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BIG HEADLINE
Jun 13, 2006

"Stand back, Ottawan ruffian, or face my lumens!"

Largepotato posted:

It's an Omaha with longer range torps. Go for it if that sounds good.

It's a fully-upgraded Omaha with longer ranged torps, better maneuverability (including an extra tenth of an knot in maximum speed), almost half a km better surface concealment, and oh...a stock engagement range of 14.8km over the Omaha's max of 12.7km. Tack on the 20% bonus of Advanced Firing Training and that 14.8km becomes ~17.76km, which can outrange the New York at tier (but not the Kongo).

So yeah, the Murmansk is worth it. Very worth it.

BIG HEADLINE fucked around with this message at 15:58 on Jul 13, 2015

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Michaellaneous
Oct 30, 2013

BIG HEADLINE posted:

It's a fully-upgraded Omaha with longer ranged torps, better maneuverability (including an extra tenth of an knot in maximum speed), almost half a km better surface concealment, and oh...a stock engagement range of 14.8km over the Omaha's max of 12.7km. Tack on the 20% bonus of Advanced Firing Training and that 14.8km becomes ~17.76km, which can outrange the New York at tier (but not the Kongo).

So yeah, the Murmansk is worth it. Very worth it.

It can also lauch a cool scout plane to have larger ranges than most of the ships at it's tier.

e: Also iirc russian HE has a higher chance of setting stuff on fire.

Lord Koth
Jan 8, 2012

Panfilo posted:

I'm finding it surprisingly easy to sink Carriers with a Destroyer. Turning your AA off, and holding fire does wonders when you know just how close you can get without being detected.

This isn't really too surprising if you can avoid sight lines. It's actually one of the more common things destroyers do - find a break in the line and go hunt down their carrier(s). Though don't be like pubbies and have this be the only thing in the match that you do.

On the other hand, I'm finding it surprisingly easy to sink destroyers with a carrier - with torpedoes that is. So many clueless captains just sailing along paying no attention to my bombers, as clearly I would never waste my time "fruitlessly" trying to torp them, only to sail straight into the pattern I'd just dropped ahead of them. And I'm doing it with singular IJN squadrons too, so there's not even the tighter spread pattern that US ones have.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Panfilo posted:

I'm finding it surprisingly easy to sink Carriers with a Destroyer. Turning your AA off, and holding fire does wonders when you know just how close you can get without being detected.

My second carrier kill was entirely done with a Wicks' guns. I didn't even manage to torpedo the guy; he died to the massive fires before I could get in range and I had to torpedo one of his escorts instead. Carriers seem to really love catching on fire.

ijyt
Apr 10, 2012

Aramoro posted:

Open Beta is a glorious time for Torpedoes it seems, I've found loads of people just hiding stationary behind islands eating full waves of torps. This pretty much never happened in CBT and I hope it continues.

The amount of tunnel vision kills is great, not a single game has gone by where at least one or two people have beached themselves.

ranbo das
Oct 16, 2013


Aramoro posted:

Open Beta is a glorious time for Torpedoes it seems, I've found loads of people just hiding stationary behind islands eating full waves of torps. This pretty much never happened in CBT and I hope it continues.

There are always a couple people each game who decide to just stop moving while firing, sometimes just not even behind an island but out in the open. I always go out of my way to give them the gift of torpedoes when I'm playing a destroyer. Sometimes even when they're on my team too.

Largepotato
Jan 18, 2007

Spurd.

BIG HEADLINE posted:

So yeah, the Murmansk is worth it. Very worth it.

Russian bias. :v:

Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY

Krogort posted:

Atlanta :
Shortish range
Fast turret turn speed
Very high dps with HE
AP is useless
Good anti air
4 short range (4.5km?) torpedoes on each side
About 35kts top speed
No fighter/scout plane

Atago :
Longish range
Average turret turn speed
Average dps with HE
Good penetration with AP (against cruisers)
Average anti air
2x4 10km torpedoes on each side
About 35kts top speed
Launch a fighter plane


Both are kinda squishy, atlanta may have a slightly stronger Armor.

Two things:

Atago has 10k more HP than the Atlanta, and less squishy armor IMO.

AP is not useless on the Atlanta, but it is very situational. If you are at close range (<7km) with a cruiser, you can rack up a hilarious number of citadel penetrations and kill them quickly. This is particularly hilarious to do to Pensacolas.

rossmum
Dec 2, 2008

Cummander ross, reporting for duty!

:gooncamp:
Held off fully half of the enemy team, including multiple battleships, from the eastern strait of Fault Line in my Minekaze. Alone. By circling around smoking the mouth of it and making GBS threads torps into my smoke.

I killed 3 of them and got top XP. #justminekazethings.

:allears:

Aramoro
Jun 1, 2012




rossmum posted:

Held off fully half of the enemy team, including multiple battleships, from the eastern strait of Fault Line in my Minekaze. Alone. By circling around smoking the mouth of it and making GBS threads torps into my smoke.

I killed 3 of them and got top XP. #justminekazethings.

:allears:

Smoke attracts curious ships just now, they see the smoke and think 'Ohhh there must be a boat there, let me investigate' shortly followed by 'Oh god it's full of torpedoes'

Solysh
Mar 29, 2008

There are three things you can never have enough of in life, Lieutenant: chocolate, friends and the theatre.
The minekaze is a glorious beast. 6.1km concealment with 10km torps once upgraded. With that kind of range it's not uncommon to fire a salvo, miss your target, and have someone a few kilometers behind them just drive right into them oblivious.

rossmum
Dec 2, 2008

Cummander ross, reporting for duty!

:gooncamp:
The 7km torps are glorious too because they move so fast pubs seldom even realise they're coming before they get hit. They're also great for DD cagefights.

orange juche
Mar 14, 2012



rossmum posted:

The 7km torps are glorious too because they move so fast pubs seldom even realise they're coming before they get hit. They're also great for DD cagefights.

Destroyer thunderdome in Big Race in that little cluster of islands in the bay on the west side of the map is some of the best poo poo. Invariably, dumbass battleships and cruisers wade in thinking they're immune to torpedoes and are promptly sent to the bottom.

grrarg
Feb 14, 2011

Don't lose your head over it.
First minute of the game torp kill from blind firing down the lanes between the islands in Big Race is the best.

Aesis
Oct 9, 2012
Filthy J4G

orange juche posted:

Destroyer thunderdome in Big Race in that little cluster of islands in the bay on the west side of the map is some of the best poo poo. Invariably, dumbass battleships and cruisers wade in thinking they're immune to torpedoes and are promptly sent to the bottom.
Saw that happen yesterday. 3 battleships and 2 cruisers in my team thought it was a bright idea to wait around corner for 5 minutes then rush out together guns blazing. Except I did warn them there were 2 destroyers sitting there (I scouted them earlier) so they all got hit by torpedo. Also enemy team was waiting for them to come out so they all died in 30 seconds. I was sitting at 10 km from them but ran immediately. Got chased by 3 cruisers but somehow survived till enemy team won by points. :v:

saihttam
Apr 15, 2006
Enter sadman

orange juche posted:

Destroyer thunderdome in Big Race in that little cluster of islands in the bay on the west side of the map is some of the best poo poo. Invariably, dumbass battleships and cruisers wade in thinking they're immune to torpedoes and are promptly sent to the bottom.

my friend and I call them "the death islands"

Dezztroy
Dec 28, 2012
What are American battleships made out of? I feel like I shouldn't be failing to penetrate a New Mexico with my Fuso with ~90 degree shots from 3km.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

orange juche posted:

Destroyer thunderdome in Big Race in that little cluster of islands in the bay on the west side of the map is some of the best poo poo. Invariably, dumbass battleships and cruisers wade in thinking they're immune to torpedoes and are promptly sent to the bottom.

We call it Destroyer Alley and love going into it in the DDs. And stay the gently caress away in anything else.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Night10194 posted:

We call it Destroyer Alley and love going into it in the DDs. And stay the gently caress away in anything else.

It can be fun as hell in light cruisers if you play carefully.


Dezztroy posted:

What are American battleships made out of? I feel like I shouldn't be failing to penetrate a New Mexico with my Fuso with ~90 degree shots from 3km.

They're made of gently caress you, what do you think we made these ships so slow for?

The standards would've been loving monsters for their age in a real battleship slugfest.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Matchmaking is funny. In spite of its handicaps, I was favorably tiered in my Bogue. I had enough time to get decent in it because it was often my fully upgraded Bogue vs their stock Hosho or Langley.

I thought when I went up to the Independence it would get even better- Very balanced load out, twice as fast, more potential. The problem is the Matchmaking pendulum is swinging the other way now and I'm up against fully upgraded Shokakus. I need to upgrade my planes and finish retraining my skipper before I think I'll have a decent chance.

At tier 6+ Cruisers are definitely getting more dangerous too. I feel like a very small fish in a very big ocean.

Magni
Apr 29, 2009
And here I am thinking that it's actually great fun to take your Kongo and go screaming through Big Race's DD Alley full throttle dodging like a madman while the secondaries start firing on both sides. :v:

Speaking of really dumb and suicidal things, yesterday I've witnessed a division of three Warspites rolling through the channel in the middle of Two Brothers. It... didn't end well.

Ihmemies
Oct 6, 2012

Man I need platoons or something. Trying to carry alone and failing sucks. 6 defeats and a draw in a row.

At least Wyoming works quite well, when you get close enough :black101:



The achievement is high caliber, deal at least 30% worth of damage of enemy team's total HP.

turn it up TURN ME ON
Mar 19, 2012

In the Grim Darkness of the Future, there is only war.

...and delicious ice cream.
I am loving the Tenryu. It's a blast to get in close and whallop things with torpedoes.

MrBims
Sep 25, 2007

by Ralp
A CV matchup of 1 Hosho vs 2 Langleys should not be possible, that is essentially an automatic loss :(. Otherwise, I'm pretty happy with carriers, I feel so much more use to the team than in a Kawachi or Myogi.

BIG HEADLINE
Jun 13, 2006

"Stand back, Ottawan ruffian, or face my lumens!"

SquadronROE posted:

I am loving the Tenryu. It's a blast to get in close and whallop things with torpedoes.

You'll love the Kuma - it's a joy to play. Save your 50% flags for the Fukutaka, though.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Carriers are extremely tier sensitive. If you are out tiered or picked the wrong air wing. And god help you if you don't have the fighter damage and durability upgrade otherwise every dogfight ends up being a shutout.

I don't get why fighters get less ammo each tier.Balance? Granted you get more squadrons of them with better Carriers. But the drat planes airways run out of ammo at the worst time!

Also gently caress that jump fighters and other planes get at tier 7. Matchmaking has you get pitted against carriers whose fighters do 3x damage yours do, and bombers that can almost outrun your fighters. If the progression was more linear, they'd only be somewhat stronger than your own, and you could compensate.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
So does the Japanese BB get better after the Kawachi because between being gigantic, slow, no range, slow firing and no accuracy i'm really finding it hard to see why i shouldn't sell this.

turn it up TURN ME ON
Mar 19, 2012

In the Grim Darkness of the Future, there is only war.

...and delicious ice cream.

Mans posted:

So does the Japanese BB get better after the Kawachi because between being gigantic, slow, no range, slow firing and no accuracy i'm really finding it hard to see why i shouldn't sell this.

Get the B hull, it has so many secondary guns.

TastyLemonDrops
Aug 6, 2008

you said "drop kick" fyi

Mans posted:

So does the Japanese BB get better after the Kawachi because between being gigantic, slow, no range, slow firing and no accuracy i'm really finding it hard to see why i shouldn't sell this.

The Myogi is gigantic, fast, huge range, slow firing and regularly misses shots at 5km, nevermind it's 20km range. I actually get a lot more mileage out of it by knife fighting with literally everyone, including destroyers, and letting your secondary guns do work.

BIG HEADLINE
Jun 13, 2006

"Stand back, Ottawan ruffian, or face my lumens!"

Mans posted:

So does the Japanese BB get better after the Kawachi because between being gigantic, slow, no range, slow firing and no accuracy i'm really finding it hard to see why i shouldn't sell this.

The Japanese BBs come into their own at the Kongo and Fuso. The Kongo, even though you can't expect to hit anything at the maximum engagement range of 21.2km, still has the ability to *engage* at 21.2km at T5, and has no annoying amidships guns. The Fuso switches focus at T6, having amidships guns, but six of them, all 14", and a decent 30 second stock reload for each before upgrades and skills. You do lose the engagement range advantage as the maximum engagement range drops from 21.2km to 14.5km, but the Fuso is a loving brawler, pure and simple. The New York has slightly better range, but the Japanese BS at tier have better speed.

So...they start getting better at T5. Don't expect the Myogi to be much better, as you go from having ~4 main turrets available to you to only three, and the Myogi doesn't get *any* AA until it's "C" hull upgrade. T3 BBs with anemic AA is okay as there are times when you won't see carriers, but they'll be a hell of a lot more common at T4, so consider reserving gold/free xp to immediately get the twin hull upgrades and just play out the 1600 and 1200 respectively for the FCS and engine upgrades.

TastyLemonDrops posted:

The Myogi is gigantic, fast, huge range, slow firing and regularly misses shots at 5km, nevermind it's 20km range. I actually get a lot more mileage out of it by knife fighting with literally everyone, including destroyers, and letting your secondary guns do work.

You're thinking of the Kongo. The maximum upgraded firing range of a Myogi is 15.3km. Also, the Myogi is rated '29-33' over the Kawachi's '13-17' in maneuverability. The Myogi is faster, but the Kawachi's turning circle is 560m to the Myogi's 730m, and the Myogi takes six seconds longer to shift its rudder, so you pay a good amount for that extra speed.

BIG HEADLINE fucked around with this message at 22:14 on Jul 13, 2015

Dezztroy
Dec 28, 2012
Myogi gets ~19km range as its max. Fuso also gets ~19-20km range as its max. They both get increased range from hull upgrades.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
One tactic I found that was incredibly effect on the Myogi in CBT was running away from things. You're decently fast and you're gun arrangement is back heavy so you want to keep your bum pointed towards the enemy and lead them on a merry chase while you shoot back at them.

Kongo is great and deserves a slot in your port as much as a St. Louis does.

EponymousMrYar fucked around with this message at 23:22 on Jul 13, 2015

Magni
Apr 29, 2009

Mans posted:

So does the Japanese BB get better after the Kawachi because between being gigantic, slow, no range, slow firing and no accuracy i'm really finding it hard to see why i shouldn't sell this.

Myogi is kinda meh because it has only 6 guns, but she's fast and has high range once you fit the hull and engine upgrades and becomes decently good.

Stock Kongo is decent. Fully upgraded Kongo is a crazy monster that has over 20km gun range with 8 decently-accurate guns and good turret angles, decent AA, a fast rudder for a BB and enough raw speed to keep up with cruisers. Probably the best T5 ship in the game right now alongside the Minekaze and Grem.

Stock Fuso is an utter disaster and basically WG wanting you to spend free xp. Squishy, slow, no AA, 13km gun range. There is nothing redeemable about that POS except for the ability to delete any cuiser dumb enough to show his broadside at short range to yours. The 18k xp hull upgrade is a *massive* refit that gives it 8 or so extra kilometres range, 1/4th more hp, a sizeable increase in armor and enough AA to actually lay the hurt on T6-7 planes while the engine upgrade brings her up to a respectable 25 knots. She'S got a huge broadside due to 6 turrets, though two of them are amidships.

Nagato is decent stock and turns into a brawling goddess with the upgrades. Slightly less range than the Fuso and only 8 guns that seems slightly less accurate. But they're 16-inchers with a good turret layout and she has a freakishly fast rudder shift for a battleship (approaching that of heavy cruisers if you fit the steering gear upgrade!), a ton of armor and a murderous secondary battery that an be upgraded to about 7km range and makes destoyers and cruisers hate life.

Magni fucked around with this message at 23:25 on Jul 13, 2015

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


Carriers are the absolute worst part of this game.

The fact that the game gives no fucks when it comes to proper matching doesn't help.

edit: Anyone else lagging like poo poo lately? It's been really bad on my end. No idea why.

Sankis fucked around with this message at 23:49 on Jul 13, 2015

Aesis
Oct 9, 2012
Filthy J4G
Today has been the worst day for me. I was grinding New Orleans' hull (5.5k xp and 600k credit to go) but I constantly got matched against Tier 8 battleships while no battleships in my team were above Tier 6 and nobody had ships with torpedo :psyduck: It was almost always my team getting wiped so fast I could do nothing, or enemy team being wiped so fast I was getting poo poo xp.

Also New Orleans feels slightly worse than Cleveland. Speed is same, turn is similar, armor feels similar, but there are less shells and RoF is way less. Shell speed is 1.5 times faster but that's about it really. 8 inch guns are good but I never had problem penetrating cruisers with 6 inch. It's a good ship but it's disappointing when compared to Cleveland.

e: Still better than Pensacola.

Aesis fucked around with this message at 00:11 on Jul 14, 2015

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
Torpedoes are the great equalizer.



This was a long drawn out battle as the north and center got pretty creamed by the enemy though one of our Wakakate's punished them severely. It came down to myself, a South Carolina and that Wakakate against the same on the enemy team. Their South Cal went first as it blundered into most of my torpedoes and then got gunned down by our Wakakate and South Cal. Their Tenryu bore down on our DD and I chased it while their DD got stupidly close to the South Cal and died to secondaries. Our DD dies and then the Tenryu starts going after our South Cal and completely ignores me despite all of the HE I'm shooting into him.

Then naturally the BB finishes him off at sub-100 hp :v:

orange juche
Mar 14, 2012



Dezztroy posted:

What are American battleships made out of? I feel like I shouldn't be failing to penetrate a New Mexico with my Fuso with ~90 degree shots from 3km.

You can't pen a New Mexico with a Fuso because it has nearly 45mm more armor thickness than you do. The belts on standard battleships were meant to turn shells of their caliber or larger. Before Wargaming stopped showing armor thicknesses, it displayed the armor thickness values, and the South Carolina has an only a couple inches shy of the Yamato at 12.5in vs. 16in.

Battleship armor was tested to not be able to be penetrated by its own guns, so if the Fuso and the New Mexico have the same caliber guns, it is unlikely that it can penetrate a New Mexico's armor, without plunging shells onto the deck.

US Standard Battleships are amazingly strong versus AP due to their extremely thick, angled belt armor, while IJN BBs are floating citadels, the US BBs have a severe weakness to HE though due to them having similar or smaller HP pools than their IJN counterparts (HE doesn't give a poo poo about your armor values).

orange juche fucked around with this message at 00:58 on Jul 14, 2015

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




BIG HEADLINE posted:

You're thinking of the Kongo. The maximum upgraded firing range of a Myogi is 15.3km. Also, the Myogi is rated '29-33' over the Kawachi's '13-17' in maneuverability. The Myogi is faster, but the Kawachi's turning circle is 560m to the Myogi's 730m, and the Myogi takes six seconds longer to shift its rudder, so you pay a good amount for that extra speed.

With the pagoda hull upgrade, the fire control upgrade, and a spotting plane in the air, the Myogi has a maximum range of just over 20km.

It's an ineffective range though, because while your shells get out there, the shell travel time is so long and the dispersion is so massive that you absolutely will not hit anything.

Magni
Apr 29, 2009
...so, the stock Fuso.

Don't. Just, don't. Grinding out 18k xp on that thing would make you want to kill yourself. Even with premium and xp flags I gave up after five or so matches in that thing. :shepicide:

On a more positive note, upgraded Fuso is every bit as ridiculous a shell dispenser as ever. First match with her upgraded:





Best part was a Minekaze, Furutaka and Mutsuki all trying to torp-rush me one by one only to get ripped up by the secondaries and shotgunned point blank. :v:

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Lord Koth
Jan 8, 2012

...How, just how does a team suck this bad. Complete air superiority, I fully took advantage of it, and most of the team just up and dies. Hell, they never even took any caps until the very end of the game. Meanwhile, despite losing I managed to do enough damage to get more exp than anyone else in the game.



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