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Wow, let's hope WG never sees this: https://en.wikipedia.org/wiki/Ship%27s_cat Ship's cats might become this game's 'hats.'
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# ? Jul 11, 2015 10:32 |
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# ? May 16, 2024 18:23 |
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El Disco posted:
Ah gently caress, I thought it was one of those "why would you pick that over this" kind of posts.
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# ? Jul 11, 2015 10:33 |
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BIG HEADLINE posted:I refer to being rudder damaged in this game while fully-chocked to one side or the other while on a repair cooldown as being 'Bismarcked.' Any Yamato that beaches itself can claim the Hotel has been successfully deployed.
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# ? Jul 11, 2015 11:57 |
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demonR6 posted:TS is down because it ran out of donations and I don't have a CC on file.. I have to wait until I get home where I can dig up the login information and go fund it out of my own pocket. I dumped money into the pot and prepaid in advance but that ran out. Sorry. The good news is everyone can finally bail once and for all to the PBKAC server since most people preferred to hang out there. Demon check the page, there's like 17 GBP in it now, dig up the login info ok?
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# ? Jul 11, 2015 12:06 |
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Every Yamato player should beach themselves and proclaim Hotel Yamato. Historically accurate
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# ? Jul 11, 2015 14:14 |
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Wow. Tried the fighter loadout on the Bogue and did surprisingly well with it. Feels pretty good to get double teamed by carriers but shoot most of their planes down. Last two games I shot down 42 planes that's good, right?
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# ? Jul 11, 2015 14:31 |
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Panfilo posted:Wow. Tried the fighter loadout on the Bogue and did surprisingly well with it. Feels pretty good to get double teamed by carriers but shoot most of their planes down. But how much experience and money do you get from that?
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# ? Jul 11, 2015 14:58 |
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Krogort posted:But how much experience and money do you get from that? 1,000+ each game.
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# ? Jul 11, 2015 15:19 |
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Aesis posted:At least it went down fighting fierce battle, unlike Hotel Yamato. https://www.youtube.com/watch?v=8oH7JPGqFRU edit: the movie actually does depict the Hotel Yamato phase. This final battle is the only real battle scene, with a smaller one for its part in Leyte Gulf. Godlessdonut fucked around with this message at 15:50 on Jul 11, 2015 |
# ? Jul 11, 2015 15:35 |
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Panfilo posted:1,000+ each game. Wouldn't you get more by sinking ships ? especialy if/when there are not hostile carrier ?
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# ? Jul 11, 2015 15:57 |
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Panfilo posted:1,000+ each game. I can't buy a win in the Omaha last night or this morning. Five losses in a row where I had 1000-1500 base xp but lost because at least 4 teammates ended up with double digit xp.
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# ? Jul 11, 2015 15:58 |
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grrarg posted:Which would be 2k+ a game if you had torpedo bombers. I'm terrible with torpedo bombers. Try to manually aim, end up missing with all six. I was having such a frustrating time I've been focusing on shooting down enemy bombers and it is much more effective. 42 planes is a LOT, particularly when I deprived the majority of their bombers the ability to hit our ships. A skilled teammate in a cruiser can do far more damage than I can at this point.
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# ? Jul 11, 2015 16:04 |
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I'm pretty terrible at hitting citadels. Is it a percent chance like ammo racking in tanks? One beautiful game in my Chester, I got 5, and I haven't gotten that many since. This is even with landing AP volleys on a 90 degree angle ship.
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# ? Jul 11, 2015 16:19 |
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22 Eargesplitten posted:I'm pretty terrible at hitting citadels. Is it a percent chance like ammo racking in tanks? One beautiful game in my Chester, I got 5, and I haven't gotten that many since. This is even with landing AP volleys on a 90 degree angle ship. I've heard you have to hit a specific spot, then probably the shell has to be at a particular angle based on its caliber/armor, then WoWs does some voodoo that gives you a number. I swear some games I hit the exact same spot; sometimes it does 315 damage, sometimes it does 16,824 damage
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# ? Jul 11, 2015 16:37 |
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This whole "One strike-focused IJN carrier on one team with nothing opposing it on the other team" poo poo is getting really loving old. It's so much fun being an xp pinata because WG can't balance carriers for poo poo.
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# ? Jul 11, 2015 16:45 |
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El Disco posted:This whole "One strike-focused IJN carrier on one team with nothing opposing it on the other team" poo poo is getting really loving old. It's so much fun being an xp pinata because WG can't balance carriers for poo poo. I wish I'd get that matchup in my Hosho instead of being me vs a Bogue or me vs two Langleys. I'm also terribad at carriers, which probably doesn't help much.
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# ? Jul 11, 2015 16:46 |
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grrarg posted:Which would be 2k+ a game if you had torpedo bombers. Only if no opposing carrier has fighters and you can spend your time doing runs. I've only had 2 matches so far where the other side had gone full strike team and both of course turned into a turkey shoot for me. I just find it enjoyable playing the denial game with other carriers, 2 fighter squads, captain perks and upgrades let me bully tier 6 planes too. El Disco posted:This whole "One strike-focused IJN carrier on one team with nothing opposing it on the other team" poo poo is getting really loving old. It's so much fun being an xp pinata because WG can't balance carriers for poo poo. Division up with someone who plays air superiority. It doesn't prevent losing due to awful teams but you get your very own personal fighter cover.
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# ? Jul 11, 2015 17:24 |
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I learned a couple of tricks with carriers recently: -You can queue up a squadron's actions. As soon as they land back on your carrier, select the action group and send them somewhere. You can even target enemies ahead of time which is nice in case you normally forget to do it right away due to tunnel vision. -Losing a whole squadron means you can immediately launch a replacement. If I'm up against a Hosho/Zuiho and dominating his torpedo bombers, sometimes I'll hold off killing the last one, particularly if they are very far away from the carrier. It is better denial to make him waste time sending that lone torpedo bomber allll the way back then to wipe out the whole squad only to have him launch more immediately. -Planes seem to slow way down when you shoot at them with fighters. Against escorted bombers, I always target their fighters to peel them off the bomber group, then try to use a second squadron to intercept the bombers. If you go straight for the bombers, the escorting fighters will bog down your own, ruining their aim.
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# ? Jul 11, 2015 17:28 |
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If I redistribute captain points, is it 150 and then I can move all my points again, or is it just tier by tier?
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# ? Jul 11, 2015 17:34 |
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jownzy posted:If I redistribute captain points, is it 150 and then I can move all my points again, or is it just tier by tier? Its all of your points. Keep in mind the higher the level, the more gold it will cost.
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# ? Jul 11, 2015 17:57 |
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Panfilo posted:Its all of your points. Keep in mind the higher the level, the more gold it will cost. 25gp per point.
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# ? Jul 11, 2015 18:02 |
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22 Eargesplitten posted:I'm pretty terrible at hitting citadels. Is it a percent chance like ammo racking in tanks? One beautiful game in my Chester, I got 5, and I haven't gotten that many since. This is even with landing AP volleys on a 90 degree angle ship. Unless wargaming is lying, hitting in the right spot with a shell that has enough penetration will always give a citadel hit. I think the hit boxes are very small on some of the low tier ships.
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# ? Jul 11, 2015 18:03 |
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Not sure why I'm getting only 100ms ping on the NA server from aross the Atlantic, but I'm not complaining. The pubbies are much less aggravating than on EU. It's not just about the language barrier, the typical EU pubbie has the absolute worst attitude you'll ever see.
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# ? Jul 11, 2015 18:04 |
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PirateBob posted:Not sure why I'm getting only 100ms ping on the NA server from aross the Atlantic, but I'm not complaining. Really? Is it something cultural?
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# ? Jul 11, 2015 18:14 |
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Another tip for carriers: other carriers and DDs will follow your planes as they return to find you. Vary their return trip to send them on a wild goose chase.
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# ? Jul 11, 2015 18:22 |
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Woodchip posted:Another tip for carriers: other carriers and DDs will follow your planes as they return to find you. Vary their return trip to send them on a wild goose chase. I do this but it feels slightly daft at times due to the maps being so small that there are very few places you can actually be.
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# ? Jul 11, 2015 18:51 |
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Woodchip posted:Another tip for carriers: other carriers and DDs will follow your planes as they return to find you. Vary their return trip to send them on a wild goose chase. I believe after you've locked in your run and your planes are dropping the torps/bombs, you can shift click to give them their next waypoint. Be sure to make that a waypoint that isn't next to you, and is also not going to fly into enemy AA either. Panfilo posted:I've heard you have to hit a specific spot, then probably the shell has to be at a particular angle based on its caliber/armor, then WoWs does some voodoo that gives you a number. I swear some games I hit the exact same spot; sometimes it does 315 damage, sometimes it does 16,824 damage No, there's basically 2 things that need to happen for there to be a citadel. First, you need to penetrate the ship's armor with your shell. AP does this normally, and depending on some factors, it will hopefully penetrate. BBs have thick armor, while DDs have no armor and are penned by virtually everything. Typically your gun caliber and how close you are to your target are the biggest factors, alongside the angle at which you hit the enemy ship. You can be point blank, but if you hit the side of the enemy ship, your shell will just glance off due to the bad angling. Also note that HE CAN penetrate, but it needs to be against an unarmored part of the ship. As DDs have no armor, HE will pen many of their modules if it strikes them first before exploding, hence why HE spam can destroy instead of simply disable their turrets. I don't necessarily agree with this, but that's how it works right now. On the flip side, while HE will not pen armored parts of a ship and do reduced damage if it explodes against one, AP, should it hit an unarmored part of this ship, will pass right through. If it encounters no armor along the ship, it will overpenetrate and do no damage, though modules can still take damage from overpens. This is what happens when a BB salvo against your DD knocks out your rudder and destroys 2 guns, but you take no damage from the shell. Second, if your shell penetrates the enemy ship, it needs to then travel into the Citadel of the ship. Typically, these are located underneath the smokestacks (the engine) or beneath the turrets of the ship (the magazine). Some ships have larger citadels than others, and some have parts of the ship which are considered Citadels and are unarmored (I'm looking at you, Yubari). Bear in mind that DDs DO NOT HAVE CITADELS. If they did, they'd likely instantly explode from things shot at them, as they have no armor and would be effortlessly citadeled by HE every time it hit. They still have magazines, though, and hitting their turrets with HE will still give them a chance of detonating. As for the damage variance, if you're firing AP, your shell can do a number of things. If it hits an armored part of the ship and bounces, or overpenetrates, it does nothing. If it hits the armor square on, but fails to penetrate, it does minor damage (about 100-200). If it hits armor and penetrates, it does your normal AP shell damage. For BBs, this is your solid 3.3k damage on one shell hitting. Hitting superstructure and penning it down to the deck, or just catching the edge of the ship can reduce this number, so a pen that doesn't actually explode completely inside the ship will do less (or it could be some other reason, but this is my theory). Those will be your 1-2k damage hits. If you hit the citadel, your shell will deal close to, if not, its full damage value (listed under the Artillery tab in port). For BBs, this is typically 11k to 13k. I've hit citadels for less (8k to 10k) on CVs and some CAs, so I'm not sure what reduces the full damage, but it happens sometimes. Your damage jumping from 300 to 16k is explained mostly by your first shots failing to penetrate (perhaps a long range shot against angled BB armor), followed by multiple shells penetrating, and one shell hitting the citadel. The number that pops up is the total damage of broadside fired, so if the broadside has 3 shells that hit, penetrate, and one citadels, your number will be 11K + 3.3K + 3.3K, so roughly 17.6k damage, reduced for one or two of the non-citadels not exploding completely inside the enemy ship. Or if you were in a CA, their AP shells dont do the sort of damage BB shells do. Their citadels typically do 3kish damage. Hazdoc fucked around with this message at 19:12 on Jul 11, 2015 |
# ? Jul 11, 2015 19:06 |
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PirateBob posted:Not sure why I'm getting only 100ms ping on the NA server from aross the Atlantic, but I'm not complaining. I'm playing on the NA server from Europe, but using a satellite connection as the first leg from Scotland to England. I never get a ping <800 ms on anything else. WoT is unplayable, as is anything thing else 'twitch'. WoWs reports my ping as 400-500 ms...
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# ? Jul 11, 2015 19:24 |
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Hazdoc posted:I believe after you've locked in your run and your planes are dropping the torps/bombs, you can shift click to give them their next waypoint. Be sure to make that a waypoint that isn't next to you, and is also not going to fly into enemy AA either. Thanks for the explanation. Any advice on getting consistent citadel hits? Also, is it worth bothering to use AP for Destroyer give? They tend to be so small.
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# ? Jul 11, 2015 19:27 |
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Panfilo posted:Thanks for the explanation. Any advice on getting consistent citadel hits? Shoot at the waterline below the funnels, from under 10 kilometers. It's more likely if the enemy ship is broadside to you. Random shell distribution means that aiming doesn't have much to do with it at long range. Destroyer AP is fine if you can penetrate. The generally better accuracy on smaller guns helps. Light cruisers, Japanese cruisers and some carriers can be worth loading it. Don't shoot AP at destroyers.
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# ? Jul 11, 2015 19:44 |
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Panfilo posted:Thanks for the explanation. Any advice on getting consistent citadel hits? If you're firing at long range, firing on the ship will typically have your shells drop at a high angle, meaning they will land on the deck of the ship and, hopefully, pen straight down through the deck. Hitting the center of the target is best here, as you have the best chance of the shell dropping onto the engine and citadeling, though there's a chance the shell could drop right on a turret and pen it completely, not only smashing a turret, but citadeling and potentially detonating them too. You can't really ~skill~ a long range shot, though, you just have to put it on target and hope the scatter sends it into a favorable spot. At closer ranges, however, you'll want to aim straight on the enemy and pen down through their armor belt. Aim below the smokestacks and where you see the turrets (I have much more success gunning for the smokestacks, its larger). Try to aim at the waterline, many ships keep their citadels as low as possible to avoid them getting hit. Some ships buck this trend, though, and those ones are the ones typically given a bad rap for having an easy citadel, like the Tenryuu and Kuma, who can be citadeled from much higher. DDs can get citadels with AP, but you have to be fairly close and very accurate. However, given those, you can surprise many cruisers with the damage you deal via citadels, but don't expect to do more damage to them than they will to you, you're still a DD. Use it to quickly finish off an enemy CA around a corner, if he's being to slippery to hit with torps. The largest ship I've penned with a DD's guns is a Pensacola, with Nicholas guns. Pensacolas, Omahas (and smaller, not counting the St. Louis), and many IJN CAs can be penned by DD AP, though the IJN CAs get thicker armor starting with the Furutaka, so you'll have to get pretty drat close for it to work (and they carry torpedoes too!). Don't shoot AP at other DDs, you can overpen and waste the shell, and HE has a better chance of knocking out the rudder or engines, which can grant you an easy win against the enemy DD, or at least force him to pop his repair and smoke. I have never penned a BB with AP as a DD, so I'd recommend not trying. You'll probably do more damage getting them on fire.
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# ? Jul 11, 2015 19:45 |
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You know why this game loving sucks? I actually bothered to cap while rest of the team were dying, so I basically managed to win by points and only got 670 xp for daily 1.5X and premium. Absolutely loving bullshit, why do I even bother being a team player.
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# ? Jul 11, 2015 19:53 |
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because otherwise every smartass would capfast and wargaming games are already filled with capfasters
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# ? Jul 11, 2015 19:59 |
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Mans posted:because otherwise every smartass would capfast and wargaming games are already filled with capfasters And this is a bad thing...?
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# ? Jul 11, 2015 20:06 |
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Mans posted:because otherwise every smartass would capfast and wargaming games are already filled with capfasters
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# ? Jul 11, 2015 20:11 |
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Standard game mode is terrible, it should probably be scrapped and have Domination be the standard.
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# ? Jul 11, 2015 20:26 |
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New York shot my Peniscola to the front at 10 km and all but 1 shell missed, that one shell hit bow, then I died from full hp because apparently it penetrated and hit magazine. Every time I keep thinking turning my bow to whoever shooting me will let me bounce, but nope they almost always penetrate. It's either that or getting hit by HE shells for 500+ damage per shell. Really poo poo armor compared to Cleveland so I might as well just sit at 15 km.Devlan Mud posted:Standard game mode is terrible, it should probably be scrapped and have Domination be the standard.
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# ? Jul 11, 2015 20:39 |
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The Cleveland to the Pepsicola is a style change, much like the Kuma to the Furutaka is. Except the Pensacola has garbage armor and much larger guns, while the Furutaka has thicker armor and somewhat larger guns and is hard to turn. You can't play a Pepsicola like a Cleveland 2.0, it won't survive the same type of fights.
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# ? Jul 11, 2015 20:44 |
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I hope they'll add damage counts for the other players on the result screen. I want my team to know I did 90k damage in my Wyoming in that game we lost. I want them to know
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# ? Jul 11, 2015 21:15 |
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# ? May 16, 2024 18:23 |
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R. Mute posted:I hope they'll add damage counts for the other players on the result screen. I want my team to know I did 90k damage in my Wyoming in that game we lost. I want them to know If it's not in right now I'm pretty sure it was a conscious decision not to let players pick apart each others' performance
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# ? Jul 11, 2015 21:39 |