Jul 4, 2015 16:12 |
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Gremyashchy, and it's already gone.
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# ? Jul 4, 2015 16:33 |
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Gapey Joe Stalin posted:It's the Warspite. the only thing stopping me from dropping money on the warspite is my opinion that its existence is a kind of a scummy move on WG's part because they've more or less said the RN is going to be the fifth fleet into the game behind the mostly paper trees the russians and germans are going to have. so they're flipping off people who want to play as brits with one had but exploiting full advantage of that want on the other. Lest we forget it took four loving years before a tree containing the firefly was added to tanks.
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# ? Jul 4, 2015 16:49 |
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Burt posted:Ishizuchi is an acceptable premium battleship. Does nothing outstandingly well but it's very accurate and will be a good skipper trainer. I don't understand why they have pulled all the premiums from the in-game store for both Japan and the US. What in the hell am I supposed to use my gold for when there is nothing in the game to buy with it? Wasn't that the point of having buy gold in pre-order stuff, so that I could use it to buy stuff?
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# ? Jul 4, 2015 17:01 |
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The Locator posted:I don't understand why they have pulled all the premiums from the in-game store for both Japan and the US. What in the hell am I supposed to use my gold for when there is nothing in the game to buy with it? Wasn't that the point of having buy gold in pre-order stuff, so that I could use it to buy stuff? For converting your free XP. Obviously.
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# ? Jul 4, 2015 17:19 |
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After starting out playing a few co-op battles, I have to say that playing against humans is a lot easier.
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# ? Jul 4, 2015 17:28 |
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Yeah, Bots generally have way better aim. They're also liable to charge in and torp your rear end or flat-out ram you. e: HE causes fire way too often. Had my Warspite lit on fire 4 times by one Omaha in a few seconds, repaired, lit on fire 4 times again within a few more seconds... burned almost all the way down before repair & +hp boost refreshed. Evil_Greven fucked around with this message at 17:52 on Jul 4, 2015 |
# ? Jul 4, 2015 17:31 |
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yaay posted:the only thing stopping me from dropping money on the warspite is my opinion that its existence is a kind of a scummy move on WG's part because they've more or less said the RN is going to be the fifth fleet into the game behind the mostly paper trees the russians and germans are going to have. so they're flipping off people who want to play as brits with one had but exploiting full advantage of that want on the other. Lest we forget it took four loving years before a tree containing the firefly was added to tanks. Why the hell in a game about boats is a Russian line coming out before the U.K? Russian bias!
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# ? Jul 4, 2015 18:23 |
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This is a Happy Time for all Japanese DDs.
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# ? Jul 4, 2015 18:33 |
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KombatKoch posted:Why the hell in a game about boats is a Russian line coming out before the U.K? Russian bias! Because Russia is Wargaiming's 2nd biggest income source and they are known to be pretty xenophobic when it comes to what they choose to play. There are also masses of closest Nazi's so the German tree will go in before the British ones as people will spent lots of cash to buy into it. So WG will be saving the best Navy to last
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# ? Jul 4, 2015 19:05 |
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So, I haven't really played this since closed beta, and now I'm wondering what trees to go down in either nation. If I remember correctly, japanese destroyers and cruisers generally have more/better torpedoes, whereas the american counterparts tend to have better guns and AA, does that still hold true? Are there any similar broad-strokes trends for the battleships and carriers of each nation?
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# ? Jul 4, 2015 19:08 |
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The nice thing about boats is all the nations had fairly comparable lineups, thanks to the slow pace of ship development and building. (well, German and Russia not really included but paper boats count right?)
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# ? Jul 4, 2015 19:08 |
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Foxtrot_13 posted:So WG will be saving the best Navy to last
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# ? Jul 4, 2015 19:10 |
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Hazdoc posted:I've had trouble dodging manual drops as a DD, so yeah, its pretty unbearable right now. Especially if the CV pilot does the cross formation where if you turn into one spread, you expose your side to another spread and die. Until wargaming nerfs them, they'll be a great xp farm, though. I should grab a Langley and grind it up, but that's and I'm out of credits. Look at map size vs speed. I can completely cross the biggest maps in WoT in a fast scout tank (destroyer equivalent) in what? 90 seconds? Smaller maps more like 60 seconds. Even the fastest destroyer will take several minutes or more to go from corner to corner. On top of that, arty in WoT is generally very slow, turns very slowly and has very little ability to deal damage to a scout that reaches it. It cannot fire on the move and is completely unable to influence the battle while it flees a scout. Carriers are often just as fast as the average cruiser and only modestly slower than destroyers, especially given the map size - once you get past tier 6, all carriers go at least 30knts and plenty go 33+. Some BB's can literally not catch a CV at all because the CV is faster. Furthermore, they can deal full and complete damage while fleeing at maximum speed to the opposite map corner. Their planes are barely affected, only taking longer to reload if they have to fly farther back to the carrier. Carriers also have secondary armament and can use their planes just fine at point blank range. More and more of these mid/higher tier games are being decided by "who still has a carrier left in the mid game". As the dust starts to settle, ships are spread out and have taken damage, and really no one has the speed to hunt a carrier down before it can use its planes to scout and then execute lone ships. This isn't like WoT where an arty is always a 30 second bumrush by a WZ 132 away from being spotted and killed. Carriers have plenty of health, are generally as fast as most ships, can do everything as they speed off to safety, and are often far, far removed from any immediate or even long term danger. Give them less health (they should be good and hosed anytime a ship gets in range of them) and maybe a penalty for moving fast (the faster you go, the longer it takes to land and launch planes).
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# ? Jul 4, 2015 19:13 |
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Foxtrot_13 posted:So WG will be saving the best Navy to last Italians are last?
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# ? Jul 4, 2015 19:22 |
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37.5k AP damage (42 pen, 7 citadel) + 45.1k HE damage (112 hits) + 9.8k fire + 25.2k ramming damage (rammed Kongo during 1v4) with Cleveland and I only get 1,216 base xp even with High Caliber I got more xp than 6 pubbies combined but this is still too low.cheese posted:Give them less health (they should be good and hosed anytime a ship gets in range of them) and maybe a penalty for moving fast (the faster you go, the longer it takes to land and launch planes).
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# ? Jul 4, 2015 19:35 |
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The Locator posted:Italians are last? French actually. But no seriously the French and Italians should be hilarious fun and it's annoying as hell that the horrible regime fan club needs to have their godawful ships in first.
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# ? Jul 4, 2015 19:38 |
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It kind of feels like DDs can burn through a BB alittle too fast with guns. Or maybe it was the fact that I got jumped by two sims in a new york.
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# ? Jul 4, 2015 19:42 |
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Aesis posted:IRL carriers move forward at near-max speed in order to help with take-off and landing. Just make carrier concealment so poo poo that anyone can spot it from 20 km.
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# ? Jul 4, 2015 19:42 |
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cheese posted:That just makes that first carrier vs carrier alpha strike battle even more standard procedure. Michi88 posted:It kind of feels like DDs can burn through a BB alittle too fast with guns. Or maybe it was the fact that I got jumped by two sims in a new york.
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# ? Jul 4, 2015 19:44 |
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Aesis posted:Totally forgot about it. tbh there won't be any way to balance carriers without affecting game plays.
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# ? Jul 4, 2015 19:46 |
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cheese posted:I disagree. They just need to abandon any IRL concerns. This isn't a simulator - if it was, no BB would ever fire a shot and anything bigger than a destroyer would be killed by carriers from 100 km away lol
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# ? Jul 4, 2015 19:47 |
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Aesis posted:
I ended up in a t8 game in my New York with two t4 BB squad mates on HotSpot. Immediately we came under attack from 2 New yorks, 2 Pensicola, 1 Colorado and 2 sims, We ended up winning and I got 3400 ish exp on a non 1.5 bonus. They only lit me on fire three times, but it was all at once, which was nice.
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# ? Jul 4, 2015 19:53 |
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I like this ship and feel unjustifiably proud of myself.
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# ? Jul 4, 2015 19:59 |
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Foxtrot_13 posted:Because Russia is Wargaiming's 2nd biggest income source and they are known to be pretty xenophobic when it comes to what they choose to play. The part that really doesn't make sense is the IJN. They obviously don't give a poo poo for historical accuracy, and I'm sure they would draw more customers with either the Kriegsmarine or the RN.
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# ? Jul 4, 2015 20:02 |
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I just got the game and was blown up from long distance in my first match. I like the slow change of pace.
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# ? Jul 4, 2015 20:14 |
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Uh Are the low tier BBs supposed to be fun? I had a great time with the Kawachi and South Carolina, and I just got out of a 90.8k AP, 13.7k HE, 9.4k fires, 8.6k secondaries game with my Myogi for 1876 base exp. I mean, dodging torps is annoying but if you manage it well enough, Dreadnought awaits.
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# ? Jul 4, 2015 20:15 |
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Can't log in anymore. Is the EU server full or something?
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# ? Jul 4, 2015 20:19 |
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# ? Jun 5, 2024 08:52 |
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Gapey Joe Stalin posted:The part that really doesn't make sense is the IJN. They obviously don't give a poo poo for historical accuracy, and I'm sure they would draw more customers with either the Kriegsmarine or the RN. Sure it does. What was every mouth breather typing into chat at the start of every battle all through beta?
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# ? Jul 4, 2015 20:23 |