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Groogy posted:Also so everybody knows new patch is out Is there any way to fix broken Ironman saves? Or do we need to just start a new game?
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# ? Jul 17, 2015 18:17 |
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# ? May 30, 2024 13:05 |
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AdjectiveNoun posted:Modding-savvy goons, how moddable does the Silk Road look? Does it look like it can be copied and duplicated to simulate other important overland trade routes such as the Sahara Trade? There's a "Trade++" mod up on Steam already that looks like it does something like that. Anyway, so. There's this interesting line in the 2.4.1 patch notes that got me thinking: quote:- Converting Tribal Holdings now also creates a City and Temple holding, if the province is big enough (enough Holding Slots) I don't know exactly what the purpose of this change was, but I suspect it may have something to do with smoothing out the tribal -> feudal transition. That could be quite harsh, under the old system, as where a tribal holding gets +50% levies and income for every empty holding slot in its province, they all convert to the same poxy underdeveloped Castle. After playing around with nomads, however, I think I might have a better solution to this problem. Burning provinces, specifically: when you burn a province as a nomad, you're stripping down holdings one at a time and turning them into pasture land. So there's this sort of process where a province starts out as X% settled and gradually transitions to 100% nomad. I am wondering if tribal feudalisation might not be modelled as the opposite process. So, rather than converting your tribal holding into a castle, the feudalisation decision creates a new castle holding in the province, gives you that as the new capital, and spins the tribe out as a new baron vassal under you. You're then free to build additional holdings in the province, slowing pushing the tribe out into more and more marginal land, and when all the slots are filled, then you can convert the tribal holding to a settled one. That gives you a much smoother gameplay experience- you're not losing all your tribe goodies at once, just converting a little piece- and gives you a much more nuanced and accurate simulation of the historical process. You could, if you wanted, extend the system to empty holding slots in every provinces, so everywhere in the world is presented as suspended somewhere in a tribal/feudal/nomadic continuum.
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# ? Jul 17, 2015 18:17 |
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Solemn Sloth posted:Ah, quite possibly. I know if you settle in a jungle, you can get elephants. I'm pretty sure 100% elephant is the way to go. Panderfringe posted:Yes and yes. Have you ever screwed around with the .txt files? It sounds like you've got an incomplete patch that's messed things up. Verify cache and check the checksum against the patch notes over on the Paradox website.
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# ? Jul 17, 2015 18:18 |
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Anonononomous posted:Is there any way to fix broken Ironman saves? Or do we need to just start a new game? No that is impossible, because the saves in ironman are already actually corrupted. The bug I fixed was an error in how Clausewitz wrote binary floating-point numbers which is used in all of our games ironman saves and network packages(so it could also cause OOSes). I tried to come up with a way to save old ironman saves but I couldn't since the engine can't differentiate between what is "correct" data and what is not. so we had to go simply with that they will all be broken.
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# ? Jul 17, 2015 18:20 |
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why did the "Greatest of Khans" decision release most of my vassals? My second largest clan became independent, as well as the Saffanids, who I had just subjugated so as to be able to take the decision. The only benefit is that I'm called the Mongol Empire...?
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# ? Jul 17, 2015 18:28 |
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Tehan posted:I know if you settle in a jungle, you can get elephants. I'm pretty sure 100% elephant is the way to go. Haven't messed with anything since Horse Lords was released. Might be older mods. I'll check it out in a few hours, I've got to get work right now.
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# ? Jul 17, 2015 18:31 |
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Panderfringe posted:Haven't messed with anything since Horse Lords was released. Might be older mods. I'll check it out in a few hours, I've got to get work right now. Otherwise tell Steam to delete your content, then go manually to the folder as well and delete if anything is left behind and then redownload the game.
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# ? Jul 17, 2015 18:40 |
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Can Nomads not convert anyone now? I remember Jewish leaders being able to convert their vassals and such but I can't seem to find the option as a Khazar Khan.
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# ? Jul 17, 2015 19:09 |
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Argh. Playing nomad really, really makes me wish that it still sorted provinces in the "grant title" window alphabetically, instead of whatever random order it has now. It's hell trying to give away specific provinces to the clans when you have over a hundred of them. Thanks, but that's actually what the option is. Or actually, I guess I got the order wrong, it's "Vidi, Vici, Veni," but it's the same joke. Gorelab posted:Can Nomads not convert anyone now? I remember Jewish leaders being able to convert their vassals and such but I can't seem to find the option as a Khazar Khan. Strudel Man fucked around with this message at 19:16 on Jul 17, 2015 |
# ? Jul 17, 2015 19:10 |
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shallowj posted:why did the "Greatest of Khans" decision release most of my vassals? My second largest clan became independent, as well as the Saffanids, who I had just subjugated so as to be able to take the decision. The only benefit is that I'm called the Mongol Empire...? I think this is fixed in the beta patch? Haven't tested it but I think I saw it in the patchnotes.
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# ? Jul 17, 2015 19:11 |
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Can you only pillage a holding into dust if you are the Khagan of your Horde?
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# ? Jul 17, 2015 19:44 |
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Krataar posted:Can you only pillage a holding into dust if you are the Khagan of your Horde? I'm pretty sure the only requirements are that you are a nomad, you control the holding, and it's not under siege.
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# ? Jul 17, 2015 20:13 |
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Strudel Man posted:Argh. Playing nomad really, really makes me wish that it still sorted provinces in the "grant title" window alphabetically, instead of whatever random order it has now. It's hell trying to give away specific provinces to the clans when you have over a hundred of them. It's higher rank first and then by order of acquisition, I believe.
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# ? Jul 17, 2015 20:14 |
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I'm getting some ridiculous + health modifiers on my current character. First of all he's got "wolf's blood" which gives him +2, +1 from the hunting focus, as well as +1 from the "train your dog" event, and then he got strong(+2) from another random event, which, in addition to his brilliant Strategist trait, brings the bonus up to a total of +6.5. 7.5 with the temporary hunting dog modifier. I'm expecting him to get randomly brained in an insignificant battle any day now.
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# ? Jul 17, 2015 20:21 |
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Autonomous Monster posted:It's higher rank first and then by order of acquisition, I believe.
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# ? Jul 17, 2015 20:36 |
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Strudel Man posted:Oh, it's definitely rank first, but the within-rank order is as good as random. Seems to be some region-sorting; I have Greek provinces first, despite having acquired the Baghdad area earlier, though immediately recent acquisitions do seem to show up at the bottom. Alphabetical within rank would be better, though. At least as a toggle. Let's be honest, titting around with different orderings is just putting a plaster on a bullet wound. A big scrollable list is a terrible interface for this poo poo, we need something else. Something like... a tree view? Maybe? Kingdoms as leaf nodes of Empires and so on. With multiple selection for easy mass-granting. e: Or maybe we should have a "grant this title" option on the province right-click menu. KOGAHAZAN!! fucked around with this message at 20:50 on Jul 17, 2015 |
# ? Jul 17, 2015 20:45 |
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How do you get to the minor title screen when there's no alert?
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# ? Jul 17, 2015 20:49 |
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BgRdMchne posted:How do you get to the minor title screen when there's no alert? Council screen, button at the top right.
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# ? Jul 17, 2015 20:49 |
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Thanks
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# ? Jul 17, 2015 20:50 |
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For some reason, after restoring the zoroastrian priesthood as a nomad, the Moabadan-Moabad (Pope equivalent) keeps getting 'captured and killed by peasant rebels,' despite him not having any actual territory and there not being any rebels in his nominal location. Odd.
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# ? Jul 17, 2015 21:02 |
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Torrannor posted:You can if you are not above your trade post limit. Since you most likely start with trade practices 0, your trade post limit is probably 0. You can look up your limit in the technology screen, it's in the upper right hand corner. Invest tech points in trade practices and build the yam... yak... however it's spelled, the building line that increases your trade post limit and increases tech spread. I had 0/2 trade post limit. So I don't even know. It said I just had to /either/ own the county or be able to do something else there, and one of those was starred, but the OR statement for that wasn't starred? I'm confused.
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# ? Jul 17, 2015 21:12 |
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I'm getting a mysterious "disrespects dynasty" opinion minus for my new ruler, from members of my own dynasty. What causes this? I assume it's a new thing because I didn't find anything on the CK2 wiki. Feudal Fraticelli with some duchies granted as viceroyalties, if that is of any consequence.
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# ? Jul 17, 2015 21:17 |
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Promontory posted:I'm getting a mysterious "disrespects dynasty" opinion minus for my new ruler, from members of my own dynasty. What causes this? I assume it's a new thing because I didn't find anything on the CK2 wiki. Feudal Fraticelli with some duchies granted as viceroyalties, if that is of any consequence. edit: Beta patch seems kind of crashy.
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# ? Jul 17, 2015 21:23 |
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Is there any good way to not be invaded by the Byzantines in a Venice game? I somehow did it in my last one, but that got broken and on my current attempt the emperor declares war on me before I've even gained another county.
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# ? Jul 17, 2015 21:25 |
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So I found a weird bug. If you pick a nomad (say Khazaria) and alter the ruler with the Ruler Designer (depending on traits it seems) the rulers location is set to ANY_ALL. That itself doesn't matter much, but unfortunately 500 units worth of army also has their location set to ANY_ALL (which I think I'm commanding). I haven't been able to get this ghost unit to appear anywhere.
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# ? Jul 17, 2015 21:39 |
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Can you not create vassal merchant republics anymore? I gave a city, then a county, then a duchy to a courtier and it was just a normal republic.
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# ? Jul 17, 2015 21:54 |
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Oh, god. The beta patched halved the gold and tech boost for pillaging, which I would totally have been fine with...except I guess it also halved the amount of destruction. So you can get the same total amount of loot from a settlement, it just takes twice as long to do it. Annoying for me, as I care less about the loot than I do about tearing the place to the ground. Why would they do that. It just makes the entire enterprise more tedious.
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# ? Jul 17, 2015 21:56 |
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Dante posted:So I found a weird bug. If you pick a nomad (say Khazaria) and alter the ruler with the Ruler Designer (depending on traits it seems) the rulers location is set to ANY_ALL. Should be fixed in the beta patch.
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# ? Jul 17, 2015 21:58 |
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Strudel Man posted:Oh, god. The beta patched halved the gold and tech boost for pillaging, which I would totally have been fine with...except I guess it also halved the amount of destruction. So you can get the same total amount of loot from a settlement, it just takes twice as long to do it. Annoying for me, as I care less about the loot than I do about tearing the place to the ground. Ugh, why not just double the time of the "recently burned" modifier instead? Having to babysit the areas you are razing is boring as hell, I wish there was a way of automating it.
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# ? Jul 17, 2015 22:09 |
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Broken Cog posted:Ugh, why not just double the time of the "recently burned" modifier instead? Having to babysit the areas you are razing is boring as hell, I wish there was a way of automating it.
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# ? Jul 17, 2015 22:21 |
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Yikes...
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# ? Jul 17, 2015 22:25 |
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Strudel Man posted:Oh, god. The beta patched halved the gold and tech boost for pillaging, which I would totally have been fine with...except I guess it also halved the amount of destruction. So you can get the same total amount of loot from a settlement, it just takes twice as long to do it. Annoying for me, as I care less about the loot than I do about tearing the place to the ground. Thanks for the info. I'm currently in the process of dismantling all of Persia/Baluchistan/Mesopotamia after a very successful war against the Abbasids. It's already going to take years since most of the holdings have several lvl3 buildings so I'm not going to dl the beta until it's converted to grazing land for my ponies. I'm sitting on 20k gold with nothing to spend it on and I've got a +200% ahead penalty on the useful techs. Are any cultural techs besides majesty and tolerance useful for nomads? Have they moved the settle "settle" notifier away from "pillage" in the beta?
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# ? Jul 17, 2015 22:25 |
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Chickpea Roar posted:Are any cultural techs besides majesty and tolerance useful for nomads? Have they moved the settle "settle" notifier away from "pillage" in the beta?
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# ? Jul 17, 2015 22:28 |
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Making feudal vassals as a horde seems completely random if they end up as a temple, city, or an actual feudal holding when you give out counties or duchies. I've gotten three theocracies from giving out counties and duchies now, even if castles were the top holding in every county.
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# ? Jul 17, 2015 22:29 |
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Broken Cog posted:Making feudal vassals as a horde seems completely random if they end up as a temple, city, or an actual feudal holding when you give out counties or duchies. I've gotten three theocracies from giving out counties and duchies now, even if castles were the top holding in every county.
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# ? Jul 17, 2015 22:31 |
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Solemn Sloth posted:Ah, quite possibly. They're one of the better retinue types on a strength/cost basis that are consistently overlooked. I considered them stronger than the HA retinue even before the recent nerfs (because HA retinues are half LC, their tactics selection gets muddied, whereas LC retinues are all LC and so always get their tactics bonus applied). Now with the HA nerf, no question about it.
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# ? Jul 17, 2015 22:33 |
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I tend to disagree, at least once you reach a decent size, because of supply limit considerations. A thousand units of heavy cavalry hit dramatically harder than a thousand units of LC.
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# ? Jul 17, 2015 22:35 |
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Strudel Man posted:Try giving the barony first, to establish government type? I did, he flipped to a theocracy when I handed him the county. Seems buggy.
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# ? Jul 17, 2015 22:47 |
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lurksion posted:HA retinues are half LC Hordes can get 100% HA if they can afford it. Haven't tested how effective it is, though. Strudel Man posted:I tend to disagree, at least once you reach a decent size, because of supply limit considerations. A thousand units of heavy cavalry hit dramatically harder than a thousand units of LC. And manpower limitations for hordes. You want maximum punch per mans.
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# ? Jul 17, 2015 22:49 |
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# ? May 30, 2024 13:05 |
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I would rather one dangerous religious/cultural revolt every five years over six quixotic religious/cultural revolts every twelve months. Up to my 23rd sunni revolt in Khazaria. You figure these bands of 100 men would work together to form a larger threat.
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# ? Jul 17, 2015 22:53 |