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BIG HEADLINE posted:I had a match earlier tonight where I got a double Flesh Wound because one guy I torped never fixed his flooding. I got hit by a single torp from a swordfish after I'd just fixed a pair of fires from HE hits and it proceeded to almost kill my Wyoming single-handed before it ran down. Flooding is no joke.
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# ? Jul 12, 2015 05:46 |
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# ? Jun 5, 2024 06:26 |
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pocketpencil posted:Thinking about going down the US CV line at this point. I suppose I can grind all 4 ship types at once and not hate myself. What could go wrong? Uhh, you get gang banged by sneaky DDs and aggressive enemy CVs. You prey upon enemy BBs with your torp bombers.
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# ? Jul 12, 2015 06:00 |
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wdarkk posted:Is that really its range with every single secondary-booster skill? I felt like I was being attacked from longer than that. E: It's more deadly than Cleveland just because there are 2 more shells you can fire per salvo + 3 seconds faster reload. Aesis fucked around with this message at 06:26 on Jul 12, 2015 |
# ? Jul 12, 2015 06:22 |
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Aesis posted:That's without. Only Advanced Fire Control boosts range (20%) which requires 10 points, while Basic Fire Control (-10% reload) only requires 1 points. So with both an Atlanta is firing maximum 13.5 km at 4.5 seconds reload. However as I said it has long projectile flight time (afaik 9-10 seconds for 11 km) so you can dodge most of shots, and if they start firing from 13.5 km you can just turn around and keep off of that distance. Yeah. I probably could have done that fight better, I had three Atlantas in a clump and was pretty terrified to actually engage them.
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# ? Jul 12, 2015 06:25 |
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loving phone edited wrong post Anyways just kite them at their max range or further, shell flight time is long enough that they will never hit you because you will be out of range from where the shells were fired from. Aesis fucked around with this message at 07:00 on Jul 12, 2015 |
# ? Jul 12, 2015 06:54 |
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Fair and balanced
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# ? Jul 12, 2015 06:56 |
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Seen people in tier 9+ getting matched against tier 8 and below just because they platooned tier 8. Annoying if that's Taiho.
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# ? Jul 12, 2015 07:03 |
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The last time I had that happen in CBT the lower tier team won, because they had a greater volume of fire and tier 10 botes don't autobounce lower tier fire like tanks do NTRabbit fucked around with this message at 09:59 on Jul 12, 2015 |
# ? Jul 12, 2015 09:56 |
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Hal_2005 posted:New name for the New Mexico class should be 'hax'. because its so stupid good at this moment. What am I doing wrong then? I have everything but the second hull upgrade researched on my New Mexico but I am still dealing with the endless frustration of watching as the majority of my shells splash aimlessly all around of target, with the occasional stray shell making contact for 1050-3000ish damage.
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# ? Jul 12, 2015 10:07 |
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Durendal posted:
Of course, the downside of being in the population sweetspot is that most players are terrible, and you can only carry so much. Omaha is one of my favorite ships, and I probably played 200 games with it in beta. Now my Omaha win percentage is 40% despite averaging 1400xp per game. Live by the solopubbing, die by the solopubbing.
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# ? Jul 12, 2015 10:14 |
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That's how I felt about the Kawachi. Utter garbo ship that gets outranged by everything afloat and misses completely at 3k. Haven't scored a single citadel hit in 5 games. Getting around 200 exp for maybe 12 hits. It's really turning me off of the BB line, and the CV line by means of grinding through these poo poo ships.
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# ? Jul 12, 2015 10:16 |
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The Kawachi is a piece of poo poo now and not representative of Kongo and up. Don't burn yourself out suffering through it when they will probably fix it in a patch or two. Work on other lines and accumulate free xp to burn through it if they don't unfuck it soon.
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# ? Jul 12, 2015 10:27 |
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Finally got the Mogami again and took it out for my first match. Sank: Iowa, Izumo, Cleveland, and Mutsuki 140k damage, 70k fire, 70k HE How I missed this ship.
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# ? Jul 12, 2015 10:55 |
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OSad posted:The stock Nagato's not treating me well. The 410 mm guns that supposedly pack a bigger punch for some reason have trouble penetrating the same shots the Fuso could at 20km out a tier lower. And I'm having trouble getting into a decent range since anything past 10 kilometers causes the entire enemy flank to aggro on me, and this ship really can't take a hit at all stock, not even at extreme angles. I find myself losing almost all my health to a couple of unlucky citadel pens from Wyomings of all things. It should improve with hull upgrades. The Nagato was a 1910s Dreadnought that was modernized in the 30s.
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# ? Jul 12, 2015 11:17 |
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Battleship drivers get dumber every time I play, seriously. Some destroyers are pretty shocking, too: I don't know what he figured he'd achieve. His torps were horribly aimed. Mine weren't. This genius figured it'd be a clever idea to charge headlong at the DD he already lost most of his health to: Yeah, RIP: This genius figured he'd charge me in his carrier and... do something, I guess: REAL MEAT OF THIS POST: And the postgames: ...And that match was enough to put me back in the Minekaze.
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# ? Jul 12, 2015 11:38 |
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So is there a general overview of the nations gimmicks? I tried looking for it but eh, I'm poo poo at searching, what is the difference between the nations ships in the same class?
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# ? Jul 12, 2015 11:50 |
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Garmann posted:So is there a general overview of the nations gimmicks? I tried looking for it but eh, I'm poo poo at searching, what is the difference between the nations ships in the same class? CV: IJN gets better torps, US gets better fighters. BB: Uhm...something I guess. CA: Basically the same. US gets better AA and IJN gets earlier larger calibre guns. DD:s US gets good guns and IJN gets good torps. e: Russia gets the Murmansk which is OP. Brits got the Warspite which is a bit more agile.
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# ? Jul 12, 2015 11:53 |
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Michaellaneous posted:BB: Uhm...something I guess. US BBs get better armor and turning. IJN BBs get better range and secondary batteries.
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# ? Jul 12, 2015 12:59 |
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Also US BBs are sloths until T8.
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# ? Jul 12, 2015 13:05 |
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I did not remember later Japanese torpedoes have even longer range than the Tenryu's, leading to my stupidest death yet. I drove straight into them, thinking they were about to run out of range as they passed their initial targets and only realizing too late that oh poo poo those aren't running out of range. It's me, I'm the pubby.
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# ? Jul 12, 2015 14:27 |
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Han Feizi posted:That's how I felt about the Kawachi. Utter garbo ship that gets outranged by everything afloat and misses completely at 3k. Haven't scored a single citadel hit in 5 games. Getting around 200 exp for maybe 12 hits. It's really turning me off of the BB line, and the CV line by means of grinding through these poo poo ships. I don't know if it's because the progression is slower now, but compared to CBT the Kawachi seems to be even less accurate than it used to be. The Myogi however is more accurate than it was so that's not so bad. The best advice I can give for Kawachi is to forget the standard BB tactic and load HE. The citadel on the St Louis and Chester are very low in the water so your chances of hitting them are minimal, and the armour penetration on the 12" guns isn't good enough to reliably penetrate the T3 BBs anyway. If you sail roughly towards your target and weave left and right you can make use of 5 turrets while presenting a hard target for torpedoes, and you'll kill St Louis if you can get close enough whereas you'll definitely die if you let them lob HE onto your deck from max range. Swap to AP if you're getting closer than 3km and just keep closing until you ram them (which is the single most reliably way to deal damage in a Kawachi).
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# ? Jul 12, 2015 14:48 |
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Gapey Joe Stalin posted:I just had an incredibly fun BB heavy game on Ocean. Our team responded to me designating targets and we just obliterated the enemy. Ship after ship getting soaked with shells from the majority of our team. By the end of the game we'd only lost four ships. poo poo, I think I was in that game. Ocean CHECK someone designating target CHECK Our team seal clubbing the enemy CHECK It was awesome.
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# ? Jul 12, 2015 15:09 |
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Burno posted:Finally got the Mogami again and took it out for my first match. Do you use the twin or triple turrets?
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# ? Jul 12, 2015 15:49 |
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Wow, the grind really gets terrible once you hit tier V. The exp required for the next ship starts to get into the low 40k range, more than double the previous one.
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# ? Jul 12, 2015 16:17 |
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This boat game is fun, finally gave it a shot yesterday after installing it like a week ago and I think I'm hooked already. Got the kawachi at the moment which is really making me want to go back to using Cruisers but that Fuso looks fantastic if YouTube videos are anything to go by.
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# ? Jul 12, 2015 16:44 |
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Carrier loadout progression in the tiers is really screwy, at least in the US line. From what I can tell, your 'balanced' airwing only gains a squadron every other tier. So you still have 1/1/0 with Bogue. But looking at Bogue to Independence, while you gain another squadron on your balanced and fighter loadouts, your 'strike' loadout doesn't change. What the hell?
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# ? Jul 12, 2015 16:52 |
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Panfilo posted:Wow, the grind really gets terrible once you hit tier V. The exp required for the next ship starts to get into the low 40k range, more than double the previous one. This makes really terrible high tiers living hell because you're stuck with them for a really long time. Zettace fucked around with this message at 17:54 on Jul 12, 2015 |
# ? Jul 12, 2015 17:52 |
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TS in the OP is back up, just in case some of you are still using some other TS server for some reason.
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# ? Jul 12, 2015 21:19 |
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Panfilo posted:Carrier loadout progression in the tiers is really screwy, at least in the US line. They've done a really lovely job trying to balance carriers against all the people that complain about carriers
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# ? Jul 12, 2015 21:24 |
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at least with carriers unlike you can do fighter loadouts that let you cut off your nose to spite other peoples' faces without being part of the problem
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# ? Jul 12, 2015 21:44 |
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So carriers - are USN planes that much superior to IJN planes? Because IJN carriers consistently get more flights than their USN counterparts, or is it balanced out some other way? Are IJN carriers flaming death trap glass cannons where US ones can take a bit more of a beating maybe?
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# ? Jul 12, 2015 22:34 |
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Pharnakes posted:So carriers - are USN planes that much superior to IJN planes? Because IJN carriers consistently get more flights than their USN counterparts, or is it balanced out some other way? Are IJN carriers flaming death trap glass cannons where US ones can take a bit more of a beating maybe? US CVs have 6 fighters per squad, while the IJN CVs only have 4. On top of this, while IJN CVs can field more squads, their loadouts are typically bomber heavy, while the US have loadouts that mix in more fighters. So their fighters are more numerous and deadlier when they actually engage enemy fighters. That makes them better for air superiority, but IJN better for anti-ship stuff, which is arguably much more important.
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# ? Jul 12, 2015 22:45 |
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Finally got New Orleans. At least it can survive slightly better against HE spam unlike Peniscola. It has way better concealment of 12.4 km (+ 10% module so 11.2 km) vs Peniscola's 15.7 km (and no module). Range is great (16.2 km with upgrade) as well. Stock hull is bit disappointing mainly due to longer rudder shift and less hit points, but AA seems to be alright even though it can't shoot down Essex/Taiho's planes fast enough. Probably need to invest in AA skills and AA module. Biggest problem with higher tier is lack of credit. I need 2.1M credit for hull and 1.57M credit for gun upgrade I'm currently 20k xp away from hull and 20k more xp away from gun but I only have 550k credit atm so it's going to be very tight. e: Running away from Essex for 5 minutes while he tried so hard to sink me. He knew his poo poo so he just waited until I lost speed turning into his bombers to drop torps, but dropped slightly ahead so I managed to survive with only 2 hits. I had 3k hp left but his dive bombers totally failed, and both me and NM were running in different directions so he could only go for one of us which happened to be me. Won by points. Fighters scouting without any fuel limit is bullshit though. He had his fighters on me for 5~10 minutes and I couldn't shoot them down as they were always 7 km off. Aesis fucked around with this message at 23:11 on Jul 12, 2015 |
# ? Jul 12, 2015 22:48 |
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wdarkk posted:Do you use the twin or triple turrets? Triple 155mm with the captain perks for -10% reload +20% range. The 155mm were always great in CBT because they rain fire on everything, now you can do it to everything within 19km.
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# ? Jul 12, 2015 23:05 |
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Anyone know what "Alternative Battle Interface mod" is ?
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# ? Jul 12, 2015 23:25 |
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My only big annoyance with this game is a buddy I play with and I use skype for impromptu voice comms. And half the time somehow skype shits out and makes my shift key require a double-click. It's infuriating with it randomly doing that or working with single click. I love my Omaha, but jesus are pubbies stupid at that tier range. I probably have a 10% win rate when I play my Omaha because my entire team gets murderfucked 2 minutes into the game for various reasons. I was laughing my rear end off last night though when I got Bismarcked right in the center of the map in front of half the enemy team with my repair on cooldown. I was far enough away that I just circled at full blast until I could fix it, pissing HE onto everyones decks. The thing is a blast, I just wish I could get more than 900xp every game because my team always goes full retard.
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# ? Jul 12, 2015 23:25 |
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grrarg posted:The Kawachi is a piece of poo poo now and not representative of Kongo and up. Don't burn yourself out suffering through it when they will probably fix it in a patch or two. Work on other lines and accumulate free xp to burn through it if they don't unfuck it soon. The Kawachi was bearable, the stock Myogi is unremitting torture to use. Nearly 6xp before you get a hull with AA, guns with awful dispersion, large, slow, turns like a barge and only 3 turrets.
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# ? Jul 12, 2015 23:30 |
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PirateBob posted:Anyone know what "Alternative Battle Interface mod" is ?
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# ? Jul 12, 2015 23:31 |
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Just started playing this this evening. Well, there went some hours. For some reason the HP system seems to work on ships, even though it works terribly on planes and passably on tanks.
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# ? Jul 12, 2015 23:54 |
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# ? Jun 5, 2024 06:26 |
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So the Atago is really fun. The firepower isn't anything to be scoffed at, she's got enough belt armor to shrug off 8in AP if angled at about 45 degrees, the AA and maneuverability are decent enough and the wider torp arcs are really funny. Almost no one expects you to be able to shove a spread of four torpedos out at an 45-degree forward angle. You can just completely gently caress people that try to knifefight you and bullrush lone BBs keeping the belt angled before ramming a narrow spread right into them from point blank without exposing your citadel. My funniest game today had me suicide-charge and end up with a mutual kill vs a North Carolina, with a destroyer trying to point-blank torp me from the other side and getting torped back by my forward launcher instead. Devastating Strike, Double Strike and It's Just a Fleshwound earned within about ten seconds.
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# ? Jul 13, 2015 01:05 |