|
Bort Bortles posted:I just noticed in my Ottoman game that Grenada has no cores in Andalucia....no cultural nation has cores on any Andalucian province....I thought every culture had a country? Castile gets an event or mission or something that removes Granada's cores. They can spawn through rebels still I think
|
# ? Jul 11, 2015 05:33 |
|
|
# ? May 13, 2024 10:25 |
|
Another Person posted:Also, don't stackwipe an OPM unless you intend to siege them immediately. Hell, don't stackwipe in general is my feeling. When an army is stackwiped they get half of the manpower back of the men lost. They will use that to rebuild an army, and then pad the rest out with loan money mercs. Instead just let them shatter and retreat. The reinforcement costs won't be nice to them, and if you siege their only holding after they shatter they will have a hard time reinforcing quickly enough to be a threat. Once you have them sieged, then you wipe them. Otherwise they will keep coming back. The only time stackwiping benefits you is if you can carpet the enemy lands as soon as you wipe them, to prevent them raising more men. Otherwise they will keep coming back. Is this still true? There was a change in either 1.12 or one of the 1.13 betas talking about a change to manpower and stackwipes; has anyone checked how it works now?
|
# ? Jul 11, 2015 06:12 |
|
Allyn posted:Is this still true? There was a change in either 1.12 or one of the 1.13 betas talking about a change to manpower and stackwipes; has anyone checked how it works now? I believe that the change was that there used to be weird behaviour with regiments that had little to no men in them inexplicably giving the stackwiped country more manpower than they were 'supposed' to get. 1.13 patch notes posted:- Fixed manpower being gained inversely on stackwipe (i.e. a regiment with 0 men would give the most MP back to country) I might be misinterpreting that, though. EDIT: Upon investigating, yes, you still get 50% of the manpower back from stackwipes. firestruck fucked around with this message at 06:28 on Jul 11, 2015 |
# ? Jul 11, 2015 06:23 |
|
Question- I was playing with the random New World generator and trying to see what I got. I noticed in trade goods mapmode that any populated province seems to have the same resource as all its neighbors- like an entire nation will have fur or grain or so on for its total trade good type, and usually continuing over to its neighboring nations. Is this a known issue, and is there a mod that fixes it? edit- looks like it does this with the randomly generated nations option too- big weird bunchings of trade goods in Europe and so on... Fidel Cuckstro fucked around with this message at 07:58 on Jul 11, 2015 |
# ? Jul 11, 2015 07:48 |
|
Is there any way to alter technology levels in the save file? All im seeing is stuff like cores , technology group and monarch ability scores. I want to just set myself up as a 32 technology one province minor in 1444 and just gently caress up the entire map.
|
# ? Jul 11, 2015 07:53 |
|
Ghetto Prince posted:Is there any way to alter technology levels in the save file? All im seeing is stuff like cores , technology group and monarch ability scores. Why.
|
# ? Jul 11, 2015 08:24 |
|
Knuc U Kinte posted:Why. you could just cheat your self the monarch points to keep buying more and more ridicuously expensive tech levels.
|
# ? Jul 11, 2015 08:34 |
|
Ghetto Prince posted:Is there any way to alter technology levels in the save file? All im seeing is stuff like cores , technology group and monarch ability scores. Like this?
|
# ? Jul 11, 2015 09:04 |
|
Ghetto Prince posted:Is there any way to alter technology levels in the save file? All im seeing is stuff like cores , technology group and monarch ability scores. Type tech 30 in console. Baronjutter posted:you could just cheat your self the monarch points to keep buying more and more ridicuously expensive tech levels. The console doesn't let you exceed your maximum monarch point pool.
|
# ? Jul 11, 2015 09:22 |
|
It'd be nice if you could invite countries to join your league. Maybe get some of the reformed countries to actually give a poo poo.
|
# ? Jul 11, 2015 09:35 |
|
firestruck posted:The console doesn't let you exceed your maximum monarch point pool.
|
# ? Jul 11, 2015 09:57 |
|
So I was thinking of trying Luck of the Irish for my next game to force me to actually care about fleets and colonizing, and because gently caress the British. My plan is to annex the other minors early, suck up to the brits long enough to reach Newfoundland and run away across the Pacific. I'll need to only control one province to change my capital's continent, right? First idea has to be exploration, obviously, is expansion likely to be a viable second pick? I don't imagine I'll be making a lot of money initially so I don't know if I'll be able to run 2 colonists by admin 10. Is it still possible to snake down the NA coast and shut everyone else out with the provinces AoW added? The last time I did any American colonisation it was shortly after the game came out. Probably go quantity third for forcelimits and the +1 colonists policy, don't imagine I'll have much else to spend Mil on.
|
# ? Jul 11, 2015 10:49 |
|
firestruck posted:Type tech 30 in console. Yes it does. "adm <xyz>" et al will let you; "powerpoints" won't.
|
# ? Jul 11, 2015 11:08 |
|
Gitro posted:So I was thinking of trying Luck of the Irish for my next game to force me to actually care about fleets and colonizing, and because gently caress the British. My plan is to annex the other minors early, suck up to the brits long enough to reach Newfoundland and run away across the Pacific. I'll need to only control one province to change my capital's continent, right? It's extremely possible. I shut everyone out of the eastern seaboard, the Caribbean, africa and south east Asia as the Netherlands by abusing colonist policy and protestant settler bonus. I had 14 merchants without trade ideas purely from colonising. The only war I declared on a colonial power was to try out the force war subject interaction.
|
# ? Jul 11, 2015 11:11 |
|
Out of trade, tax and production, which is the most important to boost through advisers and why?
|
# ? Jul 11, 2015 12:50 |
double nine posted:Out of trade, tax and production, which is the most important to boost through advisers and why? The one that gives you the most money. Look at your budget screen and do the math.
|
|
# ? Jul 11, 2015 12:52 |
|
Yeah, it depends on that screen. If I don't feel like worrying about it, I usually got Trade > Tax > Production unless I'm in a situation where one is obviously bad (landlocked countries tend not to benefit a lot from trade).
|
# ? Jul 11, 2015 12:55 |
|
GaussianCopula posted:The one that gives you the most money. Look at your budget screen and do the math. I remember something about one of those influencing the others or manpower or something. I recall production being more potent than the others but I can't recall why.
|
# ? Jul 11, 2015 12:55 |
|
How much should I try feeding Lithuania before I form the commonwealth? Is there any point where it gets too big, or anything like that?
|
# ? Jul 11, 2015 13:09 |
|
Tsyni posted:How much should I try feeding Lithuania before I form the commonwealth? Is there any point where it gets too big, or anything like that? Nope, go hog wild. The historical friend bonus should keep them from ever becoming a problem vassal, so won't ever rebel, so won't ever be an issue.
|
# ? Jul 11, 2015 13:12 |
|
Gitro posted:So I was thinking of trying Luck of the Irish for my next game to force me to actually care about fleets and colonizing, and because gently caress the British. My plan is to annex the other minors early, suck up to the brits long enough to reach Newfoundland and run away across the Pacific. I'll need to only control one province to change my capital's continent, right? I thought about trying LotI too but I had the idea to simply try to take Scotland first and then wait for the English civil war. Or is that too optimistic?
|
# ? Jul 11, 2015 13:15 |
|
double nine posted:I remember something about one of those influencing the others or manpower or something. I recall production being more potent than the others but I can't recall why. Manpower used to be increased by goods produced, which is different from production efficiency and mostly comes from manufactories. But they did away with that a couple patches ago. At the start of the game you usually want to get +tax but as you build more manufactories production efficiency / trade efficiency becomes better.
|
# ? Jul 11, 2015 13:23 |
|
Idea for a QOL improvement: make it possible to 'follow'/'mark interesting' wars by other nations, where you would get 6-monthly (say) updates about who's winning and get a pop-up with the terms of the peace treaty
|
# ? Jul 11, 2015 15:07 |
|
Tsyni posted:How much should I try feeding Lithuania before I form the commonwealth? Is there any point where it gets too big, or anything like that? If it starts getting uppity, just form the commonwealth. I don't think there's any restrictions on that decision wrt Lithuania's liberty desire, so if things are looking bad just click the button. There are enough early expansion targets for Poland that you shouldn't need to super blob Lithuania before you're in reach of admin 10. Star posted:I thought about trying LotI too but I had the idea to simply try to take Scotland first and then wait for the English civil war. Or is that too optimistic? Taking England as Scotland felt pretty doable to me (pre CS) although I messed up a bit anddidn't succeed. If you add Ireland to that you should be a semi credible match for the poms even before they get wrecked by rebels.You could maybe ally England early and use them to beat down Scotland, seems like it'd take a bit of luck though. I'm not that good at the game, so other people probably have better ideas. Ireland is just such a terrible tag. The weakest formable, a culture group of two, one of which can be erased from the start date, and a really odd mix of ideas. Rebel support efficiency, yaaay. E: does anyone know if the Rising Sun achievement checks to see if you're not Japan? The wiki doesn't mention it as a criteria and I'd love to do it in the dumbest way possible. With judicious vassal release and/or client states I'm sure I can manage to jump ship to Europe. Gitro fucked around with this message at 15:17 on Jul 11, 2015 |
# ? Jul 11, 2015 15:12 |
|
Here it is, the motherfucking End War.
|
# ? Jul 11, 2015 15:17 |
|
How are there almost 500 boats in galleys and transports alone.
|
# ? Jul 11, 2015 15:20 |
|
It probably has something to do with the Ottomans, Portugal and Britain being involved, the Papal State also has quite a few galleys.
|
# ? Jul 11, 2015 15:27 |
|
Randarkman posted:Here it is, the motherfucking End War.
|
# ? Jul 11, 2015 15:58 |
|
Well that was quite a battle.
|
# ? Jul 11, 2015 16:11 |
|
Italy apparently has tier one mercenaries in the 1800s.
|
# ? Jul 11, 2015 16:13 |
|
Gitro posted:E: does anyone know if the Rising Sun achievement checks to see if you're not Japan? The wiki doesn't mention it as a criteria and I'd love to do it in the dumbest way possible. With judicious vassal release and/or client states I'm sure I can manage to jump ship to Europe. Your capital has to be in Europe when the game starts.
|
# ? Jul 11, 2015 16:27 |
|
Is there a way to influence your vassal's personality? Not colonial nation, actual vassal.
|
# ? Jul 11, 2015 16:45 |
|
And another one. This time a crushing defeat. Likely could have won if Italy and Spain had committed their troops to the battle, which they seemed decidely uninterested in, don't really know what the AI is up to. Ridiculous war exhaustion for the enemy though, I hardly have any. But I think this is where the Revolution dies, kind of fitting that the game is likely to end with the Revolutiond being defeated.
|
# ? Jul 11, 2015 16:46 |
|
Randarkman posted:And another one. This time a crushing defeat. Pfalz - Couldn't escape if I wanted to Pfalz - Knowing my fate is to be with you Pfalz - Finally facing my Pfalz It simply doesn't work.
|
# ? Jul 11, 2015 16:56 |
|
A generation of young French men lie dead on the fields of Brabant, Pfalz and Namur, swept to the battlefield by the fires of Revolution and cut down by the sword of Reaction. The young and ineffectual son of Louis Bonaparte, who fell in the battle of Pfalz, sits the throne bereft of of the European empire conquered by his father and uncle and the love of the people that made such a thing possible.
|
# ? Jul 11, 2015 17:26 |
|
Aren't the achievements available in the beta patch? I just formed Russia as Muscovy but I didn't get the achievement.
|
# ? Jul 11, 2015 17:56 |
|
Lord Tywin posted:Aren't the achievements available in the beta patch? I just formed Russia as Muscovy but I didn't get the achievement. I got Turn the Tables on the beta patch, so yes. Did you forget to enable Ironman or choose a non-1444 start or something maybe?
|
# ? Jul 11, 2015 17:59 |
|
Do the livonians have a decision to turn into kourland (or courland or whatever)? I wasn't paying attention and that seems like the only possibility. They have some interesting ideas, wasn't really expecting colonial range on a nation in the Baltic.
|
# ? Jul 11, 2015 17:59 |
|
A Buttery Pastry posted:The Revolution can't die in Pfalz. On the plus side, it rhymes with "balls", so I'm sure someone will come up with an amusing song in this timeline.
|
# ? Jul 11, 2015 18:22 |
|
|
# ? May 13, 2024 10:25 |
|
Fuligin posted:Do the livonians have a decision to turn into kourland (or courland or whatever)? I wasn't paying attention and that seems like the only possibility. They have some interesting ideas, wasn't really expecting colonial range on a nation in the Baltic. According to the Wiki, yes: http://www.eu4wiki.com/Kurland The colonization idea is probably in reference to the actual Couronian colony efforts: https://en.wikipedia.org/wiki/Couronian_colonization_of_the_Americas
|
# ? Jul 11, 2015 18:30 |