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Guildencrantz posted:It's shameful to admit this, but I've never really had a successful HRE game. I've decided to go for easy mode and pick Brandenburg->Prussia, as a way to relax after the grueling ordeal that was Blobzantium, but I kinda have analysis paralysis on what early idea sets to pick. Park your focus on military at the outset, hire only a military advisor at first (you can't afford more), pick a military idea first, likely defensive or offensive. Econ second, to get more cash flow and the development discount. Use your excess diplomatic points to develop your provinces. Your foreign policy needs to be based on allying Poland, who will take down the TO and allow you to steal their provinces; and defending against Bohemia, as the gold mine makes them a monster in this patch. PittTheElder fucked around with this message at 15:27 on Jul 9, 2015 |
# ? Jul 9, 2015 15:25 |
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# ? May 13, 2024 08:10 |
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Honestly I think going influence first is a better idea since it'll help you expand faster and you aren't wasting any important monarch points since diplo is useless to you until later in the game. If you go that route then keep your boost parked on admin until practically tech 10 at which point you switch over to military focus and fill out your first military idea. You should also be as aggressive as possible in taking out all of Pommerania and getting Danzig ASAP. I go the opposite route again and ally Bohemia and Austria and try to kill Poland as soon as it gets tied up in something since you can expand there without pissing off all of the HRE. aeglus fucked around with this message at 15:36 on Jul 9, 2015 |
# ? Jul 9, 2015 15:33 |
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Wiz posted:No, a tile does not have to be a complete landmass. A tile can be an archipelago of hundreds of islands. I think you misunderstood; the question could be rephrased as 'can a landmass consist of multiple tiles, or does each tile need to have only sea borders?' The way you mentioned a 6x6 'supercontinent' being a single tile makes it sound like the answer is the latter. PrinceRandom posted:I was gonna try a very first ironman game but the box is greyed out ? I'm not using any mods ( not any I can find updated anyways)? If you mouse over the box, IIRC it'll tell you what the issue is. Generally the problem for me is that it's failed to connect to steam; quitting and restarting generally fixes it. (with the mac client, the ritual goes: try to launch it, it crashes. try to launch it, it starts up but can't connect to steam. try to launch it, it works [until it crashes mid-game]. those three things in that order, very consistent.)
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# ? Jul 9, 2015 15:40 |
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Guildencrantz posted:It's shameful to admit this, but I've never really had a successful HRE game. I've decided to go for easy mode and pick Brandenburg->Prussia, as a way to relax after the grueling ordeal that was Blobzantium, but I kinda have analysis paralysis on what early idea sets to pick. I'm pretty sure forming Prussia takes you out of the HRE but I might be crazy???
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# ? Jul 9, 2015 15:50 |
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So is the way to expand within the HRE to vassalise neighbours and annex them that way? Is straight-up conquering provinces from people too much AE?
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# ? Jul 9, 2015 15:53 |
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Sharzak posted:I'm pretty sure forming Prussia takes you out of the HRE but I might be crazy??? Not if you're an elector=Brandenburg, or now also not if you're the Teutons. So no... Gort posted:So is the way to expand within the HRE to vassalise neighbours and annex them that way? Is straight-up conquering provinces from people too much AE? You can take take a fair amount of provinces before a coalition is formed, and Brandenburg is suited for military conquest. I try to expand outside the HRE mostly, just because i'm going to inherit every member as the HRE eventually anyway. Edit: Oh, that was just a general question... Party In My Diapee fucked around with this message at 15:58 on Jul 9, 2015 |
# ? Jul 9, 2015 15:55 |
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Gort posted:So is the way to expand within the HRE to vassalise neighbours and annex them that way? Is straight-up conquering provinces from people too much AE? Usually yeah. It's better to slowly vassal feed one or two relatively small nations, especially if they used to be big but got pwned by coalitions, so they have lots of cores to return.
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# ? Jul 9, 2015 15:55 |
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Guildencrantz posted:It's shameful to admit this, but I've never really had a successful HRE game. I've decided to go for easy mode and pick Brandenburg->Prussia, as a way to relax after the grueling ordeal that was Blobzantium, but I kinda have analysis paralysis on what early idea sets to pick. I wouldn't take Econ or Diplo until mid-game, development starts to become a lot more attractive once you can build Universities and start getting some of the discounts from tech. Influence is still more valuable than Diplo early on, especially as someone who's going to be conquering in the HRE you really want that AE reduction. Plus, integrating vassals is fully twice as expensive as before Common Sense so the integration discount is very nice. Military ideas, keep in mind you get up to +1 base AT from maintaining forts and you almost certainly want Defensive and Quality at some point anyway which will put you close to constant max 100 AT. Note that fighting in the League Wars gives you +0.5 yearly AT for 100 years. I would pick Defensive first probably, then Quality, Offensive, Quantity as desired. IMO best options for ADM - Administrative, Economic. Innovative is pretty bad overall, has a really strong +20% infantry combat ability policy but mehhh. DIP - Influence, Diplomatic. Trade isn't bad but you probably don't want to buy three diplomatic idea groups. MIL - Defensive, Offensive, Quality, Quantity all good. Aristocratic is alright but pretty underwhelming right now. If I were going to play tryhard Prussia, I'd probably go Influence, Admin, Defensive. Then Econ, Diplomatic, Quality, Offensive, Quantity in whatever order.
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# ? Jul 9, 2015 16:09 |
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Gort posted:So is the way to expand within the HRE to vassalise neighbours and annex them that way? Is straight-up conquering provinces from people too much AE? Larry Parrish posted:Usually yeah. It's better to slowly vassal feed one or two relatively small nations, especially if they used to be big but got pwned by coalitions, so they have lots of cores to return. There's a -25 to all HRE members for diplo-annexing an HRE member, so it's better to diploannex one big one (that you fed) than a few smaller ones. Plus, the Unlawful Territory modifier really damages any land you directly acquire for a decade or so, so it's not like you lose anything by having your vassal hold that revolt-prone useless land while that timer ticks down. aeglus posted:Honestly I think going influence first is a better idea since it'll help you expand faster and you aren't wasting any important monarch points since diplo is useless to you until later in the game. If you go that route then keep your boost parked on admin until practically tech 10 at which point you switch over to military focus and fill out your first military idea. I usually went Influence first, grabbed Neumark and Danzig early then force-vassalized Pommerania. Now that grabbing land you can't core isn't a thing, I'd probably try to grab the connecting territory from Pommerania and hold off on vassalization a bit. But I haven't done Brandenburg since 1.10/1.11. I did a Saxony => Prussia game though and that's just as fun as Brandenburg => Prussia.
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# ? Jul 9, 2015 16:11 |
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Wiz posted:Just posted a dev diary about how we're remaking Random New World. Less exciting then fully random, but still pretty exciting. I'm definitely already mulling over fun tiles to make. I'm going to have to start getting some heightmaps together. Any chance you've locked down the dimensions of a single tile (500x500 or whatever) and could tell us? Also, maybe base sea level color on the heightmap? I really hope you guys get tile rotation in, that will help a lot in making things look more dynamic. Can tiles have 'odd' shapes, like L shaped tiles? Or are they (reasonably) locked to rectangular dimensions? Also, I assume each tile will come with a predefined province map, so will province colors be dynamically reassigned on generation? Like if tile 16 in Mod X has a province colored 121,215,98 and tile 9 in Mod Y also has a province with 121,215,98 they'll still be compatible, right? It might be fun to make some Mega tiles of the current North/south America with ~changes~, like working NW passage, no Panama isthmus etc, california is an island, different sea levels, etc.
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# ? Jul 9, 2015 16:21 |
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Yeah would be cool to have random Australia & area too.
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# ? Jul 9, 2015 16:35 |
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Jackson Taus posted:There's a -25 to all HRE members for diplo-annexing an HRE member, so it's better to diploannex one big one (that you fed) than a few smaller ones. Plus, the Unlawful Territory modifier really damages any land you directly acquire for a decade or so, so it's not like you lose anything by having your vassal hold that revolt-prone useless land while that timer ticks down. Remember that having an alliance and good relations with the Emperor will dissuade them from demanding unlawful territory on you, so if you're going to be conquering much it's helpful to be (or be friends with) the Emperor. Humanist would be good for the +33% relations over time, but the rest of the group doesn't appeal that much to me. Since you'll likely be grabbing fairly large chunks of territory and force-vassalizing, having the flat AE reductions works better IMO.
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# ? Jul 9, 2015 16:38 |
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Pellisworth posted:Remember that having an alliance and good relations with the Emperor will dissuade them from demanding unlawful territory on you, so if you're going to be conquering much it's helpful to be (or be friends with) the Emperor. Humanist would be good for the +33% relations over time, but the rest of the group doesn't appeal that much to me. Since you'll likely be grabbing fairly large chunks of territory and force-vassalizing, having the flat AE reductions works better IMO. Right, but that's not really super-feasible in my experience if (a) you're going balls-to-the-wall Prussia and/or (b) you're not the same religion as the Emperor. Yeah, you can win the League War, but that takes a while after the Reformation to (a) fire and (b) be in an optimal place to actually kick off the war.
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# ? Jul 9, 2015 16:41 |
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Baronjutter posted:Yeah would be cool to have random Australia & area too. Ideally it would be nice to have something like: Random New World Random New World + (includes Australia/Indonesia/Indian Ocean) Random Globe (randomizes everything) EDIT: I'd LIKE a system where only what Europe can see is locked down and even Africa/Asia can be randomized (like the old Machivelli the Prince game), but I suppose that's not really very feasible without a system to 'bolt' landmasses onto stub North Africa/West Asia.
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# ? Jul 9, 2015 16:42 |
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Fintilgin posted:Ideally it would be nice to have something like:
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# ? Jul 9, 2015 16:43 |
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Oh, I just saw this:wiz posted:- Ability to set parameters for your new world before generation, such as province and native density. Which implies tiles are just height maps and the provinces are created randomly on generation, which is pretty cool. EDIT: Also, this: quote:- More variety in what you can find besides just world layout, for example there might be a small chance that the natives you find are actually more technologically advanced than you are. Is the MOST BEST THING EVER.
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# ? Jul 9, 2015 16:46 |
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Huh I wonder if making these tiles is why they added the console command to refresh the heightmap and stuff.PleasingFungus posted:I think you misunderstood; the question could be rephrased as 'can a landmass consist of multiple tiles, or does each tile need to have only sea borders?' The way you mentioned a 6x6 'supercontinent' being a single tile makes it sound like the answer is the latter. he answers in the Paradox thread: quote:Right now they're always surrounded by ocean, but we want to make it so they can have land borders. We'll see if there's time for it. Again though, they can be any size all the way up to the entire 8x9. e: Sorced posted:The most important part I thought you can't use Random New World in (achievement-available) Ironman games though can you? Koramei fucked around with this message at 17:01 on Jul 9, 2015 |
# ? Jul 9, 2015 16:52 |
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Yet Another Update for the 1.13 Beta:quote:###################
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# ? Jul 9, 2015 16:54 |
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This is a very strange vacation Paradox is taking I loving love Paradox code:
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# ? Jul 9, 2015 17:00 |
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Wiz posted:Yes, they include heightmap, and yes, both heightmap and rivers affect the surrounding terrain. (Sounds good.) Koramei posted:he answers in the Paradox thread:
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# ? Jul 9, 2015 17:00 |
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A Buttery Pastry posted:Hopefully they'll make it work. Matching land tiles seems like a tricky problem. Amazing if they get it working well, though!
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# ? Jul 9, 2015 17:06 |
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Based on the fact that Paradox's data points to people liking to play custom nations I hope they do make it possible to do a random whole world, which I imagine wouldnt be too much of a challenge if they are doing this tile system. I am hoping it would be a worthwhile investment for them to make things like rivers and terrain dynamic so even if you end up with a tile you have seen before, this time it is a desert because of a mountainous tile next-door, or jungly because it is on the rainy side of the mountains.
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# ? Jul 9, 2015 17:11 |
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Bort Bortles posted:This is a very strange vacation Paradox is taking Wiz said his vacation starts next week. I imagine he's just spent the last two weeks in the office by himself, in his shorts, with his feet up on the desk getting that lovely feeling of uninterrupted productivity.
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# ? Jul 9, 2015 17:34 |
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Koramei posted:
I haven't tried it in 1.13 but in 1.12 you absolutely could. Give it a shot at the main menu, it should still say achievement-eligible.
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# ? Jul 9, 2015 17:42 |
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Jackson Taus posted:Wiz said his vacation starts next week. I imagine he's just spent the last two weeks in the office by himself, in his shorts, with his feet up on the desk getting that lovely feeling of uninterrupted productivity.
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# ? Jul 9, 2015 17:50 |
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I don't like the change to switch the free leader alert to a too many leaders button. I found that alert really useful.
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# ? Jul 9, 2015 18:02 |
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Bold Robot posted:I don't like the change to switch the free leader alert to a too many leaders button. I found that alert really useful. Well it kinda makes sense for the instances where you have your max number of leaders but your PP ticks below 25 and you're paying for one without noticing. That happens to me fairly often
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# ? Jul 9, 2015 18:09 |
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It makes tons of sense, people forget they're over the cap all the drat time, whereas since when has anyone forgotten to hire a general? Whether an army has a general or not is like the first thing I check whenever I'm sending it to engage someone.Prop Wash posted:I haven't tried it in 1.13 but in 1.12 you absolutely could. Give it a shot at the main menu, it should still say achievement-eligible. Oh wow really? With how careful they are about achievements that seems oddly exploitable, but I guess most people won't feel like rerolling the random new world 30 times for the perfect run.
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# ? Jul 9, 2015 18:13 |
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Bold Robot posted:I don't like the change to switch the free leader alert to a too many leaders button. I found that alert really useful. Koramei posted:It makes tons of sense, people forget they're over the cap all the drat time, whereas since when has anyone forgotten to hire a general? Whether an army has a general or not is like the first thing I check whenever I'm sending it to engage someone.
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# ? Jul 9, 2015 18:13 |
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Bold Robot posted:I don't like the change to switch the free leader alert to a too many leaders button. I found that alert really useful. On the other hand, that might be the change I'm most excited about.
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# ? Jul 9, 2015 18:16 |
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Bort Bortles posted:I wonder if the patchnote means that if you do not have enough leaders you will get a notification and that one gets replaced if you have too many? Nope just checked in game, the original alert is gone. You're right, it does seem weird to get rid of it. I think the new alert is like 100 times more useful, but even so.
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# ? Jul 9, 2015 18:19 |
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Jackson Taus posted:I did a Saxony => Prussia game though and that's just as fun as Brandenburg => Prussia. I liked doing The Hansa to Prussia. It was pretty powerful being a Republic with insanely broken military ideas other than it booting me from the HRE as soon as I formed it. That was unexpected at the time.
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# ? Jul 9, 2015 18:22 |
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PrinceRandom posted:I won't get any penalty for holding Rome once I form Italy right? I'm pretty sure you do continue to get a penalty.
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# ? Jul 9, 2015 18:52 |
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PrinceRandom posted:I won't get any penalty for holding Rome once I form Italy right? No, you don't get the penalty. The triggered modifier requires you to be "Not Italy"
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# ? Jul 9, 2015 19:31 |
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quote:- Reduced AE from forcing personal unions. Well this is good news. It was a bit much, considering that I got coalitioned into the ground in my Austria game when I completed the Bohemia PU mission.
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# ? Jul 9, 2015 19:52 |
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I saw this mentioned at some point recently, but didn't see if anything was posted about it. Playing as The Papal State and I decided to stay in the empire after 1490...and now I have a "submission to the empire" malus that is pretty poo poo. +3 revolt risk, -1 prestige a year, and something else. Is there any way to get rid of this? Like...if I leave the HRE now or something? Edit: Ok, just noticed it's under the triggered modifiers tab. Can get out of it if you're the emperor, you're italy, or you're not member of the HRE. Lame...lame. Wish it was different for someone like the papal state who can't become emperor. Tsyni fucked around with this message at 21:04 on Jul 9, 2015 |
# ? Jul 9, 2015 21:00 |
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aeglus posted:Honestly I think going influence first is a better idea since it'll help you expand faster and you aren't wasting any important monarch points since diplo is useless to you until later in the game. If you go that route then keep your boost parked on admin until practically tech 10 at which point you switch over to military focus and fill out your first military idea. I dunno if its related to the beta patch but Bohemia always rivalled me when I restarted a dozen times as Brandenburg. As for idea on how to start a Brandenburg game, I liked to rival Mecklenburg and vassalise them immediately after taking neumark, then I would take the mission to conquer stolp and the province next to it. I would personally take them to allow me to fab claims on Danzig and give the rest of the provinces to Mecklenburg.
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# ? Jul 9, 2015 21:15 |
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If you don't mind being slightly abusive, restart until Austria rivals Bohemia, then do the same and improve relations with Austria and they will eventually ally you so you can conquer HRE provinces without getting penalties.
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# ? Jul 9, 2015 22:10 |
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Playing France->Rev. France game. I have an army about 350,000 men strong (I am over force limit, but gently caress that, planning on fielding 50-100,000 further men, I can afford it), with client states (currently only Republican Spain in Catalonia, Aragon and central Spain and Republican Italy in Milan) adding a further 150,000 to this. Now I want to expand into the Netherlands and Alsace-Lorraine against Austria, however Austria and much of Europe is in a coalition against me. If I declare war on Austria's ally Russia, that won't drag in the coalition against me automatically will it? A war against Russia will also involve my allies Bohemia (who is the emperor, I plan to betray them and dissolve the HRE eventually) and Cologne adding a further 150,000 men or so. Russia has about 150,000 men, as does Austria, Russia is also allied to the Teutonic order who rule all of Poland and much of former Lithuania and who have about 100,000 men. I have military tech 30 everyone else is still at 29 (but may soon reach 30 as well). This should go well. Onwards, to Moscow! e: Too bad Napoleon died a few years prior to this. Randarkman fucked around with this message at 22:33 on Jul 9, 2015 |
# ? Jul 9, 2015 22:27 |
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# ? May 13, 2024 08:10 |
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What should be my second idea group as Poland? So far I've gotten Humanist, and for my third idea group I'm thinking Quality, but I'm not sure what to put in between. Influence maybe?
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# ? Jul 9, 2015 23:10 |