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Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
The only thing stopping you from going literally anywhere in the map is your inability to fight monsters way above your skill level.

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Chalupa Picada
Jan 13, 2009

can't wait for the week one mod that changes your pre-game partner into a man/woman/ghoul/robot/wolf/dragon/sandwich so we can all fulfill our rping needs

Zoq-Fot-Pik
Jun 27, 2008

Frungy!

chitoryu12 posted:

New Vegas gives you an easy path with all the main quest markers along it so you can just follow the story and see a bunch of neat stuff, but they also load the center of the map with shortcuts and extra content and don't put up invisible walls for the north passage at the beginning of the game so you can always skip any of the light railroading whenever you want as long as you have the skills to do it.

No, it's impossible. Rope Kid personally and maliciously placed those hundreds of invisible walls and Cazador packs to bully innocent gamers into following his main quest where you don't even look for your Liam Neeson dad.

Acebuckeye13
Nov 2, 2010
Ultra Carp

Cojawfee posted:

The only thing stopping you from going literally anywhere in the map is your inability to fight monsters way above your skill level.

Yeah, it's a shame that the game doesn't basically hand you a device that lets you sneak past all that stuff without a problem in the starting town. Or even two of them!

Merry Magpie
Jan 8, 2012

A superstitious cowardly lot.

Wolfsheim posted:

Wasn't that gender specific, though? Like if you're a girl you gently caress the guy's son and as a guy you gently caress his daughter. At least that's the way I remember it :shrug:

Nope, it was not gender specific.

Shotgun weddings don't discriminate.

Zoq-Fot-Pik
Jun 27, 2008

Frungy!

LastGoodBoy
Sep 7, 2014

Keep your mind be open window everyday

chitoryu12 posted:

New Vegas gives you an easy path with all the main quest markers along it so you can just follow the story and see a bunch of neat stuff, but they also load the center of the map with shortcuts and extra content and don't put up invisible walls for the north passage at the beginning of the game so you can always skip any of the light railroading whenever you want as long as you have the skills to do it.

Which you don't until it's useless to do so. Face it, NV doesn't have nearly the open world experience 3 did. That's not even debatable. NV definitely had a world that felt more alive, which I can see the appeal of, although personally I felt that 3 nailed the world much better in the sense that it felt like a post-apocalyptic wasteland where people were just struggling to survive, and the plot revolved around that atmosphere, what with the whole water purifier stuff. New Vegas had about as much post-apocalyptic feel as a lawn that hasn't been mowed in two weeks. Way too much of the map was settled, and you never got the feeling anyone was facing any kind of struggle.

I know I'm being all over the place, but my main point is that 3 was an overall better game. That's not to say New Vegas didn't do better in some areas, like the weapon mods and some of the DLC, but it's cons list is much longer.

chitoryu12
Apr 24, 2014

JackBadass posted:

Which you don't until it's useless to do so. Face it, NV doesn't have nearly the open world experience 3 did. That's not even debatable. NV definitely had a world that felt more alive, which I can see the appeal of, although personally I felt that 3 nailed the world much better in the sense that it felt like a post-apocalyptic wasteland where people were just struggling to survive, and the plot revolved around that atmosphere, what with the whole water purifier stuff. New Vegas had about as much post-apocalyptic feel as a lawn that hasn't been mowed in two weeks. Way too much of the map was settled, and you never got the feeling anyone was facing any kind of struggle.

I know I'm being all over the place, but my main point is that 3 was an overall better game. That's not to say New Vegas didn't do better in some areas, like the weapon mods and some of the DLC, but it's cons list is much longer.

Not too sure you played the same game as me, champ.

Chalupa Picada
Jan 13, 2009

no one seemed to be struggling in 3 though that i can remember

the problem with 3 was every location felt like an island unto itself



goodsprings is managing thanks to being so far out of the way of everything else, but were beginning to have a powderganger problem, primm already had a powderganger problem but were surviving pretty well otherwise thanks to being pretty intact, novac's in a similiar situation and doing okay aside from legion encroachment, boulder city pretty much no longer exists in a meaningful way, and nipton got wasted by the legion

north and west vegas definitely felt like they're barely getting by, the NCR sharecroppers are doing pretty okay leeching off of the strip and holding mccarran, freeside is mostly lawless gang fights interrupted by the followers futile attempts, the strip is a pale echo of former civilization dressed up enough to hide the depraved activities of the various casino tribes

the NCR itself is struggling, thanks to expanding too fast and lacking the manpower or resources to hold any locations

BoS was definitely struggling in a number of ways

boomers were doing alright but knew their days were numbered and were looking for an opportunity to start making outside contacts

the khans are on the way out, pretty much either winding up crushed by house, the NCR, or the legion unless they just straight up get out of dodge

Chalupa Picada fucked around with this message at 02:58 on Jul 6, 2015

LastGoodBoy
Sep 7, 2014

Keep your mind be open window everyday

chitoryu12 posted:

Not too sure you played the same game as me, champ.



This is the one I played. You know, the one full of post-apocalyptic stuff like this:

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Acebuckeye13 posted:

There's actually a bunch of stuff in the middle of the map if you're willing to look, plus passages to get through to the other side. Anyone who complains New Vegas was too linear simply doesn't have enough imagination.
Excuse me if I wanted to use my imagination I would not be playing a Bethesda game. I am here to see a mountain and then climb it.

Yasser Arafatwa posted:

no one seemed to be struggling in 3 though that i can remember

the problem was every location felt like an island unto itself
who can forget the epic quest to save Rivet City by donating a historical document to the museum. It really felt like I made the difference between life and death for them.

steinrokkan
Apr 2, 2011



Soiled Meat
FO3 didn't have a world, it was a loving collection of random encounters scattered over a 2D plane. New Vegas makes sure that every location is in some way related to the premise of the setting, and that no place or character is without purpose within the greater scope of things.

LastGoodBoy
Sep 7, 2014

Keep your mind be open window everyday

Yasser Arafatwa posted:

no one seemed to be struggling in 3 though that i can remember

the problem was every location felt like an island unto itself

Problem? That's what it should have felt like.

Zoq-Fot-Pik
Jun 27, 2008

Frungy!

JackBadass posted:

Which you don't until it's useless to do so. Face it, NV doesn't have nearly the open world experience 3 did. That's not even debatable. NV definitely had a world that felt more alive, which I can see the appeal of, although personally I felt that 3 nailed the world much better in the sense that it felt like a post-apocalyptic wasteland where people were just struggling to survive, and the plot revolved around that atmosphere, what with the whole water purifier stuff. New Vegas had about as much post-apocalyptic feel as a lawn that hasn't been mowed in two weeks. Way too much of the map was settled, and you never got the feeling anyone was facing any kind of struggle.

I know I'm being all over the place, but my main point is that 3 was an overall better game. That's not to say New Vegas didn't do better in some areas, like the weapon mods and some of the DLC, but it's cons list is much longer.

You have not even the slightest clue what you're talking about, much like Bethesda's writing team.

steinrokkan
Apr 2, 2011



Soiled Meat

JackBadass posted:



This is the one I played. You know, the one full of post-apocalyptic stuff like this:



Nice trolling, rear end in a top hat.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

JackBadass posted:

You know, the one full of post-apocalyptic stuff like this:



New Vegas is less A Boy And His Dogish by design.

LastGoodBoy
Sep 7, 2014

Keep your mind be open window everyday

Zoq-Fot-Pik posted:

You have not even the slightest clue what you're talking about, much like Bethesda's writing team.

I think I'm the only one here who actually does know what they're talking about...

Zoq-Fot-Pik
Jun 27, 2008

Frungy!

steinrokkan posted:

Nice trolling, rear end in a top hat.

He was just pretending to be retarded. Trolled bitch

steinrokkan
Apr 2, 2011



Soiled Meat

JackBadass posted:

I think I'm the only one here who actually does know what they're talking about...

Nice trolling, rear end in a top hat.

Zoq-Fot-Pik
Jun 27, 2008

Frungy!

Fooz
Sep 26, 2010


So FO3 had a bad story and bad dialogue. NV had no story and ok dialogue. Either way, it's not a stretch to imagine that FO4 could improve on either.

Zoq-Fot-Pik
Jun 27, 2008

Frungy!

Fooz posted:

NV had no story

:pwn:

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
NV was filled to the brim with story, that's one of the common criticisms I see of it- almost every quest tied back in or was related in some way to the main conflict, with the result that you couldn't blow off the main story and explore like on F3 because exploring would just lead you to more main story.

Merry Magpie
Jan 8, 2012

A superstitious cowardly lot.

To be fair, Jingwei never speaks a word of English in-game making this dialog even stupider.

Succeeding the speech check means Jingwei stabs himself in the gut and somehow immediately dies. Also, why does a Chinese general commit seppuku?

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius

JackBadass posted:



This is the one I played. You know, the one full of post-apocalyptic stuff like this:



Yeah, that's pretty post apocalyptic. You turn in your bottle caps for chips and play card games in the shambles of what used to be a casino. Or do you think post apocalyptic means that no civilization exists ever again for the entirety of the future of Earth?

Chalupa Picada
Jan 13, 2009

JackBadass posted:

Problem? That's what it should have felt like.

that doesn't make any narrative sense though? like yeah if everyone was still inside their vaults i could buy it, but they're out in the wastes exploring and setting up new towns and lives in what remains

trade is one of those really basic and fundamental things humans do once they've started making settlements, it's bad writing to have all these little oases within shouting distance in some cases having no contact or communication

even if you wanted to make the argument that it was fresh after the apocalypse and they're just subsisting and foraging, it doesn't really fit with how settled in and built up all the different locations actually are


like with new vegas, the people in different towns and places are aware of their neighbors and their situations, it made logical sense

people would visit places like the strip on occasion, or trade goods and stuff, obviously not so much with the deathclaw infestation north of sloan, the powdergangers around primm, the legion out by novac, etc. but you get the idea, it was designed to function how people actually do in real life as opposed to the mess we got in 3

Zoq-Fot-Pik
Jun 27, 2008

Frungy!

Cojawfee posted:

Yeah, that's pretty post apocalyptic. You turn in your bottle caps for chips and play card games in the shambles of what used to be a casino. Or do you think post apocalyptic means that no civilization exists ever again for the entirety of the future of Earth?

Post apocalyptic means still somehow scrounging for garbage in a lovely radioactive desert for people who have barely started to rebuild, 200 years after the bombs fell, because Bethesda didn't care enough to present a coherent game world.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

sout posted:

Another plus of New Vegas' intro is that it only takes like 3 minutes until the whole game becomes available to you.

Tunnel Snakes rule!

LastGoodBoy
Sep 7, 2014

Keep your mind be open window everyday

Merry Magpie posted:

Also, why does a Chinese general commit seppku?

He's a Japanophile.

Chalupa Picada
Jan 13, 2009

Skyrim gives me hope for FO4, because the holds felt like real places within the established world, and mostly made narrative sense. They also gave a sense of interaction with one another and the npcs were aware of their neighbors. It improved in a lot of those areas in making a much more cohesive world than the one bethesda gave us in FO3.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Merry Magpie posted:

To be fair, Jingwei never speaks a word of English in-game making this dialog even stupider.

Succeeding the speech check means Jingwei stabs himself in the gut and somehow immediately dies. Also, why does a Chinese general commit seppuku?

That's all fine really because the whole DLC is a video game designed by an insane racist.

Zoq-Fot-Pik
Jun 27, 2008

Frungy!

Yasser Arafatwa posted:

that doesn't make any narrative sense though? like yeah if everyone was still inside their vaults i could buy it, but they're out in the wastes exploring and setting up new towns and lives in what remains

trade is one of those really basic and fundamental things humans do once they've started making settlements, it's bad writing to have all these little oases within shouting distance in some cases having no contact or communication

even if you wanted to make the argument that it was fresh after the apocalypse and they're just subsisting and foraging, it doesn't really fit with how settled in and built up all the different locations actually are


like with new vegas, the people in different towns and places are aware of their neighbors and their situations, it made logical sense

people would visit places like the strip on occasion, or trade goods and stuff, obviously not so much with the deathclaw infestation north of sloan, the powdergangers around primm, the legion out by novac, etc. but you get the idea, it was designed to function how people actually do in real life as opposed to the mess we got in 3

There are traveling traders in FO3 but they all come from the town (population: 5) whose gimmick is being The Trade Place and being menaced by two crazy people who think they're superheroes. There is no contact between settlements other than that I think.

Merry Magpie
Jan 8, 2012

A superstitious cowardly lot.

2house2fly posted:

That's all fine really because the whole DLC is a video game designed by an insane racist.

Todd Howard?

LastGoodBoy
Sep 7, 2014

Keep your mind be open window everyday

Zoq-Fot-Pik posted:

two crazy people who think they're superheroes.

I hope they're in 4.

Fooz
Sep 26, 2010


2house2fly posted:

NV was filled to the brim with story, that's one of the common criticisms I see of it- almost every quest tied back in or was related in some way to the main conflict, with the result that you couldn't blow off the main story and explore like on F3 because exploring would just lead you to more main story.

It definitely had a realized world and situation, which is a big strength of the fallout series, but "find benny" and "choose a guy and help him win" is just so scant that I feel crazy here. Theres no beats or motivation or anything. It almost feels like half of what would constitute a meaningful plot, as if FO2 ended before the enclave were introduced. I understand that NV is some kind of gospel here but when it comes to the narrative I just don't get it.

It might have something to do with the fact that FO1 and 2 each had so much to introduce about the world of fallout that even the dullest parts had something to show you. 3 and NV have to take the world for granted, which makes things less exciting.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Zoq-Fot-Pik posted:

There is no contact between settlements other than that I think.

There's also the Not-Vampires and the people who live on top of a bridge, the "town" of Arefu which is like 3-and-a-half families who live in lean-to shacks and don't seem to go anywhere or ever leave or let anybody in.

King Vidiot fucked around with this message at 03:22 on Jul 6, 2015

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Fooz posted:

It definitely had a realized world and situation, which is a big strength of the fallout series, but "find benny" and "choose a guy and help him win" is just so scant that I feel crazy here. Theres no beats or motivation or anything. It almost feels like half of what would constitute a meaningful plot, as if FO2 ended before the enclave were introduced. I understand that NV is some kind of gospel here but when it comes to the narrative I just don't get it.

It might have something to do with the fact that FO1 and 2 each had so much to introduce about the world of fallout that even the dullest parts had something to show you. 3 and NV have to take the world for granted, which makes things less exciting.

It doesn't have much plot, no, but a linear plot doesn't really work in an open-world game. You make your own plot with the places you go and the choices you make, within that loose framework of "the courier recovers from being shot in the head and goes on to influence the course of a war".

Zoq-Fot-Pik
Jun 27, 2008

Frungy!

King Vidiot posted:

There's also the Not-Vampires and the people who live on top of a bridge, the "town" of Arefu which is like 3-and-a-half families who live in lean-to shacks and don't seem to go anywhere or ever leave or let anybody in.

One of the women there is mentally ill and believes she's a normal housewife in Pre-War America, a culture she would have zero knowledge of or experience with as a benighted wasteland peasant with no food or water.

LastGoodBoy
Sep 7, 2014

Keep your mind be open window everyday

Zoq-Fot-Pik posted:

One of the women there is mentally ill and believes she's a normal housewife in Pre-War America, a culture she would have zero knowledge of or experience with as a benighted wasteland peasant with no food or water.

Except that the entire world is filled to the brim with the charred remains of that very culture.

I typed this up four different ways, trying my hardest not to sound like a douchebag. Sorry.

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SunAndSpring
Dec 4, 2013
In Fallout 3 your dad, an alleged genius, asks you to call him "Da-da" within a literal minute of your birth.

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