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beedeebee posted:My 1 year old son had to take over because I got sick and died. I chose some pretty qualified guy to educate me, but when I turned 16, I had 0 traits. What the gently caress dude. Always check periodically to make sure you still have an educator, sometimes they go missing.
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# ? Jul 14, 2015 16:33 |
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# ? May 29, 2024 14:45 |
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Hitlers Gay Secret posted:Holy loving poo poo guys, it's not even 10 AM PST yet, which is usually when content drops. I'm expecting it to not work until then. The DLC actually downloads; it's in the DLC folder. It just doesn't show up in the launcher, or load. :shh: Paradox are actively working to fix it, so clearly they think it's a real problem.
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# ? Jul 14, 2015 16:36 |
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Untick the boxes that say that Horse Lords is installed, restart Steam, retick the boxes and the DLC will install. It worked for me at least.
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# ? Jul 14, 2015 16:36 |
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MODDING PRO-TIP Along with defines.lua (if you've tinkered with it), update generalstuff.gfx (if you've tinkered with it, which you probably have if you've ever added or removed religions). There's additional lines in there now for the govtypes and info screens that pop up at game start. The game will crash if you don't.
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# ? Jul 14, 2015 16:46 |
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I can build a sheep! GAZE UPON THE GLORIES OF THE HORDE!
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# ? Jul 14, 2015 17:01 |
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Saith posted:Untick the boxes that say that Horse Lords is installed, restart Steam, retick the boxes and the DLC will install. Yeah this did the trick.
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# ? Jul 14, 2015 17:02 |
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Just downloaded a four-meg patch and now it's showing up properly Edit: New straits here and there. One between Albania and the south-eastern tip of Italy, another from Gotland to the Swedish mainland, and one from Wales to Ireland. Tehan fucked around with this message at 17:07 on Jul 14, 2015 |
# ? Jul 14, 2015 17:03 |
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Autonomous Monster posted:I can build a sheep! I cannot wait to build my horde of Khitan wrestlers.
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# ? Jul 14, 2015 17:06 |
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I wonder how moddable government types are and if it possible to add new ones with different features that are playable. Gut tells me yes.
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# ? Jul 14, 2015 17:09 |
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Randarkman posted:I wonder how moddable government types are and if it possible to add new ones with different features that are playable. Gut tells me yes. I checked it out and it looks pretty straightforward. This is a standard Christian feudal government, for example (in common/governments/feudal_governments.txt): code:
code:
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# ? Jul 14, 2015 17:14 |
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^^^^ well they added inland trade road. So you can have a republic with new gender laws and matrilineal marriage, nice. I wonder if the male members still only count for the trade posts. I hope the gov type thing fix the bugs with republic inheritance where you own the wrong type of holding and get kicked out of the patrician families into nobility for no reason. Can you mod new holdings like FAMILY_PALACE into the game now? Toplowtech fucked around with this message at 17:23 on Jul 14, 2015 |
# ? Jul 14, 2015 17:19 |
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Holy poo poo did they buff the Abassids in the Charlie start. The Uqaylids (armenis), Taids (persia), Bajanids (North Persia), and Taghlibids(Pakistan) are all loving tributaries now. Hopefully they all unite to smash the fucker or something cuz holy poo poo.
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# ? Jul 14, 2015 17:23 |
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I don't have the DLC but tried the latest available start as a Nestorian feudal count on the eastern map border. Joined independence faction, won the war, the guy who started the faction steamrolled me next. There is a lot of action in the region, everyone seems trigger-happy and has claims on the neighbours.
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# ? Jul 14, 2015 17:31 |
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Loading an old savegame doesn't work too well - I had massive, sometimes negative numbers for income, prestige, warscore etc. Edit: oh, ok it's not supposed to work quote:Ironman saves created in 2.3.6 or earlier is NOT SUPPORTED in 2.4. If you want to continue any previous Ironman saves, you will have to use the 2.3.6 branch opt-in through Steam. beer_war fucked around with this message at 17:39 on Jul 14, 2015 |
# ? Jul 14, 2015 17:33 |
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Autonomous Monster posted:I checked it out and it looks pretty straightforward. This is a standard Christian feudal government, for example (in common/governments/feudal_governments.txt): Wait, so along with matrilineal/true cog republics, does this mean you can have matrilineal/true cog Muslims too?
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# ? Jul 14, 2015 17:34 |
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Realm/Succession laws have changed a lot, and are now located in common/laws/.
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# ? Jul 14, 2015 17:37 |
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Why do so many vassals hate Charlemagne at the start? Is it just to make it hard to keep plots from forming so you're not all powerful?
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# ? Jul 14, 2015 17:37 |
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Uhm, since when is the number of troops shown on the character screen? That's neat. No longer having to check realm levies or w/e
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# ? Jul 14, 2015 17:42 |
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Gonna mod my 'yam' building into 'potato' building
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# ? Jul 14, 2015 17:42 |
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beer_war posted:Loading an old savegame doesn't work too well - I had massive, sometimes negative numbers for income, prestige, warscore etc. Does the new patch not work with any previous saves, or just Ironman ones?
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# ? Jul 14, 2015 17:55 |
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God damnit I can't wait to get off work. All this poo poo looks so cool, I can't wait to add this stuff to my mod.
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# ? Jul 14, 2015 18:07 |
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beedeebee posted:Uhm, since when is the number of troops shown on the character screen? That's neat. No longer having to check realm levies or w/e That came with v2.3 I think.
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# ? Jul 14, 2015 18:18 |
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Moridin920 posted:Gonna mod my 'yam' building into 'potato' building Its not that kind of Yam. https://en.wikipedia.org/wiki/Yam_(route)
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# ? Jul 14, 2015 18:18 |
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I'm sure I'll get it regardless, but does this add anything for non Mongols? Or is it pretty much just horde gameplay?
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# ? Jul 14, 2015 18:19 |
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Fintilgin posted:I'm sure I'll get it regardless, but does this add anything for non Mongols? Or is it pretty much just horde gameplay? Well as a non-horde you can get raided by Mongols and have them settle in your lands as a scary vassal. e: The Tarim Basin is also feudal, so you can play as Uighurs. And conquering the Steppe as a non-nomad works alot differently.
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# ? Jul 14, 2015 18:22 |
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Looks like they added a boolean NAND option now.
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# ? Jul 14, 2015 18:26 |
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The Silk Road is not technically just for Nomads. But looking at the map you probably need to be a steppe Nomad or Indian for it to matter much. Anyone looked at the files to see how the Silk Road works?
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# ? Jul 14, 2015 18:27 |
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Has anyone found a way to change your government type? Also Sri Lanka seems to lose 3 holdings in the Stamford Bridge start date. Antifa Spacemarine fucked around with this message at 18:47 on Jul 14, 2015 |
# ? Jul 14, 2015 18:31 |
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Fintilgin posted:I'm sure I'll get it regardless, but does this add anything for non Mongols? Or is it pretty much just horde gameplay? As far as I know everyone can make Tributaries, and non-nomads can build forts - which are mainly for holding nomad land, but might also help vs defensive pagans or poor supply areas?
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# ? Jul 14, 2015 18:53 |
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BravestOfTheLamps posted:The Silk Road is not technically just for Nomads. But looking at the map you probably need to be a steppe Nomad or Indian for it to matter much. The Silk Road is made up of two parts. The base trade route has a 100 wealth, and runs along a number of paths. These are the paths that can be disrupted by war, but I haven't yet looked to see just what that means. Every province that the trade route is in gets a +15% modifier to castle/city/temple tax, along with a single share of the income. Building the trade posts will increase the overall value of the Silk Road (that 100 ducat part), as well as give you an extra share of the income. The buildings give an extra 1/3/5 slice, so one level 3 tradepost is as good as 5 un-upgraded provinces. The level 2 and 3 tradeposts also give an increased fort level; the level 3 version is only a little worse than Theodosian Walls in terms of fort level. They also add a local tradevalue, which I think adds an income bonus if it's your capital, not sure on that. Nomads can build extra buildings on a trade route that provide some huge bonuses to global trade value, these are probably going to be key to making loadsamoney
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# ? Jul 14, 2015 18:59 |
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Darkrenown posted:As far as I know everyone can make Tributaries, and non-nomads can build forts - which are mainly for holding nomad land, but might also help vs defensive pagans or poor supply areas? Forts come with the patch.
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# ? Jul 14, 2015 18:59 |
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Autonomous Monster posted:I checked it out and it looks pretty straightforward. This is a standard Christian feudal government, for example (in common/governments/feudal_governments.txt): Has anyone tried this? Please, someone try it now.
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# ? Jul 14, 2015 19:00 |
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Hitlers Gay Secret posted:God damnit I can't wait to get off work. Haha, I never have to worry about that these days. Unemployment has its advantages.
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# ? Jul 14, 2015 19:01 |
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Schizotek posted:Its not that kind of Yam. The Potato Express
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# ? Jul 14, 2015 19:07 |
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Can you set government type in the history files or is it only triggered? I guess it's still a short time since the patch came, but I am kind of intrigued by this new feature. e: Tried commenting out the "capital scope = { port = yes }" and it didn't make a duchy level republic I created into a merchant republic, just a normal duchy level republic with open elective succession. But I guess you could mod in an inland merchant republic easily enough. Randarkman fucked around with this message at 19:12 on Jul 14, 2015 |
# ? Jul 14, 2015 19:07 |
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Good god, did they mess with ally AI? They love to suicide into deathstacks over and over to tank your warscore.
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# ? Jul 14, 2015 19:16 |
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Angela Christine posted:You just called my mom a whore and my dad a fool? Sure I'll swear fealty to you right away! I didn't even envision it as happening at the instigation of the real father, for that matter, though I suppose that's possible as well. Strudel Man fucked around with this message at 19:39 on Jul 14, 2015 |
# ? Jul 14, 2015 19:29 |
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So fun fact. You can set up an incredibly stable and powerful Zoroastrian empire in the Old Gods start date. Start as Yagbu and your sole other Clan is zoroastrian. Once you hit 50 piety, and good relations with him (go for blood oath) you can convert with no stupid penalties and all your holdings convert too. Murder the Persians and become the Messiah. Then murder the Greeks for another cheev.
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# ? Jul 14, 2015 19:39 |
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Man, liberation army deathstacks are still in. That was an ugly surprise when taking my newly minted 7k strong Bolghar horde to a jihad against Armenia, which recently revolted from the Seljuks, and ran into a stack of 31k free event troops chasing the combined might of Sunni Islam around the Caucasus as if Yakkety Sax was playing in the background. Horde/nomad mechanics are pretty cool though.
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# ? Jul 14, 2015 19:42 |
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# ? May 29, 2024 14:45 |
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Swearing fealty to an elective empire as a king and then immediately starting a faction to install the person you are voting for (yourself) as emperor and going to war over it is hilarious.
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# ? Jul 14, 2015 19:54 |