Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
binge crotching
Apr 2, 2010

beedeebee posted:

My 1 year old son had to take over because I got sick and died. I chose some pretty qualified guy to educate me, but when I turned 16, I had 0 traits. What the gently caress dude.

Always check periodically to make sure you still have an educator, sometimes they go missing.

Adbot
ADBOT LOVES YOU

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Hitlers Gay Secret posted:

Holy loving poo poo guys, it's not even 10 AM PST yet, which is usually when content drops. I'm expecting it to not work until then.

Just because you can pre-purchase something doesn't mean it's going to upload faster.

The DLC actually downloads; it's in the DLC folder. It just doesn't show up in the launcher, or load. :shh:

Paradox are actively working to fix it, so clearly they think it's a real problem.

Saith
Oct 10, 2010

Asahina...
Regular Penguins look just the same!
Untick the boxes that say that Horse Lords is installed, restart Steam, retick the boxes and the DLC will install.

It worked for me at least. :getin:

Ofaloaf
Feb 15, 2013

:siren: MODDING PRO-TIP :siren:

Along with defines.lua (if you've tinkered with it), update generalstuff.gfx (if you've tinkered with it, which you probably have if you've ever added or removed religions). There's additional lines in there now for the govtypes and info screens that pop up at game start. The game will crash if you don't.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

I can build a sheep! :haw:



GAZE UPON THE GLORIES OF THE HORDE!

Fuligin
Oct 27, 2010

wait what the fuck??

Saith posted:

Untick the boxes that say that Horse Lords is installed, restart Steam, retick the boxes and the DLC will install.

It worked for me at least. :getin:

Yeah this did the trick.

Tehan
Jan 19, 2011
Just downloaded a four-meg patch and now it's showing up properly :horse:

Edit: New straits here and there. One between Albania and the south-eastern tip of Italy, another from Gotland to the Swedish mainland, and one from Wales to Ireland.

Tehan fucked around with this message at 17:07 on Jul 14, 2015

Funky Valentine
Feb 26, 2014

Dojyaa~an

Autonomous Monster posted:

I can build a sheep! :haw:



GAZE UPON THE GLORIES OF THE HORDE!

I cannot wait to build my horde of Khitan wrestlers.

Randarkman
Jul 18, 2011

I wonder how moddable government types are and if it possible to add new ones with different features that are playable. Gut tells me yes.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Randarkman posted:

I wonder how moddable government types are and if it possible to add new ones with different features that are playable. Gut tells me yes.

I checked it out and it looks pretty straightforward. This is a standard Christian feudal government, for example (in common/governments/feudal_governments.txt):

code:
feudal_government = {
	preferred_holdings = { CASTLE }
	allowed_holdings = { 
		CASTLE 
		FORT
	}
	allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
		TRIBAL
	}
	accepts_liege_governments = { # Gets the wrong religion modifier instead
		muslim_government
	}
	free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
		tribal_government
	}
	potential = {
		NAND = {
			controls_religion = yes
			NOT = { religion_group = muslim }
			NOT = { religion = norse_pagan_reformed }
		}
		NOT = {	religion_group = muslim	}
		is_patrician = no
	}
	
	color = { 91 133 207 }
	
	dukes_called_kings = yes
	barons_need_dynasty = yes

	can_build_tribal = no
	
	ignore_in_vassal_limit_calculation = {
		tribal_government
	}
}
Also, check out the merchant republics:

code:
merchant_republic_government = {
	preferred_holdings = { CITY }
	allowed_holdings = { 
		TRADE_POST
		CITY
		CASTLE
		FAMILY_PALACE
		FORT
	}
	allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
		TRIBAL
	}
	accepts_liege_governments = { # Accepts other republics
		republic_government
	}
	free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
		tribal_government
	}
	frame_suffix = "_merchantrepublic"
	title_prefix = "city_"
	potential = {
		NAND = {
			controls_religion = yes
			NOT = { religion_group = muslim }
			NOT = { religion = norse_pagan_reformed }
		}
		is_female = no
		OR = {
			AND = {
				is_patrician = yes
				OR = {
					liege_before_war = {
						NOT = { character = PREV }
						is_merchant_republic = yes
						NOT = {
							liege_before_war = {
								NOT = { character = PREV }
								is_merchant_republic = yes
							}
						}
					}
					has_game_started = no
				}
			}
			AND = {
				OR = {
					AND = {
						has_game_started = yes
						is_merchant_republic = yes
					}
					capital_scope = { port = yes }
				}
				higher_real_tier_than = count
				any_demesne_province = {
					always = yes
				}
				NOT = {
					liege_before_war = {
						NOT = { character = PREV }
						is_merchant_republic = yes
					}
				}
			}
		}
	}
	
	color = { 250 0 0 }
	
	merchant_republic = yes
	
	can_imprison_without_reason = no
	can_revoke_without_reason = no
	can_usurp_kingdoms_and_empires = no
	have_gender_laws = no
	can_grant_kingdoms_and_empires_to_other_government = yes
	allows_matrilineal_marriage = no

	can_build_tribal = no
}
See that "capital_scope = { port = yes }" line? 99% certain that commenting that out will instantaneously give you playable inland republics.

Toplowtech
Aug 31, 2004

^^^^ well they added inland trade road.

So you can have a republic with new gender laws and matrilineal marriage, nice. I wonder if the male members still only count for the trade posts.

I hope the gov type thing fix the bugs with republic inheritance where you own the wrong type of holding and get kicked out of the patrician families into nobility for no reason.

Can you mod new holdings like FAMILY_PALACE into the game now?

Toplowtech fucked around with this message at 17:23 on Jul 14, 2015

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!
Holy poo poo did they buff the Abassids in the Charlie start.
The Uqaylids (armenis), Taids (persia), Bajanids (North Persia), and Taghlibids(Pakistan) are all loving tributaries now. Hopefully they all unite to smash the fucker or something cuz holy poo poo.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

I don't have the DLC but tried the latest available start as a Nestorian feudal count on the eastern map border. Joined independence faction, won the war, the guy who started the faction steamrolled me next. :allears: There is a lot of action in the region, everyone seems trigger-happy and has claims on the neighbours.

beer_war
Mar 10, 2005

Loading an old savegame doesn't work too well - I had massive, sometimes negative numbers for income, prestige, warscore etc.

Edit: oh, ok it's not supposed to work

quote:

Ironman saves created in 2.3.6 or earlier is NOT SUPPORTED in 2.4. If you want to continue any previous Ironman saves, you will have to use the 2.3.6 branch opt-in through Steam.

beer_war fucked around with this message at 17:39 on Jul 14, 2015

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Autonomous Monster posted:

I checked it out and it looks pretty straightforward. This is a standard Christian feudal government, for example (in common/governments/feudal_governments.txt):

code:
feudal_government = {
	preferred_holdings = { CASTLE }
	allowed_holdings = { 
		CASTLE 
		FORT
	}
	allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
		TRIBAL
	}
	accepts_liege_governments = { # Gets the wrong religion modifier instead
		muslim_government
	}
	free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
		tribal_government
	}
	potential = {
		NAND = {
			controls_religion = yes
			NOT = { religion_group = muslim }
			NOT = { religion = norse_pagan_reformed }
		}
		NOT = {	religion_group = muslim	}
		is_patrician = no
	}
	
	color = { 91 133 207 }
	
	dukes_called_kings = yes
	barons_need_dynasty = yes

	can_build_tribal = no
	
	ignore_in_vassal_limit_calculation = {
		tribal_government
	}
}
Also, check out the merchant republics:

code:
merchant_republic_government = {
	preferred_holdings = { CITY }
	allowed_holdings = { 
		TRADE_POST
		CITY
		CASTLE
		FAMILY_PALACE
		FORT
	}
	allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
		TRIBAL
	}
	accepts_liege_governments = { # Accepts other republics
		republic_government
	}
	free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
		tribal_government
	}
	frame_suffix = "_merchantrepublic"
	title_prefix = "city_"
	potential = {
		NAND = {
			controls_religion = yes
			NOT = { religion_group = muslim }
			NOT = { religion = norse_pagan_reformed }
		}
		is_female = no
		OR = {
			AND = {
				is_patrician = yes
				OR = {
					liege_before_war = {
						NOT = { character = PREV }
						is_merchant_republic = yes
						NOT = {
							liege_before_war = {
								NOT = { character = PREV }
								is_merchant_republic = yes
							}
						}
					}
					has_game_started = no
				}
			}
			AND = {
				OR = {
					AND = {
						has_game_started = yes
						is_merchant_republic = yes
					}
					capital_scope = { port = yes }
				}
				higher_real_tier_than = count
				any_demesne_province = {
					always = yes
				}
				NOT = {
					liege_before_war = {
						NOT = { character = PREV }
						is_merchant_republic = yes
					}
				}
			}
		}
	}
	
	color = { 250 0 0 }
	
	merchant_republic = yes
	
	can_imprison_without_reason = no
	can_revoke_without_reason = no
	can_usurp_kingdoms_and_empires = no
	have_gender_laws = no
	can_grant_kingdoms_and_empires_to_other_government = yes
	allows_matrilineal_marriage = no

	can_build_tribal = no
}
See that "capital_scope = { port = yes }" line? 99% certain that commenting that out will instantaneously give you playable inland republics.

Wait, so along with matrilineal/true cog republics, does this mean you can have matrilineal/true cog Muslims too? :swoon:

binge crotching
Apr 2, 2010

Realm/Succession laws have changed a lot, and are now located in common/laws/.

TTBF
Sep 14, 2005



Why do so many vassals hate Charlemagne at the start? Is it just to make it hard to keep plots from forming so you're not all powerful?

shut up blegum
Dec 17, 2008


--->Plastic Lawn<---
Uhm, since when is the number of troops shown on the character screen? That's neat. No longer having to check realm levies or w/e

Moridin920
Nov 15, 2007

by FactsAreUseless
Gonna mod my 'yam' building into 'potato' building

:ussr:

Promontory
Apr 6, 2011

beer_war posted:

Loading an old savegame doesn't work too well - I had massive, sometimes negative numbers for income, prestige, warscore etc.

Edit: oh, ok it's not supposed to work

Does the new patch not work with any previous saves, or just Ironman ones?

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice
God damnit I can't wait to get off work.

All this poo poo looks so cool, I can't wait to add this stuff to my mod.

binge crotching
Apr 2, 2010

beedeebee posted:

Uhm, since when is the number of troops shown on the character screen? That's neat. No longer having to check realm levies or w/e

That came with v2.3 I think.

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!

Moridin920 posted:

Gonna mod my 'yam' building into 'potato' building

:ussr:

Its not that kind of Yam.
https://en.wikipedia.org/wiki/Yam_(route)

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
I'm sure I'll get it regardless, but does this add anything for non Mongols? Or is it pretty much just horde gameplay?

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!

Fintilgin posted:

I'm sure I'll get it regardless, but does this add anything for non Mongols? Or is it pretty much just horde gameplay?

Well as a non-horde you can get raided by Mongols and have them settle in your lands as a scary vassal.
e: The Tarim Basin is also feudal, so you can play as Uighurs. And conquering the Steppe as a non-nomad works alot differently.

binge crotching
Apr 2, 2010

Looks like they added a boolean NAND option now.

BravestOfTheLamps
Oct 12, 2012

by FactsAreUseless
Lipstick Apathy
The Silk Road is not technically just for Nomads. But looking at the map you probably need to be a steppe Nomad or Indian for it to matter much.

Anyone looked at the files to see how the Silk Road works?

Antifa Spacemarine
Jan 11, 2011

Tzeentch can suck it.
Has anyone found a way to change your government type?

Also Sri Lanka seems to lose 3 holdings in the Stamford Bridge start date.

Antifa Spacemarine fucked around with this message at 18:47 on Jul 14, 2015

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Fintilgin posted:

I'm sure I'll get it regardless, but does this add anything for non Mongols? Or is it pretty much just horde gameplay?

As far as I know everyone can make Tributaries, and non-nomads can build forts - which are mainly for holding nomad land, but might also help vs defensive pagans or poor supply areas?

binge crotching
Apr 2, 2010

BravestOfTheLamps posted:

The Silk Road is not technically just for Nomads. But looking at the map you probably need to be a steppe Nomad or Indian for it to matter much.

Anyone looked at the files to see how the Silk Road works?

The Silk Road is made up of two parts.

The base trade route has a 100 wealth, and runs along a number of paths. These are the paths that can be disrupted by war, but I haven't yet looked to see just what that means.

Every province that the trade route is in gets a +15% modifier to castle/city/temple tax, along with a single share of the income. Building the trade posts will increase the overall value of the Silk Road (that 100 ducat part), as well as give you an extra share of the income. The buildings give an extra 1/3/5 slice, so one level 3 tradepost is as good as 5 un-upgraded provinces. The level 2 and 3 tradeposts also give an increased fort level; the level 3 version is only a little worse than Theodosian Walls in terms of fort level. They also add a local tradevalue, which I think adds an income bonus if it's your capital, not sure on that.

Nomads can build extra buildings on a trade route that provide some huge bonuses to global trade value, these are probably going to be key to making loadsamoney

BravestOfTheLamps
Oct 12, 2012

by FactsAreUseless
Lipstick Apathy

Darkrenown posted:

As far as I know everyone can make Tributaries, and non-nomads can build forts - which are mainly for holding nomad land, but might also help vs defensive pagans or poor supply areas?

Forts come with the patch.

NewMars
Mar 10, 2013

Autonomous Monster posted:

I checked it out and it looks pretty straightforward. This is a standard Christian feudal government, for example (in common/governments/feudal_governments.txt):

code:
feudal_government = {
	preferred_holdings = { CASTLE }
	allowed_holdings = { 
		CASTLE 
		FORT
	}
	allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
		TRIBAL
	}
	accepts_liege_governments = { # Gets the wrong religion modifier instead
		muslim_government
	}
	free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
		tribal_government
	}
	potential = {
		NAND = {
			controls_religion = yes
			NOT = { religion_group = muslim }
			NOT = { religion = norse_pagan_reformed }
		}
		NOT = {	religion_group = muslim	}
		is_patrician = no
	}
	
	color = { 91 133 207 }
	
	dukes_called_kings = yes
	barons_need_dynasty = yes

	can_build_tribal = no
	
	ignore_in_vassal_limit_calculation = {
		tribal_government
	}
}
Also, check out the merchant republics:

code:
merchant_republic_government = {
	preferred_holdings = { CITY }
	allowed_holdings = { 
		TRADE_POST
		CITY
		CASTLE
		FAMILY_PALACE
		FORT
	}
	allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
		TRIBAL
	}
	accepts_liege_governments = { # Accepts other republics
		republic_government
	}
	free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
		tribal_government
	}
	frame_suffix = "_merchantrepublic"
	title_prefix = "city_"
	potential = {
		NAND = {
			controls_religion = yes
			NOT = { religion_group = muslim }
			NOT = { religion = norse_pagan_reformed }
		}
		is_female = no
		OR = {
			AND = {
				is_patrician = yes
				OR = {
					liege_before_war = {
						NOT = { character = PREV }
						is_merchant_republic = yes
						NOT = {
							liege_before_war = {
								NOT = { character = PREV }
								is_merchant_republic = yes
							}
						}
					}
					has_game_started = no
				}
			}
			AND = {
				OR = {
					AND = {
						has_game_started = yes
						is_merchant_republic = yes
					}
					capital_scope = { port = yes }
				}
				higher_real_tier_than = count
				any_demesne_province = {
					always = yes
				}
				NOT = {
					liege_before_war = {
						NOT = { character = PREV }
						is_merchant_republic = yes
					}
				}
			}
		}
	}
	
	color = { 250 0 0 }
	
	merchant_republic = yes
	
	can_imprison_without_reason = no
	can_revoke_without_reason = no
	can_usurp_kingdoms_and_empires = no
	have_gender_laws = no
	can_grant_kingdoms_and_empires_to_other_government = yes
	allows_matrilineal_marriage = no

	can_build_tribal = no
}
See that "capital_scope = { port = yes }" line? 99% certain that commenting that out will instantaneously give you playable inland republics.

Has anyone tried this? Please, someone try it now.

Ofaloaf
Feb 15, 2013

Hitlers Gay Secret posted:

God damnit I can't wait to get off work.

Haha, I never have to worry about that these days. Unemployment has its advantages. :smug:

Moridin920
Nov 15, 2007

by FactsAreUseless

Schizotek posted:

Its not that kind of Yam.
https://en.wikipedia.org/wiki/Yam_(route)

The Potato Express :colbert:

Randarkman
Jul 18, 2011

Can you set government type in the history files or is it only triggered? I guess it's still a short time since the patch came, but I am kind of intrigued by this new feature.

e: Tried commenting out the "capital scope = { port = yes }" and it didn't make a duchy level republic I created into a merchant republic, just a normal duchy level republic with open elective succession. But I guess you could mod in an inland merchant republic easily enough.

Randarkman fucked around with this message at 19:12 on Jul 14, 2015

Antifa Spacemarine
Jan 11, 2011

Tzeentch can suck it.
Good god, did they mess with ally AI? They love to suicide into deathstacks over and over to tank your warscore.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Angela Christine posted:

You just called my mom a whore and my dad a fool? Sure I'll swear fealty to you right away!
...no, not under your rule, under your dynasty's rule. Because the person would be revealed as being of your dynasty.

I didn't even envision it as happening at the instigation of the real father, for that matter, though I suppose that's possible as well.

Strudel Man fucked around with this message at 19:39 on Jul 14, 2015

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!
So fun fact. You can set up an incredibly stable and powerful Zoroastrian empire in the Old Gods start date. Start as Yagbu and your sole other Clan is zoroastrian. Once you hit 50 piety, and good relations with him (go for blood oath) you can convert with no stupid penalties and all your holdings convert too. Murder the Persians and become the Messiah. Then murder the Greeks for another cheev.

beefart
Jul 5, 2007

IT'S ON THE HOUSE OF AMON
~grandmaaaaaaa~
Man, liberation army deathstacks are still in. That was an ugly surprise when taking my newly minted 7k strong Bolghar horde to a jihad against Armenia, which recently revolted from the Seljuks, and ran into a stack of 31k free event troops chasing the combined might of Sunni Islam around the Caucasus as if Yakkety Sax was playing in the background.

Horde/nomad mechanics are pretty cool though.

Adbot
ADBOT LOVES YOU

Moridin920
Nov 15, 2007

by FactsAreUseless
Swearing fealty to an elective empire as a king and then immediately starting a faction to install the person you are voting for (yourself) as emperor and going to war over it is hilarious.

  • Locked thread