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Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED

MonsieurChoc posted:

Give bonus xp if your Geist has a name that's a reference to a song or musical artist.

Geist 2e delayed forever after author foolishly tries to write a power to replicate King Crimson's powers and goes insane.

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Kavak
Aug 23, 2009


I always thought that one Masquerade adventure set in Mexico about diablerizing an Aztec Methuselah was based off Battle Tendency. If not, you guys know what needs to happen if you Kickstart a remake.

Yawgmoth
Sep 10, 2003

This post is cursed!
I want a remake of the adventure where everyone starts out in Gary, Indiana. Because as a kid who largely grew up in SW Michigan that poo poo is hilarious. As one of my friends put it: "I drove through that town once and I swear to god there's a rank 5 despair spirit living there."

Kavak
Aug 23, 2009


Yawgmoth posted:

I want a remake of the adventure where everyone starts out in Gary, Indiana. Because as a kid who largely grew up in SW Michigan that poo poo is hilarious. As one of my friends put it: "I drove through that town once and I swear to god there's a rank 5 despair spirit living there."

The moderated chat stuffed all the Prometheans there for a reason.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Isn't that where the Trashcan Man come from in The Stand?

Luminous Obscurity
Jan 10, 2007

"The instrument you know as a piano was once called a pianoforte, because it can play both loud and quiet notes."
The Wizened preview is up.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
The writing is just spectacularly bad, wow. What is going on.

It doesn't quite plunge to the lightless depths of that Chejop Kejak chapter fiction in the Exalted 3E leak, but man.

Kellsterik
Mar 30, 2012
I'm guessing that Curse isn't going to make it through editing.

Poltergrift
Feb 16, 2014



"When I grow up, I'm gonna be a proper swordsman. One with clothes."
I like the basic concept -- "art makes order out of chaos; you used your art to pattern yourself back together and establish an identity" -- but I'm going to miss the old Wizened theme of bitterness.

Gerund
Sep 12, 2007

He push a man


Ugh.

One of the major parts I like about Wizened in Changeling: the Lost is how they can have Durances that are about being an ignored blue coat serving the keeper. Another lovely distillation of the Seeming is the exact opposite of what I want from a GMC version of Changeling, but fits right into the modus operandi of this writing team on this product to-date. The repressed and unrewarded furry porn artist is joining the ranks of the loner sexwolf / school shooter / chosen leader / dark antihero / fishmalk rando to me; all because the writing team is pigeon-holing every Seeming via their Clarity rules because they didn't get that a game of self-expression shouldn't be prescriptive.

At this point, I'm expected the new seventh Seeming to be a plant-based anti-corporate hippie to round out the YA-targeted comic book roster.

Gerund
Sep 12, 2007

He push a man


double post

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
Yeah, I'm continuing to not be a fan of the way Lost 2e is turning subtext into text.

Axelgear
Oct 13, 2011

If I'm wrong, please don't hesitate to tell me. It happens pretty often and I will try to change my opinion if I'm presented with evidence.
I've mostly been ignoring the writing and purely glancing at the mechanics, myself. Changeling 1e had this awful, awful problem of not managing to encourage players and characters into doing the kind of fae poo poo the game line wanted to be about. Changeling 2e's Seemings might be wonked in narrative terms, but it at least gets us things that incentivize fae action.

Only downside is the Darklings, Fairest, and Elementals seem to not quite be managing to make that work out, which is disappointing.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
What I always wanted to see to encourage fairy action was something similar to Unknown Armies' method of building charges, where you acquire Glamour by doing weird things like collecting mushrooms or dancing nude under the moon or whatever. The end result would be that changelings who spent a lot of their time doing fairy things would have more mojo and their Clarity would suffer, while others would have less magic but would be mentally more stable.

(This would also lead to the Courts sheltering a lot of extremely magical types who aren't really prepared to cope with living in the outside world on their own, but whose powers are incredibly useful to the freehold.)

Axelgear
Oct 13, 2011

If I'm wrong, please don't hesitate to tell me. It happens pretty often and I will try to change my opinion if I'm presented with evidence.
That would definitely be an interesting avenue, though you'd need to change how Changeling powers work; at present, the expectation is that you can readily churn and burn Glamour. Limiting Glamour's requirement to more powerful uses - such as odd rituals that have greater effect or perhaps even to the use of Pledges (possibly beefing them up in the process) - would allow that sort of behaviour and incentivizing. You'd need to be careful, though, or else you'd get pure minimum effort expenditures.

Maybe requiring glamour to be used at the time it's harvested, requiring odder behaviours to power bigger displays? It'd also definitely help distinguish Changelings from other splats, who have their bellies full of magic juice at any given time.

2e also helps with the Beats system, since doing stuff you know is blatantly dumb can be rewarding now to both the player and character.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I dunno, the way loopholes worked in Contracts seemed to be the carrot to act in weird fae-like manners to me. By preparing yourself well you could do some crazy stuff with Contracts, while looking like a complete weirdo.

Axelgear
Oct 13, 2011

If I'm wrong, please don't hesitate to tell me. It happens pretty often and I will try to change my opinion if I'm presented with evidence.
Contract clauses could do that, but they were never solid behaviour drivers, I thought. Most of the time, I rarely saw players use them; glamour was easy enough to come by that they hardly worried about it.

It's not either-or, though. You can have more than one source of behaviour-rewarding mechanic. I like the central concept to Seemings (behaviours that reassure/degrade your sense of self), I just think some of it's wonked.

That Old Tree
Jun 24, 2012

nah


I've more and more come around to favor the idea that whatever your Magic Points are, they're more fun if you don't spend them all the time. Dicking with tracking them all the time is boring, and in the event they do run out, you're typically cut off from the part of the game that in large part gets people to the table. It's better if the bulk of your cool powers have more interesting costs, or no cost at all.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

Plague of Hats posted:

I've more and more come around to favor the idea that whatever your Magic Points are, they're more fun if you don't spend them all the time. Dicking with tracking them all the time is boring, and in the event they do run out, you're typically cut off from the part of the game that in large part gets people to the table. It's better if the bulk of your cool powers have more interesting costs, or no cost at all.

That's why I love that Vampire has all the level 1 disciplines cost nothing. Just go out and be a vampire, it's all good.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Soonmot posted:

That's why I love that Vampire has all the level 1 disciplines cost nothing. Just go out and be a vampire, it's all good.

One of the nice things about Ventrue in OWOD was how none of their clan Disciplines cost blood. Really helped mitigate their feeding restriction flaw.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Magic points are extremely good and one of the strong points of White Wolf games in general. If you have magic points to spend you have the immediate ability to signal that your character cares about and is invested in something. How rare powers that don't cost magic points is something that has to be decided according to the needs of the game in question, but being able to Get Serious in a way that taxes and depletes you - not just endangers onlookers or demands you act weird or whatever - is important.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I'd play Shaft: the Seriousing.

Doodmons
Jan 17, 2009

Plague of Hats posted:

I've more and more come around to favor the idea that whatever your Magic Points are, they're more fun if you don't spend them all the time. Dicking with tracking them all the time is boring, and in the event they do run out, you're typically cut off from the part of the game that in large part gets people to the table. It's better if the bulk of your cool powers have more interesting costs, or no cost at all.

I liked that in oWoD Demon you only had like 5 or so Faith points, and basically no power of 3 dots or below cost any Faith ever, despite being things like Mass Dominate, Laser Explosions, Kill People Instantly, Run Up Walls Like It's The Matrix, etc. Some 4 and 5 dot powers cost 1 point of Faith and they were the really loving aweseome ones like Holocaust and Resurrection. Spending a point of Faith spent like the miracle it was.

Old Doggy Bastard
Dec 18, 2008

Rand Brittain posted:

What I always wanted to see to encourage fairy action was something similar to Unknown Armies' method of building charges, where you acquire Glamour by doing weird things like collecting mushrooms or dancing nude under the moon or whatever. The end result would be that changelings who spent a lot of their time doing fairy things would have more mojo and their Clarity would suffer, while others would have less magic but would be mentally more stable.

(This would also lead to the Courts sheltering a lot of extremely magical types who aren't really prepared to cope with living in the outside world on their own, but whose powers are incredibly useful to the freehold.)

I've always had the Changelings, mostly NPCs, in my games work that same way so I'm glad someone else made the Unknown Armies connection. Want to be more powerful? Sure, but you are not going to be following the same rules as everyone else. Want the raw energies of creation? Sure, but those raw energies are harvested in ways not even I fully understand.

Plague of Hats posted:

I've more and more come around to favor the idea that whatever your Magic Points are, they're more fun if you don't spend them all the time. Dicking with tracking them all the time is boring, and in the event they do run out, you're typically cut off from the part of the game that in large part gets people to the table. It's better if the bulk of your cool powers have more interesting costs, or no cost at all.

I cannot agree more with this, my company uses the term (and everyone may use this term for all I know) "Bandwidth" to measure the ammount of energy and attention needed by the STs when running a LARP for powers and things. Less powers that require ST intervention and can be resolved between players makes things much more manageable and really helps the flow of the game.

Blockhouse
Sep 7, 2014

You Win!
Hey thread, for a first time WoD GM running werewolf the forsaken what books would you recommend beyond the 2e core?

Dave Brookshaw
Jun 27, 2012

No Regrets

Blockhouse posted:

Hey thread, for a first time WoD GM running werewolf the forsaken what books would you recommend beyond the 2e core?

Predators, The Pure, and Book of Spirits.

Emy
Apr 21, 2009

Doodmons posted:

I liked that in oWoD Demon you only had like 5 or so Faith points, and basically no power of 3 dots or below cost any Faith ever, despite being things like Mass Dominate, Laser Explosions, Kill People Instantly, Run Up Walls Like It's The Matrix, etc. Some 4 and 5 dot powers cost 1 point of Faith and they were the really loving aweseome ones like Holocaust and Resurrection. Spending a point of Faith spent like the miracle it was.

I'd have to wait until I get back home to my books and oDemon powers spreadsheet (:v:) to confirm, but I was under the impression that all rank 1-3 lore powers were without a faith point cost and all rank 4 & 5 lore powers cost a faith point.

edit: Yep, this is the case in the old book. I don't know if they changed it in the Demon Translation Guide, I haven't read that yet.

Emy fucked around with this message at 07:25 on Jul 5, 2015

Doodmons
Jan 17, 2009

Emy posted:

I'd have to wait until I get back home to my books and oDemon powers spreadsheet (:v:) to confirm, but I was under the impression that all rank 1-3 lore powers were without a faith point cost and all rank 4 & 5 lore powers cost a faith point.

edit: Yep, this is the case in the old book. I don't know if they changed it in the Demon Translation Guide, I haven't read that yet.

I hadn't played it enough to make as sweeping a statement as that, but I certainly couldn't think of any 1-3s that cost faith or any 4-5s that didn't.

I Am Just a Box
Jul 20, 2011
I belong here. I contain only inanimate objects. Nothing is amiss.

Emy posted:

I'd have to wait until I get back home to my books and oDemon powers spreadsheet (:v:) to confirm, but I was under the impression that all rank 1-3 lore powers were without a faith point cost and all rank 4 & 5 lore powers cost a faith point.

edit: Yep, this is the case in the old book. I don't know if they changed it in the Demon Translation Guide, I haven't read that yet.

Nope, even in the translation guide that still holds (although Patterns 3 has an extra effect you can spend Faith for on top of its normal effect). DTG even suggests that if you're converting evocations to Embeds and Exploits, you split them down the same line.

Passing observation: is it just me or is the DTG's adjudication of high Torment evocations really harsh? You tally up successes on the evocation roll and add any dice you bought by spending additional Faith, even if those dice weren't successes, and if your permanent Torment is greater than the result, you get the high Torment manifestation. One or two die successes aren't rare in nWoD even with a large dice pool.

JDCorley
Jun 28, 2004

Elminster don't surf
The "blue book" World of Darkness PDF is $3 today at drivethrurpg.com. You can get the God-Machine rules update for free and be up and running for less than a Starbucks. And why shouldn't you? Starbucks is terrible.

Doodmons
Jan 17, 2009

I Am Just a Box posted:

Nope, even in the translation guide that still holds (although Patterns 3 has an extra effect you can spend Faith for on top of its normal effect). DTG even suggests that if you're converting evocations to Embeds and Exploits, you split them down the same line.

Passing observation: is it just me or is the DTG's adjudication of high Torment evocations really harsh? You tally up successes on the evocation roll and add any dice you bought by spending additional Faith, even if those dice weren't successes, and if your permanent Torment is greater than the result, you get the high Torment manifestation. One or two die successes aren't rare in nWoD even with a large dice pool.

The High Torment thing is pretty bad, but Lores going from Rating x 7 XP (more expensive than your power stat) to 1 XP seems nuts. They've gone from being the most expensive thing in the game to the cheapest, with zero loss of efficacy.

Emy
Apr 21, 2009

Doodmons posted:

The High Torment thing is pretty bad, but Lores going from Rating x 7 XP (more expensive than your power stat) to 1 XP seems nuts. They've gone from being the most expensive thing in the game to the cheapest, with zero loss of efficacy.



Well, I'd better buy this drat book.

Pocky In My Pocket
Jan 27, 2005

Giant robots shouldn't fight!






Noooo mt group didn't get into the awakening playtest :(

Tezzor
Jul 29, 2013
Probation
Can't post for 3 years!
On the subject of Tradition mages hating lightbulbs from a few pages back: why wouldn't they? Lightbulbs cost money and have to be bought in a store, probably a big box store that treats its employees poorly and which requires time and effort and gasoline to get to. Lightbulbs are fragile and finite by design. They can injure people if they break, or by falling or burning themselves when installing, or while stumbling around looking for a switch. Their parts are mined, they are produced in factories, go in landfills and require electricity, which all means they pollute. The fact that they run on electricity through a wire also means that massive numbers of people must be engaged in dangerous physical labor to keep them working, and they produce waste heat requiring even more pollution to re-cool the room, and they stop working by the millions due to something as stupid as a squirrel standing on a power line.

Or you can just wave your hand and light up a room. That's just as possible and a lot less poisonous and labor-intensive. Don't be so attached to the scraps you've been thrown.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."

Tezzor posted:

On the subject of Tradition mages hating lightbulbs from a few pages back: why wouldn't they? Lightbulbs cost money and have to be bought in a store, probably a big box store that treats its employees poorly and which requires time and effort and gasoline to get to. Lightbulbs are fragile and finite by design. They can injure people if they break, or by falling or burning themselves when installing, or while stumbling around looking for a switch. Their parts are mined, they are produced in factories, go in landfills and require electricity, which all means they pollute. The fact that they run on electricity through a wire also means that massive numbers of people must be engaged in dangerous physical labor to keep them working, and they produce waste heat requiring even more pollution to re-cool the room, and they stop working by the millions due to something as stupid as a squirrel standing on a power line.

Or you can just wave your hand and light up a room. That's just as possible and a lot less poisonous and labor-intensive. Don't be so attached to the scraps you've been thrown.

It actually specifically said that they prefer candles to halogen bulbs.

Yawgmoth
Sep 10, 2003

This post is cursed!

Rand Brittain posted:

It actually specifically said that they prefer candles to halogen bulbs.
So do I but I'm not gonna wage war over the preference.

Kellsterik
Mar 30, 2012

Tezzor posted:

On the subject of Tradition mages hating lightbulbs from a few pages back: why wouldn't they? Lightbulbs cost money and have to be bought in a store, probably a big box store that treats its employees poorly and which requires time and effort and gasoline to get to. Lightbulbs are fragile and finite by design. They can injure people if they break, or by falling or burning themselves when installing, or while stumbling around looking for a switch. Their parts are mined, they are produced in factories, go in landfills and require electricity, which all means they pollute. The fact that they run on electricity through a wire also means that massive numbers of people must be engaged in dangerous physical labor to keep them working, and they produce waste heat requiring even more pollution to re-cool the room, and they stop working by the millions due to something as stupid as a squirrel standing on a power line.

Or you can just wave your hand and light up a room. That's just as possible and a lot less poisonous and labor-intensive. Don't be so attached to the scraps you've been thrown.

But, let's not.

Gerund
Sep 12, 2007

He push a man


Tezzor posted:

On the subject of Tradition mages hating lightbulbs from a few pages back: why wouldn't they? Lightbulbs cost money and have to be bought in a store, probably a big box store that treats its employees poorly and which requires time and effort and gasoline to get to. Lightbulbs are fragile and finite by design. They can injure people if they break, or by falling or burning themselves when installing, or while stumbling around looking for a switch. Their parts are mined, they are produced in factories, go in landfills and require electricity, which all means they pollute. The fact that they run on electricity through a wire also means that massive numbers of people must be engaged in dangerous physical labor to keep them working, and they produce waste heat requiring even more pollution to re-cool the room, and they stop working by the millions due to something as stupid as a squirrel standing on a power line.

Or you can just wave your hand and light up a room. That's just as possible and a lot less poisonous and labor-intensive. Don't be so attached to the scraps you've been thrown.

Your argument presumes a level of discrete functionality that doesn't exist with magic.

Why give everyone superpowers when you can replace the resources and time that the lightbulb removes? Why worry about "poison" and "labor" when those entire concepts are much more easily solved than the resulting world of people with the power of at minimum lighting a room with a wave of a hand? And further, why try to go through the hassle of teaching everyone the magic to wave their hand to light up a room when you could more easily invent room-lighting nano-bots that light the room for them?

The war for existence doesn't hinge on light bulbs any more than religious wars hinge on which particular holidays they celebrate.

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

Gerund posted:

The war for existence doesn't hinge on light bulbs any more than religious wars hinge on which particular holidays they celebrate.
Sounds like a pretty good Unknown Armies hook though.

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Dave Brookshaw
Jun 27, 2012

No Regrets
Arrow preview is up.

Congrats, WoD Megathread: You finally get Phoenix Wright as an Arrow.

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