|
Unfunny Poster posted:It was a Railgun Merlin. All the more reason to use anti-matter then? I watched about the last 40 minutes of that video (while playing random poo poo on Steam) and I felt like screaming that the tips of missiles match the 'resistance color' of the damage they deal (i.e. Explosive is orange, EM is blue, Thermal is red, Kinetic is in it's own oddball world of green because white would look pretty dumb) except scourge missiles because then it would consistently make sense.
|
# ? Jul 16, 2015 17:30 |
|
|
# ? Jun 4, 2024 09:08 |
|
Xolve posted:All the more reason to use anti-matter then? "You're just regurgitating misinformation because someone told you to do it and you're not thinking for yourself." - Arumba on getting any advice to do something different. He also got mad about being reminded rigs are useful because, and I'm quoting verbatimg here; "Rigs are too expensive. we also have guys with little skills so we can't use them." There's a distinct irony about how he's getting so mad about people giving him advice, when he constantly tries to give other people advice on how to play Paradox games.
|
# ? Jul 16, 2015 17:53 |
|
It was pretty funny listening to him talking about how he knew ammo types when he was sitting in a merlin with no rigs and to empty mids.
|
# ? Jul 16, 2015 17:55 |
|
Unfunny Poster posted:"You're just regurgitating misinformation because someone told you to do it and you're not thinking for yourself." - Arumba on getting any advice to do something different. His bit about rigs is hilarious, because it is literally regurgitated misinformation from a time period when rigs only came in one size, and were oft far too expensive to fit a 20-50m rig on a 2-5m frigate. I have a special loathing for people who attempt PvP without faction ammo and boosters (drugs, not links), but at 900k SP I get it wouldn't make much of a difference anyway. I'm slightly interested in seeing how many 30 dps no-tank frigates I can annhilate with something gimmicky like a rail vigilant, svipul or the new gallente destroyer. I think the shining gem of that video is 'Griffins' exercising 'great fire control' to only 'shoot explosive missiles once ships have entered armor'. Aside from using a ECM bonused ship as a dps platform being woefully stupid, I can't wait until he experiences flight time, resistance profiles, and what a damage control does (even though he has one fitted); bonus points if he gets firewalled. Xolve fucked around with this message at 18:48 on Jul 16, 2015 |
# ? Jul 16, 2015 18:14 |
|
Xolve posted:I have a special loathing for people who attempt PvP without faction ammo and boosters
|
# ? Jul 16, 2015 18:21 |
|
polyfractal posted:Are those fancy new missile mods better/worse than painters for hitting subcaps? Or not worth giving up tank/damage slots for the new mods? I think the new mods are all about fleets or gangs where you have webs and a couple painters spread around other ships, and for most solo they won't be a great choice.
|
# ? Jul 16, 2015 18:23 |
|
Xolve posted:His bit about rigs is hilarious, because it is literally regurgitated misinformation from a time period when rigs only came in one size, and were oft far too expensive to fit a 20-50m rig on a 2-5m frigate. I have an alt in his corp and linked a tackler Merlin fit that is cheaper than what he's trying to do and does about the same stuff he's trying to do with his fit. He got mad about people "acting like they know better" etc. and logged off the game. The dude just hates people talking about what he wants to do, and sharing their opinions/ideas.
|
# ? Jul 16, 2015 20:23 |
|
Yeah, if you aren't using drugs, you are doing pvp wrong. All you have to do is leave your ship and get back in to clear the drawbacks. The exception being the missile penalty on exile.
|
# ? Jul 16, 2015 20:49 |
|
Jon Von Anchovi posted:If you can get into goons; post your name in this thread and fly to deklein. Money and frigates will greet you there. I dumped all my existing gear and just snagged a shuttle, sitting on around $25m ISK or so, so I'm not completely helpless.
|
# ? Jul 16, 2015 21:04 |
|
Nostalgia4Murder posted:Yeah, if you aren't using drugs, you are doing pvp wrong. All you have to do is leave your ship and get back in to clear the drawbacks. The exception being the missile penalty on exile. If this still works, I need a drug hookup. So, uh, where can I buy some drugs?
|
# ? Jul 16, 2015 21:11 |
|
You are not a true bushido goonwarrior until you kill things with t1 ammo
|
# ? Jul 16, 2015 21:11 |
|
Nostalgia4Murder posted:Yeah, if you aren't using drugs, you are doing pvp wrong. All you have to do is leave your ship and get back in to clear the drawbacks. The exception being the missile penalty on exile. Really? poo poo I spent a lot of training time for drawback and chance reduction... Well I usually wait for a bit too see what drugs I should take and use them when I get into combat.
|
# ? Jul 16, 2015 21:13 |
|
iostream.h posted:sitting on around $25m ISK or so, so I'm not completely helpless. you get money from me
|
# ? Jul 16, 2015 21:13 |
|
darthzeta88 posted:Really? poo poo I spent a lot of training time for drawback and chance reduction... Well I usually wait for a bit too see what drugs I should take and use them when I get into combat. Yep. I trained the skills too before I learned this.
|
# ? Jul 16, 2015 21:19 |
|
Nostalgia4Murder posted:Yep. I trained the skills too before I learned this. They break and un break this work around every few patches.
|
# ? Jul 16, 2015 21:52 |
|
Zasze posted:They break and un break this work around every few patches. still, though, drugs seem cool. Guys, where can I buy some drugs (totally not a cop).
|
# ? Jul 16, 2015 21:53 |
|
Xolve posted:I have a special loathing for people who attempt PvP without faction ammo and boosters (drugs, not links), but at 900k SP I get it wouldn't make much of a difference anyway. I'm slightly interested in seeing how many 30 dps no-tank frigates I can annhilate with something gimmicky like a rail vigilant, svipul or the new gallente destroyer. Fit out an Orthrus right and the answer is "All of them" while MWD'ing around faster than they do. EDIT: And your post reminded me that my boosting alt should be done cooking, time to patch up and log in. Rhymenoserous fucked around with this message at 22:21 on Jul 16, 2015 |
# ? Jul 16, 2015 22:15 |
|
Rhymenoserous posted:Fit out an Orthrus right and the answer is "All of them" while MWD'ing around faster than they do. Just switched my boosting alt to charisma/willpower. 207 days to go!
|
# ? Jul 16, 2015 22:26 |
|
I just have the rest of cybernetics 5, command ships 5, and wing command 5 left on my leadership guy! This has been the least fun skill grind so far.
|
# ? Jul 16, 2015 23:01 |
|
Richard Bong posted:I just have the rest of cybernetics 5, command ships 5, and wing command 5 left on my leadership guy! This has been the least fun skill grind so far. My links alt already had cybernetics V for a set of +5s. Is there a need to do command ships? I can count on one hand the times I've seen a cs in a fleet, seems to be off grid tengus are the norm. It's already done the tengu and I remapped about 2 months ago for leadership, but I'm kind of irked that even with fc V and every link skill to V in queue the training time is less than a year . Is there any other skills worth training with a chr/will remap?
|
# ? Jul 16, 2015 23:22 |
|
Nostalgia4Murder posted:Yeah, if you aren't using drugs, you are doing pvp wrong. All you have to do is leave your ship and get back in to clear the drawbacks. The exception being the missile penalty on exile. Actually, we tested this a couple weeks ago when we had a cheap Breacher fleet with drugs. While the notification for drawbacks does go away, the drawback effects still linger but remain unreported by the UI.
|
# ? Jul 16, 2015 23:45 |
|
Sixx Spades posted:Actually, we tested this a couple weeks ago when we had a cheap Breacher fleet with drugs. While the notification for drawbacks does go away, the drawback effects still linger but remain unreported by the UI.
|
# ? Jul 17, 2015 00:03 |
|
Richard Bong posted:I just have the rest of cybernetics 5, command ships 5, and wing command 5 left on my leadership guy! This has been the least fun skill grind so far. I got cybernetics 5 for the +5 charisma plugin. Dreading the BC/CS grind, but that won't happen until leadership is done.
|
# ? Jul 17, 2015 00:12 |
|
Sixx Spades posted:Actually, we tested this a couple weeks ago when we had a cheap Breacher fleet with drugs. While the notification for drawbacks does go away, the drawback effects still linger but remain unreported by the UI. That sounds a lot more like so Occam's razor tells is this will be the truth of the matter.
|
# ? Jul 17, 2015 00:15 |
|
rocket_Magnet posted:My links alt already had cybernetics V for a set of +5s. Is there a need to do command ships? I can count on one hand the times I've seen a cs in a fleet, seems to be off grid tengus are the norm. It's already done the tengu and I remapped about 2 months ago for leadership, but I'm kind of irked that even with fc V and every link skill to V in queue the training time is less than a year . Is there any other skills worth training with a chr/will remap? Turn your booster into a trade alt!
|
# ? Jul 17, 2015 00:15 |
|
DisgracelandUSA posted:Turn your booster into a trade alt! I could train all the social skills! (insert witticism about goons and social skills here). They've got to be the most useless skillset in the game. Didn't stop me training them all to 3 on my main when I started out in 2006 .
|
# ? Jul 17, 2015 00:19 |
|
The command ships 5 isn't NEEDED but I personally like to use them even if I am not actively boosting as a decent dps brick that only costs 300 mil. Also I committed pretty hard to the leadership train and I don't want to train this stuff ever again. Whenever they sort out on grid boosters I'll be ready... whenever that is. I also pretty much only use them in wormholes when fights are like 1-2 jumps away so the mobility issues aren't really a big deal.
|
# ? Jul 17, 2015 00:19 |
|
If I remember right this Arumba guy is the same one that whines on his youtube videos and stream because Paradox won't hire him since he's so good at their game .
|
# ? Jul 17, 2015 00:24 |
|
rocket_Magnet posted:I could train all the social skills! (insert witticism about goons and social skills here). They've got to be the most useless skillset in the game. Didn't stop me training them all to 3 on my main when I started out in 2006 . Fast talk is quite useful, thank you very much.
|
# ? Jul 17, 2015 00:37 |
|
The social skills are incredibly useful, in the niche situations where you would want them at all. I wanted the ability to set jump clones in Curse a while back, for example, so I've got like 3-4 levels in the one that gives you better standings with pirates.
|
# ? Jul 17, 2015 00:39 |
|
Richard Bong posted:I just have the rest of cybernetics 5, command ships 5, and wing command 5 left on my leadership guy! This has been the least fun skill grind so far. Seriously, just scam someone and buy a link character on the bazaar. gently caress spending a year training that garbage. Bonus points for max leadership AND probing skills. rocket_Magnet posted:My links alt already had cybernetics V for a set of +5s. Is there a need to do command ships? I can count on one hand the times I've seen a cs in a fleet, seems to be off grid tengus are the norm. It's already done the tengu and I remapped about 2 months ago for leadership, but I'm kind of irked that even with fc V and every link skill to V in queue the training time is less than a year . Is there any other skills worth training with a chr/will remap? I think Diplomacy, Connections (?) and a few of the trade skills require Charisma (Contracting is a pretty handy one). If you run missions or do FW in any sort then you want the LP bonus skills like security connections and the payout modifiers (gently caress if I remember what they're actually called). You can also drastically increase the rate at which you gain (and effectively lose) standings with a few skills which are handy if you roam lowsec semi-frequently. It's pretty poo poo that if you pod someone in an NPC corp you're automagically -7.5 with that corporation, which I believe carries over into the actual Faction standing as well (at a much smaller hit). This is subject to my hazy memory on skill descriptions I haven't read in at least 3 years, might want to double check. Nostalgia4Murder posted:Yeah, if you aren't using drugs, you are doing pvp wrong. All you have to do is leave your ship and get back in to clear the drawbacks. The exception being the missile penalty on exile. With Neurotoxin Recovery 5, Biology 5, and Nanite Control (I think it's this one?) 5 I can count on one hand how many times I've had an adverse reaction in 6 years. Still a neat trick though, sadly- usually when I'm popping boosters it's mid-combat so it's not like re-shipping is an available option. -10% Velocity sucks. Xolve fucked around with this message at 01:28 on Jul 17, 2015 |
# ? Jul 17, 2015 01:22 |
|
Xolve posted:Seriously, just scam someone and buy a link character on the bazaar.
|
# ? Jul 17, 2015 01:27 |
|
Tippis posted:Hmm… are there any tools that estimates the value of a character based on what skills it has, or is that just something you have to research? I'm kind of curious what Tippia is worth with her oddball collection of pseudo-profession skills. The character bazaar has some weird ebb and flow that seems devoid of logic and reasoning. Make space dollars, wait for something you want, and buy it. Negotiation is a waste of time.
|
# ? Jul 17, 2015 01:31 |
|
rocket_Magnet posted:My links alt already had cybernetics V for a set of +5s. Is there a need to do command ships? I can count on one hand the times I've seen a cs in a fleet, seems to be off grid tengus are the norm. It's already done the tengu and I remapped about 2 months ago for leadership, but I'm kind of irked that even with fc V and every link skill to V in queue the training time is less than a year . Is there any other skills worth training with a chr/will remap? Put the Jump Clone skills in there as well, they follow the same remap. Be the rear end in a top hat with an Armour and Shield links clone in every corner of the universe!
|
# ? Jul 17, 2015 02:15 |
|
Magic Rabbit Hat posted:Put the Jump Clone skills in there as well, they follow the same remap. Those are good ones to get, but there's no getting around wasted time on a Charisma remap. At around the 9 month mark it's time to either burn a bonus remap or train a different character for a few months to wait out the remap timer.
|
# ? Jul 17, 2015 02:23 |
|
Attributes are dumb and should have been axed with the learning skills. Change implants to a simple percentage faster training time.
|
# ? Jul 17, 2015 02:26 |
So how goes the game of whack-a-moa? There was some timers today right? On a scale of 1-10 how gay is fozziesov..
|
|
# ? Jul 17, 2015 02:30 |
|
Hexel posted:So how goes the game of whack-a-moa? There was some timers today right? 15, but we're really good at it.
|
# ? Jul 17, 2015 02:36 |
|
how does mindflood work? the - to rep and boost amount only interact with local reps/boosts not remote reps/boosts, yes?
|
# ? Jul 17, 2015 02:42 |
|
|
# ? Jun 4, 2024 09:08 |
|
Reverand maynard posted:how does mindflood work? the - to rep and boost amount only interact with local reps/boosts not remote reps/boosts, yes? Mindflood does neither of those things, it gives a boost to capacitor size. You're thinking of blue pill (shield) and exile (armor), and as far as I know those only interact with local tanks e: mikey posted:He's talking about the drawbacks, which only affect local tanking modules and not remote shield/armor modules (either when using or recieving). Same with Exile/Blue Pill. Moatman fucked around with this message at 08:44 on Jul 17, 2015 |
# ? Jul 17, 2015 02:59 |