I want to be able to mod a bb gun so that its actually deadly.
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# ? Jul 6, 2015 00:00 |
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# ? May 9, 2024 23:42 |
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chitoryu12 posted:Frankly, we wouldn't need to even have a debate about whether or not it's cool to have a gay or bi protagonist if we weren't the kind of society where people rush in and start saying a bunch of awful stuff purely to offend gay people to try and shut them up and not have to talk about it. It is cool to have a game where the main character is gay or transgender or bi or whatever. Bethesda chose not to make Fallout 4 that game and you don't get to demand they change everything about the game so it fits what you want. It's their game.
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# ? Jul 6, 2015 00:03 |
Cojawfee posted:It is cool to have a game where the main character is gay or transgender or bi or whatever. Bethesda chose not to make Fallout 4 that game and you don't get to demand they change everything about the game so it fits what you want. It's their game. Nobody's demanding anything, though. It's not like we want 100% of media to have gay and transgender representation. We just want to see more of it than there already is, and it's pretty normal and expected to be disappointed if a game rolls back advances made in its predecessor. But it sure as hell isn't okay to attack someone purely for wanting gay representation, which is exactly what's happening.
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# ? Jul 6, 2015 00:06 |
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Delsaber posted:I'm not much of an energy weapons guy, so I'll hope for That Gun even knowing I'll surely be disappointed. I wonder if unique weapons like That Gun will make it in, just excluded from the modification system like they were in New Vegas, to retain their uniqueness.
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# ? Jul 6, 2015 00:07 |
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Hihohe posted:I hope the laser RCW is in this game what about you guys Hopefully we'll be able to mod the laser rifle enough to look like something similar
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# ? Jul 6, 2015 00:09 |
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Seems like a huge oversight if they didn't include the .223 Pistol/That Gun given the likelihood of androids and such due to The Institute and everything. Hopefully there's mods for most every gun, even uniques, even if it's just silencer/sight based. High visibility sights etc.
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# ? Jul 6, 2015 00:10 |
I wonder if they'll have any unarmed options . A new kind of power fist will be fun Maybe a taser fist. Aw man a taser fist does more damage to robots. There you go. Modders . Get on it. Hihohe fucked around with this message at 00:13 on Jul 6, 2015 |
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# ? Jul 6, 2015 00:10 |
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Lotish posted:I wonder if unique weapons like That Gun will make it in, just excluded from the modification system like they were in New Vegas, to retain their uniqueness. Bethesda policy since at least Oblivion has been for unique weapons to be slightly more powerful versions of regular weapons that look exactly the same, so probably not.
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# ? Jul 6, 2015 00:11 |
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Zoq-Fot-Pik posted:Bethesda policy since at least Oblivion has been for unique weapons to be slightly more powerful versions of regular weapons that look exactly the same, so probably not. Sometimes there's like a sticker or something on it.
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# ? Jul 6, 2015 00:15 |
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Cojawfee posted:Sometimes there's like a sticker or something on it. That's at least a step in the right direction even if I'd rather have a gun that shot stickers. Bullets and stickers. "Have a nice day!" stickers.
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# ? Jul 6, 2015 00:17 |
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I sure hope the game has a perk that makes all of my enemies gay, so that i can destroy them.
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# ? Jul 6, 2015 00:18 |
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Hihohe posted:I wonder if they'll have any unarmed options . A new kind of power fist will be fun We need to ability to craft crazy melee weapons like in Dying Light.
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# ? Jul 6, 2015 00:18 |
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Re: gay Fallout RP Am I completely misremembering that the player character is the potato(e) child of the couple we see in the beginning? Isn't that tabula rasa for whatever character you would want to make?
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# ? Jul 6, 2015 00:19 |
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Mosnar posted:Re: gay Fallout RP The baby is made from the DNA of the two parents you customize, but you play the Dad or Mom, 200 years later for as yet unexplained reasons.
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# ? Jul 6, 2015 00:20 |
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Mosnar posted:Re: gay Fallout RP No you're play one of the parents.
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# ? Jul 6, 2015 00:20 |
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Cojawfee posted:Sometimes there's like a sticker or something on it. It's almost always the exact same model and texture. Now I remember all the uniques in Morrowind were like this too, except for Sunder, Keening and Wraithguard.
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# ? Jul 6, 2015 00:20 |
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Zoq-Fot-Pik posted:Bethesda policy since at least Oblivion has been for unique weapons to be slightly more powerful versions of regular weapons that look exactly the same, so probably not. Unique Skyrim weapons had unique models, though they were thoroughly pointless and boring. The same can be said about New Vegas, except that game was good so there was some extraneous incentive to improving your armory.
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# ? Jul 6, 2015 00:21 |
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Mosnar posted:Re: gay Fallout RP You play as whoever you leave the bathroom as.
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# ? Jul 6, 2015 00:21 |
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Your potato baby is gay, and you spend the game trying to kill it for being an abomination upon Lord.
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# ? Jul 6, 2015 00:22 |
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Cojawfee posted:You play as whoever you leave the bathroom as. I squat firmly corrected. However, my demand to RP the potato(e) baby stands.
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# ? Jul 6, 2015 00:23 |
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steinrokkan posted:Unique Skyrim weapons had unique models, though they were thoroughly pointless and boring. The same can be said about New Vegas, except that game was good so there was some extraneous incentive to improving your armory. Simply giving the uniques unique models and textures (and also giving some special "enchantments") did a lot to improve New Vegas's lootfeel, which has been a traditional problem in Bethesda games.
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# ? Jul 6, 2015 00:25 |
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Amidst all the leveled trash you find in the chest in the end of the dungeon there's a unique weapon! Wow! Except all that's unique about it is the name.
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# ? Jul 6, 2015 00:26 |
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Zoq-Fot-Pik posted:Simply giving the uniques unique models and textures (and also giving some special "enchantments") did a lot to improve New Vegas's lootfeel, which has been a traditional problem in Bethesda games. Skyrim's combat model was simply poo poo, so unfortunately they failed to live up to the unique weapon experience of the NV. Hopefully the FO4 will be coser to the NV than to Skyrim. I mean, Fallout's gunpowder weapons scaled up better than Skyrim's swords and axes.
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# ? Jul 6, 2015 00:28 |
Anita Dickinme posted:Throw Tumblr SJWs with gun nuts and people who just want to play a video game together and you get a true Monster Brew. Finally somebody is realizing that we are the ingredients and T. Howard is the "chef", driving us ever-further into a watery hole in the name of dubious social experimentation and progress. A true Frankenstein's Monster Brew.
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# ? Jul 6, 2015 00:36 |
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steinrokkan posted:Skyrim's combat model was simply poo poo, so unfortunately they failed to live up to the unique weapon experience of the NV. Hopefully the FO4 will be coser to the NV than to Skyrim. Melee combat was total crap in FO3 and only slightly better in NV. For FO4 it depends on whether they have enemies react to getting hit at all.
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# ? Jul 6, 2015 00:40 |
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I hope the new power armor isn't like the batmobile in the newest batman where you have to drag it everywhere because it's mandatory to solve puzzles
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# ? Jul 6, 2015 00:43 |
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RentACop posted:I hope the new power armor isn't like the batmobile in the newest batman where you have to drag it everywhere because it's mandatory to solve puzzles You probably have to have it dropped in by Vertibird or something.
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# ? Jul 6, 2015 00:46 |
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Hihohe posted:I hope the laser RCW is in this game what about you guys I am actually pretty psyched about the silly laser musket. I hope there is some kind of gauss rifle as well, I am a big fan of slow heavy hitting weapons. With the new weapon mods system it could be a lot of fun.
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# ? Jul 6, 2015 00:49 |
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Cojawfee posted:It is cool to have a game where the main character is gay or transgender or bi or whatever. Bethesda chose not to make Fallout 4 that game and you don't get to demand they change everything about the game so it fits what you want. It's their game. The previous games are there for comparison's sake, we compare and we find that bethesda's narrative is much more limiting in many aspects, including this one. No one is "demanding" anything, just saying "hey look how lovely this is".
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# ? Jul 6, 2015 00:52 |
Zoq-Fot-Pik posted:Melee combat was total crap in FO3 and only slightly better in NV. For FO4 it depends on whether they have enemies react to getting hit at all. Frankly, if Bethesda had implemented a melee targeting system in VATS, I feel that melee would be a thousand times better in these games. You'd be able to try to punch somebody in the face, gouge their eyes, target their groin, hobble a leg, attack an arm for a chance to disarm, or attack their torso/legs to try knocking them to the ground. It would feel a lot more badass to have a skilled unarmed/melee player initiate an attack on an NPC by kicking them in the dick, wrestling the gun out of their hand, and caving a knee in to take them to the ground...a hell of a lot better than VATS -> ATTACK ATTACK ATTACK ATTACK ATTACK
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# ? Jul 6, 2015 00:53 |
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Kurtofan posted:The previous games are there for comparison's sake, we compare and we find that bethesda's narrative is much more limiting in many aspects, including this one. No one is "demanding" anything, just saying "hey look how lovely this is". gently caress those entitled gamers for hoping that a game will be good, or have features that they want.
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# ? Jul 6, 2015 00:58 |
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Durr. It's Bethesda's game, they can make it as boring as they want to!
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# ? Jul 6, 2015 01:01 |
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Zoq-Fot-Pik posted:Remember the bit where John Fallout opens the fridge, sees Nuka Cola and says "Nuka Cola! Delicious!" JOHN FALLOUT: Raiders...! I better be careful...
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# ? Jul 6, 2015 01:02 |
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Zoq-Fot-Pik posted:Melee combat was total crap in FO3 and only slightly better in NV. For FO4 it depends on whether they have enemies react to getting hit at all. seriously, melee combat was so unsatisfying because every fight was like punching a brick wall that would punch you back until you magically reduced it to 10% health and then the brick wall would either cower and whimper or just take off running in a random direction. like maybe if you used a power attack and knocked a guy down he'd be out of the fight for several seconds but if he had gobs of hp he'd eventually get back up and you'd keep punching that brick wall. if they really want to make melee combat a really valid option they'd have to make 3rd person the default perspective and maybe remove first person view entirely (except in like scouting mode or whatever). my dream would be a fallout with a melee combat system like dark souls, but that didn't do ranged weapons very well. maybe something like saints row 4, i feel like that did melee + guns pretty decently.
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# ? Jul 6, 2015 01:05 |
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Kurtofan posted:The previous games are there for comparison's sake, we compare and we find that bethesda's narrative is much more limiting in many aspects, including this one. No one is "demanding" anything, just saying "hey look how lovely this is". Narratives are limits. Losing features doesn't necessarily mean making for a worse product. It's kind of weird that people both hate all the design choices that bethesda made in the past but also hate the idea of them changing those choices. Personally I think that FO3 and NV were grotesquely ugly and clunky (I played them for the first time in the past year), and that the narrative merits of NV are overstated, so I guess I'm more receptive to the prospective overhauls.
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# ? Jul 6, 2015 01:07 |
Zoq-Fot-Pik posted:Melee combat was total crap in FO3 and only slightly better in NV. For FO4 it depends on whether they have enemies react to getting hit at all. The combat trailer appeared to show enemies reacting to being hit by both melee and bullet impacts, including flinching and stumbling in the right direction in relation to melee swings.
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# ? Jul 6, 2015 01:09 |
homeless poster posted:seriously, melee combat was so unsatisfying because every fight was like punching a brick wall that would punch you back until you magically reduced it to 10% health and then the brick wall would either cower and whimper or just take off running in a random direction.
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# ? Jul 6, 2015 01:13 |
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Melee was better in Skyrim than Fallout 3, and it improved over the life of the game rather than being something that was at it's best when Skyrim came out. So they clearly know it's poo poo and worked to make it better, and they did ["Good" is a personal call, but "better" is unarguable]. There's every chance it'll be even better in Fallout 4. "Good" again entirely up for grabs.
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# ? Jul 6, 2015 01:15 |
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I don't understand why it's particularly controversial to want Bethesda to see where their strengths lie and focus there rather than throwing their considerable weight behind their weaknesses--and narrative is foremost among those. It's like, I dunno, if Harvey-Davidson's new motorcycle was an extremely lovely car instead. Nobody wanted this car! We all liked your bikes because they were bikes, why do you need a piece of the car pie? We were looking forward to your motorcycle this year and you made a garbage car instead!
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# ? Jul 6, 2015 01:15 |
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# ? May 9, 2024 23:42 |
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It's their car and you, the consumer, don't get to say you wouldn't want to drive it.
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# ? Jul 6, 2015 01:16 |