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I set myself a reminder for the kickstarter for The Bards Tale IV, which ends in 48 hours (it's by inXile, the Wasteland 2 folks). Knowing absolutely nothing about that franchise, is there any reason at all to be excited about the fourth one and thus back it.
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# ? Jul 9, 2015 02:13 |
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# ? May 27, 2024 12:06 |
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Nate RFB posted:I set myself a reminder for the kickstarter for The Bards Tale IV, which ends in 48 hours (it's by inXile, the Wasteland 2 folks). Knowing absolutely nothing about that franchise, is there any reason at all to be excited about the fourth one and thus back it. Not really. If you have no strong nostalgia for Bard's Tale it isn't anything special.
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# ? Jul 9, 2015 02:20 |
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In Gungnir, do I need to worry about hiring some generic units and keeping them up to date, or will I get enough unique characters to cover everything the generics could do?
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# ? Jul 9, 2015 02:25 |
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Nate RFB posted:I set myself a reminder for the kickstarter for The Bards Tale IV, which ends in 48 hours (it's by inXile, the Wasteland 2 folks). Knowing absolutely nothing about that franchise, is there any reason at all to be excited about the fourth one and thus back it. The 2004 one isn't amazing or anything but it's not bad and actually pretty funny. Or it was when I was 15.
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# ? Jul 9, 2015 02:26 |
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Actually there's not much of a point in worrying about it since it's already funded, and therefore I can just do the Yooka-Laylee thing and sit back and wait to see if it's actually any good and then buy it through normal channels when it comes out.
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# ? Jul 9, 2015 02:31 |
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Because I think it'll be a few days before I've chilled out enough to reattempt that raft ride and the reactor in Musashi, I restarted Final Fantasy 9. I started it years ago, then for whatever reason left it sitting at the first village. And, one three-hour sitting later, I'm back to where I left off. I remember there were a handful of summons you could miss in FF7 (and I did miss three; Alexander, Hades, and... uh, the boar whose name I couldn't spell even if I knew it). Since this is the game with that sidequest that went undiscovered for thirteen years, are there any other dick moves this game pulls that I should keep an eye out for?
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# ? Jul 9, 2015 03:00 |
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Codiekitty posted:Because I think it'll be a few days before I've chilled out enough to reattempt that raft ride and the reactor in Musashi, I restarted Final Fantasy 9. I started it years ago, then for whatever reason left it sitting at the first village. And, one three-hour sitting later, I'm back to where I left off. Dont sell your weapons, you need a few early ones for weapon fusion (I think the Ogre or Mage-Masher is the REALLY lovely one that cant be bought again for a few discs?).
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# ? Jul 9, 2015 03:04 |
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Codiekitty posted:Because I think it'll be a few days before I've chilled out enough to reattempt that raft ride and the reactor in Musashi, I restarted Final Fantasy 9. I started it years ago, then for whatever reason left it sitting at the first village. And, one three-hour sitting later, I'm back to where I left off. If you're angry at the first reactor section you may as well throw in the towel and watch an LP because round 2 will rip your nuts off.
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# ? Jul 9, 2015 03:06 |
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Don't sell anything, buy a few extra copies of things in each town just to have them, search everywhere, check Mognet every single time you pass by a moogle even if you don't think anything has changed.
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# ? Jul 9, 2015 03:07 |
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Why are people selling things in RPGs? Breath of Fire 3 taught me to never sell anything for any reason, unless the description specifically says "this item has no purpose other than to be sold." And even then, it's a calculated risk.
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# ? Jul 9, 2015 03:10 |
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al-azad posted:If you're angry at the first reactor section you may as well throw in the towel and watch an LP because round 2 will rip your nuts off. It could be frustrating me more normal since I'm just not at my most patient time of the month right now, which is another reason for me to wait a few days. (I don't have nuts for the game rip off, but I guess it could still punch me in the uterus) Clarste posted:Why are people selling things in RPGs? Breath of Fire 3 taught me to never sell anything for any reason, unless the description specifically says "this item has no purpose other than to be sold." And even then, it's a calculated risk. Part of it for me is 8- and 16-bit RPGs that had very limited inventory space (Hello, Final Fantasy 1), so you had to sell your old equipment. And even though I know modern RPGs have infinite space, sometimes I just like being tidy.
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# ? Jul 9, 2015 03:31 |
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I sell stuff in xeboblade all the time, since you don't get money directly and most of it is trash
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# ? Jul 9, 2015 03:56 |
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Clarste posted:Why are people selling things in RPGs? Breath of Fire 3 taught me to never sell anything for any reason, unless the description specifically says "this item has no purpose other than to be sold." And even then, it's a calculated risk. It's really annoying in games with terrible menus. If you don't have a robust sort function but an infinite inventory then go jump off a bridge. But usually your inventory is trash except for the handful of games with crafting/synthesis/whatever. Final Fantasy 9 and Dragon Quest 8 were huge kicks in the rear end as you have these series where selling equipment is the norm but suddenly they roll out a system where you need to hang on to practically everything. DQ8 twists the knife by having some of the best items in the game require your starting gear but you don't get the alchemy pot for like 10 hours.
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# ? Jul 9, 2015 04:03 |
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Tae posted:I sell stuff in xeboblade all the time, since you don't get money directly and most of it is trash Hope you don't sell Collectapedia stuff - you need it for affinity-raising within the party.
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# ? Jul 9, 2015 04:20 |
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Neddy Seagoon posted:Hope you don't sell Collectapedia stuff - you need it for affinity-raising within the party. But you don't have enough space in your bag for even all of the random quest stuff. The inventory limits in Xenoblade loving sucked.
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# ? Jul 9, 2015 04:55 |
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Nate RFB posted:I set myself a reminder for the kickstarter for The Bards Tale IV, which ends in 48 hours (it's by inXile, the Wasteland 2 folks). Knowing absolutely nothing about that franchise, is there any reason at all to be excited about the fourth one and thus back it. Nah, the two Legend of Grimrock's are basically modern day Bard's Tale games so I'm not really sure what a new one one could add, unless they're going the route of that weird action RPG parody thing that used the name ten years ago.
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# ? Jul 9, 2015 05:28 |
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Davincie posted:but you can kill her if you want? I probably didn't get that option because I avoided them at every juncture in favor of the pop star, who of course just disappeared. The split paths felt too opaque for my tastes.
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# ? Jul 9, 2015 05:35 |
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i don't remember what I did but I easily avoided the church people without thinking about it. I chose the 'gently caress everyone i'm going to the top' ending though.
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# ? Jul 9, 2015 06:01 |
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The White Dragon posted:I probably didn't get that option because I avoided them at every juncture in favor of the pop star, who of course just disappeared. The split paths felt too opaque for my tastes. They do feel really arcane, as SMT paths often are. I liked the cult girl the best though because none of their personalities interested me much and she has a giant flower on her head and a giant loop for sleeves. I literally do not remember anything about personalities now except really disliking the blue haired girl in the pink outfit.
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# ? Jul 9, 2015 06:39 |
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Erg posted:In Gungnir, do I need to worry about hiring some generic units and keeping them up to date, or will I get enough unique characters to cover everything the generics could do?
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# ? Jul 9, 2015 06:51 |
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I seem to remember Gungnir annoying the hell out of me for some reason, was that the game where chests had hit points you needed to deplete to open them which would waste multiple turns?
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# ? Jul 9, 2015 07:30 |
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Yes, you're not supposed to really go out of your way for them too much on your first play through. Welcome to Sting games, where everything you want to do is probably not what they intended for you to do.
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# ? Jul 9, 2015 08:13 |
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They brought over that chest mechanic to their next game too. Gungnir was never localized, right?
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# ? Jul 9, 2015 08:59 |
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HGH posted:They brought over that chest mechanic to their next game too.
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# ? Jul 9, 2015 09:05 |
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HGH posted:Gungnir was never localized, right? It's better to treat it this way because that game suuuuuuuucked.
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# ? Jul 9, 2015 09:11 |
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HGH posted:They brought over that chest mechanic to their next game too. Maybe thinking of Grand Knight History? That got announced for localisation but got canned because Xseed ran out of money or something. That was Vanillaware not Sting though. Sting's most recent game has dumb chest mechanics too. In more than one sense.
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# ? Jul 9, 2015 09:13 |
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GulagDolls posted:i liked the choice system in devil survivor. it was basically 'who do you like the most out of all these animes' and 'yourself' is an option Devil Survivor 2 may have had a much lamer Evangelion ripoff main plot, but the ability to play your main character as a total goofball rear end in a top hat more than made up for it, IMHO. Also getting to be bros with Al Psyduck was cool and chill.
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# ? Jul 9, 2015 09:29 |
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Infinity Gaia posted:Also getting to be bros with Al Psyduck was cool and chill. That dude quickly became one of my favorite SMT characters, but I may be biased in that I have always been fond of original-model Kaworu.
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# ? Jul 9, 2015 09:34 |
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Yo what the gently caress, Square Enix just announced Dragon Quest This looks so completely shameless that I dunno what to feel. Maybe it'll turn out to actually be its own thing.
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# ? Jul 9, 2015 12:39 |
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Some details were just released and it actually sounds pretty.... cool? I sort of want to play this.... http://gematsu.com/2015/07/dragon-quest-builders-details-protagonist-story-gameplay
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# ? Jul 9, 2015 14:53 |
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Sakurazuka posted:Nah, the two Legend of Grimrock's are basically modern day Bard's Tale games so I'm not really sure what a new one one could add, unless they're going the route of that weird action RPG parody thing that used the name ten years ago. Other than being first-person party-based dungeon crawlers, the Legend of Grimrock games are pretty much nothing like The Bard's Tale games. Legend of Grimrock is more in the vein of the real-time, slightly twitch-based games like Dungeon Master and Eye of The Beholder. Bard's Tale is pretty much a grindier, more obnoxious version of the first three Wizardry games. There's really no reason to get excited about Bard's Tale other than nostalgia. The first was OK for its time (1985) but doesn't hold up well at all, and the second and third were terrible games even when they were released.
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# ? Jul 9, 2015 15:16 |
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The White Dragon posted:I probably didn't get that option because I avoided them at every juncture in favor of the pop star, who of course just disappeared. The split paths felt too opaque for my tastes. if you go naoyo's evil path (he has 2) you can kill her without even talking to her once. i did so last week while totally avoiding her before that since i had already done her path. true on the pop star though, i haven't encountered her in any of the three paths i've done
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# ? Jul 9, 2015 15:18 |
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Neddy Seagoon posted:Dont sell your weapons, you need a few early ones for weapon fusion (I think the Ogre or Mage-Masher is the REALLY lovely one that cant be bought again for a few discs?). it's actually worse than that, you need to buy extra copies of javelin or some poo poo to make everything much later just don't loving bother trying to complete ff9 Tonfa fucked around with this message at 15:35 on Jul 9, 2015 |
# ? Jul 9, 2015 15:33 |
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The best way to go thru FF9 is to not give a poo poo about most missable things. It's not a particularly hard game anyways.
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# ? Jul 9, 2015 15:55 |
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If you're really going for a 100% run of Final Fantasy IX you'll probably be using a guide for all the synthesis stuff. No idea why somebody would want to 100% that game anyway. On a normal run don't sell your equipment and you're fine throughout the game regarding synthesis stuff. Additionally you should steal from all the bosses cause they have good poo poo and always play hot and cold chocobo when you can.
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# ? Jul 9, 2015 16:03 |
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Buy three of every dagger, three of every hat and armlet, and two of every piece of armor you can get. Don't sell any accessories. Most weapons are safe to sell except a Javelin and rackets.
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# ? Jul 9, 2015 16:07 |
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If I don't like NWN2 within the first few hours of gameplay, does it eventually get better? Everything seems really twee and the voice acting is so loving bad it's ridiculous.
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# ? Jul 9, 2015 16:49 |
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unlimited shrimp posted:If I don't like NWN2 within the first few hours of gameplay, does it eventually get better? the first chapter of nwn2 is a real slog, the later parts of the games are alright, and the stronghold is nifty. the first expansion is really good though
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# ? Jul 9, 2015 16:52 |
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unlimited shrimp posted:If I don't like NWN2 within the first few hours of gameplay, does it eventually get better? The first third of the game is bland and workmanlike, the second is really fun and engaging, the last obviously unfinished and profoundly unsatisfying The expansion has a great setting, story and characters but the combat is tedious and something to be cheesed through and ignored as much as possible
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# ? Jul 9, 2015 16:55 |
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# ? May 27, 2024 12:06 |
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Golden Goat posted:If you're really going for a 100% run of Final Fantasy IX you'll probably be using a guide for all the synthesis stuff. No idea why somebody would want to 100% that game anyway.
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# ? Jul 9, 2015 17:00 |