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Tenzarin posted:What games content has not become obsolete after an expansion? That's a syndrome of game design that is strictly tied to level progression, which imo has proven itself to be lovely many times over. But thank god you'll still be able to take your level 90 superdude to the newbie area and oneshot things, everyone loves that!!
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# ? Jul 6, 2015 23:47 |
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# ? May 29, 2024 07:46 |
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boho posted:WoW will switch to the Hearthstone expansion model of $20-$25 per new raid. Why should they spend money designing all this new poo poo if only a fraction of the playerbase even bothers with it, but 100% of the playerbase pays them $15 a month? Make the premium players pay more. Replacing expansions with content patches for ~15-20$ and maintaining the content/dollar ratio that expansions have isn't that bad of an idea, to be honest. Paying 15$ for a raid tier and 5$ for the 5.1 or 5.3 type patches, using MOP as an example would be 55$ and would be a not bad business model.
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# ? Jul 6, 2015 23:48 |
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Tenzarin posted:Except in FF14 when you kill the big bads only you get credit no one in your group. It makes all the bad guys seem like weak bad guys. Don't worry, you'll fight them when they inevitably come back for 1-2 more iterations of the same fight with just "hard" or "extreme" mode.
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# ? Jul 6, 2015 23:50 |
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Tenzarin posted:What games content has not become obsolete after an expansion? City of Heroes e: Because they never raised the level cap above 50.
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# ? Jul 6, 2015 23:51 |
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WarLocke posted:City of Heroes But City of Heroes is currently obsolete, and didn't they release a expansion? My statement stands. You could argue Destiny doesn't add levels with an expansion but they add light levels which is basically ilvl renamed. All gear can be upgraded to the highest level. Tenzarin fucked around with this message at 23:55 on Jul 6, 2015 |
# ? Jul 6, 2015 23:52 |
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They released a lot of content expansions, they just didn't charge extra for them. City of Villains is the only exception but it was basically a complete, separate collection of 1-50 content. Pick on COH for lots of things, but they had a really generous content distribution model. e: also they had a concept of level agnosticism in from the beginning
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# ? Jul 6, 2015 23:55 |
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Tenzarin posted:But City of Heroes is currently obsolete, and didn't they release a expansion? My statement stands. They released two 'expansions', one added playable villains and the other added playable 'antiheroes' from a parallel dimension. Neither of them obsoleted content, other than in the sense that villains had their own content to do rather than heroic content. And later on the ability to swap allegiance was added so even that restriction went away. And if NCSoft wasn't a dick company the game would still be going, it was still making profits when they canned it.
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# ? Jul 6, 2015 23:55 |
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Tenzarin posted:You could argue Destiny doesn't add levels with an expansion but they add light levels which is basically ilvl renamed. All gear can be upgraded to the highest level. Yeah but on the other hand in COH you could scale your character all the way back down to level 1 and go do literally every goddamn mission in the game and have some degree of meaningful challenge.
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# ? Jul 6, 2015 23:58 |
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Mormon Star Wars posted:Hahaha Hahahaha! This is the last thing they need. Forsythia fucked around with this message at 00:09 on Jul 7, 2015 |
# ? Jul 7, 2015 00:05 |
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Wasn't the big raid boss in wildstar only killed once by the group of people from another game that only came to kill said raid boss? I remember them killing the boss a few times but they rolled it back?
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# ? Jul 7, 2015 00:07 |
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Tenzarin posted:Wasn't the big raid boss in wildstar only killed once by the group of people from another game that only came to kill said raid boss? Wildstar raids were tuned to be literally unwinnable for the first 6 months of the game. Then they got 'nerfed' and as soon as some people actually finished them one of the devs posted this to reddit:
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# ? Jul 7, 2015 00:58 |
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WarLocke posted:Wildstar raids were tuned to be literally unwinnable for the first 6 months of the game. Yea I was more interested in the group that finished the raid. If you happen to know who they are. I heard that they game-migrated just to clear that raid. What Wildstar did is nothing new Tier 5 (Tempest Keep) - Released January 16th, 2007 Tier 6 (Black Temple) - Released May 15th, 2007 World-first Tier 5 (Tempest Keep) Kael'thas kill by Nihilum on May 25th, 2007 Tenzarin fucked around with this message at 01:04 on Jul 7, 2015 |
# ? Jul 7, 2015 01:01 |
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Cabbit posted:Maybe he brought an index card with all of Wildstar's good ideas for Blizzard to Just straight up steal Wildstar(/EQ2)'s housing for the next expansion.
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# ? Jul 7, 2015 01:11 |
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Tenzarin posted:What Wildstar did is nothing new
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# ? Jul 7, 2015 01:33 |
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Mizuti posted:Hahahaha! 1:19 it makes combat feel clear! dynamic! and reactive! totally skill based!! e: awesome how they brag about how these are mostly random and many of the boss fights the floors are a solid sheet of red "No web guide will prepare you for these encounters!" *shows dumb gimmick of the entire room's floor dropping out wiping the party* lol Flesh Forge fucked around with this message at 02:42 on Jul 7, 2015 |
# ? Jul 7, 2015 02:32 |
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From what I can recall, it was less that the guild migrated to Wildstar to clear the raid, and more that they'd quit months earlier and came back once the boss was rendered beatable to finish things. And, I imagine, promptly quit again.
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# ? Jul 7, 2015 03:08 |
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Tenzarin posted:What games content has not become obsolete after an expansion? FF14 requires you to complete all of the main storyline quests before you can go to the expansion and do any of the new expansion stuff. Plus they intentionally designed all of the game's group content around having level sync, and most of the quest lines for the relic weapon involve sending people to just grind outdated content for the benefit of newbies. Thankfully the reward is mostly cosmetic since being good at the game can get you an equivalent weapon from killing the hardest bosses.
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# ? Jul 7, 2015 03:45 |
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Minrad posted:FF14 requires you to complete all of the main storyline quests before you can go to the expansion and do any of the new expansion stuff. Plus they intentionally designed all of the game's group content around having level sync, and most of the quest lines for the relic weapon involve sending people to just grind outdated content for the benefit of newbies. Thankfully the reward is mostly cosmetic since being good at the game can get you an equivalent weapon from killing the hardest bosses. You can grind any daily old reputation in WoW also while playing the newest expansion, all the gear is obsolete too. Zodiac Zeta Weapons are iLvl 135, you can get a drop from one of the highest dungeons that is ilvl 160 or 170 by doing dailies at max level. Farming the 2.0 relic weapon will not get you a top of the line item.
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# ? Jul 7, 2015 03:49 |
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Tenzarin posted:You can grind any daily old reputation in WoW also while playing the newest expansion, all the gear is obsolete too. I'm not sure how outdated dailies that give random old garbage is equivalent to outdated dailies giving equivalents to end game gear there's also several max level queues that have various mixes of 2.0, leveling, and max level content, that all reward max level end-game gear and currencies.
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# ? Jul 7, 2015 03:51 |
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Minrad posted:I'm not sure how outdated dailies that give random old garbage is equivalent to outdated dailies giving equivalents to end game gear Law tomes give you ilvl 170 gear. You also have to do the daily hunts to make them ilvl 180. So almost end game gear.
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# ? Jul 7, 2015 03:56 |
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https://twitter.com/StephanFrost/status/618168660574650369 We've come full circle. God Bless Wildstar. the lead designer on Wildstar is now a designer for WoW. you can't make this poo poo up
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# ? Jul 7, 2015 04:25 |
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Didn't he quit working on WoW to make Wildstar in the first place?
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# ? Jul 7, 2015 04:34 |
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Kelp Plankton posted:Didn't he quit working on WoW to make Wildstar in the first place? Nope. Stephan Frost never worked for Blizzard, until now.
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# ? Jul 7, 2015 05:20 |
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Lemon King posted:Nope. Stephan Frost never worked for Blizzard, until now. I'm glad after all these years you still have that avatar.
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# ? Jul 7, 2015 05:40 |
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Hopefully this game will be better after it going f2p
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# ? Jul 7, 2015 05:46 |
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panda clue posted:https://twitter.com/StephanFrost/status/618168660574650369 @StephanFrost Grats dude, I'm not surprised that you got picked up by some big studios. You were like the Chris Metzen of Wildstar.
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# ? Jul 7, 2015 06:28 |
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The Chairman posted:FFXI was explicitly Square-Enix's attempt to make their own Everquest. The producer assigned the development team to play EQ for about a year and take notes on what they wanted to copy. So loving glad they didn't copy the "lose all your gear if you can't recover your body". Just home point and call it a day.
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# ? Jul 7, 2015 06:52 |
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panda clue posted:https://twitter.com/StephanFrost/status/618168660574650369 Great I look forward to the return of attunements as a key feature of the next expansion. You wow casuals asked for content and now you're gonna get it, cupcakes theultimo posted:@StephanFrost Grats dude, I'm not surprised that you got picked up by some big studios. You were like the Chris Metzen of Wildstar. Maybe he meant that that guy designed the zones full of ~*~ SPACE CORRUPTION ~*~ Minsky fucked around with this message at 07:01 on Jul 7, 2015 |
# ? Jul 7, 2015 06:59 |
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Itzena posted:Player housing. Blizzard plan of "Let's make housing full of minigames but with minimal actual customisation" was, in retrospect and after long and careful consideration, loving stupid. panda clue posted:https://twitter.com/StephanFrost/status/618168660574650369
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# ? Jul 7, 2015 07:14 |
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It's pretty likely they'll finally add that GW2-style wardrobe system in the next expansion (what else is left). I mean I think they've been promising that poo poo since Mists of Pandaria.
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# ? Jul 7, 2015 07:22 |
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i am tim! posted:Granted that particular character's shtick was talking up how he was going to murder that particular boss, AND having your character sit aside for the final blow goes along well with the context surrounding that event. Where does that happen? Tenzarin posted:What games content has not become obsolete after an expansion? I think guild wars 2 might do that? It's getting an expansion soon and there won't be any higher level caps or stronger gear in it.
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# ? Jul 7, 2015 07:42 |
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RottenK posted:I think guild wars 2 might do that? It's getting an expansion soon and there won't be any higher level caps or stronger gear in it. GW2 is the game in which they would patch in new content and then remove it 2 weeks later, for it to never return again. gently caress GW2.
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# ? Jul 7, 2015 08:03 |
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They dropped the temporary events and have now made all new living world content repeatable and potentially accessible at any time.
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# ? Jul 7, 2015 08:14 |
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WarLocke posted:GW2 is the game in which they would patch in new content and then remove it 2 weeks later, for it to never return again. I quit around the first time they did that. I'd been getting sick of endgame monsters having too much health and taking forever to kill, then crab island came and they were even worse.
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# ? Jul 7, 2015 08:18 |
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Mizuti posted:They dropped the temporary events and have now made all new living world content repeatable and potentially accessible at any time. Kinda-sorta. You can get all that content, but you gotta' pay. Living Story Season 2 costs gems (real dollarydoos) to do if you missed it when it was happening in real-time.
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# ? Jul 7, 2015 08:23 |
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Minsky posted:It's pretty likely they'll finally add that GW2-style wardrobe system in the next expansion (what else is left). I mean I think they've been promising that poo poo since Mists of Pandaria. How the gently caress has Blizzard never gotten around to doing this? That's kind of astonishing.
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# ? Jul 7, 2015 08:52 |
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Realistically, that's about as fair a monetisation model as you're going to get for a game with no sub. Log in once every two weeks to get that story chapter for free, or pay a bit of money to unlock it later. There weren't any hoops, either - all you needed to do to unlock the content for free was log in and click the story star. You didn't even have to play it during the two-week window. Flesh Forge posted:How the gently caress has Blizzard never gotten around to doing this? That's kind of astonishing. it would almost certainly break an unbelievable amount of poo poo on the backend
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# ? Jul 7, 2015 08:53 |
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Babe Magnet posted:Kinda-sorta. You can get all that content, but you gotta' pay. Living Story Season 2 costs gems (real dollarydoos) to do if you missed it when it was happening in real-time. And the first chapter or whatever before they changed their stance is just gone. If you didn't do it back then, welp, never doing it now.
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# ? Jul 7, 2015 09:16 |
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Flesh Forge posted:How the gently caress has Blizzard never gotten around to doing this? That's kind of astonishing. The first bag slot is hard coded at 16 slots and would break the entire game if changed. I'm not kidding. Ten years of shithouse spaghetti code is a wonderful thing.
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# ? Jul 7, 2015 09:59 |
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# ? May 29, 2024 07:46 |
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WarLocke posted:And the first chapter or whatever before they changed their stance is just gone. If you didn't do it back then, welp, never doing it now. To be fair, if you missed it you didn't miss much; most of it was ANet figuring out how to make content and bosses that didn't just devolve into mindless zergs. At the very least, there haven't been any more billion HP karka rolling around. If you quit early on, everything is much faster now, both due to design and the removal of Magic Find as a gear stat.
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# ? Jul 7, 2015 13:05 |