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Looks like the servers have poo poo themselves again. I guess I won't be able to pump Hurlon for another 800 coins until morning at the soonest.
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# ? Jun 11, 2015 09:06 |
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# ? May 16, 2024 17:23 |
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It bugs me that the servers are perfectly stable during peak hours when there are groups of dudes running around in a zerg ball making it impossible to go at your own pace in a dungeon, but poo poo themselves in the wee hours when nobody is on and I could otherwise grind in peace.
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# ? Jun 11, 2015 11:42 |
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Game is ready for the public, start up the Early Access bandwagon!
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# ? Jun 11, 2015 16:34 |
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Project Gorgon: Looking up crashes the game.
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# ? Jun 11, 2015 20:49 |
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New machine being installed right now. Admin was nice enough to jump into global chat and hang out for a bit talking with people and answering questions while it was being prepped.
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# ? Jun 11, 2015 20:50 |
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Inimicul posted:New machine being installed right now. Admin was nice enough to jump into global chat and hang out for a bit talking with people and answering questions while it was being prepped. According to the Admin, the issue with all these crashes and disconnects for people has to do with the engine's interaction with 32-bit Windows operating systems. Apparently a game that has graphics no better than Morrowind (2002) is causing peoples' machines to run out of memory processing its graphics. Comparison of Fort Pelagiad with Serbule Keep: Morrowind (2002), total installation size ~1 GB. Project Gorgon (2015), somehow overflowing memory. Also pictured in that Gorgon screenshot is the Admin saying he simply cannot possibly optimize Unity 5 to avoid crashing when people with 32-bit operating systems look up.
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# ? Jun 11, 2015 21:06 |
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Nietzschean posted:It bugs me that the servers are perfectly stable during peak hours when there are groups of dudes running around in a zerg ball making it impossible to go at your own pace in a dungeon, but poo poo themselves in the wee hours when nobody is on and I could otherwise grind in peace. As annoying as it is, though, it kinda makes sense. EQ2 always seems to try to schedule maintenance and downtime at like 8 AM on weekdays when the fewest people should be on. So that might be when the server/s is/are getting messed with - I know I logged in last night at some crazy hour to restart my banker hangouts and the game was making GBS threads itself like mad with only two other people online. (EDIT: Ha, or the game was just making GBS threads itself in general, looks like. I'm on x64, though.) Speaking of dungeons, I think I'm basically giving up on them for a while. They're way too frantic and crowded to solo in, even at the entrance, when all you want to do is upgrade your lovely outdated gear. Mraaj finally got enough level-appropriate piggy gear from the goblin dungeon/other people to kinda roll around again before my break from the game, but right now I just want to gear up my spider in peace. It doesn't help that spiders have a really annoying setup period after dying re: replacing their dumb baby DPS minions. Had lv35 spider/mentalism pants drop off a cultist idiot in Eltibule even though Scuttle's only in his 20s and can kill those easily. Not really sure how enemy/gear drop level works, but I guess he'll just be wandering around the map killing everything that doesn't flatten him instantly. (I do still have some higher-skill items people gave me, but they're sitting in the bank until I can use them.) Having a bunch of moonstones as a spider for your hypnosis power really, really owns. Especially in Eltibule. I just want to sell my garbage so I can keep grinding for gear, dammit, and if I have to melt everyone's brains to do it I will. mushroom_spore fucked around with this message at 21:12 on Jun 11, 2015 |
# ? Jun 11, 2015 21:09 |
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Just a reminder for people to put <GS> in their "/who all" about field. I'm usually in game super late or early afternoon. Lately I've been farming trolls in Sun Vale to level up my rats and welcome anyone who wants to tag along for free XP. Edit: We've all had these days. Inimicul fucked around with this message at 08:40 on Jun 12, 2015 |
# ? Jun 11, 2015 23:26 |
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Nietzschean posted:Also pictured in that Gorgon screenshot is the Admin saying he simply cannot possibly optimize Unity 5 to avoid crashing when people with 32-bit operating systems look up. oh, you're a computer scientist? then perhaps you can explain why, specifically, he's a bad programmer either that or we can stop this derail before it starts
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# ? Jun 13, 2015 16:09 |
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Lutha Mahtin posted:oh, you're a computer scientist? then perhaps you can explain why, specifically, he's a bad programmer You know, even if I did give you a wall of with citations and everything it would still be a derail. How about instead we both pretend we're not assholes and move on? Server has been stable since the hardware swap. People with 32-bit operating systems are still advised to avoid looking at the sky.
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# ? Jun 13, 2015 16:13 |
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A few nights ago Inimicul helped me get Animal Training to 20, and I've been having fun with rat 2.0. I think I'll get myself a cat once I've got more time to play.
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# ? Jun 15, 2015 11:23 |
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My general take on Animal Handling (AKA Leveling Old Fangworth to 50 because he is objectively the only good choice) is that it has a massive deficiency in regard to handling multiple targets, which is generally the focus of late game combat; but performs respectably in single target scenarios. It's almost entirely a novelty; but can provide some spike dps for weapon-dependent skills that don't otherwise have any. With that being said, however, any real utility derived from animal handling requires setting up pieces of a gear for it, which dramatically reduces its usefulness when compared to something like shield (dependent) or psychology (independent), of which neither actually requires gear investment to be a worthwhile secondary skill bar.
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# ? Jun 15, 2015 14:14 |
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The extent of my Animal Handling use was as a secondary skill with Swords until I could unlock Mentalism or Shields, both of which provided much more utility once unlocked even though Animal Handling already had investment in it. A skill that is already heavily-invested being outperformed by a skill at Level 1 is not in a healthy place, and needs developer attention.
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# ? Jun 15, 2015 17:28 |
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I don't know any level 1 skills that overshadow Animal Handling. I still think it's a fantastic secondary skill for speed grinding new primary skills to 30 at the very least.
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# ? Jun 16, 2015 23:04 |
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New patch day!Citan posted:Did a bit of work on the early-game experience today. No major new content is ready yet; that's coming soon!
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# ? Jun 22, 2015 08:28 |
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http://projectgorgon.com/wiki/Game_updates/2015-7-01 Level 60 content added. Three or so classes have also had their caps raised to 60. There's a new zone, a trade GUI, a lot of love for werewolves, and some other stuff. It seems like there's a ton of new players too. I'm not sure where they came from but the last week or two has seen a pretty large spike in online players at any given time. I play at stupid hours and see anywhere from 12-35 players online where I used to be impressed by 12 and more often than not it would be me and two other dudes. Countdown until someone quotes "me and two other dudes"
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# ? Jul 2, 2015 06:43 |
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Did you know that you can use druid skills as an animal if you have wooden shoes? I didn't. I don't think there's a wolf version, though.
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# ? Jul 2, 2015 16:58 |
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I went and took a look at the desert today. I thought I was decently geared but I was very wrong. The good news is that the manticores drop loot like bosses so every kill gives everyone who tagged it two 50+ drops and a lot of them are purple.
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# ? Jul 2, 2015 23:17 |
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I want to get in on this game. I like that Psychology is apparently a skill. Downloading as we speak.
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# ? Jul 4, 2015 12:07 |
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I havent played in a couple months maybe? I need to update it and have a look! This is such a cool game
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# ? Jul 4, 2015 14:03 |
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Phlegmish posted:I want to get in on this game. I like that Psychology is apparently a skill. It isn't a very potent offensive skill unless you gear very heavily for one or two specific aspects of it but it is the only crowd control skill tree and arguably the best support skill in the game. It's one hell of a secondary.
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# ? Jul 4, 2015 18:54 |
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Inimicul posted:It isn't a very potent offensive skill unless you gear very heavily for one or two specific aspects of it but it is the only crowd control skill tree and arguably the best support skill in the game. It's one hell of a secondary. Yeah, IMO that or mentalism are basically mandatory, at least in early/mid game and for soloing. Though psych probably is straight-up better for a greater number of builds. Mentalism really only stands out to me for its ridiculous synergy with spider form unless you group a lot and/or are just abusing the hell out of pain bubble or whatever it was called. Holy poo poo we finally have a trade window. I need to remember to pry myself off of GW2 and come check out this game's progress more often.
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# ? Jul 4, 2015 19:37 |
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I haven't tried to build a mentalism load out but have seen someone well geared in it solo kite the giant construct in the deathtrap dungeon a bunch. He then went on a massive rape fest against the manticores so I know just how powerful it can be. Especially with druid raven form to mule things from orbit. I don't see any psychology gear that does anything close. I did, however, toy with the idea of a soothe / mother build that just kept damaging the mobs and then wiping agro over andover again.
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# ? Jul 5, 2015 06:07 |
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psych is a great secondary to complement a silly pew-pew build of a weapon skill like swords. I load up mostly DPS sword skills and then use all my psych skills for things like crowd control (make enemy A run away for 5 seconds while I wail on enemy B), or wiping out 200 enemy rage at a shot. Being able to control enemy rage is really nice, since it lets you go a really long time without ever having to eat a stun or enemy crit.
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# ? Jul 6, 2015 04:23 |
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Now that I've been playing sword again and actually know how to gear towards a build, it feels super OP. I thought hammer was pretty nasty before but wow! I currently run slash / parry / riposte / precision pierce / many cuts / finishing blow. I have focused on gear (no oils yet) to make all my parries and ripostes heal me as well as AOE and lower rage. I've stacked a lot of +% damage to precision pierce as well as heals from that too. Many cuts has a few mods but mostly I use it to refresh Finishing Blow which has a gently caress-ton of +% damage mods on it. Now I just need to stack % stun resist because the build is super powerful against half a dozen mobs but instantly pops the moment I get stunned. I am eager to see what happens with the other skills when they get upped to 60.
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# ? Jul 6, 2015 06:59 |
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Inimicul posted:Now that I've been playing sword again and actually know how to gear towards a build, it feels super OP. I thought hammer was pretty nasty before but wow! I currently run slash / parry / riposte / precision pierce / many cuts / finishing blow. I have focused on gear (no oils yet) to make all my parries and ripostes heal me as well as AOE and lower rage. I've stacked a lot of +% damage to precision pierce as well as heals from that too. Many cuts has a few mods but mostly I use it to refresh Finishing Blow which has a gently caress-ton of +% damage mods on it. Now I just need to stack % stun resist because the build is super powerful against half a dozen mobs but instantly pops the moment I get stunned. Precision pierce with gear to back it up is so unreasonably strong, everything else i tried to play just seemed weak after i had a good set for it.
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# ? Jul 6, 2015 07:12 |
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Yeah. Body shotting someone for 250 points of damage and getting a heal off of it at the same time trivializes most of the game. I got to use it in PVP today too. The well in Serb looks like a sea of tombstones where we all had some fun.
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# ? Jul 6, 2015 07:24 |
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Heh, someone figured out that the Grimalkin in the new zone are cats. Now they're everyone's favorite tamed pet. They're insanely overpowered.
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# ? Jul 9, 2015 05:24 |
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Inimicul posted:Now that I've been playing sword again and actually know how to gear towards a build, it feels super OP. I thought hammer was pretty nasty before but wow! I currently run slash / parry / riposte / precision pierce / many cuts / finishing blow. I have focused on gear (no oils yet) to make all my parries and ripostes heal me as well as AOE and lower rage. I've stacked a lot of +% damage to precision pierce as well as heals from that too. Many cuts has a few mods but mostly I use it to refresh Finishing Blow which has a gently caress-ton of +% damage mods on it. Now I just need to stack % stun resist because the build is super powerful against half a dozen mobs but instantly pops the moment I get stunned. This was pretty much my experience from day one with Swords, since the first ever magic item that dropped for me in the tutorial dungeon had a thing that made parry and riposte heal and the shield that Tyler Green gave me also did that. Playing with sword and shield feels like playing a Protection Paladin in WOW, where you can AOE tank and kill just gobs of mooks. Stuns have never been much of an issue because of the AOE rage reduction offered by parry and riposte, but I admittedly didn't go into most of the dungeons. The real problem I recall facing is energy management, for which Swords completely lacks any tools.
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# ? Jul 9, 2015 17:47 |
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There's a token energy management skill for every skill I've tried so far. One of my items has a chance to proc +100 energy every time I riposte. That, and as you level up endurance you get side bar skills like Dig Deep that gives you energy but with a super slow recharge. I went into the key bindings and undid the shift+number keybinds for those and labeled them 7 through =. My laptop makes it hard to hit shift as easily as it does ctrl so that works well for me. Mentalism can also stack energy recharge like an EQ bard up to three times. It's really made a difference in how long you can stay in the air as a druids raven form.
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# ? Jul 9, 2015 19:20 |
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this looks... so awesome..... cannot wait to try later tonight after work
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# ? Jul 19, 2015 18:24 |
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Let me know if you need help with anything.
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# ? Jul 19, 2015 18:55 |
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Dear game, I miss you. Sorry that my life got nutso. LP I still dream about you. -Glug
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# ? Jul 19, 2015 23:32 |
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It's alright bro mine did too. Wedding is getting too close, and work has me on stupid hours. Maybe at some point I'll come back but I can't see it in the near future.
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# ? Jul 20, 2015 15:52 |
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https://www.kickstarter.com/projects/projectgorgon/project-gorgon-pc-mmo?ref=video Back this poo poo.
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# ? Jul 25, 2015 04:56 |
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Alexander DeLarge posted:https://www.kickstarter.com/projects/projectgorgon/project-gorgon-pc-mmo?ref=video I am as old as I thought I was
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# ? Jul 25, 2015 07:01 |
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I'm glad you guys are just super busy. Sad too. I thought you gave up the game to play Skyforge or something. I haven't seen either of you guys since the new area has been put in or the skill caps raised. Edit: One of the backing options makes you the subject of some of Rita/Blache's gossip. Nice touch! Inimicul fucked around with this message at 07:32 on Jul 25, 2015 |
# ? Jul 25, 2015 07:26 |
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Alexander DeLarge posted:https://www.kickstarter.com/projects/projectgorgon/project-gorgon-pc-mmo?ref=video That is such a better video than the one that's been linked before! Inimicul posted:One of the backing options makes you the subject of some of Rita/Blache's gossip. Nice touch! Hopefully future donors become the subject of that gossip about humans only having one.
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# ? Jul 25, 2015 14:17 |
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Going to start messing around in here, in as Orgofart if you want to say hi!
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# ? Jul 25, 2015 22:27 |
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# ? May 16, 2024 17:23 |
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I feel at this point I've played enough of the game to know I like it and now—as with so many Early Access titles—it's time to just wait a year or three for him to actually finish making the game. I look forward to a completed world with dozens of zones and weeks of adventuring followed by some kind of endgame.
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# ? Jul 25, 2015 22:46 |