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El Scotch posted:I managed to get a perfect torp run this morning and hit 5/6. Always torp blues. Panfilo posted:What level do you have to be to 'grow out' of playing co op matches? The first coop battle should give enough experience. Check your profile > service record for your account level.
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# ? Jul 5, 2015 17:24 |
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# ? Jun 5, 2024 08:43 |
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...And immediately after getting my first (I think) Dreadnought, I get a second: In of all loving things, this matchup: Mourneblade said he was streaming with his seal clubber Iowa. It didn't work out so great, fortunately. That Atlanta was extremely annoying, able to shoot over a hill and hit me without me being able to return fire. After he died, mostly, I was dodging fire from the New Mexico, Fuso, and that carrier who never did land a hit from his three squadron drops at once. Once I grazed an island and... he dropped them all behind me. Okay. His other two attempts, before he lost all of his planes to friendly air cover, I just maneuvered around them. I did bump into one torp from a really close drop, but it wasn't armed and fizzled. Carriers need to remember that Warspites can turn really well with the upgrade - and maybe pick another target. Evil_Greven fucked around with this message at 17:50 on Jul 5, 2015 |
# ? Jul 5, 2015 17:46 |
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Man, they have hosed with the Fuso. 14 kilometer range? On a ship that moves like a goddamn tugboat? That's a pretty drat harsh treatment. I can barely muster the courage to get past the Kongou now.
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# ? Jul 5, 2015 17:51 |
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Ratzap posted:Should be yes but I played 8 games late last night and lost every one of them. No-one would sail together, my teams just drove one after the other into the waiting packs of opposition. Related question: anyone on the EU server playing WoWS?
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# ? Jul 5, 2015 18:09 |
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I could reliably get 1k+ xp games in my Umikaze, sink at least three ships per game and in general be a terror. I am barely able to sink a single ship in my Wakatake. What the heck happened?
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# ? Jul 5, 2015 18:09 |
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Evil_Greven posted:...And immediately after getting my first (I think) Dreadnought, I get a second: Hah, I had a loss on Mournblade's team and for a sec I thought that was me.
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# ? Jul 5, 2015 18:15 |
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Any tips for a new BB driver? Going from Cruisers to BBs is more painful than I thought. The longer reload times make any misses really punishing.
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# ? Jul 5, 2015 18:24 |
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Also, how much exp do you get for doing XYZ actions? Is there a chart somewhere that says the formula for calculating how much you get for sinking ships of various types, and causing different kinds of crits or shooting down planes?
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# ? Jul 5, 2015 18:25 |
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When you choose a direction at the start of the battle remember to pre-lock your guns toward the side that will face the enemy (point cursor, hit CTRL X). Those turrets turn so slowly they need to be pre-aligned to the correct side of the ship. Remember to unlock them again with X when you see an enemy. Don't make the mistake of thinking you are invincible, you aren't. And aim for citadel shots with your AP.
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# ? Jul 5, 2015 18:32 |
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Is picking out the citadel something that gets easier as you get used to the game? I'm having a hard time spotting the guns on long-range targets, let alone hitting beneath them on a moving target. Once that segment of a ship is on fire, can I do any more damage to that part of the citadel, or should I shift aim? I'm doing decently, I just need to get used to sitting still once I'm in a good position. I always want to keep moving to juke more shots, but sometimes I'm better off just keeping still and slugging it out while I've got cover from most of the enemies in the area.
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# ? Jul 5, 2015 18:40 |
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22 Eargesplitten posted:Is picking out the citadel something that gets easier as you get used to the game? I'm having a hard time spotting the guns on long-range targets, let alone hitting beneath them on a moving target. I love this post.
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# ? Jul 5, 2015 18:47 |
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Sitting still seems like an easy way to get torpedoes up your butthole in this game.
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# ? Jul 5, 2015 18:48 |
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If you ever sit still in this game you are making a huge mistake. You should always be moving.
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# ? Jul 5, 2015 18:51 |
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Poe's Law is in effect here, so I'm going to give you the benefit of the doubt. Fire is unrelated to the citadel, it is something that happens to the deck/superstructure. Never, ever come to a complete stop. Ever. For any reason.
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# ? Jul 5, 2015 18:51 |
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How much damage does fire do per section?
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# ? Jul 5, 2015 18:56 |
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Tekopo posted:I'm currently playing in the EU server. I'm Ratzap in the game, what's your nick? I'm not in at the moment but should get on later. Gordong Dongbay posted:If you ever sit still in this game you are making a huge mistake. You should always be moving. Really? You mean those guys trying to play peek a boo tank stylee with the islands are doing it wrong?!
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# ? Jul 5, 2015 19:02 |
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*Creeps around headland at 5 knots. Fires salvo, hitting island.* *Comes to a stop and sits still for fifteen seconds before crawling back around the headland at 2 knots.* *Gets hit behind the island by plunging artillery*
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# ? Jul 5, 2015 19:15 |
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Gapey Joe Stalin posted:Poe's Law is in effect here, so I'm going to give you the benefit of the doubt. Fire is unrelated to the citadel, it is something that happens to the deck/superstructure. Never, ever come to a complete stop. Ever. For any reason. Eh, don't use an absolute. Exceptions do exist, like doing so to dodge a torpedo spread, if you know what you're doing. But generally that holds true, and even with exceptions you really want to get back up to speed afterwards.
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# ? Jul 5, 2015 19:25 |
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I tend to think of that as a manoeuvre as opposed to a stop (although it does involve killing all forward momentum), but yeah valid point.
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# ? Jul 5, 2015 19:29 |
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I started this game today and thought it was really boring until I got a destroyer. Operation Dickstab With Torpedoes instantly improves everything.
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# ? Jul 5, 2015 19:44 |
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Is it just me or have they lowered the arming distance of airplane torpedoes since closed beta? I've had them dropped at what seemed like less than a kilometer distance next to me and they still went off just fine.
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# ? Jul 5, 2015 19:51 |
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Ratzap posted:I'm Ratzap in the game, what's your nick? I'm not in at the moment but should get on later.
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# ? Jul 5, 2015 20:12 |
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Night10194 posted:I started this game today and thought it was really boring until I got a destroyer. Destroyers are definitely the swingiest ship type. Either you get vapourised the moment you appear, or you sneak up on two battleships and annihilate them. That said, I've only played with the early US destroyers so far, and their torpedoes have a mighty 4 km range.
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# ? Jul 5, 2015 20:48 |
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So in my last match I got my engine knocked out without a repair as a Umikaze and I thought I was done for. I saw this torpedo come in and there was nothing I could do to avoid it. Torpedo stops literally 50 meters away from my ship
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# ? Jul 5, 2015 20:52 |
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Can someone verify me for the TS server? I'm "wdarkk" on TS as well.
wdarkk fucked around with this message at 21:06 on Jul 5, 2015 |
# ? Jul 5, 2015 20:57 |
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Gordong Dongbay posted:If you ever sit still in this game you are making a huge mistake. You should always be moving. Oh, okay. Maybe I just need to be going completely sideways more often or something. I find myself getting out of position too much, largely by not watching to make sure the battleship I'm trying to use as a meatshield isn't stopping. Should I just be going sideways and turning once in a while or something? Do gun ranges get long enough that islands become completely useless? So far at T1-2-3, there have been several islands that seem to have been tall enough to block even max-range shots when hugging them. To be honest, the most use I've gotten out of standing still, aside from letting people with more health take the lead, has been hiding behind an island on the edge of the cap with low health. Once an enemy got far enough to spot me, people kept charging straight into my team's guns in order to get at me. This is the first ship game I have ever played, so I'm still getting used to everything, and I only started last night.
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# ? Jul 5, 2015 20:57 |
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afaik you get 10 xp per plane shot down (at least that was the case when I got 50 xp ) but I could be wrong.Perestroika posted:Is it just me or have they lowered the arming distance of airplane torpedoes since closed beta? I've had them dropped at what seemed like less than a kilometer distance next to me and they still went off just fine. OSad posted:Man, they have hosed with the Fuso. 14 kilometer range? On a ship that moves like a goddamn tugboat?
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# ? Jul 5, 2015 21:00 |
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Gort posted:Destroyers are definitely the swingiest ship type. Either you get vapourised the moment you appear, or you sneak up on two battleships and annihilate them. They are a lot of fun. I've hit cruisers/battleships at what must be the maximum of the crappy American torpedo range, and even though it felt like it took them 45 seconds to get there at no point did the other ships appear to change course. Kind of hoping there is a kind of XVM mod that gets released which shows plane and torpedo detection bubbles.
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# ? Jul 5, 2015 21:03 |
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wdarkk posted:Can someone verify me for the TS server? I'm "wdarkk" on TS as well. You are authed, clicked on it as wjs5 moved you Aesis posted:NM also moves like a tugboat and has about 14 km range. Except that tugboats are really maneuverable and accelerate like mad. NM is more like a bulk carrier with a tighter turning radius. The Locator fucked around with this message at 21:10 on Jul 5, 2015 |
# ? Jul 5, 2015 21:08 |
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22 Eargesplitten posted:Oh, okay. Maybe I just need to be going completely sideways more often or something. I find myself getting out of position too much, largely by not watching to make sure the battleship I'm trying to use as a meatshield isn't stopping. Should I just be going sideways and turning once in a while or something? I'm not amazing at this game by any stretch of the imagination but there are some things you can do that will improve your chances of surviving. Don't gun your engine at full right off the bat. I normally like to cruise at half speed, allows the destroyers to scout and gives you some time to make a decision towards where you want to go. A moving target is always a harder to hit target. If I've got my choice of targets I'm always going to focus a guy who isn't moving VS a ship that is moving. This game is all about picking when and where to engage. Having said that sometimes you will just get caught in poo poo that you have no realistic way of coming out on top. The biggest mistake you can make with this game is judging your contribution by kills. There are a lot of things you can do such as fire supporting your battleships or covering your destroyers that will increase your odds of getting a win. A kill doesn't always mean you were the reason the ship died, I've battled with ships before where I've done 90% of the damage then someone lands a good hit and blows it up. Best way to improve your odds though are to think about how your ship is positioned relative to where you are being fire upon from. Sometimes turning your ship at an angle or vertical to your opponent can make the difference in eating a full salvo and eating a couple of hits. When you are engaging someone constantly change your heading and speed. Most of the time you can make someone miss their second salvo just by dropping your speed.
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# ? Jul 5, 2015 21:09 |
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I wish I could figure out why sometimes the torpedo warning doesn't show up until 3 seconds before they hit. I got the torpedos in the water warning, the beeping and then barely started to turn before dying. Yet sometimes I can see them from farther out.
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# ? Jul 5, 2015 21:12 |
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Okay, thanks. I'm used to going full speed ASAP from Tanks, since so many maps were a race to get a strategically important spot. I'll use 1/2-1/4 throttle more often. Now that I think about it, I do generally wiggle and change my direction slightly every time I'm expecting to see / see shots coming in. It helps a lot less now that I'm facing more battleships, though. It's a lot harder to dodge 16 shots coming in at once than 4.
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# ? Jul 5, 2015 21:19 |
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Tekopo posted:So in my last match I got my engine knocked out without a repair as a Umikaze and I thought I was done for. I saw this torpedo come in and there was nothing I could do to avoid it. Torpedo stops literally 50 meters away from my ship
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# ? Jul 5, 2015 21:35 |
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22 Eargesplitten posted:Okay, thanks. I'm used to going full speed ASAP from Tanks, since so many maps were a race to get a strategically important spot. I'll use 1/2-1/4 throttle more often. Now that I think about it, I do generally wiggle and change my direction slightly every time I'm expecting to see / see shots coming in. It helps a lot less now that I'm facing more battleships, though. It's a lot harder to dodge 16 shots coming in at once than 4. However it's sometimes frustrating trying to do this as pubbies will immediately turn around when they see enemy then try to 'kite' at near-max range. This is when terrain comes in handy as you can use the corner to fake running away then turn around to engage when they get too close trying to chase you. Normally they'll just show full broadside while spamming HE shells, and if your guns are good enough you can shove those AP shells into citadel for quick kill. Aesis fucked around with this message at 21:43 on Jul 5, 2015 |
# ? Jul 5, 2015 21:40 |
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CitizenKain posted:I wish I could figure out why sometimes the torpedo warning doesn't show up until 3 seconds before they hit. I got the torpedos in the water warning, the beeping and then barely started to turn before dying. Yet sometimes I can see them from farther out. That'd be a combination of the torpedo spotting ranges being different per torpedo type and maybe other teammates spotting the torps for you earlier.
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# ? Jul 5, 2015 21:42 |
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It's amazing how many new players from WoTs you see going backwards to get behind an island they have just "peeked and poked" around. Yeah, that works...
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# ? Jul 5, 2015 21:55 |
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Yeah, even in my first game I knew not to do that. Peek and poking is difficult with a 50 ton vehicle, let alone a 30,000 one. When I said take cover behind an island before, I meant keeping myself out of the line of fire of one or two ships while I focused the other.
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# ? Jul 5, 2015 22:03 |
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Except this won't work any more due to mods providing top-down view. They should just get rid of all the god drat mods
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# ? Jul 5, 2015 22:07 |
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Tekopo posted:I'm Tekopo on it. Currently I only have tier IV/V cruisers though (japanese and american) I'm miles behind that as I just started trying it yesterday, I have tier 2 things and a Warspite (I'm British from a naval family, I had to buy one ) which should match ok with your ships while I play catchup.
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# ? Jul 5, 2015 22:18 |
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# ? Jun 5, 2024 08:43 |
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22 Eargesplitten posted:Yeah, even in my first game I knew not to do that. Peek and poking is difficult with a 50 ton vehicle, let alone a 30,000 one. When I said take cover behind an island before, I meant keeping myself out of the line of fire of one or two ships while I focused the other. I've done this before to bait two ships into following me into a torpedo trap on my Tenryu. Can anyone do a runthrough of the US and Japan's strengths and weaknesses? I'm basically at the point where I'm deciding where to branch off for each nation.
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# ? Jul 5, 2015 22:37 |