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rotinaj
Sep 5, 2008

Fun Shoe

CJacobs posted:

I believe it was Dead Rising 1 that had the over-the-top cliche fat butch cop that kidnapped/sexually harassed a bunch of young women Frank had to rescue. This series is not known for its social sensitivity when it comes to the nutbars.

This is what I meant. DR has never been PC, or even socially conscious in any way. I'm surprised they didn't go bigger than this.

Like, for example: https://www.youtube.com/watch?v=rFr-4_Kykd0 Something akin to Mr. Gold and Mr. Silver from God Hand.

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Johnny Amadeus
Apr 1, 2011

No, El Dorado.
The way you started out that video, I was a little disappointed that during the psycho fight you never menioned anything about the way that Jherii curls. Or maybe that's a reference that shows my age?

FinalGamer
Aug 30, 2012

So the mystic script says.
Just found out about this LP and already I watched through like seven vids of it.

I'm super glad someone is covering this game so informatively and getting every bit down, you guys are great to listen to and I always wanted to watch a good LP of this game properly because I actually like the crazy story of the trilogy as well as the fact the voice actors are kind of amazing.

I'm probably guessing people have mentioned who voices Nick Ramos and Zhi and so forth but they're pretty rad people I would never have expected in a game like this. So yeah, thanks for doing this LP I'm still going through the whole thing to see if I can catch up with this thread before the LP actually ends.



OldMemes posted:

It fits Nick's character though - he's a bit naive, a little awakard and prone to bumbling. He seems like the kinda of guy who would make a mistake that would escalate quickly due to a misunderstanding.

Frank always seemed really horrifed by the bosses, which I liked, since it made him seem more like an everyman in a crazy situtation - the one with the Vietnam veteren with PTSD is actually pretty :smith:. His burned out, smugger personality in OTR was funny, but he was harder to empathise with. Chuck was just on a misson and was very very serious. Though his :smug: one liners after boss battles were great.
Frank West was a pretty great protagonist overall because he had the perfect balance of humanly sympathising with people in a bad situation but also being enough of a hardass to fight, kill and trick people into bribes due to his background as a field reporter. My favourite part especially was when he bartered with the government field agent to help him in exchange for a photo shot of the terrorist that started the whole Willamette incident, more or less.
Just waving his camera like a smug little poo poo, it's so loving perfect. :smug: The Vietnam vet, Cliff Hudson, was loving tragic though and as annoying as he was to fight, poo poo I felt bad for him constantly, I just wanted to leave the guy alone if it wasn't for the fact he turned serial killer out of pure PTSD from the apocalypse.

Chuck is not a particularly varied character in the same way that Liam Neeson is during any of his recent movies where he's pointing a gun at someone off-screen on the cover. He's got one mission you easily understand, he's a nice guy who got pushed too far but he's still kind of snarky and cool enough to have some sick one-liners.

Nick from what I've seen is really likeable and I liked a lot how he freaked out killing Hunter since that is canonically the first living human being he's actually murdered by his hand as opposed to all the zombies. He's naive, he's dorky, he seems to be the kind of person who really wants to see the good in people or the best of humanity triumph and it just isn't quite working out in the midst of this apocalypse.

My favourite part of the series though is the fine distinction they always have made between two kinds of psychos. Those who are insane, and those who are evil and to the games' credit it's always very easy to tell which ones are purely loathsome assholes trying to get their fix in the midst of human suffering, and which ones are just really not handling it and unfortunately went off the deep end in a way you really can't blame them for as much since their whole world literally got hosed into its head.

FinalGamer fucked around with this message at 02:03 on Jul 14, 2015

Dickey Butts
Feb 3, 2008

Sometimes I doubt your commitment to Sparkle Motion.
I think these games, in a weird way actually have great writing. You sort of wander through little vignettes of people dealing with the end of the world. I still absolutely love the Adam the clown cutscenes in the first game.

For having shifted teams, I do think they've kept the tone consistent really well. If I had to leverage a complaint about three, it's the lack of escorting survivors (that's a weird thing to miss in gaming) and the more lax time limit. One of my favorite elements of the series is the juxtaposition of all the goofy action against a desperate race against the clock if you want to do everything.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Yeah, I think this property ended up with a good team that pretty much knew what to do with it. Unlike, say, Lost Planet.

Jade Star
Jul 15, 2002

It burns when I LP

Dickey Butts posted:

For having shifted teams, I do think they've kept the tone consistent really well. If I had to leverage a complaint about three, it's the lack of escorting survivors (that's a weird thing to miss in gaming) and the more lax time limit. One of my favorite elements of the series is the juxtaposition of all the goofy action against a desperate race against the clock if you want to do everything.

Yeah, this feels pretty weird to me. Though I've never played DR3. In the first game I don't there there was ever a time where I was relaxed, thinking, hey, i've got everything I need, plenty of time, no sweat. Everything was tight, panic was common, it was actually pretty great. DR2 softened just a little, but after the tightrope walk of the first game, I welcomed it. Good weapons were no longer hard to find or rare, survivors were plenty but not so taxing on your clock you were frustrated. It was a nice balance. DR3 feels a little too easy. You don't have to escort survivors, safe zones feel too plentiful (I mean like the random garages that are always zombie free, and other buildings), and the weapon lockers kind of blow away the entire feeling of scrapping for weapons or things you need. No more tension really. It feels like an arcade style game now, a Great looking arcade game, nothing wrong with it there. But It lacks the gut clenching feeling of dread and hurry up or die that the other two had.

Judge Tesla
Oct 29, 2011

:frogsiren:
A lot of people didn't like Dead Rising's time limits because they felt forced to do things fast and sharp, a lot of people on this very forum don't like Majora's Mask for the same reason, some people just can't handle time limits in games.

Dickey Butts
Feb 3, 2008

Sometimes I doubt your commitment to Sparkle Motion.
I get that, totally. It's not for everyone. I just wish they'd found a middle ground. Like say, hardcore mode on fallout new Vegas. So if people wanted a more casual trip they could have that, and other folks could enjoy what I think really made dead Rising unique. I don't really know how they would have reconciled survivors in that case, though. I thought they basically perfected them in 2.

VVVV ED: I really think the weapon lockers should have been a new game plus thing. Breaking my awesome boss killer and scrambling to replace it (or, let's be honest here, lovingly maintaining my stock of awesome boss killers) was as much a part of the fun as driving a wheelchair mounted with machine guns.

Dickey Butts fucked around with this message at 07:09 on Jul 14, 2015

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
I had a hard time coping with Dead Rising 2's time limits mostly due to all of the 'hidden' time limits and events that were littered everywhere (Tiger psycho etc.) As such I don't mind that.

The Weapons Lockers are kind of overkill though. Would be way better if they only gave parts/DLC stuff so you still had to make your own weapons and the withdraw limit would be more meaningful.

Dickey Butts
Feb 3, 2008

Sometimes I doubt your commitment to Sparkle Motion.
New post since it's a new subject... I'm noticing there's no dlc outfits with stat effects. I really liked running around with ninja shoes and the psycho suit. Less zombie aggro and better blade damage was great fun for screwing around in coop.

Kal-L
Jan 18, 2005

Heh... Spider-man... Web searches... That's funny. I should've trademarked that one. Could've made a mint.

CJacobs posted:

I believe it was Dead Rising 1 that had the over-the-top cliche fat butch cop that kidnapped/sexually harassed a bunch of young women Frank had to rescue. This series is not known for its social sensitivity when it comes to the nutbars.

Well, like others said, there's a difference between the people that, finding themselves in the midst of the zombie apocalypse snap and just go into a very extreme behavior, threatening anyone who tries to drag them out of that comfort zone, and the assholes who just go "Sweet! Now I can do all the evil poo poo I wanted to with no consequences! :getin:"

I think butch cop would be in the latter, since she wants to punish women just for being pretty/attracting attention (unwanted or not).

Jherii seems like she's from the first group, and it does seem weird to see Nick flexing after the battle. Maybe it's a leftover from the design team trying to make her more villainous.

So far, it seems like the subplot is about Nick becoming more manly, going from "dweeb who likes mechanical things" to "dude who can fix anything either with his skills or by force". So in that light, it seems appropriate he would go "So even that bodybuilder felt threatened by my manliness" *FLEX*. I'm not saying it's ok, just one way to look at it.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Judge Tesla posted:

A lot of people didn't like Dead Rising's time limits because they felt forced to do things fast and sharp, a lot of people on this very forum don't like Majora's Mask for the same reason, some people just can't handle time limits in games.

I don't think the time limit has the same gravitas in Majora's Mask because you can skip ahead and reset the cycle if you screw up. The only notebook entry that's really onerous if you gently caress it up is the Couple's Mask. In Dead rising if you screw up you have to start the game over.

Judge Tesla
Oct 29, 2011

:frogsiren:
Sure, you can rewind time by playing a song, but when Majora's Mask 3DS was released, the Zelda thread had folks in it complaining about the time limit and feeling stressed out over it, even though you can slow down time and reverse it with the Song of Time, as I said, some people just don't like time limits and want to do things by their own pace.

Easy as it is to turn back time still.

FinalGamer
Aug 30, 2012

So the mystic script says.

Kal-L posted:

Well, like others said, there's a difference between the people that, finding themselves in the midst of the zombie apocalypse snap and just go into a very extreme behavior, threatening anyone who tries to drag them out of that comfort zone, and the assholes who just go "Sweet! Now I can do all the evil poo poo I wanted to with no consequences! :getin:"

I think butch cop would be in the latter, since she wants to punish women just for being pretty/attracting attention (unwanted or not).

Jherii seems like she's from the first group, and it does seem weird to see Nick flexing after the battle. Maybe it's a leftover from the design team trying to make her more villainous.

So far, it seems like the subplot is about Nick becoming more manly, going from "dweeb who likes mechanical things" to "dude who can fix anything either with his skills or by force". So in that light, it seems appropriate he would go "So even that bodybuilder felt threatened by my manliness" *FLEX*. I'm not saying it's ok, just one way to look at it.
One of the series' biggest points in its surprisingly consistent sense of writing is the fact you are never really confused by who went tragically insane and who was just pure evil from the start. Yeah some of the villains are EXTREMELY cartoonishly dickish but I think what makes it more believeable is that there are people who actually DO stuff like this in a bad situation because they are just evil.

But you never feel that way for the insane people, even the ones that are not so tragic like say, the shopkeeper with the shopping cart of death in Dead Rising 1, he was crazy and kind of an rear end, but not explicitly evil about it. He just really wanted to protect his store, and I guess Zhi was kind of an extension of that being a mild-mannered shopkeep who had everything come down on him at once and well with society broken down, what's the loving point trying to be civil when your life's literally been torn out of you?

Procrastinator
Aug 16, 2009

what?


People that complain about the lax time limit in this game never seem to mention Nightmare mode at all, even though that mode was explicitly created to be a DR1/2 experience. I keep wondering if it was a mistake to not name it something like "Classic mode" instead.

Deceitful Penguin
Feb 16, 2011
About the only annoying thing with the time limit is the goddamn requisite Poker game because it literally is down to chance and they usually had it at a tight time.

Kibayasu
Mar 28, 2010

Lotish posted:

Yeah, I think this property ended up with a good team that pretty much knew what to do with it. Unlike, say, Lost Planet.

I still think Lost Planet 3 would have been a lot better if they had just broken with convention entirely and just made it a game about a bunch of diverse stereotypes doing a lovely job in a frontier mining town instead of only making that the first hour of the game.

Crumps Brother
Sep 5, 2007

-G-
Get Equipped with
Ground Game
I might be way late to this party, but apparently there's a feature length film, Dead Rising: Watchtower, bridging the gap between DR2 and DR3. It seems like they missed the mark portraying Frank West, but it's pretty fun to see them duct tape up combo weapons for use within the movie. I remember they made another DR movie ages ago and it was pretty terrible. Going in to this with such a low set of standards I ended up enjoying it quite a bit. Worth watching if you have a spare could of hours.

Or is it Sputnik
Aug 22, 2009

Oh, Ho-oh oh oh, oh whoa oh oh oh
I'll get 'em caught, show Oak what I've got

Deceitful Penguin posted:

About the only annoying thing with the time limit is the goddamn requisite Poker game because it literally is down to chance and they usually had it at a tight time.
Pick up three gambling magazines, it will get you better cards.

thetrueoskar
Jan 22, 2011

thetrueoskar posted:

Blood loss combined with the painkillers they gave me means I don't remember ANYTHING from the game, other than one of the special weapons you get for killing a boss.
Yeeeeeees. Like I said almost a year ago in my post, Cowboy Boss is the only thing I remember

JossiRossi
Jul 28, 2008

A little EQ, a touch of reverb, slap on some compression and there. That'll get your dickbutt jiggling.

Crumps Brother posted:

I might be way late to this party, but apparently there's a feature length film, Dead Rising: Watchtower, bridging the gap between DR2 and DR3. It seems like they missed the mark portraying Frank West, but it's pretty fun to see them duct tape up combo weapons for use within the movie. I remember they made another DR movie ages ago and it was pretty terrible. Going in to this with such a low set of standards I ended up enjoying it quite a bit. Worth watching if you have a spare could of hours.

This isn't really good but it is entertaining enough. There's actually a pretty neat action shot that goes uncut for a couple minutes in the middle that is cool. The fight scene seems to have a fun nod to the fact that there are limited game models for the zombies and they just reuse zombie extras/outfits without any attempt to hide it.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

Jade Star posted:

Yeah, this feels pretty weird to me. Though I've never played DR3. In the first game I don't there there was ever a time where I was relaxed, thinking, hey, i've got everything I need, plenty of time, no sweat. Everything was tight, panic was common, it was actually pretty great. DR2 softened just a little, but after the tightrope walk of the first game, I welcomed it. Good weapons were no longer hard to find or rare, survivors were plenty but not so taxing on your clock you were frustrated. It was a nice balance. DR3 feels a little too easy. You don't have to escort survivors, safe zones feel too plentiful (I mean like the random garages that are always zombie free, and other buildings), and the weapon lockers kind of blow away the entire feeling of scrapping for weapons or things you need. No more tension really. It feels like an arcade style game now, a Great looking arcade game, nothing wrong with it there. But It lacks the gut clenching feeling of dread and hurry up or die that the other two had.

Judge Tesla posted:

A lot of people didn't like Dead Rising's time limits because they felt forced to do things fast and sharp . . . some people just can't handle time limits in games.

Procrastinator posted:

People that complain about the lax time limit in this game never seem to mention Nightmare mode at all, even though that mode was explicitly created to be a DR1/2 experience. I keep wondering if it was a mistake to not name it something like "Classic mode" instead.

So, here's the thing. I really liked the time thing in DR1 and DR2. I thought it was a great mechanic, where you had to check the time and prioritize things you wanted to do and sometimes find yourself trying to gauge how much time you had before something important was going to happen. On the other hand, lots of people hate biting the bullet of 'if you mess up, or aren't good enough at the game, you'll have to start over.' I can understand taking away permanent failures and 'when was the last time I saved?' moments, but some of that was a really big part of the Dead Rising feel. What I have to say about Nightmare mode is that calling it "Classic mode" really would have been misleading. The only different mechanic that's "classic" is manual saving in bathrooms. As it is, it really is just Dead Rising 3 Hard Mode, rather than a DR1/2 experience.

Crumps Brother posted:

I might be way late to this party, but apparently there's a feature length film, Dead Rising: Watchtower, bridging the gap between DR2 and DR3. It seems like they missed the mark portraying Frank West, but it's pretty fun to see them duct tape up combo weapons for use within the movie. I remember they made another DR movie ages ago and it was pretty terrible. Going in to this with such a low set of standards I ended up enjoying it quite a bit. Worth watching if you have a spare could of hours.

It hasn't been mentioned yet, and I was hoping for a wider release of the movie before mentioning it but I'm not sure when or if that's happening. That Crackle link doesn't work for me at all, although I'm not sure if that's on their end or because I'm browsing from Canada. That being said, if you can find a way to watch this you definitely should. It's goofy and campy and very "B movie" but it's actually better than I expected. It has some great details, such as actual combo weapons from the game and Frank West statues, and it actually does have some important plot stuff that ties into the Dead Rising universe.

FinalGamer
Aug 30, 2012

So the mystic script says.
So now that I finally caught up, has anyone talked of the pretty fantastic voice acting aside from Frenzy?
Cuz if anyone didn't know, Jherii was voiced by an actual former American Gladiator, Hellga to be precise, which is kinda awesome that she's making fun of her own profession as an insane caricature.

Also wanna ask, um something you never explained about the limited amount of weapons and vehicles you're allowed to take from lockers and garages. Does the amount, that little pale blue bar when you select weapons/vehicles, does that slowly regenerate over time, or is that permanent throughout the game like "no you can only have THREE rollerhawgs now get out and find yer own dammit" or something?

FrenzyTheKillbot
Jan 31, 2008

Good Hustle
:siren:JUST KILLING SOME TIME:siren:

Video 28 - Exploring Central City [YouTube]

Making our way downtown, walking fast, faces pass and that's as far as I'm stretching that reference. This video is mostly about getting some new weapons and clothes.

A Bystander
Oct 10, 2012

FinalGamer posted:

Also wanna ask, um something you never explained about the limited amount of weapons and vehicles you're allowed to take from lockers and garages. Does the amount, that little pale blue bar when you select weapons/vehicles, does that slowly regenerate over time, or is that permanent throughout the game like "no you can only have THREE rollerhawgs now get out and find yer own dammit" or something?

From what it looks like, it resets for every session.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

A Bystander posted:

From what it looks like, it resets for every session.

Oh, I missed that post. It actually regenerates constantly. I haven't done any actual testing but it seems to regenerate faster when you're moving around and killing stuff.

Major_JF
Oct 17, 2008
Do the RC weapons make any sense in a 2 player mode?

FinalGamer
Aug 30, 2012

So the mystic script says.

Major_JF posted:

Do the RC weapons make any sense in a 2 player mode?
The RC Bomber doesn't even kill every zombie it launches man these are loving useless as anything I agree. At least the Dead Rising 2 version you could put in one place and it attracted zombies to its whirling blades of death by lighting up with flashing noises.

Also, Frenzy will you cover on a future vid about all the books/magazines once you collect them all and show what they do, flavour text and such? Also about the attributes, wouldn't mind seeing a full show of all the attributes and what they all do exactly but I assume that's gonna be something to show off once you hit level 50 right?

powerful lizard
Jan 28, 2009
I've also been curious about the stats/level up system, if you could show that off. It's a change from the first two Dead Rising games.

Unless you already showed the basics of it in a video I missed, obviously.

Major_JF
Oct 17, 2008
Throwing in a third for what are your stats. Although that might be awhile since you/they were talking about the steam sale.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle
I showed off and talked about the player stats thing a little bit in video 2 I think, and then I was pretty much going to ignore it. I might be able to whip up a little bonus video to show it in some more detail and look at the books (since I think we have them all now). It'll just be kinda dry, since none of the upgrades are really that exciting.

Dickey Butts
Feb 3, 2008

Sometimes I doubt your commitment to Sparkle Motion.
I think it would still be nice to see, I only played a few hours of 3,but found it another interesting choice that you get to pick upgrades. I know it's not everyone's cup of tea, but I still love that in the first two you had a stiff time limit combined with an upgrade roulette.

Or is it Sputnik
Aug 22, 2009

Oh, Ho-oh oh oh, oh whoa oh oh oh
I'll get 'em caught, show Oak what I've got
As long as key skills aren't hidden in the roulette (looking at you, dodge roll) I'm fine with it. I liked both systems in their own ways.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle
:siren:AN IMPORTANT UPDATE:siren:

Video 29 - Let This Be A Normal Field Trip... [YouTube]

Video XX - A Guided Museum Tour [YouTube]

A very cool update this time with a bonus video to go with it!

FrenzyTheKillbot fucked around with this message at 20:28 on Jul 27, 2015

Deceitful Penguin
Feb 16, 2011
Yea, you bringing it up in your recap means that nobody has an excuse for not realizing it.

And that museum seems to be a really big amount of effort in an odd direction, but I guess that more than anything else is the way Dead Rising rolls.

Also shame on you for not getting what the dinosaur was a reference to: http://www.qwantz.com/index.php

Deceitful Penguin fucked around with this message at 01:46 on Jul 28, 2015

Evil Kit
May 29, 2013

I'm viable ladies.

So this is mostly speculation on my part as I've never played DR3, but I guess there are two ways Nick is immune: He is already infected and parasite larvae from normal zombies don't affect him because of it, or whatever experiments happened just made him immune to it in some way? I feel like the game is leaning towards the former which has me worried a bit for him. :ohdear:


I am also really glad they didn't force you to kill Diego, even if beating the sense into him after going crazy is a bit of a stretch.

David Copperfield
Mar 14, 2004


im david copperfield
Oh hey, it's the story. It decided to show up almost as late as in the original Dead Rising.

Samovar
Jun 4, 2011

When I want to relax, I read an essay by Engels. When I want something more serious, I read Corto Maltese.


Well, as far as bosses go, I was NOT expecting that.

Edit: Wow, they weren't pulling punches with those ocean displays, huh?

Samovar fucked around with this message at 09:41 on Jul 28, 2015

Judge Tesla
Oct 29, 2011

:frogsiren:
Something I'm glad they didn't bring back from Dead Rising 1 were those rear end in a top hat cultists who would show up on Day 2, those guys were the worst, you'd see them standing around in groups and if they knocked you out with pepper spray, you'd wake up in a room with no weapons and butt naked, oh and they would also suicide bomb you when you hurt them enough.

Seeing Carlito again though, even as a museum display was neat though, he wasn't evil as such as he was screwed over by the US Government pretty terribly, but his acts of revenge kinda doomed America to Zombie outbreaks.

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RareAcumen
Dec 28, 2012




SaffronKit posted:

I am also really glad they didn't force you to kill Diego, even if beating the sense into him after going crazy is a bit of a stretch.

Doesn't seem too far fetched for me. I can list the Beast fight from KH2, the Blob from Wolverine Origins, Cutter from Uncharted 3, and Adelle from Tactics Advanced 2 off the top of my head.

Why was Nick so freaked out when Diego threw that rock at him? Do museums in the DR universe actually attach tons of stone to wires up in the air now?

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