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terraria 1.3 has a lot more space and science fiction than it used to
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# ? Jul 14, 2015 02:07 |
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# ? Jun 3, 2024 22:42 |
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Agent Kool-Aid posted:terraria 1.3 has a lot more space and science fiction than it used to Fair's fair, but once you've conquered the world where else can you go but up?
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# ? Jul 14, 2015 04:19 |
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Starbound uses 200+kbps Ogg Vorbis for all its music, Terraria uses 48kbps WMA 9. That's part of it. Not much, but still a part.
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# ? Jul 14, 2015 08:14 |
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Rupert Buttermilk posted:Hey, so how is it that Terraria is 98mb, but Starbound is something like +2gb? I know there's more music in SB, but... not THAT much music. Last time I attempted starbound it came with something like a 700mb executable that was duplicated several times since all downloads included all OSes and several different rendering api versions. One of the Windows exes was stripped properly and was almost responsive.
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# ? Jul 14, 2015 08:19 |
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3 gb to download this hot garbage ~1gb of 60+mb executables, probably another couple hundred in smaller ones 1.2gb of "packed" assets. dis astranagant fucked around with this message at 09:12 on Jul 14, 2015 |
# ? Jul 14, 2015 08:30 |
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do you still have to redownload the entire packed assets folder with every update or did they fix that? also I'm glad I held off on doing NPCs for my mod, there's a bunch of poo poo coming for them apparently.
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# ? Jul 14, 2015 18:34 |
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Just played through terraria for the third time with a buddy, for the new patch and totally spoilerless, and it was fantastic. I wonder if starbound is still a steaming pile of shi-Vib Rib posted:The big problem(s) with Starbound is basically what everyone's said already: that it has no idea what it wants to be. It feels like it's afraid to really set out on its own, but neither does it settle in towards a more familiar and reliable comfort zone. If it was just Terraria with worldjumping and a space theme it could have been incredible and fun, and if it had truly broken out and tried all new stuff it could have been really fun too, or at least, if it failed then, it could have said it tried. As it is it feels like it doesn't want to take any chances, so it's playing both sides against the middle and nothing good is coming from that. oh lol
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# ? Jul 15, 2015 10:04 |
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Lmao that no mans sky is going to be out and complete with more content and thought out ideas in a shorter time, smaller team and way higher production values
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# ? Jul 15, 2015 12:21 |
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But they've shown almost no actual gameplay footage of NMS. Even in the E3 demo where they complained about how little time they had, they spent a huge chunk of it just scrolling through their starfield, which I guess would impress people who didn't understand what "procedurally generated" meant. But "we've got a lot of stars" is basicallly something they've been saying since day 1, so I don't understand how that was prime time material. We've seen basically nothing as far as moment-to-moment gameplay goes. I'm not saying it'll suck but we still barely know anything. Wasn't it so many people excitedly leaping on a barely-understood space game with cherry picked promo footage that got us into this mess in the first place?
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# ? Jul 15, 2015 12:27 |
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Your missing the point My friend it Will be out and complete even if there is not as much content as you actually want
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# ? Jul 15, 2015 12:40 |
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I'm a No Man Sky doubter. I think it is going to be empty as poo poo. Terraria sidesteps the procedural blandness by outright saying that every generated world has the same structure just in a different configuration so they just work on fleshing out the biomes that will appear in every game world. These games that try to generate and tout "thousands of unique worlds!" always end up filling them with the same content just colored differently.
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# ? Jul 15, 2015 17:32 |
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mutata posted:I'm a No Man Sky doubter. I think it is going to be empty as poo poo. Terraria sidesteps the procedural blandness by outright saying that every generated world has the same structure just in a different configuration so they just work on fleshing out the biomes that will appear in every game world. These games that try to generate and tout "thousands of unique worlds!" always end up filling them with the same content just colored differently. I'm in the same boat; when I first heard the concept I was excited but after what little they've shown us I have doubts that there will be any compelling/captivating gameplay to really grab people and give you something worth sinking a lot of time into
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# ? Jul 15, 2015 18:04 |
coupedeville posted:I'm in the same boat; when I first heard the concept I was excited but after what little they've shown us I have doubts that there will be any compelling/captivating gameplay to really grab people and give you something worth sinking a lot of time into It's almost like the term "procedurally generated" is synonymous with "we can't make a good game, so let's get the computer to make it for us" with only a very very very few exceptions like terraria.
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# ? Jul 15, 2015 18:20 |
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No Man's Spore
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# ? Jul 15, 2015 18:21 |
Let's really kill the thread by instituting the rule that if you want to post you have to name a good procedurally generated game before you say anything and without repeating a game. I'll start: Terraria Okay thread's over, pack it in boys. No one can post now.
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# ? Jul 15, 2015 18:23 |
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you're forgetting roguelikes you NERD
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# ? Jul 15, 2015 18:24 |
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mutata posted:I'm a No Man Sky doubter. I think it is going to be empty as poo poo. Terraria sidesteps the procedural blandness by outright saying that every generated world has the same structure just in a different configuration so they just work on fleshing out the biomes that will appear in every game world. These games that try to generate and tout "thousands of unique worlds!" always end up filling them with the same content just colored differently. I thought the "flying around in space while crazy poo poo happens all around you" part of No Man's Sky looked pretty cool. On the other hand, Elite Dangerous already pretty well satisfies the "freely fly through infinite gorgeous space vistas" niche.
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# ? Jul 15, 2015 18:25 |
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Procedural generation is great. It's super useful for all kinds of things and can really expand the longevity of a game. But that game needs to have a solid foundation to begin with. You can't build the entire game just on procedural generation. It's a tool to expand, to add randomized maps and items and stuff. It's not a substitute for actual gameplay or thoughtfully-designed content.
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# ? Jul 15, 2015 18:33 |
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LITERALLY MY FETISH posted:Terraria ToME
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# ? Jul 15, 2015 18:36 |
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Age of Empires 3 (and age of mythology and probably earlier ones too) had procedural generation on maps so you didn't know exactly where everything was, but it was still balanced and you could select the type of map. Silk Road for instance would be guaranteed to be a large land map with a long winding trade route running roughly down the center. As Vib Rib said, It was a great way to add longevity to the game, but the core of the game itself, the units, their abilities, their costs and such, weren't procedurally generated at all. Much like Terraria, where the enemies and items are all handcrafted, but exactly where you find them and the exact circumstances and order in which you do are not.
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# ? Jul 15, 2015 18:42 |
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There are shitloads of decent/good games with procedural generation. Doesn't the civ series basically always generate their maps like that? Also Agent Kool-Aid posted:you're forgetting roguelikes you NERD Also also, I haven't touched Starbound in forever and I think that won't change with the latest Terraria update
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# ? Jul 15, 2015 19:19 |
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Vib Rib posted:Wasn't it so many people excitedly leaping on a barely-understood space game with cherry picked promo footage that got us into this mess in the first place? As it's been said in the Star Citizen thread, nerds + starships = money faucet. Part of the problem too is that when the Alpha for Starbound was released, it was actually pretty fun. It had problems (as an alpha would, of course) but I think it was actually more fun than quest railroad we have now. Like you said, the failure with Starbound is to go from that point in some direction, rather than shuffling about trying to make anybody happy.
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# ? Jul 15, 2015 19:29 |
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Tools break in this lovely game. Grinding is not an admirable gameplay mechanic for an exploration based game. I wish the devs would take a hint from Terraria and remove tool durability. That would solve so much useless goddamn tedium. Then they'd only have to fix all the other grindy tedium.
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# ? Jul 16, 2015 04:05 |
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Lu Yan posted:Tools break in this lovely game. Grinding is not an admirable gameplay mechanic for an exploration based game. I wish the devs would take a hint from Terraria and remove tool durability. That would solve so much useless goddamn tedium. Then they'd only have to fix all the other grindy tedium. The degradable tools are supposed be a consumable item. You're intended to use your MM for everything now. This would be good and not bad if the MM wasn't still kind of poo poo.
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# ? Jul 16, 2015 04:56 |
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Lu Yan posted:I wish the devs would take a hint from Terraria
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# ? Jul 16, 2015 11:40 |
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I wish Terraria could steal the world jumping and maybe some of the art assets. But then Starbound would have literally no content left.
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# ? Jul 16, 2015 11:59 |
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I wish Terraria had Starbound's modding.
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# ? Jul 16, 2015 12:05 |
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i wish i were big
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# ? Jul 16, 2015 13:43 |
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but then youd have to dig bigger tunnels
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# ? Jul 16, 2015 13:45 |
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oddium posted:i wish i were big I wish I could see a dinosaur!
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# ? Jul 16, 2015 13:47 |
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That Terraria changelog made me go back into Terraria...where surprisingly I found myself missing an enormous amount of QoL stuff that Starbound surprisingly has but Terraria doesn't.
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# ? Jul 16, 2015 17:51 |
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Going back into terraria the only thing I found myself missing was the ability to dig and place multiple blocks at once. Otherwise Terraria is 100% better I think. Starbound's interface is super bad and unreadable.
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# ? Jul 16, 2015 17:52 |
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Minrad posted:I wish Terraria could steal the world jumping
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# ? Jul 16, 2015 18:01 |
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Jackard posted:Terraria will never be a good multiplayer game while hard mode still fucks up your server. Except that doesn't really happen any more other than maybe setting a minimum gear requirement to do stuff. OwlFancier posted:Going back into terraria the only thing I found myself missing was the ability to dig and place multiple blocks at once. There's a keybind for that. It's a little finicky on placement but way better than handling one block at a time.
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# ? Jul 16, 2015 18:08 |
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dis astranagant posted:Except that doesn't really happen any more other than maybe setting a minimum gear requirement to do stuff.
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# ? Jul 16, 2015 19:49 |
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Minrad posted:I wish Terraria could steal the world jumping and maybe some of the art assets. But then Starbound would have literally no content left. i'm surprised terraria still hasn't done alternate dimensions to add more content in a limited space
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# ? Jul 16, 2015 20:54 |
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Is ur av and title text a reference to legend of mana? I love that game so much I still have my original copy with my ps1
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# ? Jul 16, 2015 21:05 |
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My friends, you seem to be confusing procedural with random
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# ? Jul 17, 2015 09:29 |
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Nope.
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# ? Jul 17, 2015 14:36 |
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# ? Jun 3, 2024 22:42 |
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Vib Rib posted:But they've shown almost no actual gameplay footage of NMS. Even in the E3 demo where they complained about how little time they had, they spent a huge chunk of it just scrolling through their starfield, which I guess would impress people who didn't understand what "procedurally generated" meant. But "we've got a lot of stars" is basicallly something they've been saying since day 1, so I don't understand how that was prime time material. We've seen basically nothing as far as moment-to-moment gameplay goes. I'm not saying it'll suck but we still barely know anything. http://kotaku.com/18-minutes-of-no-mans-sky-in-action-1716115860
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# ? Jul 17, 2015 15:49 |