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Snak posted:There's literally a mechanic in the game where, if your reputation gets too low, civilians will recognize you and call the cops. Then the cops show up and you kill a shitton of them and get away. And the like, their search is over. Law enforcement is like, welp he killed the first 20 squad cars we sent after him, so I guess he just gets away. As if there's not a literal trail of destruction and traffic accidents leading all the way to his hideout. Like he probably ran right through traffic and caused a bunch of cars to stop immediately before entering his hideout. I'd probably give up then too
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# ? Jul 16, 2015 02:12 |
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# ? Jun 8, 2024 06:56 |
Chip Cheezum posted:Last week's MGS stream is now up!
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# ? Jul 16, 2015 02:21 |
EmmyOk posted:I'd probably give up then too "Go get him!" "...you don't pay me nearly enough"
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# ? Jul 16, 2015 02:27 |
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Ted_Haggard posted:"Go get him!" "...you don't pay me nearly enough" "Oh no ya'll my car got a flat. I'll pull in here, you guys go get him and I'll catch up"
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# ? Jul 16, 2015 02:28 |
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EmmyOk posted:I'd probably give up then too I think it would be pretty funny to have an open world game where the cops don't give up. Like the 5 star pursuit is just waiting outside your hideout when you try to leave. If you just keep shooting your way out they fortify a containment barracade trying to keep you in. I would play the poo poo out a GTA style game where the world is just trying to contain the one-man-hurricane of death and chaos that is the player. Like every day starts with the police on the bull horn "AIDEN PIERCE: YOU WANTED FOR 567 COUNTS OF MURDER OF A LAW ENFORCEMENT OFFICER, 376 COUNTS OF "HIT AND RUN" VEHICULAR MANSLAUGHTER, 57 COUNTS OF ARMED ROBBERY, 16 COUNTS OF POSSESSION OF A FIREARM WITHOUT A LICENSE, 207 COUNTS OF GRAND THEFT AUTO, ..." and it just goes on listing your stats. The climax of the game involves trying to stop the bureaucratic wheels from approving a tactical airstrike of your house. Basically this should be Saints Row V
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# ? Jul 16, 2015 05:36 |
They mentioned in one of the Saints Row dev build streams with Chip that in Germany they had to make it so that the cops in SR3 go nuts on you at the slightest provocation and escalate very quickly. I'd kind of like to have that as a toggle in the regular version just for the challenge.
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# ? Jul 16, 2015 05:45 |
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Snak posted:I think it would be pretty funny to have an open world game where the cops don't give up. Like the 5 star pursuit is just waiting outside your hideout when you try to leave. If you just keep shooting your way out they fortify a containment barracade trying to keep you in. So, like the London Monitor from Wolfenstein: the New Order,a better game?
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# ? Jul 16, 2015 05:47 |
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Snak posted:I think it would be pretty funny to have an open world game where the cops don't give up. Like the 5 star pursuit is just waiting outside your hideout when you try to leave. If you just keep shooting your way out they fortify a containment barracade trying to keep you in. Day 3 of AidenWatch saw evacuations cease as Aiden's proximity to Lower Wacker Drive forced the remaining bridges to be destroyed. "At this point containment needs to be our highest priority," said Police Chief Sux Toobyu in a statement earlier, "we recommend that all citizens remaining in the affected area remain in their homes and DO NOT try to engage the suspect." As the death toll rises, the Illinois governor has requested aid from the National Guard, but response has been slow. An anonymous source inside the military says the difficulty is in finding soldiers willing to be deployed. "We swore an oath to defend our country, but nobody said anything about something like this."
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# ? Jul 16, 2015 06:10 |
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Bruceski posted:Day 3 of AidenWatch saw evacuations cease as Aiden's proximity to Lower Wacker Drive forced the remaining bridges to be destroyed. "At this point containment needs to be our highest priority," said Police Chief Sux Toobyu in a statement earlier, "we recommend that all citizens remaining in the affected area remain in their homes and DO NOT try to engage the suspect." As the death toll rises, the Illinois governor has requested aid from the National Guard, but response has been slow. An anonymous source inside the military says the difficulty is in finding soldiers willing to be deployed. "We swore an oath to defend our country, but nobody said anything about something like this." The best way to do this would be to have whatever initially sparked this be before the game even takes place, and we play through someone just dealing with that while trying to live a normal life. "Alert: subject is hungry, going to the corner store. Repeat: subject is going to the corner store. Call in the tanks."
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# ? Jul 16, 2015 06:42 |
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Cleretic posted:The best way to do this would be to have whatever initially sparked this be before the game even takes place, and we play through someone just dealing with that while trying to live a normal life. Yeah, but with typical game logic it'd be "crap he made it inside the door, our tanks cannot possibly shoot inside to get him!". Also going by the apparent security logic of FakeReal Chicago the tanks would be somehow hackable and Aiden would just use them to blow up the rest of the military.
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# ? Jul 16, 2015 07:39 |
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MadDogMike posted:Yeah, but with typical game logic it'd be "crap he made it inside the door, our tanks cannot possibly shoot inside to get him!". Also going by the apparent security logic of FakeReal Chicago the tanks would be somehow hackable and Aiden would just use them to blow up the rest of the military. "Why did we add a self destruct to our tanks?! And why can it only be activated via wifi?!"
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# ? Jul 16, 2015 08:38 |
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The set up for the game should be that your character walked into a store and then "hit the wrong button" and accidentally shot an old lady instead of buying a candy bar. He tried to explain this to the cops but instead of arresting him they just started shooting at him. Within 10 minutes they were shooting at him from helicopters, so ran into a gun store and bought a rocket launcher over the counter for $80. And the rest is history. The sequel can be about a detective investigating the events of the first game and immediately getting set up and also having to take on the entire country due to the uncontrolled escalation of violence and chaos.
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# ? Jul 16, 2015 08:43 |
Danaru posted:"Why did we add a self destruct to our tanks?! And why can it only be activated via wifi?!"
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# ? Jul 16, 2015 09:51 |
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Directive 2: all gunpowder is to be stored in cyber-bags with WiFi access to keep track of ammunition expenditure. Because this is Watch_Dogs, after all.
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# ? Jul 16, 2015 12:33 |
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Bruceski posted:Day 3 of AidenWatch saw evacuations cease as Aiden's proximity to Lower Wacker Drive forced the remaining bridges to be destroyed. "At this point containment needs to be our highest priority," said Police Chief Sux Toobyu in a statement earlier, "we recommend that all citizens remaining in the affected area remain in their homes and DO NOT try to engage the suspect." As the death toll rises, the Illinois governor has requested aid from the National Guard, but response has been slow. An anonymous source inside the military says the difficulty is in finding soldiers willing to be deployed. "We swore an oath to defend our country, but nobody said anything about something like this."
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# ? Jul 16, 2015 15:52 |
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Sequel need an option where Digital Trips can carry over into cutscenes. Choking the Badboy scene would be improved with a bunch of floating coins distracting Aiden from the plot
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# ? Jul 16, 2015 16:14 |
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Sinners Sandwich posted:Sequel need an option where Digital Trips can carry over into cutscenes. Choking the Badboy scene would be improved with a bunch of floating coins distracting Aiden from the plot
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# ? Jul 16, 2015 18:04 |
Referring to Aiden's "sister-wife" makes me think each time for a second that it's like some kind of viking word for your sister-in-law. Aiden should have been a viking. I really resent this game. Like, not hate, resent. It goes out of it's way to insultingly squash any cool potential it might have and 90% of that, as this thread has pointed out repeatedly, is loving Aiden the boring rear end in a top hat. Make Damien the player character and just shamelessly play up the douchebaggery on purpose. Make Clara the player character and be a French Canadian punk-rock chick just because. Make that creepy old dude who's supposed to be the big bad guy or something the player character and be all feeble and such when out walking but when armed with vehicles and/or hacking devices is a complete demon. Make Aisha loving Taylor the player character. Literally anyone but Aiden. Anyway Chip, great LP as always, and you guys' banter thus far has managed to make the obnoxiousness somewhat entertaining.
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# ? Jul 16, 2015 19:07 |
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Snak posted:I think it would be pretty funny to have an open world game where the cops don't give up. Like the 5 star pursuit is just waiting outside your hideout when you try to leave. If you just keep shooting your way out they fortify a containment barracade trying to keep you in.
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# ? Jul 16, 2015 19:16 |
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Playing as a disabled character in an open-world sandbox game who uses hacking to level the playing field would be super interesting. Probably be boring to play, though.Taking twice as long to sit in a car... No parkour or foot chases... It'd be like playing as Lester in GTA5.
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# ? Jul 17, 2015 00:06 |
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It would be hilarious to see someone cosplaying a samurai marching through police lines to cut Aiden down with his famous Hanzo steel katana, "Shimmering Lily No Bluetooth or Wi-Fi"
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# ? Jul 17, 2015 00:21 |
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lowercase16 posted:Playing as a disabled character in an open-world sandbox game who uses hacking to level the playing field would be super interesting. This reminds me of Synners for some reason, which is a great cyberpunk novel. Not really why I feel that way. Maybe the insulin pump computer? Also, I'd definitely play a good Synners game.
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# ? Jul 17, 2015 00:25 |
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Snak posted:I would play the poo poo out a GTA style game where the world is just trying to contain the one-man-hurricane of death and chaos that is the player. Like every day starts with the police on the bull horn "AIDEN PIERCE: YOU WANTED FOR 567 COUNTS OF MURDER OF A LAW ENFORCEMENT OFFICER, 376 COUNTS OF "HIT AND RUN" VEHICULAR MANSLAUGHTER, 57 COUNTS OF ARMED ROBBERY, 16 COUNTS OF POSSESSION OF A FIREARM WITHOUT A LICENSE, 207 COUNTS OF GRAND THEFT AUTO, ..." and it just goes on listing your stats. That actually sounds a lot like the game Liberal Crime Squad.
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# ? Jul 17, 2015 00:47 |
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red mammoth posted:That actually sounds a lot like the game Liberal Crime Squad.
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# ? Jul 17, 2015 00:50 |
Mazed posted:Make Aisha loving Taylor the player character.
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# ? Jul 17, 2015 02:27 |
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Great Joe posted:I'd play an open world sandbox where you gently caress up a cybercity as Aisha Tyler. In a heartbeat. I, too, would like Aisha Tyler to do a voicepack for Saints Row 4.
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# ? Jul 17, 2015 03:50 |
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Hey look, it's The Vigilante, aka Aiden Pearce! I know him! Episode 12: The Vigilante.....Uncut Commentary.....Baldurdash.....Download
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# ? Jul 17, 2015 06:29 |
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I can't tell if the Joe smith / John smith thing is intentional or not.
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# ? Jul 17, 2015 06:43 |
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OK, I know camera work in a game is usually overlooked a lot of the time becasue it isn;t considered the same way as it SHOULD be in films, but what the hell was that pan over PAULSON about? That's just blatantly... stupid. Edit: Goddamn; did they have Mark Millar as one of the writers for this story? That would explain a lot. Samovar fucked around with this message at 07:06 on Jul 17, 2015 |
# ? Jul 17, 2015 06:51 |
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"We held a meeting to decide on the tone and we went with all the bad ones." I think that's the most succinct way possible to describe the plot.
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# ? Jul 17, 2015 06:57 |
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The tone of this game is probably indicative of Ubisoft's working conditions.
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# ? Jul 17, 2015 06:59 |
I couldn't help but look up John Doe and sure enough, living people have and have had that name. Now I can only wonder if there are any procedurals with an episode based around the victim having that as their actual name.
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# ? Jul 17, 2015 07:05 |
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There is a serial killer side quest involving you finding the dead bodies... what the gently caress is this game?
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# ? Jul 17, 2015 07:12 |
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I have never seen a game more pathetically eager to be miserable.
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# ? Jul 17, 2015 07:14 |
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Okay I could not have possibly imagined the game would be so tryhard edgy that it would have serial killer victims' corpses as a collectible. That's really really hosed up.
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# ? Jul 17, 2015 07:19 |
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Recollect when I'm traveling with the Vigilante, best Hack Man in the industry. Out in Chi... We is working the fixers in Lincoln Park. So one night the Vigilante turns up for work in a trench coat and an iconic cap with a hunka tin on it and a scarf slung over his face. So I say: 'What's with you? You wig already?' He just looks at me and says: 'Fill your hand invader' and hands out an old smelly smart phone and I take off across Lincoln Park, steam pipes exploding all around me. And he hangs three fixers before the fuzz nail him. I mean the Vigilante earned his moniker... Naked Lunch barely needs any changes to be accurate.
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# ? Jul 17, 2015 07:22 |
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My favorite part of this LP is every time Ironicus finds a new Chicagoan inaccuracy to get mad about. "That's not the CTA voice! gently caress you."
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# ? Jul 17, 2015 07:23 |
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Kai Tave posted:My favorite part of this LP is every time Ironicus finds a new Chicagoan inaccuracy to get mad about. "That's not the CTA voice! gently caress you." It's especially funny because exploring somewhere with a strong sense of place is one of the huge appeals of the open world genre, and instead not only do they get the city tremendously wrong, but it's full of nothing but stereotypes and businesses whose name is their function, like Steak House and Bar.
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# ? Jul 17, 2015 07:24 |
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The generic store names thing reminds me of True Crime: Streets of LA which similarly bragged about being a big open world recreation of Los Angeles, and yet when it came to decorating buildings around town the art department had just come up with like a half dozen poster and sign decals advertising services like "BURGERS!" and "LAUNDRY" and then randomly sprayed them all over the environment with a hose, so you wound up with some storefronts advertising three different non-related things in one place ("Oh, there's the laundromat/burger joint/pawn shop.") or the same advertisement repeated over and over again across an entire block.
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# ? Jul 17, 2015 07:40 |
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# ? Jun 8, 2024 06:56 |
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... Why the hell is there a serial killer sidequest in this game? This game just has so much poo poo in it that it didn't need.
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# ? Jul 17, 2015 07:40 |