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KRILLIN IN THE NAME posted:yayyyyyyy That looks really good.
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# ? Jul 16, 2015 00:15 |
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# ? Jun 2, 2024 09:16 |
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Svampson posted:I threw together a quick gameplay prototype which is feels good and is kinda fun already (please play the video at 60 fps it looks way better) This looks really great!
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# ? Jul 16, 2015 00:38 |
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Starting a job tomorrow. I was hoping to get most of my mechanics done by tonight so I can just tinker and do art/music for the rest of the month but that didn't work out. Today I added death, level transitions, footstep volume based on movement/fear/etc, and now guards will go to the last place they saw you if you get away instead of just standing around pouting because they lost you. These WIP tracks were made in Famitracker with the VRC6 chip because I like sawbones.
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# ? Jul 16, 2015 02:00 |
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xzzy posted:SVN existed before branching was really a concept. There was only one branch and if you had multiple developers working on a tree you either locked your specific area or sacrificed someone to handle the merges later. (Both svn and perforce have miserable branching, but perforce is "better" - much newer than svn, just older than git, and modern perforce even integrates a lot of git features)
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# ? Jul 16, 2015 02:17 |
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xzzy posted:git is great until you do something stupid (like say, a revert) and you're staring at a mountain of conflicts and every single command you run bitches about needing to fix it before you can continue. Use a graphical tool if you're having issue with one area of git. gitextensions for Windows and SourceTree for OSX are both great when the command line is giving you trouble.
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# ? Jul 16, 2015 02:18 |
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poemdexter posted:Use a graphical tool if you're having issue with one area of git. gitextensions for Windows and SourceTree for OSX are both great when the command line is giving you trouble. SourceTree is available for Windows too.
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# ? Jul 16, 2015 02:28 |
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Pfft graphics, sounds like a fad to me.
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# ? Jul 16, 2015 02:30 |
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More playing with tiles. Tiled is super fun!
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# ? Jul 16, 2015 03:38 |
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See you later, fuckers Large Version This is what happens when you basically fix an early physics bug, without actually addressing the root cause. And I'm not quite sure if I really want to.
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# ? Jul 16, 2015 03:41 |
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Takanago posted:See you later, fuckers EDIT: Disregard, Lowen Sodium's is waaay better VV Shalinor fucked around with this message at 05:27 on Jul 16, 2015 |
# ? Jul 16, 2015 03:57 |
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Takanago posted:See you later, fuckers https://www.youtube.com/watch?v=MEyz4y8eM5k
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# ? Jul 16, 2015 04:32 |
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Can you guess what the critical omission is in my game? https://www.youtube.com/watch?v=vK3dx_GLpSc
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# ? Jul 16, 2015 05:02 |
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# ? Jul 16, 2015 05:59 |
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This is how pool works, right?
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# ? Jul 16, 2015 06:38 |
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xzzy posted:Pfft graphics, sounds like a fad to me. Agreed. This is my game in debug mode: And in release mode: My critical omission is graphics. I'm working on a colossal cave adventure-style game with zero graphical content and I'm pretty excited. Everyone I've spoken to has been intrigued by the concept, so I think it has merit. I have about an hour's worth of sounds recorded, hopefully will have many hours more by the end of the month. This is also my first time using Unity for more than 5 minutes.
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# ? Jul 16, 2015 07:18 |
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http://gfycat.com/GrotesqueSomberLangur SAGDCatharsis.webm
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# ? Jul 16, 2015 08:52 |
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Lot of "holy poo poo lol" entries this year. But this Arki posted:http://gfycat.com/GrotesqueSomberLangur Games are art.
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# ? Jul 16, 2015 09:11 |
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Harold Krell posted:Can you guess what the critical omission is in my game? Is the omission a player that's willing to put up with the horrifying noises coming from your game literally constantly?
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# ? Jul 16, 2015 13:17 |
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Onion Knight posted:
Please, it's called "billiards". Ugh, amateurs don't even know the name or that robot spider balls are the norm competitively. Looks pretty great though.
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# ? Jul 16, 2015 13:19 |
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dog kisser posted:
Nice pixeling.
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# ? Jul 16, 2015 13:31 |
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I haven’t gotten more than 5 hours of sleep at a stretch since this contest began nor have I had dinner more than 8 times or lunch more than 5. Why are there only 24 hours in a day??? On the bright side, I lost five pounds!
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# ? Jul 16, 2015 14:56 |
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It's a game jam, not a "pretend you're EA for a month."
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# ? Jul 16, 2015 14:58 |
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I may have gotten carried away making this box for team punch fight...
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# ? Jul 16, 2015 16:23 |
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Man, I dunno, that camera angle completely negates the charm of your art. If there's ANY way you can retool the gameplay so that the game maintains a camera angle like this -quote:https://www.youtube.com/watch?v=kSopJXs8pAM
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# ? Jul 16, 2015 16:30 |
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Xibanya posted:I haven’t gotten more than 5 hours of sleep at a stretch since this contest began nor have I had dinner more than 8 times or lunch more than 5. Why are there only 24 hours in a day??? Yeah dude, don't kill yourself crunching on a GameJam game.
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# ? Jul 16, 2015 16:56 |
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Btw what is the policy on prizes or whatever for teams with multiple entrants? Non goon entrants? I have a non-goon friend onboard who is composing some bitchin tracks for the game as well as providing full voiceover for the main character, if we won could he partake in the spoils? If not, well, I do happen to have a spare lying around, so... E: also I think another non-goon is considering hopping aboard Team Dogpit so make that Xibanya fucked around with this message at 17:37 on Jul 16, 2015 |
# ? Jul 16, 2015 17:32 |
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Ridley posted:My critical omission is graphics. I'm working on a colossal cave adventure-style game with zero graphical content and I'm pretty excited. Everyone I've spoken to has been intrigued by the concept, so I think it has merit. I have about an hour's worth of sounds recorded, hopefully will have many hours more by the end of the month. This is also my first time using Unity for more than 5 minutes. Cool! I wanted to do a game like this but decided against it, it's cool we've got a couple submissions that are doing different angles on it. Are you doing *just* sound, or are you going to be doing some sort of "touch" as well? Something like... a diffused light centered around the point of contact, with different colours used to represent different "textures". Might make things a bit more interesting than just a black screen, and it still couldn't reasonably be called graphics. JonTerp posted:Yeah dude, don't kill yourself crunching on a GameJam game. I have already requested the time off from work so I can spend the entire last week of the jam crunching. Is this... not an expected thing to do? GlyphGryph fucked around with this message at 18:31 on Jul 16, 2015 |
# ? Jul 16, 2015 18:24 |
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Xibanya posted:Btw what is the policy on prizes or whatever for teams with multiple entrants? Non goon entrants? I have a non-goon friend onboard who is composing some bitchin tracks for the game as well as providing full voiceover for the main character, if we won could he partake in the spoils? As explained in the OP, only the team leader will get the physical and digital prizes. It is completely up to them how to distribute those prizes among teammates.
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# ? Jul 16, 2015 18:29 |
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Harold Krell posted:Can you guess what the critical omission is in my game? Will Stamper?
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# ? Jul 16, 2015 18:34 |
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JonTerp posted:As explained in the OP, only the team leader will get the physical and digital prizes. It is completely up to them how to distribute those prizes among teammates. That makes sense! That's not actually in the OP though, or maybe I really need to get some sleep.
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# ? Jul 16, 2015 18:40 |
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Giggs posted:These WIP tracks were made in Famitracker with the VRC6 chip because I like sawbones. famitracker is fantastic, such a great little tracker.
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# ? Jul 17, 2015 00:42 |
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Hello I have a title screen now, plus a bonus gif
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# ? Jul 17, 2015 04:25 |
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If there's zero gravity how is everything staying grounded?
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# ? Jul 17, 2015 07:15 |
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SynthOrange posted:If there's zero gravity how is everything staying grounded? ummmmmmmmmmm critically omitted
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# ? Jul 17, 2015 07:54 |
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SynthOrange posted:If there's zero gravity how is everything staying grounded? Velcro, obvs That game is looking pretty rad, by the way. Can't wait to play it! We're getting a late start due to some other outside-work-related things, but Team Phlargenarffen is back in the ring again this year (Kooking with Krugg last year). In the brief, our game is about Submarine combat, with no torpedoes. A super-cool gif one of our team made that kinda gives the gist of it: And, the current state of the real game (placeholder art abounds): Quick edit: I know it's fairly new, but anyone have any experience using Git/GitHub along with Git LFS for this, or for other Unity projects? Their Windows app doesn't seem to have any support for LFS built-in; I was hoping to give it a try without having to use the command line, since using their app is the most convenient way to get everyone on the team using the repository. Plus I don't want to enable LFS on the repo and then have the app break because it can't read it anymore correctly or something. Their initial limit of 1 GB and 1 GB transfer is pretty low anyway, so it might not be worth the trouble for this, but I'm wondering in case for future projects it turns out to be a good option. ApproachingInfinity fucked around with this message at 08:44 on Jul 17, 2015 |
# ? Jul 17, 2015 08:19 |
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https://www.youtube.com/watch?v=XY5KTVA_2ys TWO WEEKS LEFT Hey everyone, how's your game going? Is it going well? Is it going badly? Are you about to start over from scratch? Or have you not even started at all? If you're in the latter categories, don't worry, the competition is far from over. Last year I ended up crapping out a bad text game in the last couple of days. This year I bet there's going to be plenty of people doing similar things, too. To give a bit of incentive to all these people trying to make a game at the last minute, I'm offering a $20 Steam Gift Card Bounty for the Best Game Made In Two Weeks Or Less. Anybody that starts actively working on their game today, or any time until the end of the contest will be eligible. This includes people that were working on a different type of game, and then gave up and started a new one after the time limit. This also counts if you were thinking about your game before now, but didn't actually start writing code or scripts or making sprites until now.
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# ? Jul 17, 2015 19:04 |
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My game is bad because it's boring and I'm thinking of scrapping it.
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# ? Jul 17, 2015 19:23 |
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Takanago posted:https://www.youtube.com/watch?v=XY5KTVA_2ys Good news I have not yet started, unless trying to set up git version control counts.
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# ? Jul 17, 2015 19:33 |
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Resource posted:Good news I have not yet started, unless trying to set up git version control counts. git init --bare All done!
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# ? Jul 17, 2015 19:36 |
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# ? Jun 2, 2024 09:16 |
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I've put maybe ~5 hours into my game since I restarted. Schools been keeping me too busy so all you can do is move around the test level I made. I'm basically at square one! It's not too late. The last two weeks of this may very well be 'Pretend you work for EA' for a little bit.
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# ? Jul 18, 2015 00:42 |