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Azran posted:Out of curiosity, has anyone else had their characters or trinkets disappear? I see some reports about that and I am concerned. Unrelated to that, jesus game stop giving me witch doctors and occultists. Sometimes your heroes at the bar will get drunk and 'misplace' them, and presumably some peasant nicks them and pawns them. Sometimes they will wager them in the gambling hall and lose them. I don't believe this ever happens at the brothel or the chapel, though.
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# ? Jun 28, 2015 20:23 |
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# ? May 28, 2024 14:14 |
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odiv posted:(Can we have dog armour DLC?) Or could we just get it for free? Crasical posted:I don't believe this ever happens at the brothel or the chapel, though. Heroes can go on vision quests at the chapel. Baiku fucked around with this message at 21:14 on Jun 28, 2015 |
# ? Jun 28, 2015 21:12 |
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Kooriken posted:I'm not sold on the Jester. What, exactly, is his role? All the other classes I like or at least can understand what they are supposed to be accomplishing, but the Jester just seems....all over the place. Personally, I boost his dodge and crit, and use him for stacked buffing, stacking bleeds along with Hellions/BHs/Highwaymen, and finishing back row wounded enemies. His camping skills are also rather good. He works a lot better if your team has at least some heroes who can also shuffle position. He usually boosts my team's crit rate so high that it's not uncommon for them to leave with less stress than they entered, on account of all the crits.
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# ? Jun 28, 2015 22:43 |
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Crasical posted:Sometimes your heroes at the bar will get drunk and 'misplace' them, and presumably some peasant nicks them and pawns them. Sometimes they will wager them in the gambling hall and lose them. I don't believe this ever happens at the brothel or the chapel, though. Yes, I know about these. I mean that it literally disappear forever from your roster - a guy on Steam had Dismas disappear like that. He wasn't in the roster or taking space, he wasn't in the graveyard yet he never reappeared.
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# ? Jun 28, 2015 22:58 |
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I just lost Reynauld to the Swine God because it turns out the upper-level bosses have much higher resistances, and you can't just stunlock them into submission. Also, the Arbalest is my current favourite class and I don't know if it's just the specific setup I have or what, but I rarely have any reason to not open by spamming Suppressing Fire- the way crits work in this game means there's basically a 100% chance of critting at least one of the three creatures I'm hitting, as well as debuffing everyone. If the first creature in line is size 2, it hits all four!
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# ? Jul 1, 2015 17:20 |
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I don't know if they've changed it, but at least before the penalties and bonuses to damage were additive, so if a skill was -50% dmg and you gave them a +50% dmg boost it does normal damage. I recall early in the thread someone damage boosted jester up a bunch so his rank1 attack was hitting decent hard against all spots along with a debuff. It is also why a 2 occultist 2 highwayman party works well in medium/long dungeons, you camp right away and dump clean guns (10 acc, 20% dmg, 5% crit) and dark strength (+20% dmg) and now your grapeshot is -10% dmg to first 3 ranks, so you can just unload all over them. Occultists have a pretty strong skill set (positioning, multi-rank back attacks, a stun, solid debuff options) and high crit so usually your group should end a run with little to no stress.
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# ? Jul 1, 2015 23:20 |
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Who do you normally have chilling out in the rear of your formation? I find myself often without someone to fill that role. Vestals and Arbalasts seem fine hanging out there, but Occultists and Plague Doctors (Not that I want to use plague doctors at all) seem to be happier one step forward so they can get their knives in. I guess a grave robber who's got all the thrown skills and Toxin Trickery or Lunge works, but again, I'd rather have her one forward so I can Pick to the Face if necessary. You could also put together a buffing Man at Arms who's using Command, Bolster, and Defender, but I don't know how effective that would be compared to having them on the front-lines.
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# ? Jul 2, 2015 15:10 |
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Crasical posted:Who do you normally have chilling out in the rear of your formation? I find myself often without someone to fill that role. Vestals and Arbalasts seem fine hanging out there, but Occultists and Plague Doctors (Not that I want to use plague doctors at all) seem to be happier one step forward so they can get their knives in. Arbalest really kind of has the back slot on lockdown. The Plague Doctor can get around needing to use Incision most of the time which makes her one of the better back-rank characters... which says a lot more about the lack of back rank capable classes than it does about the Plague Doctor. There aren't a lot of circumstances where Pick to the Face is preferable to Lunge. If you get shuffled by an ambush and don't want to push a frontliner further back you might hold off on lunging, but in that instance it doesn't really matter where your GR was hanging out to begin with. The bigger issue is that if you're lunging from the back rank then someone else is going to wind up in the back rank and then you're back at square 1.
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# ? Jul 2, 2015 15:38 |
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Crasical posted:Who do you normally have chilling out in the rear of your formation? I find myself often without someone to fill that role. Vestals and Arbalasts seem fine hanging out there, but Occultists and Plague Doctors (Not that I want to use plague doctors at all) seem to be happier one step forward so they can get their knives in. Pretty much always vestal or arbalest, yeah. Maybe occasionally an occultist, but his backline offense skills aren't great unless you're just setting up marks for bounty hunters. Hypothetically you could do a jester but clowns are the worst.
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# ? Jul 2, 2015 15:49 |
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Graarrgh. Never enough crests!
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# ? Jul 2, 2015 16:05 |
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When I last played, pre-Arbalest, I put my Plague Doctor in the last row. She could bomb, blight and stun everyone I needed her to from there, as well as use her heal (which is more proactive most of the time; stopping a 2+ damage bleed/blight ASAP prevents as much or more damage than the other healers could actually heal) when needed. That was useful.
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# ? Jul 2, 2015 16:08 |
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Someone mentioned this a few pages ago re: Bounty Hunter usefulness, and keyed in on what has become my go-to team lately: Arb-Occ-BH-MaA. I've been sweeping dungeons with very little difficulty with these guys, and often leave long dungeons with less stress than I started with.
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# ? Jul 2, 2015 16:09 |
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Gabriel Pope posted:Arbalest really kind of has the back slot on lockdown. The Plague Doctor can get around needing to use Incision most of the time which makes her one of the better back-rank characters... which says a lot more about the lack of back rank capable classes than it does about the Plague Doctor. I just illogically dislike the rank-shuffling moves outside of very specific circumstances (One of my regular teams has a Crusader and Jester who frolick about the first two ranks with Dirk Stab and Holy Lance). I don't like Lunge even though it's mechanically superior because once you do it you're out of position and can't do it again, so you really need to be sure the fight is going to end the round you use it.
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# ? Jul 2, 2015 16:45 |
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Crasical posted:I don't like Lunge even though it's mechanically superior because once you do it you're out of position and can't do it again, so you really need to be sure the fight is going to end the round you use it. If you're not going to use Lunge in the first place, then losing access to Lunge is not a drawback. 1 Lunge > 0 Lunges. You're not really gaining anything by saving your damage burst to end the fight instead of busting it out ASAP.
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# ? Jul 2, 2015 16:55 |
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With the new +virtue trinkets, has anyone tried deliberately triggering virtue on a run? I tried it with double holy orders on a crusader in the ruins, but I didn't run into enough books to burn to make it work (the stress resist put me just under 100, coming from 0 stress). Is there a reliable way to generate large amounts of stress that I'm not thinking of?
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# ? Jul 3, 2015 00:29 |
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You can always pass turns in combat, but that causes more problems for you than just stress.
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# ? Jul 3, 2015 00:43 |
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Have a guy who's bad at traps click on all the traps? You get 10-15 stress for triggering a trap. Maybe bring some extra food and bandages or whatever if you aren't sure you can spare the hp.
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# ? Jul 3, 2015 00:52 |
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Crasical posted:I just illogically dislike the rank-shuffling moves outside of very specific circumstances (One of my regular teams has a Crusader and Jester who frolick about the first two ranks with Dirk Stab and Holy Lance). I don't like Lunge even though it's mechanically superior because once you do it you're out of position and can't do it again, so you really need to be sure the fight is going to end the round you use it. I never had any problems with it, my go to team atm is lance crusader, highwayman and GR that hop around like ADD toddlers.
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# ? Jul 3, 2015 04:41 |
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The Jester's actually pretty loving good once you get the buff aura up a few ranks - the buff actually stacks with itself and will make your entire party critmonsters
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# ? Jul 3, 2015 07:12 |
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Welp, finally lost my Reynaud and Dismas. Swine God was a way bigger difficulty spike than I had imagined--loving Wilbur had my Vestal stunlocked for 3 turns out of every 4.
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# ? Jul 3, 2015 07:18 |
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I had a leper leveled up finally, buffed he's doing like 100+ damage crits. "Unstoppable!" Then he went up against Swine God and died. That guy is a dick. Got my revenge with double highwayman point-blank cheese.
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# ? Jul 3, 2015 07:51 |
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I'm through 10 boss fights without losing a single character. I feel like the game could maybe be a bit harder. Do buff skills get more important in Tier 3? I feel like at this point losing the turn worth of damage is never worth it.
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# ? Jul 3, 2015 12:57 |
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A few skills have buffs as a side effect and those are ok. The only time pure buff skills are useful are against the Flesh if you're waiting for a vulnerable spot to open, and even then they're not especially great.
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# ? Jul 3, 2015 16:51 |
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Camp buff skills, on the other hand, are loving ridiculously important at higher levels.
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# ? Jul 3, 2015 19:02 |
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Mushrooman posted:With the new +virtue trinkets, has anyone tried deliberately triggering virtue on a run? I tried it with double holy orders on a crusader in the ruins, but I didn't run into enough books to burn to make it work (the stress resist put me just under 100, coming from 0 stress). Is there a reliable way to generate large amounts of stress that I'm not thinking of?
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# ? Jul 3, 2015 21:40 |
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Jesus, the whole "lvl 3+ dudes won't do quests with lower level dudes" is totally fuckin stupid
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# ? Jul 5, 2015 14:51 |
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I AM BRAWW posted:Jesus, the whole "lvl 3+ dudes won't do quests with lower level dudes" is totally fuckin stupid Well they can, but they can't do lower level quests. You can bring lower level dudes to higher quests.
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# ? Jul 5, 2015 16:04 |
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Locke Dunnegan posted:Well they can, but they can't do lower level quests. You can bring lower level dudes to higher quests. It might just be my imagination but lowbies in higher-level dungeons seem to stress out WAY faster. Even if you're just bringing a vestal or occultist along for healing/support in the back-row you should consider drugging the poo poo out of them with Snake Oil or loading them with Calming Crystals.
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# ? Jul 5, 2015 19:27 |
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I AM BRAWW posted:Jesus, the whole "lvl 3+ dudes won't do quests with lower level dudes" is totally fuckin stupid step 1: go to \Steam\steamapps\common\DarkestDungeon\campaign\quest and open quest.json in a text editor step 2: search for "resolve_level_threshold_table" without the quotes. step 3: change this: code:
code:
Soup du Journey fucked around with this message at 19:52 on Jul 5, 2015 |
# ? Jul 5, 2015 19:36 |
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Crasical posted:It might just be my imagination but lowbies in higher-level dungeons seem to stress out WAY faster. Even if you're just bringing a vestal or occultist along for healing/support in the back-row you should consider drugging the poo poo out of them with Snake Oil or loading them with Calming Crystals. Yeah, they do. The game specifically tells you this in fact. It's usually an awful idea, their stress will spiral out of control pretty quick.
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# ? Jul 5, 2015 19:36 |
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S.J. posted:Yeah, they do. The game specifically tells you this in fact. It's usually an awful idea, their stress will spiral out of control pretty quick. As victories mount, so too will resistance.
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# ? Jul 5, 2015 20:35 |
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Doctor Schnabel posted:you can change that in the files if you want. it'll make the game a lot easier if you do it all the time, but you're a grownup so who cares Thank you. I want to have fun, and well the whole "your two best dudes are now level 3 .. let 'em sit for a bit while you get these other dudes up to level 3 ahhhhhhhhh gently caress those level 2 dudes just got wiped because your dumb rear end placed a torch inside an altar and a shambling horror came out!!" was bleh.
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# ? Jul 5, 2015 23:17 |
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Most will end up here, buried beneath the poisoned earth.
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# ? Jul 6, 2015 03:00 |
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Losing both Reynauld and Dismas should be gameover.
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# ? Jul 6, 2015 05:34 |
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I edited the file that lets you have a larger roster of dudes, and the game feels way better to me now. Also there's a bug where when equipping trinkets on the choose a mission screen while you have more people than vanilla allows, it crashes. It doesn't happen when equipping trinkets in town though, so it's easy to avoid.
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# ? Jul 6, 2015 16:54 |
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Houndmaster and expanded Sanitarium coming the 15th, along with "corpses in combat", whatever that means.
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# ? Jul 8, 2015 19:04 |
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Hmmm. Resurrection potential? Or maybe just having the bodies remain in the party line-up so you can keep someone in the fourth rank if you feel it's needed?
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# ? Jul 8, 2015 19:05 |
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Yeah, sounds like corpses means your fourth-row guy with no moves usable from the front rank won't get shoved to the front and be helpless if everyone else dies.
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# ? Jul 8, 2015 19:07 |
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Here's hoping the Houndmaster turns out to be good. Wanna fight eldritch horrors with that dogge
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# ? Jul 8, 2015 19:15 |
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# ? May 28, 2024 14:14 |
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Phrasing posted:Losing both Reynauld and Dismas should be gameover. Why? They're just two more mercenaries to be fed into the dark insatiable maw of horror that is Darkest Dungeon musical sting ...the poor caretaker...
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# ? Jul 8, 2015 20:53 |