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S&W is as barebones OD&D as it gets without going back to 1974. Here are the core rules. There's also a "White Box" version that doesn't use material from the supplements.
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# ? Jul 11, 2015 05:11 |
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# ? Jun 1, 2024 06:40 |
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Traveller posted:S&W is as barebones OD&D as it gets without going back to 1974. there's also a "Complete" version that includes most of the crunch from the supplements also on the White Star/Stars Without Number topic, personally I found both to be incredibly bland and mediocre books although I didn't read White Star all the way through, only read it through the character creation rules, by then I could tell it was very meh at least on a crunch level also best S&W variant/derivative will continue to be Hideouts & Hoodlums drrockso20 fucked around with this message at 05:39 on Jul 11, 2015 |
# ? Jul 11, 2015 05:30 |
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Stars Without Number takes old school D&D and mashes it with old school Traveller's skill system. If you like BECMI D&D, you'll probably like this too. The best bits by far are the sector generation rules and the GM turn rules. While they're absolutely optional and the game works perfectly well without them, they make running a living, breathing sector of space for the players to explore far simpler for the GM. They are also quite simple to extract and use with whatever system you prefer to run, if you wish (though it would be somewhat less trivial to adapt them for a different setting).
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# ? Jul 11, 2015 14:23 |
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I won't lie, despite being made by RPGPundit, Dark Albion looks kinda rad. http://osrtoday.com/2015/07/09/dark-albion-the-rose-war-released/ The previews look cool at least. http://www.dcrouzet.net/heroes-witchery/?page_id=206 Lightning Lord fucked around with this message at 14:48 on Jul 11, 2015 |
# ? Jul 11, 2015 14:44 |
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I must admit I don't get all the gushing about White Star either, unless people are just glad that there's more stuff happening in the OSR in general and it's not even generic fantasy. I'll have to give it a closer read.
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# ? Jul 11, 2015 14:49 |
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Taken as a scifi supplement for S&W rather than a complete package it seems like it could be useful with some tinkering but it also feels like it's a reskin of stuff that's already present in S&W Complete. Some of the level caps are way too low btw. In the end I hope it spurs more scifi content though. Where are the third party scenarios for SWN btw? Crawford's stuff is popular so people should make poo poo for it. Dungeons for Spears of the Dawn????? Seems like a no-brainer.
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# ? Jul 11, 2015 14:57 |
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Oddly, in terms of OSR/retroclone stuff nobody ever seems to want to make things beyond straight D&D rehashes, classes, or adventures. People seem to be more focused on making new "cores" than expanding on what's already there.
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# ? Jul 11, 2015 16:29 |
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That's not as true as it was near the beginning though.
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# ? Jul 11, 2015 16:33 |
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One of the OSR folks on RPGnet really panned White Star, but I can't find his post; the gist of it was that the entire product is half-baked and incomplete.
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# ? Jul 11, 2015 17:14 |
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So, I'm getting ready to start an Advanced Eidolons and Exemplars game in the PbP forum here. There's some implied setting in the existing beta, but not that much; do folks who are interested in that sort of game have any thought about what might work best? I'm considering something more based on ancient Mesopotamia with elements of Kirby-esque divinity, but I'm not sure if that's too weird to get going.
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# ? Jul 12, 2015 19:07 |
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LeSquide posted:So, I'm getting ready to start an Advanced Eidolons and Exemplars game in the PbP forum here. There's some implied setting in the existing beta, but not that much; do folks who are interested in that sort of game have any thought about what might work best? I'm considering something more based on ancient Mesopotamia with elements of Kirby-esque divinity, but I'm not sure if that's too weird to get going. Honestly, though, as long as you keep the Kirby-esque divinity I'm interested.
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# ? Jul 12, 2015 19:13 |
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Stepped pyramids, Priest-Kings, stone tablets, bronze weapons, capricious divinities, predators of man lurking in the darkness, and outsider cultures threatening to knock down the walls. Maybe I'm overthinking it; Mostly, I want to avoid bland fantasy-but-with-more-powers!, and kirby-esque divinity and weird sorcery science might be a better direction to go for that.
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# ? Jul 12, 2015 20:09 |
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Personally, I'm utterly okay with the whole setting description being "Kirby-style gods and sorcerous science". Given the power levels involved, maybe it's a case of every older Exalted (or whatever they're called) or Kirby-god has an empire that is built solely by and for his desires/mindset/whatever. Warring city-states ruled and controlled by ancient people of power, each region different from the last.
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# ? Jul 12, 2015 20:17 |
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So like The Eternals during the time of the second host. That sounds dope.
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# ? Jul 12, 2015 22:19 |
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It sounds really awesome. Can I play a thinly veiled version of Orion?
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# ? Jul 12, 2015 23:27 |
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Jim Ward, the creator of Metamorphosis Alpha and Gamma World, is currently in the hospital. He's got a bacterial infection in his foot that might be complicated by diabetes. I hope he gets better soon.
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# ? Jul 13, 2015 01:37 |
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LeSquide posted:So, I'm getting ready to start an Advanced Eidolons and Exemplars game in the PbP forum here. There's some implied setting in the existing beta, but not that much; do folks who are interested in that sort of game have any thought about what might work best? I'm considering something more based on ancient Mesopotamia with elements of Kirby-esque divinity, but I'm not sure if that's too weird to get going. I wasn't aware of a play by post forum here on SA. Show me it, please.
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# ? Jul 13, 2015 15:28 |
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obeyasia posted:I wasn't aware of a play by post forum here on SA. Show me it, please. http://forums.somethingawful.com/forumdisplay.php?forumid=103
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# ? Jul 13, 2015 15:29 |
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Lightning Lord posted:It sounds really awesome. Can I play a thinly veiled version of Orion? Depends on how close to the source material you're aiming for, really!
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# ? Jul 13, 2015 21:39 |
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Angrymog posted:One of the OSR folks on RPGnet really panned White Star, but I can't find his post; the gist of it was that the entire product is half-baked and incomplete. That'd be The Wyzard: quote:Hmm. I'm not in a mood to sit down and write a blow-by-blow review, so I'll try and keep this fairly brief.
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# ? Jul 14, 2015 06:46 |
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The AD&D 1st Edition Monster Manual is available from DTRPG now With the release of the PHB earlier this month, that just leaves the DMG. quote:That's the core issue of what offends me about the game. What we pay for is for them to actually write a game. Any old-school GM can house-rule whatever they don't like, but the way that you create mood and a feel for a given game product is to make some choices. If you want to imply a cosmic setting, say it's Law v. Chaos and talk about what that means in YOUR (the designer's) vision of the game. Don't just throw it out there. I think I understand now why the OSR G+ group has gone so gaga over this game. Some of them would actually consider this a good thing. gradenko_2000 fucked around with this message at 12:33 on Jul 14, 2015 |
# ? Jul 14, 2015 10:52 |
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That's one of the things that bugs the hell out of me with the OSR crowd (apart from the "we already made this game, please stop reinventing the wheel" factor). The idea that not having rules is somehow good design and not the embodiment of the Rule Zero Fallacy.
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# ? Jul 14, 2015 14:19 |
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Has anyone in this thread made a list of what 1e/2e modules are actually good? It's sometimes hard to figure out what I should be looking at, as a lot of "Best Of" lists have a lot of TPK-fests. I've been recommended Ravenloft, Keep on the Borderlands, The Secret of Bone Hill, The Sinister Secret of Saltmarsh, and The Village of Homlet. Anything else? Any good 2e adventures? Edit: I know that 1e is pretty easy to convert to 2e and vice versa, just wondering if there's anything specifically good from that era. Power Player fucked around with this message at 17:21 on Jul 14, 2015 |
# ? Jul 14, 2015 17:18 |
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Power Player posted:Has anyone in this thread made a list of what 1e/2e modules are actually good? It's sometimes hard to figure out what I should be looking at, as a lot of "Best Of" lists have a lot of TPK-fests. I've heard that B10 - Night's Dark Terror is very good.
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# ? Jul 14, 2015 17:20 |
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Evil Mastermind posted:That's one of the things that bugs the hell out of me with the OSR crowd (apart from the "we already made this game, please stop reinventing the wheel" factor). The idea that not having rules is somehow good design and not the embodiment of the Rule Zero Fallacy. What is the Rule Zero Fallacy? Never covered that in my rhetoric class.
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# ? Jul 14, 2015 19:22 |
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A Strange Aeon posted:What is the Rule Zero Fallacy? Never covered that in my rhetoric class. It's an argument that goes "the rules of this game aren't broken/badly designed/non-existent because the GM can simply fix them/make them up himself," which in a number of roleplaying games is cited as Rule 0 (if you don't like something then change it to suit your game). Basically games can't fail, they can only be failed.
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# ? Jul 14, 2015 19:27 |
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A Strange Aeon posted:What is the Rule Zero Fallacy? Never covered that in my rhetoric class. The idea of Rule Zero is that, if you don't like the rules of an RPG for some reason, the GM or group can change them. In other words, the idea that you can house rule games you run for your group. So if you're playing a game where you (say) roll for starting hit points and don't like people getting screwed by starting with 1 HP, you can change it so you start with max HP based on what you'd normally roll. That's Rule Zero in action. The Rule Zero Fallacy is when people invoke said rule to cover up gaps in the mechanical design of a game, be they missing mechanics ("just make something up") or flat-out broken rules ("just don't use that rule"). Case in point: in Wyzard's White Star review, he points out that there's no rules for cover, which would be expected in a game that involves gun combat. If someone says "well, the GM can just make up a cover bonus/penalty/whatever", that's invoking the Rule Zero Fallacy. It's the game designers job to put the needed mechanics in the game, not the GM's.
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# ? Jul 14, 2015 19:29 |
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Basically imagine if someone reviewed Skyrim except every time they found a bug they'd link to Nexus for a mod that fixed it, then ended the review by saying the whole game was bug-free and really quite perfect. There's a certain way of thinking in the hobby that because you don't need to know how to program to "patch" a game, and because some games even explicitly tell you that "the rules are just guidelines", that therefore you can't or shouldn't evaluate a game based on running it completely as-is-where-is.
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# ? Jul 14, 2015 19:40 |
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Interesting, I hadn't come across that concept before. But I guess in my own gaming experience I'd be hard pressed to name any rpg we've played 100% rules as written; even when we played 4E, there were house rules to make skill challenges better and fix broken math with level progression or something, and 4E is probably the game with the most explicit rule set I've ever played. Reading the AD&D DMG, I'd be shocked if anybody played it 100% RAW as well. I guess my question is that you prefer there to be rules for things, even if most people won't ever use them? Or just that not even including rules for stuff is lazy design and shouldn't be defended as 'freeing' or whatever?
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# ? Jul 14, 2015 19:49 |
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It doesn't exactly mean that you should run RPGs 100% rules-as-written, but more that: 1. They should be written with the expectation that they will be 2. They should be evaluated with the expectation that they will be For example, I know that 4E's skill challenges are bad, but just because I know what I have to do to make them work well doesn't mean that I can't say "4E's skill challenges are bad", especially when we only know how to fix 4E's skill challenges with the power of a couple years of hindsight and the internet. EDIT: and it's absolutely a great sin of 4E that their math was hosed and then you had it fix it via feats. If someone bought and tried to play 4E sight unseen they'd still be running into those same problems, which is not good for them. A Strange Aeon posted:Or just that not even including rules for stuff is lazy design and shouldn't be defended as 'freeing' or whatever? This is closer to the heart of the issue. "The designers didn't put in so many rules and that means I can roleplay so much better!" is bad because the rules are supposed to inform the fiction and because the consumer ostensibly paid for a product that they can use without having to fill in any blanks themselves. It's true that the latter hardly ever happens, but there's a difference between "I'm going to ignore this rule because it doesn't fit with the kind of game I want to play" or "I'm going to modify this rule even if I know how the actual one works because I understand how it's going to affect the game", and "there isn't actually a rule for this and now I have to fly by the seat of my pants" gradenko_2000 fucked around with this message at 20:05 on Jul 14, 2015 |
# ? Jul 14, 2015 20:03 |
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A Strange Aeon posted:Interesting, I hadn't come across that concept before. But I guess in my own gaming experience I'd be hard pressed to name any rpg we've played 100% rules as written; even when we played 4E, there were house rules to make skill challenges better and fix broken math with level progression or something, and 4E is probably the game with the most explicit rule set I've ever played. The problem isn't using houserules, the problem is that declaring that being able to use houserules invalidates complaints about a game's shortcomings because hey, you can always just fix it yourself. I don't know this White Star game from Adam but based on the review it sounds pretty So it's a sci-fi space opera style D&D retrogame only there are scant rules and little real discussion concerning -Space travel -Space combat (even though there's a pilot class) -Combat when the expectation is rayguns and blasters instead of swords and axes -Availability of advanced equipment -How cybernetics work and what sorts of limits there should be on them -Tech levels -Morale -Hirelings -Alignment and what it means for the game And that's not counting things like the lame spell list (Wyzard's point about "Light" being a laughable inclusion in a setting where the flashlight has long since been invented is spot-on) and the meatgrinder adventure full of fearless, never-breaking, immune-to-mental-effects space cannibals. This doesn't sound like a game so much as a bunch of vague ideas committed to paper before someone lost interest and went off to do something else. Yes, you could patch it with stuff from other retroclones or make something up yourself, but the question becomes why did you buy this then? "Hey, maybe it would be cool if you ran old-school D&D but, like, with spaceships and lasers and stuff, I dunno, work out the details yourself" isn't a radical new idea that's worth paying $10 for all on its own.
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# ? Jul 14, 2015 20:07 |
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All this tells me is, if you want an OSR space game, play Stars Without Numbers instead.
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# ? Jul 14, 2015 20:08 |
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The Rule Zero Fallacy is a criticism of the idea that criticism of a game due to it's rules is invalid because you can make stuff up. It's not automatically a statement that a game that doesn't cover every contingency is inherently broken or lovely. While I agree with the idea that you can easy bang up some cover rules for White Star, that doesn't mean that the critique that the lack of such rules is a mark against the game is wrong.
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# ? Jul 14, 2015 20:10 |
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Covok posted:All this tells me is, if you want an OSR space game, play Stars Without Numbers instead. SWN is a fantastic game and Crawford should get every bit of support.
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# ? Jul 14, 2015 20:29 |
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I just bought the Bundle of Holding for Spears of the Dawn. I'm also on a Cthulhu mood right now while bingeing on RPPR's Masks of Nyarlathotep campaign so I expect I'll be getting Silent Legions soon too.
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# ? Jul 14, 2015 20:35 |
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Lightning Lord posted:While I agree with the idea that you can easy bang up some cover rules for White Star, that doesn't mean that the critique that the lack of such rules is a mark against the game is wrong.
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# ? Jul 14, 2015 20:51 |
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gradenko_2000 posted:I just bought the Bundle of Holding for Spears of the Dawn. I'm also on a Cthulhu mood right now while bingeing on RPPR's Masks of Nyarlathotep campaign so I expect I'll be getting Silent Legions soon too. Every one of his games are brilliantly done.
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# ? Jul 14, 2015 20:58 |
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gradenko_2000 posted:I just bought the Bundle of Holding for Spears of the Dawn. I'm also on a Cthulhu mood right now while bingeing on RPPR's Masks of Nyarlathotep campaign so I expect I'll be getting Silent Legions soon too. Spears of Dawn is pretty legit, if you want a dungeon crawl. It's also pretty legit how he wrote it as a way of telling people who thought only European Fantasy was "of value" to go gently caress themselves.
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# ? Jul 14, 2015 21:00 |
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It's also the only time I've ever seen Vancian magic done in a way that makes sense both in fiction and in gameplay. Some spells are rituals, and can be cast as often as you wish; others must be prepared. You can have as many spells prepared as you wish, but if you go over the limits based on level you have to make a skill roll (with penalties based on how far beyond your limits you've gone) every time you cast until you're back within your limits, and if you fail, all of your prepared spells go off at once with you as the target. Given that pretty much all of the prepared spells are combat spells, that means you're almost certainly about to die. But, if your magic skill is sufficiently high, it might be worth taking a risk on one or two extra spells.
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# ? Jul 14, 2015 21:10 |
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# ? Jun 1, 2024 06:40 |
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Covok posted:All this tells me is, if you want an OSR space game, play Stars Without Numbers instead. SWN is definitely better than White Star, but I still found it to be an incredibly mediocre game and pretty much the only OSR product I regret buying a physical copy of(I've found Sine Nomine's output to be an incredibly mixed bag with Exemplars & Eidolons and Spears of The Dawn being their only products I don't have huge reservations about in some form or another)
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# ? Jul 14, 2015 21:14 |