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ijyt
Apr 10, 2012

I've only played this for a little while, but the St. Louis fully upgraded is so much fun. That barrage. :swoon:

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Aesis
Oct 9, 2012
Filthy J4G

Hazdoc posted:

Naw. If you are predictable enough for the 20+ seconds it takes for a torpedo to travel 10 kilometers and hit you even after it gives you warning of its arrival at 1km out, you deserve the 17k damage it deals.
I was referring to firing torps at about 5 km without being spotted at all. tbh getting hit from torps launched outside 10 km is extremely rare that you probably deserve to get hit for not varying the vector, but I do have issues of 'invisible' destroyers remaining absolutely invisible at 5-6 km and just using smoke if they want to get inside 3 km. Main reason why I turn around when I get spotted for 5-10 seconds but can't see enemy cruiser shooting me. And then another 10-15 seconds later I do see wave of torpedo going to where I could have been :v:

Bruc posted:

I just started playing this today and am really liking American cruisers so far (Just unlocked the St. Louis). Do they continue to be awesome or would I be better off focusing on Battleships or maybe Japanese Cruisers instead?. I like having tons of guns and don't mind if I am not the tankiest thing in the world but I remember back when I played WoT certain medium tanks were worthless against half the enemy team and I want to avoid that if possible (if it's even a thing here).
Cruisers are kinda like medium tanks with low-med pen guns. Can't do much against battleships except spam HE and hope (or torp), but can fight against other cruisers and can poo poo on destroyers.

US cruisers are alright until Cleveland. Cleveland lacks torpedo and has 6 inch guns that fire slow projectiles and are under gunned for its MM but makes up with 7.5 RPM. Pensacola, New Orleans and Baltimore get 8 inch guns with 4 RPM (Pensacola is somewhat under armored and slightly lacks accuracy) so firepower feels lacking. Then you get Des Moines that fires at 10 RPM. But it's a long and dull grind to Des Moines. I think Cleveland is a good ship to stop for US cruisers.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I really like the Cleveland and it is my current grinding target. The guns are pretty good as long as you mostly fire HE (you can still pen some cruisers though) and with the fire increase captain skill you can be a pretty nasty ship. It is also the first cruiser in the US line with pretty decent AA and the AA consumable. Ideally I want to end up with a Cleveland, Mogami and Des Moines in my port, but that's gonna take a long time.

ChickenWing
Jul 22, 2010

:v:

Finagle posted:

I was about to say something about this too. I thought War Thunder was more fun than WoT myself (never played WoPlanes so no idea there)

Planes was a shitshow even worse than tanks.

Poil
Mar 17, 2007

Zsinjeh posted:

How lag sensitive is this game? I'm tempted to make a American account (living in Sweden) because playing russian games on european servers means 24/7 noone speaks english and swears at me for trying :smith:

e: vvv Sweet, thanks!
I got around 200 ping to the NA server during the closed beta and it was playable. Ships are large, slow and battleships are reloaded by slugs so it was not really an issue.

It's so lovely that you have to lock your account to a region. European servers are full of complete retards who refuse to speak English, if they even understand it in the first place. American servers are full of complete retards who can usually do basic communication in English. Putting up with worse ping is worth it.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
The unfamiliar insults and broken gibberish English are the best things about the EU servers.

You just need to delte you bian, uninstall you Barbie and dount cray.

Lovely Joe Stalin fucked around with this message at 15:53 on Jul 10, 2015

Donkringel
Apr 22, 2008
So as a St Louis I started escorting a Carolina. The pubbie told me off for killstealing a destroyer that was making an attack run on him.

I promptly went away because gently caress that guy. After another destroyer torpedoed him he bitched the rest of the game about how dd is OP and impossible to play against.

Panfilo
Aug 27, 2011
Probation
Can't post for 11 days!
Getting out tiered in a carrier, especially US, is pretty brutal.

What I learned is if you are in a Langley or Bogue and up against a Zuiho , Never let him see your fighter. If he sees it on one side of the map, he'll just sneak his strike force over the opposite side and you'll be defenseless.

Had a lot of fun coordinating with another carrier, sinking they are willing to cooperate.

Poil
Mar 17, 2007

Gapey Joe Stalin posted:

The unfamiliar insults and broken gibberish English are the best things about the EU servers.

You just need to delte you bian, uninstall you Barbie and dount cray.
How can I insult and troll pubbies if they don't understand? :saddowns:

ijyt
Apr 10, 2012

Poil posted:

I got around 200 ping to the NA server during the closed beta and it was playable. Ships are large, slow and battleships are reloaded by slugs so it was not really an issue.

It's so lovely that you have to lock your account to a region. European servers are full of complete retards who refuse to speak English, if they even understand it in the first place. American servers are full of complete retards who can usually do basic communication in English. Putting up with worse ping is worth it.

I forgot I was on the US server and the broken english made me think I was on EU. I'm just more :psyduck: now.

Panfilo
Aug 27, 2011
Probation
Can't post for 11 days!
I heard the reason battleships have lousy AA and shooting down planes doesn't give much reward because of RU server: apparently the Russians used to have all their battleships clumped up into this deathstar that would disintegrate any plane nearby. So they nerfed AA and rewards.

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?

Panfilo posted:

I heard the reason battleships have lousy AA and shooting down planes doesn't give much reward because of RU server: apparently the Russians used to have all their battleships clumped up into this deathstar that would disintegrate any plane nearby. So they nerfed AA and rewards.

This sounds like a good way to get torpedoed to death to me, at least in the current state of the game. Do Russians hate destroyers or something?

Poil
Mar 17, 2007

ijyt posted:

I forgot I was on the US server and the broken english made me think I was on EU. I'm just more :psyduck: now.
That's just people being too lazy to put any effort in spelling and grammar. I hope. You never know sometimes.

ijyt
Apr 10, 2012

Yeah, you'd hope. Just had a great game as the T3 Japanese cruiser, which I think has solidified what path I want to go down along with IJN battleships. Picked a random battleship and protected it from two destroyers.

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?
Looks like Atlanta and Atago are back on Monday.

Panfilo
Aug 27, 2011
Probation
Can't post for 11 days!

Devlan Mud posted:

This sounds like a good way to get torpedoed to death to me, at least in the current state of the game. Do Russians hate destroyers or something?

They would yolo with their destroyers and get killed too quickly. Apparently Russian playstyle was super aggressive.

As hard as they are to hit, having 6+ BBs all concentrating on one Destroyer could kill it pretty fast I imagine.

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
What skills should I get for a battleship commander?

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Is that a typo or is Atago going down a tier?

grrarg
Feb 14, 2011

Don't lose your head over it.

quote:

Ships

The following ships have been added for testing purposes on a limited basis. Players will not be able to purchase them, but you may encounter them in battle.

Diana - An armored cruiser with an impressive primary battery and multiple secondary armaments.
Pallada - Another classic example of a well-equipped armored cruiser.
Marblehead - A fast scout cruiser with torpedoes and a relatively strong primary armament; as well as a plane launcher.
Cincinnati - A light cruiser with a rapid rate of fire, strong AA equipment, and can launch a scout plane.
Tachibana - Small and fast, that's the name of the game for this Japanese destroyer.
Sakura - The first destroyer entirely designed in Japan. Like most destroyers, she relies on her torpedoes for damage output.
Mikasa - A legend in her own time, she fought in the Russian-Japanese war. Her stats are well-rounded and will prove to be a valuable ally or fearsome enemy.
That's interesting. I guess they will give them to certain people to test before releasing to the general population, like they did with the high tier IJN carriers in closed beta.

Godlessdonut
Sep 13, 2005

Finagle posted:

I was about to say something about this too. I thought War Thunder was more fun than WoT myself (never played WoPlanes so no idea there)

rossmum hates Warthunder and you'll never convince him it isn't a terrible game. Believe me, we tried in the WT thread. Best to just let it go.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

A game designed with an active disregard for the player's time is pretty bad.

Could be worse, it could be an "arcade" plane game mode that's a sim turned into a point and click adventure game.

Apolysis
Oct 6, 2013
At the moment I play ijn CVs and unlocked the tier VI late last night, while grouping with fellow goons. Most of my strategy for success is predicated on encouraging the enemy CVs to do incredibly dumb things. Examples of what I mean are having all of my bombers circle over whichever allied ship has the most AA and/or has decent AA but is near the front of my fleet's formation. After positioning my bait as described, I must then pray for an enemy to be dumb enough to attack them. As soon as they do, I send in my fighter squadron to pin them in range of the friendly AA and can usually manage to mop up. If that Other than that, I am a big fan of sacrificing some bombers by ordering my fighter squadron to escort them and then intentionally flying them to places where I think they will attract one, but never to a place that I think will get MORE than one, enemy fighter to come and try to kill them. Once they attack my bombers I simply order the bombers to flee and have my fighters kill their fighters. These strategies have helped me immensely while grinding through the Hosho and the Zuiho. A problem I foresee is that the tier VI CVs on both sides have enough fighter reserves where they are likely to notice their fingers being burned and adjust their behavior before enough of their fighters are dead, so I'm kind of worried about how my quality of life will be in the japanese line for the next few tiers.

tl;dr KILL ENEMY CV FIGHTERS, KEEP YOUR OWN FIGHTERS ALIVE.

Want to guess how useful your various bombers will be if you have no more fighters and the enemy CV still has some?

In response to the "Why do you prefer ijn CVs?" that someone asked, here is my take on it:

1. In examining the stats of the Midway and the Hakyryu, I think that it's 4 fighters, 2 t-bombers, 2-d-bombers loadout wins versus anything the midway can do. My reasons for this are due to determining the theoretical Time-To-Kill in the figher comparisons, the fact that the japanese fighters are a few knots slower and so can befit from the Dogfighting Expert talent, and the fact that an the Hakuryu can field 4 squadrons of them versus the midway's 3. So, that is 16 planes versus 18 planes. The tier V Air Superiority captain trait could turn that into a 20 versus 21. All of a sudden things look even BETTER for than they already did, for the Hakuryu. The ijn fighters have a higher base health amount. This means they benefit more from the talents that give +%MaxHP to the planes. Therefore, since I am led to believe that A. the Hakuryu will curbstomp the Midway in the fighter matchup, and that there is no module loadout option for the Midway that can prevent this, I am placing my eggs firmly in the Hakuryu basket. B. Unlike the Midway, the Hakuryu is not a piece of poo poo if it takes this loadout. It still gets torpedo squadrons. Even IF the Midway takes the 3 fighter squadron loadout, it only gets dive bombers (heh) to go with them. If the price for winning the air battle means that you can't torpedo anyone as a CV, then I do not want to win the air battle.

2. So far, prior to the hypothetical Hakuryu, I have been able to hold my own even in most 2v1 situations even if it's two US CVs versus me. People are dumb and not being dumb lets me avoid being curbstomped even in those lovely games, so I don't really feel too bad about having 'worse' fighters.

3. Someone made Kantai Collection skins for some of the ijn CVs. There is no such swag for the US CVs, atm.

4. I fully intend to ALSO do the american CV line because I like the idea of playing it from the other side of the matchups that I've experienced, so far. Also, this will be a good security net in the event of a Nerf-ening event to the ijn CVs.

Finally, I would like to brag a little bit about some particularly good CV matches where I was in 1v2 scenarios.



Getting more than twice the points of those pubby CVs felt incredible.



I felt robbed, here. For starters, somehow we lost despite me beasting both of the enemy CVs and torpedoing the crap out of all the things. Also, I don't understand the low point value for this considering that I've gotten much more points for hitting much less torpedoes and killing less planes, etc.

ArchangeI
Jul 15, 2010

grrarg posted:

Pallada - Another classic example of a well-equipped armored cruiser.

Called it. That's all three ships of the Aurora-class accounted for. I'm starting to think Wargaming has somewhat underestimated the amount of work that goes into each ship and is now trying desperately to milk them for all they're worth. See also Omaha/Murmansk/Marblehead.

grrarg
Feb 14, 2011

Don't lose your head over it.

ArchangeI posted:

Called it. That's all three ships of the Aurora-class accounted for. I'm starting to think Wargaming has somewhat underestimated the amount of work that goes into each ship and is now trying desperately to milk them for all they're worth. See also Omaha/Murmansk/Marblehead.
Cincinnati is an Omaha too. :V

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Aesis posted:

I was referring to firing torps at about 5 km without being spotted at all. tbh getting hit from torps launched outside 10 km is extremely rare that you probably deserve to get hit for not varying the vector, but I do have issues of 'invisible' destroyers remaining absolutely invisible at 5-6 km and just using smoke if they want to get inside 3 km. Main reason why I turn around when I get spotted for 5-10 seconds but can't see enemy cruiser shooting me. And then another 10-15 seconds later I do see wave of torpedo going to where I could have been :v:

The lowest detection range on a ship is the Umikaze at 5.6km. There is no ship that cannot be detected at less than 5km. The Japanese DDs at tiers 3-6 are detected at 5.9-6.1km, and have torpedoes from 8-10 km. The long range torpedoes are slower than the close ranged ones, but they have a very narrow window where they can fire their torpedoes and remain undetected if they are using the shorter ranged ones. And yes, if you are in cruiser and are detected but cannot see what has detected you, its likely a DD (unless you've fired your guns recently). You have a skill that literally lets you know when the enemy DD could be lining up a shot on you, on top of just practicing anti-torpedo measures. As for DD's skirting their detection range to keep eyes on you, well, that's their job. Scouting and torping predictable people.

I'm interested in the new premiums, but unless there's good DDs in there I dont know if I want any. Bring back the Kitakami!

quote:

3. Someone made Kantai Collection skins for some of the ijn CVs. There is no such swag for the US CVs, atm.
Heh

ijyt
Apr 10, 2012

Man, the Kawachi is not fun to play. Short range, slow as gently caress, out-gunned by a St. Louis something fierce. It's kind of putting me off the entire IJN battleship line.

22 Eargesplitten
Oct 10, 2010



To be fair, a lot gets outgunned by the St. Louis. The only way I would like the St. Louis more is if it was possible to lock one side's guns to face straight so I could aim with one side and be able to have 6 guns on target if something popped up behind me. I actually started shooting AP at most cruisers, unless they are heavily angled. With that many shells, even a bad like me can get citadel hits. I also got the secondary guns skill, so my St Louis is shooting 8.25 RPM.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

The St Louis has actually been taking some citadel hits from bbs at 7+ km.

Aesis
Oct 9, 2012
Filthy J4G
Had Mutsuki trying to torp me 4 times in one game just because I took 10k hp off him :psyduck: Good thing they all missed somehow.

Anyways about 500k xp left to Des Moines but the game is starting to feel more like work and not game. Probably will take me 6 months to get Des Moines :v:

ChickenWing
Jul 22, 2010

:v:

El Disco posted:

rossmum hates Warthunder and you'll never convince him it isn't a terrible game. Believe me, we tried in the WT thread. Best to just let it go.

OH RIGHT! He's thaaaaaaaaaaaat guy. I thought I recognised the name from somewhere.

orange juche
Mar 14, 2012



So the Arkansas Beta is actually a loving beast, I just had several games where I killed 2-3 ships per game, with the gun accuracy upgrade it is like a Wyoming without the shotgun effect, which is loving TERRIFYING when it is shooting AP. Landing a 12 shell broadside within 50 yds of each other is extremely powerful. I am reminded of derp guns on some tanks in WoT, several times I citadeled 3+ times in my first volley and outright destroyed the ship. In my last match I was the last survivor and I managed to drag down a South Carolina (oneshotted from full health), an Isokaze, and a Kuma before I succumbed to flooding/fire damage.

orange juche fucked around with this message at 19:34 on Jul 10, 2015

ijyt
Apr 10, 2012

Is the Bismarck returning at some point in Open Beta or was it CBT exclusive?

Vorkosigan
Mar 28, 2012


ijyt posted:

Is the Bismarck returning at some point in Open Beta or was it CBT exclusive?

Uhhhhh, it's not in the game yet, afaik

Ofaloaf
Feb 15, 2013

ijyt posted:

I've only played this for a little while, but the St. Louis fully upgraded is so much fun. That barrage. :swoon:
I just moved on to the South Carolina from the fully-upgraded St. Louis and aw man, it's like I've gone backwards.


Also what's all these secondary skills and crew points people are talking about? Is this something that's unlocked at higher ranks, or am I missing a blindingly obvious button somewhere?

cock hero flux
Apr 17, 2011



ijyt posted:

Man, the Kawachi is not fun to play. Short range, slow as gently caress, out-gunned by a St. Louis something fierce. It's kind of putting me off the entire IJN battleship line.

I've been having a lot of fun in the Kawachi ever since I decided to start playing it like a really fat and slow destroyer and spend the entire match sneaking up on cruisers from behind islands.

It's pretty satisfying having your big gently caress off ship emerge from behind a tiny atoll 2 km away from a St Louis who thinks he's the biggest swinging dick in the ocean and then splatter him in a single barrage.

Godlessdonut
Sep 13, 2005

Had a pubby unironically bragging about being one of those "Top 1% in games played" poopsockers. Congrats, you're able to play this game a lot. :thumbsup:

Ofaloaf posted:

Also what's all these secondary skills and crew points people are talking about? Is this something that's unlocked at higher ranks, or am I missing a blindingly obvious button somewhere?

You unlock Ship Commanders at rank 5. They earn xp and can spend points on skills.

ijyt
Apr 10, 2012

El Disco posted:

Had a pubby unironically bragging about being one of those "Top 1% in games played" poopsockers. Congrats, you're able to play this game a lot. :thumbsup:


You unlock Ship Commanders at rank 5. They earn xp and can spend points on skills.

Is there a point in spending the points on lower tiers, do they carry over or are they locked.

22 Eargesplitten
Oct 10, 2010



Is there any way to see your gun's pen? Or the armor of a ship? I'm kind of guessing when I can pen with AP right now.

Zsinjeh
Jun 11, 2007

:shoboobs:
Either I'm Admiral Nelson reincarnated or the pubbies in this game loving suck. As long as you keep yourself close to a formation you will absolutely wipe the other team. Almost to my first battleship non-premium and I've only lost one game

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Arishtat
Jan 2, 2011

ijyt posted:

Is there a point in spending the points on lower tiers, do they carry over or are they locked.

It's possible to move experienced commanders over to new ships.

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