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SpookyLizard
Feb 17, 2009

Alouicious posted:

okay ten seconds you loving worthless sperg, the point is making nights "realistically dark" is not actually fun or aides gameplay at all

thats funny because i find it immensely enjoyable

stealthing your way through a place in the dead of night illuminated only by the flashes of lightning is pr great

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Jarf
Jun 25, 2006

PLATINUM



I assume this is in the bowels of momod

Did not expect that...

chitoryu12
Apr 24, 2014

Jarf posted:

I assume this is in the bowels of momod

Did not expect that...

He's so happy to see you.

Flight Bisque
Feb 23, 2008

There is, surprisingly, always hope.

Jarf posted:

I assume this is in the bowels of momod

Did not expect that...

His hair is PERFECT!

Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.

Jarf posted:

I assume this is in the bowels of momod

Did not expect that...

since this is using the human skeleton, I'm assuming there's a way to make this playable, yeah?

tweet my meat
Oct 2, 2013

yospos
We need a good lycanthropy mod with that model.

Fereydun
May 9, 2008

Jarf posted:

I assume this is in the bowels of momod

Did not expect that...
installed momodadditionLOREFRIENDLY.esp immediately after seeing this




no regrets

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.
Qunari are lore friendly. :colbert:

Broose
Oct 28, 2007

Electric Phantasm posted:

Can I get a few more impressions for TTW? Fallout 3 keeps crashing on startup no matter what I do and it seems like my only option is TTW if I want to explore DC again.

I just want to know about general stability, any weirdness, major bugs, and if I'm going to be dealing with any problems when I throw more mods on top of it.

If you want to make Fallout 3 vanilla to stop crashing, you MUST modifiy it to only use only two or one CPU cores. Any more and it will crash pretty much the moment you come out of the womb. Installing the Updated unofficial patch helps too. The game is still a bit crash happy when people seem to comment on you knocking over stuff though.

With TTW, I've kept it pretty much vanilla aside from TTW bugfix patches, making followers and canterburry caravans essential, MCM, the weapon modding mod, and some additional bullet making recipes.

I've crashed about two times in total since then. I like it, but it seems like there are some things that don't play well and weird buggyness results. Random encounter enemies sometimes spawn in the middle of Arefu, which might wipe the whole place out. Laser commander perk shows up twice in the list when choosing. Most of the books in the capital wasteland have been turned into magazines, but that's okay really. They have a bunch of optional files you should look into as well, such as giving bobbleheads different perks and toning down super mutants in the capital wasteland only (Which I would suggest, cause trying to do the GNR plaza at low-ish level even with it on I was barely hurting them). Sneak attacks on feral ghouls gives good karma for some reason.

The biggest problem is that for some reason, they saw it necessary to give Talon Company/Regulators super combat armor that never existed in either game as far as I know. So pretty much after your first meeting with them you have armor worth thousands of caps and some of the best in the game(in the regulator's case). I've been using the same armor that I took off their bodies at level 7 or 8 and now I'm level 25 and I've not seen anything better outside of power armor. It really breaks the game economically (and difficulty wise if you care about that). And now that I've become both too good and too evil I've got both on my rear end constantly. Another problem is that killing any of them garners positive or negative karma, so you just wind up in a deeper hole either way.

Other than that, TTW is great and worth the headache that is discerning directions from people who think you already know what you doing so they leave the details out. Thank god their installer is automated now, so it is super easy to get the base TTW set up.

Broose fucked around with this message at 17:01 on Jul 17, 2015

Electric Phantasm
Apr 7, 2011

YOSPOS



Thank you both!

Also I tried everything and Fallout 3 just didn't want to start, until I made that post. I don't know what I did different but before I did the installation process for TTW I gave 3 another try and it started up no problem, granted I did quit after the title screen popped up, but still weird.

Jarf
Jun 25, 2006

PLATINUM



Literal Nazi Furry posted:

since this is using the human skeleton, I'm assuming there's a way to make this playable, yeah?

It's just a coyote forced onto a human skeleton as far as I can tell. The dead body was named "Coyote".

Fereydun posted:

installed momodadditionLOREFRIENDLY.esp immediately after seeing this



Your loss man. Where'd you get that cool alien companion?

ThaumPenguin
Oct 9, 2013

So I've been wondering, are there any retextures of the pip-boy background?

I'm not speaking about the pip-boy itself, but rather the really blurry screen background:



See? It looks awful. Thing is, I can't recall it looking that bad before, so I might just have accidentally broken something at some point.

ThaumPenguin fucked around with this message at 01:45 on Jul 18, 2015

Delsaber
Oct 1, 2013

This may or may not be correct.

ThaumPenguin posted:

So I've been wondering, are there any retextures of the pip-boy background?

There are a few on the Nexus, but they're all terrible and/or intended as a supplement for the Readius mod, usually tossing a bunch of weird logos or porn in the background.

Agents are GO!
Dec 29, 2004

ThaumPenguin posted:

So I've been wondering, are there any retextures of the pip-boy background?

I'm not speaking about the pip-boy itself, but rather the really blurry screen background:



See? It looks awful. Thing is, I can't recall it looking that bad before, so I might just have accidentally broken something at some point.

ShilohDS Clean Pipboy Screen.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.




I'm using the latest version, and it seems to be installed correctly, so I don't know what this thing's on about. Any ideas?

Also, I can't seem to launch the game at all when I install Mission Mojave: Ultimate Edition. Once again, the install seems fine, I can see the ESP file...

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Not installing MM is probably a good thing so just axe that nonsense. It is not actually a good mod.

As for the NVSE thing - you have both NVSE 4.5.7 or greater (http://nvse.silverlock.org/) and the Lutana plugin (http://www.nexusmods.com/newvegas/mods/55399/), right?

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Psion posted:

Not installing MM is probably a good thing so just axe that nonsense. It is not actually a good mod.

As for the NVSE thing - you have both NVSE 4.5.7 or greater (http://nvse.silverlock.org/) and the Lutana plugin (http://www.nexusmods.com/newvegas/mods/55399/), right?

I was missing the plugin, thanks.

As for MM, I guess I'll take your word for it. This save manager should let me dodge the biggest bugs anyway.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Install YUP if you want a bugfix/patch mod

Raygereio
Nov 12, 2012
Hey, remember when i gave you the advice of reading the readmes and/or description pages of mods a page ago?
Yeah. Do that.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Raygereio posted:

Hey, remember when i gave you the advice of reading the readmes and/or description pages of mods a page ago?
Yeah. Do that.

I did! I got my other mods working just fine. It was just those two, and there's nothing in the MM readme that explains why it's not working. There's no need to be rude.

Gyshall posted:

Install YUP if you want a bugfix/patch mod

I'll look into that one.

Raygereio
Nov 12, 2012

Lurdiak posted:

I did! I got my other mods working just fine. It was just those two, and there's nothing in the MM readme that explains why it's not working. There's no need to be rude.
Wasn't intending to be rude, mate. When this sort of problems pops up, it's pretty much always because people didn't bother reading the requirements/install bit from the readme.
But yeah: turns out CASM with MCM's readme doesn't mention it needs the Lutana plugin. So, my bad. It is listed in the Required Files on the Nexus' page, but maybe if you downloaded it through a mod manager that pop up is skipped?

ThaumPenguin
Oct 9, 2013

Agents are GO! posted:

ShilohDS Clean Pipboy Screen.

This seems like a decent replacement, but I can't get it to work, the only option that seems to work is the one that removes the map tinting, but I don't mind the map tinting, so it doesn't really help.

Here's what happens when I pick the options I want:







The low-res background is still there, no matter which options I pick, and I don't know why. I've tried disabling and re-enabling MO's Archive Invalidation feature, but it doesn't seem to have changed anything.

I assume it has something to do with the warning in the fomod screen about the Darnified and MTUI compatibility versions, but I'm not sure how to read it.

I tried the standard non-compatibility version as well, but it didn't change anything other than presumably breaking something in the background.

ThaumPenguin fucked around with this message at 17:06 on Jul 19, 2015

NeurosisHead
Jul 22, 2007

NONONONONONONONONO

ThaumPenguin posted:

The low-res background is still there,

Did you try the "disable scan lines" option?

Agents are GO!
Dec 29, 2004

Also try moving it lower on the left hand pane in Mod Organizer.

ThaumPenguin
Oct 9, 2013

NeurosisHead posted:

Did you try the "disable scan lines" option?

I tried all of the options earlier, and I tried it again just now, the weird blurriness is still there. I think the scanlines are those horizontal lines on the screen (thus the name), and I'd like to keep those.

Agents are GO! posted:

Also try moving it lower on the left hand pane in Mod Organizer.

The only activated things after it was Nevada Skies, the Bashed Patch and the FNVedit Merged Patch, loading it after them didn't seem to change anything.

I also tried disabling my pipboy retexture and ENB, but nothing changed then either. What the hell am I doing wrong?

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


If I recall, the Pip-Boy uses mipmaps.

If your mipmap quality is set low in your graphics card's options, it looks blurry.

ThaumPenguin
Oct 9, 2013

Tallgeese posted:

If I recall, the Pip-Boy uses mipmaps.

If your mipmap quality is set low in your graphics card's options, it looks blurry.

My graphics card doesn't seem to affect mipmaps at all, unless I'm using the wrong program:



I found the fix you suggested under the Fallout: New Vegas bugs page on Nukapedia, but it seems to be for the pipboy itself, rather than the screen.

EDIT: Here's what Fallout.ini is set to:

quote:

[Pipboy]
fBlurRadiusPipboy=3.5
fBlurIntensityPipboy=0.25
fScanlineScalePipboy=50
bEnableFlickerPipboy=1
bUsePipboyMode=1

ThaumPenguin fucked around with this message at 00:21 on Jul 20, 2015

nekoxid
Mar 17, 2009

Is there a way to change the font size a bit smaller for Fallout: New Vegas?
I reinstalled the game yesterday, and added DarnUI (v4) with oHud (and MCM).

ThaumPenguin
Oct 9, 2013

nekoxid posted:

Is there a way to change the font size a bit smaller for Fallout: New Vegas?
I reinstalled the game yesterday, and added DarnUI (v4) with oHud (and MCM).

DarnUI should already have made much of the text smaller, did you remember to add the custom fonts to Fallout.ini?

nekoxid
Mar 17, 2009

ThaumPenguin posted:

DarnUI should already have made much of the text smaller, did you remember to add the custom fonts to Fallout.ini?

Nope, I forgot about that part. Thanks!

Another question: This is the first time I'm playing with the J.E. Sawyer Overhaul, but also I'd like to try out the Tale of Two Wastelands mod (I never really got into F3, but I'd like to give it a try this way). Anyone can tell if using these two mods together is okay?
(The other mods I'm using right now are CASM and R.A.C.E. but I'm sure those are okay.)

Electric Phantasm
Apr 7, 2011

YOSPOS

nekoxid posted:

Nope, I forgot about that part. Thanks!

Another question: This is the first time I'm playing with the J.E. Sawyer Overhaul, but also I'd like to try out the Tale of Two Wastelands mod (I never really got into F3, but I'd like to give it a try this way). Anyone can tell if using these two mods together is okay?
(The other mods I'm using right now are CASM and R.A.C.E. but I'm sure those are okay.)

Yeah, I can't link anything due to phone posting, but check the TTW mod forums and look for the compatibility patch thread it's stickied so you can't miss it and I think you'll need to search the thread, but it's a small thread.

nekoxid
Mar 17, 2009

Electric Phantasm posted:

Yeah, I can't link anything due to phone posting, but check the TTW mod forums and look for the compatibility patch thread it's stickied so you can't miss it and I think you'll need to search the thread, but it's a small thread.

Okay, will do. Thanks.

LEGO Genetics
Oct 8, 2013

She growls as she storms the stadium
A villain mean and rough
And the cops all shake and quiver and quake
as she stabs them with her cuffs
For anyone who uses Reinforced Chinese Stealth Suit, what would be the best solution to fix the issue regarding the Rebreather not working because one of the mod helmets breaks the scripting? I'm thinking about just dumping it and trying out Legacy of X13, though I have to bug test that because it has its bug fix for the stealth suit that YUP provides.

maev
Dec 6, 2010
Economically illiterate Tory Boy Bollocks brain.
Keep away from children
I downloaded some ENB Shader preset, it looks really blurry like I'm in 1024 x 768 resolution. It also cuts the framerate in half. I guess my PC isn't up to scratch?

SpookyLizard
Feb 17, 2009

maev posted:

I downloaded some ENB Shader preset, it looks really blurry like I'm in 1024 x 768 resolution. It also cuts the framerate in half. I guess my PC isn't up to scratch?

ENB will loving destroy your framerate. Try Dynavision instead. Gopher made it, it's rad.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

maev posted:

I downloaded some ENB Shader preset, it looks really blurry like I'm in 1024 x 768 resolution. It also cuts the framerate in half. I guess my PC isn't up to scratch?

Depends on what preset, make sure you followed the install instructions correctly (disabling AA, water displacement etc.)

Fereydun
May 9, 2008

maev posted:

I downloaded some ENB Shader preset, it looks really blurry like I'm in 1024 x 768 resolution. It also cuts the framerate in half. I guess my PC isn't up to scratch?

disable depth of field

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Any mods to retexture energy weapons ala the WRP mod for guns? Also, how is that Warzones mod nowadays? I tried it years ago and it broke my savegame (probably due to me running about 120 mods at once, granted). Any improvements?

Delsaber
Oct 1, 2013

This may or may not be correct.

Arcsquad12 posted:

Any mods to retexture energy weapons ala the WRP mod for guns?

I think EVE does this but I could be mistaken, it might just retexture energy weapon effects.

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Phetz
Nov 7, 2008

Daddy like...
Fun Shoe

Delsaber posted:

I think EVE does this but I could be mistaken, it might just retexture energy weapon effects.

Yep EVE does retexture the weapons. In the cases of the Laser Pistol and the Laser Rifle it even adds cool animated holographic sights.

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